SVVR’s 6th Annual VR Mixer Event Comes to GDC March 20th

SVVR, one the leading VR community groups in the Bay Area, is hosting its 6th annual VR Mixer event during GDC next week. The event is a gathering of the VR and AR community featuring the ‘demo dungeon’, and entire floor dedicated to showing off independent XR projects.

On Wednesday, March 20th, the 2019 VR Mixer will be hosted at the Temple night club in San Francisco, two blocks from GDC. There the vibrant VR/AR/XR community will gather at the futuristic 20,000 sqft venue to enjoy two floors of VR/AR/XR demos, games, experiences, and hardware from partners and indie developers.

Tickets to attend are available at the VR Mixer website. Those looking to demo or sponsor during the event can reach vrmixer[at]svvr.com for details.

Image courtesy SVVR

In addition to the demo dungeon, SVVR will be showing off its ‘Reality Portal’. The main floor of the event will be connected to the High Fidelity social VR app via SVVR’s virtual-to-real-world telepresence window, allowing people to virtually interact with attendees of the event by visiting the SVVR space inside High Fidelity (direct link: https://hifi.place/svvr).


Road to VR is a proud media partner of the 2019 VR Mixer.

The post SVVR’s 6th Annual VR Mixer Event Comes to GDC March 20th appeared first on Road to VR.

SuperData Research Expects VR Consumer Revenue to Hit $40 Billion by 2020

SuperData Research has been one of the more prolific companies looking at the virtual reality (VR) industry and its potential growth. In conjunction with Silicon Valley Virtual Reality (SVVR), the two have now released a new infographic showcasing who the audiences are and what they’re buying.

The infographic leads with figures dealing with revenue, with hardware sales currently driving revenue of $1.5 billion USD in 2016 and videogames currently top software sales. By 2020 though, software sales are expected to eclipse hardware, with global revenue hitting almost $40 billion.

Currently VR awareness among Americans over 18 stands at 32 percent, with VR users in the 18-34 age bracket for both men and women leading the way at 37 percent and 26 percent respectively.

In February SuperData released a report in collaboration with Unity Technologies called “Can’t Stop, Won’t Stop: The 2016 Mobile and VR Games Year in Review“, looking at how the markets performed in greater detail.

VRFocus will continue its coverage of SuperData, reporting back with the latest research analysis.

SuperData-Infographic-at-SVVR-2017v11

SVVR Keynote: Historical Context of VR + Elemental Theory of Presence

KentBye-Avatar-2016I had the chance to give the keynote at the Silicon Valley Virtual Reality Conference where I provide some historical context for virtual reality tracing the evolution of communications mediums in order to contextualize my elemental theory of presence. It traces the history of the science and philosophy, and shows how VR is providing a direct experience of how much of our reality is subjectively constructed with our entire bodies. Hopefully this talk will help contextualize where we’ve been and where we’re going with VR, as well as a holistic framework to doing experiential design.

LISTEN TO THE VOICES OF VR PODCAST

Here’s the video of the talk:


Support Voices of VR

Music: Fatality & Summer Trip

The post SVVR Keynote: Historical Context of VR + Elemental Theory of Presence appeared first on Road to VR.

SVVR Keynote: Historical Context of VR + Elemental Theory of Presence

KentBye-Avatar-2016I had the chance to give the keynote at the Silicon Valley Virtual Reality Conference where I provide some historical context for virtual reality tracing the evolution of communications mediums in order to contextualize my elemental theory of presence. It traces the history of the science and philosophy, and shows how VR is providing a direct experience of how much of our reality is subjectively constructed with our entire bodies. Hopefully this talk will help contextualize where we’ve been and where we’re going with VR, as well as a holistic framework to doing experiential design.

LISTEN TO THE VOICES OF VR PODCAST

Here’s the video of the talk:


Support Voices of VR

Music: Fatality & Summer Trip

The post SVVR Keynote: Historical Context of VR + Elemental Theory of Presence appeared first on Road to VR.

SVVR 2017: Watch Our 360 Video of a Full Body Artec 3D Scan

SVVR 2017: Watch Our 360 Video of a Full Body Artec 3D Scan

At the 2017 Silicon Valley Virtual Reality (SVVR) expo this week, we saw a lot of cool new tech. Some of it was VR, some if it was AR, and some of it was something else entirely. During the show, we livestreamed from the floor in 360-degrees using an Insta360 Air and one of the companies we had the chance to check out was Artec 3D. You can see the full livestream of our time at their booth, complete with a real-time 3D scan of our Video Producer, Az Balabanian. He stepped into the Artec Shapify Booth and within seconds his entire body was scanned.

Just make sure you set it to HD or else it might default to lower resolution and come across a bit blurry:

For more information about Artec 3D, make sure to check out the official Artec 3D website.

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Oculus, HTC And More Head To 2017 SVVR Expo, Save $200 Here

Oculus, HTC And More Head To 2017 SVVR Expo, Save $200 Here

If you’ve been following VR for a while then you’ll likely recognise Silicon Valley Virtual Reality (SVVR) as one of the original events designed to evangelise and promote the technology, starting out as a small meetup for enthusiasts and steadily growing into a massive conference that gathers industry figureheads under one roof. This year’s SVVR Expo is right around the corner, running from March 29th – 31st at the San Jose Convention Center, and you can get a discounted ticket right here.

This year’s show is sponsored by the likes of Oculus, HTC’s Viveport, and Unity. Keynote speakers include Nonny de la Peña, known to many as the godmother of VR for her early work in VR journalism, produced before anyone had even heard of the phrase Oculus Rift. Attendees will also hear from Tony Parisi, currently busy heading up VR and AR at Unity,Kent Bye, host of long-time VR interview series Voices of VR, and Rikard Steiber, SVP of VR at HTC.

The conference itself features a huge amount of speakers, including Philip Rosedale from High Fidelity. Topics are going to include everything from improving VR education to updates on the OSVR platform and more. There’s also an expo floor where you’ll be able to go hands on with the latest offerings from the likes of AltspaceVR, Cubicle Ninjas, High Fidelity, and even Oculus itself.

We’ve teamed up with SVVR to offer full conference passes for $450, which is $200 off the usual price, or an Expo pass for $99, which is $50 off too. Just enter the code UPLOAD@SVVR2017 at the checkout and, hey presto, you’ll be inside the conference at a fraction of the price.

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