The Walking Dead: Onslaught Review – Watered Down Apocalypse

The Walking Dead: Onslaught from Survios is the second VR game to release this year based on the iconic zombie apocalypse universe and the only one to feature the same cast of characters as the AMC TV show. What it gains in familiar faces though, it loses everywhere else. Read on for our complete The Walking Dead: Onslaught review to see what we thought of this post apocalyptic action game.

The Walking Dead: Onslaught is not a very good game, but it could have been. The original demo I first tried nearly a year and a half ago back at E3 2019 had promise with its gory combat and focus on replayable co-op missions. There was a clear arcade-style focus there that seemed to fill a niche and had enough setting it apart from The Walking Dead: Saints & Sinners by Skydance Interactive, but most of that initial charm is all gone now.

After Saints & Sinners was announced and released, something seems to have happened with Onslaught. For starters, we knew multiplayer was getting axed in favor of prioritizing the story. Norman Reedus took on a bigger part in the project, reprising his role as Daryl Dixon. Carol and Eugene are the same actors as the show as well, but Rick and Michonne are not — it’s immediately apparent. Those two performances are pretty hit or miss depending on the moment, which is a shame considering Rick is a major character in the game from start to finish.

As it stands, Onslaught is quite literally two separate games mashed together. You switch back and forth between them over the course of six or so hours. On the one hand you’ve got the story-driven campaign that ushers you along a collection of linear levels featuring narration by Daryl and Rick as you play through a series of flashbacks that eventually culminate in a larger event. Then there’s all the Scavenge missions. This is the real meat of the game and where Survios hopes you’ll want to spend most of your time replaying missions, getting more loot, and investing the time to upgrade your camp.

the walking dead onslaught explosion

But the Scavenge missions have a huge, massive, glaring flaw: exploration is heavily discouraged. So much so that you’ll literally just die if you take too long. During missions a foggy red cloud slowly encroaches on you, closing in the level from the back like something ripped out of Fortnite or PUBG. The red haze is supposed to represent “The Horde” but there are no zombies anywhere in the red cloud. It’s just…foggy. And red.

If you stand it too long then you slowly lose health until you died. The game never explains this so you just sort of find out on your own. There is zero narrative justification for why “The Horde” is a red cloud and I can’t think of a single explanation gleaned from the show. It comes off as lazy and uninspired. I’d have preferred a countdown timer until “The Horde” arrives, at which point the screen fades and you die or something. Anything other than misty red haze that saps your health for no reason.

The functional results of this red cloud is that every Scavenge mission is limited, forcing you to memorize maps and try to loot as quickly as possible. This could have caused some interesting tension, but instead it’s just frustration. The discrepancy occurs because there is a complete and utter lack of fear. This isn’t a stealth game or a survival game, at all, and it’s hardly even a horror game unless you just get really creeped out by dumb, slow-moving zombies.

the walking dead onslaught gore

The Walking Dead: Onslaught Comfort Settings

The Walking Dead: Onslaught has about what you’d expect in the way of comfort options for a VR title in 2020, especially from Survios. In addition to snap and smooth turning, there are both teleport and smooth movement. You can also use their brand of arm swinger movement, similar to how it works in Creed: Rise to Glory. There are some FOV limiting features as well and that’s about it. Everything else is just good old fashioned swinging your arms and pointing guns. I found it most appropriate to play standing, but seated does work.

The Walking Dead universe is one where death can come for you at anytime as the relentless walkers will stop at nothing to gnaw on your face. But in Onslaught, they’re nothing more than a time sink due to how unbalanced combat is.

Everyone knows melee is usually preferable in a zombie game because it’s quick, clean, and usually the stealthier option. But in Onslaught, that mantra is taken to another level. Since there is no stamina system and no weapon durability system you have basically no reason to use anything other than the knife, machete, etc. With a tiny bit of force I can kill any walker with a quick poke to the face, yank out the knife, and keep on stabbing.

the walking dead onslaught crossbow

Meanwhile the pistol takes three headshots to down a single enemy. It makes no sense. Shotguns and assault rifles feel fine, but I have no incentive to use them. If anything, they’re more of a nuisance since you need to eject magazines and reload clips from your belt. Knives are just indestructible.

As you gather scraps and loot you can create upgrade mods for weapons, but once again you just don’t really need to. It feels like a half-baked feature that was added in at the last minute before being fully realized.

Visually, it’s not bad other than the bland yellow/brown tones on everything. Most textures and areas look pretty good, especially from a distance, but there is a lot of clutter to prevent you from going where you’re not supposed to go. Levels are very linear across the board, save for a few destroyed buildings you can poke around in briefly.

And you can’t interact with anything at all. All of the various objects on tables and items on shelves you see lying around? They’re bolted down and can’t be moved.

the walking dead onslaught combat gif

With all the leaps forward we’ve made in VR game design, especially when it comes to interactivity and physics in games like Saints & Sinners, Boneworks, and Half-Life: Alyx, Onslaught feels like a major step back.

The most unique and compelling thing Onslaught has going for it is Alexandria. The small village starts out looking like a run-down farm but over the course of the game as you gather gear and supplies from Scavenge runs you’ll start to rebuilt the settlement with new buildings and more survivors walking about. It’s satisfying to see your hard work paying off with actual tangible rewards that make the world feel more alive.

But the problem is, without a compelling gameplay loop to motivate you, there is little reason to keep building the town. Ideally, I’d want a feature like this tacked onto the end of Saints & Sinners, with co-op support, and a bit more customization about how you configure your camp and what each building does. Then it’d honestly be like the dream zombie game. But as it stands in Onslaught, the Alexandria settlement is another feature that falls short of really selling itself fully.

The Walking Dead: Onslaught Review Final Impressions

I’m struggling to think of a scenario in which I’d recommend The Walking Dead: Onslaught. Functionally, it works, and there are some bright spots here since you get to step foot inside the world of the show and interact with iconic characters — but the compliments mostly stop there. Campaign missions are extremely linear and uninspired, Scavenge runs utilize a ludicrous red fog to represent “The Horde” while you collect random scrap parts, and combat fails to ever give you much of a reason to graduate beyond the basic combat knife. I hate to say it, but The Walking Dead: Saints & Sinners is just a much better example of how to create an immersive VR world, much better use of the source material, and much better game in general.


2 STARS


Thanks for reading our The Walking Dead: Onslaught review! Onslaught is out today for PC VR and PSVR for $29.99. This review was primarily conducted on an Oculus Quest using Link and Oculus Rift S.

For more on how we arrived at this score, check out our review guidelines. 

Review Scale

‘The Walking Dead Onslaught’ Gets New Gameplay Trailer, Late September Release Date

The Walking Dead Onslaught, the upcoming zombie VR game based on AMC’s TV show adaptation of the universe, has announced a release date of September 29th. Developer Survios published a new gameplay trailer highlighting the game’s zombie slaying action.

Not to be confused with The Walking Dead: Saints & Sinners—a VR game released in early 2020 by Skydance Interactive and based on the comic book universe—the upcoming Walking Dead Onslaught was originally due to launch in late 2019 but was delayed into 2020.

Today Survios announced the release date for The Walking Dead Onslaught on September 29th and made a Standard Edition and Deluxe Edition of the game available for pre-order with a discount and in-game bonuses. A new gameplay trailer was released alongside the announcement:

Survios is promising a full campaign where players will “embark on an original story following the events of the war with the Saviors. Players will fight as Rick, Daryl, Michonne, and Carol to gather needed resources to rebuild the settlement, restore society, and prepare for an onslaught of walker-slaying mayhem.”

The game boasts 24 weapons along with an infinitely replayable ‘Scavenger Mode’ which lets players fight their way through zombie hordes as they gather supplies.

Set to release on PSVR, Oculus PC, and SteamVR on September 29th, The Walking Dead Onslaught will be priced at $30 for the Standard Edition and $40 for the Deluxe Edition before a 10% pre-order discount.

Digital Pre-Order Bonuses: Offers exclusive Sheriff Rick and Hunter Daryl character skins, Gold Katana and Gold Knuckle Knife weapon skins, and a pre-purchase discount on participating platforms.

Digital Deluxe Edition: Includes Iconic Show Weapons Pack: Lucille, Rick’s Mace, The Red Machete and Tyreese’s Hammer, Alexandria Crafting Starter Kit, The Walking Dead Onslaught Mini-Soundtrack and Art Book. Additionally, purchases via the PlayStation Store will also receive a special PS4 Theme and Avatar pack.

There will also be a physical release of The Walking Dead Onslaught for PSVR available on OCtober 2nd in EUrope and October 13th in North America via Perp Games.

The release of The Walking Dead Onslaught will bring Survios full-circle, in a way. The studio was one of the earliest dedicated to VR game development and in its earliest days had been working on a motion controller-based room-scale VR prototype called Zombies on the Holodeck, well before commercial VR headsets had even been announced with motion controllers or room-scale tracking.

The post ‘The Walking Dead Onslaught’ Gets New Gameplay Trailer, Late September Release Date appeared first on Road to VR.

The VR Job Hub: Make Real, Sugar Creative, Wookey & Survios

VR Job Hub

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Brighton, UK Make Real Senior Unity Developer Click Here to Apply
Cardiff, UK Sugar Creative Junior, Mid & Senior Unity Developer Positions Click Here to Apply
San Francisco, CA Wookey Project Corp Senior Marketing Manager Apply at legal@wookey.com
Los Angeles, CA Survios Senior 3D Environment Artist Click Here to Apply
Los Angeles, CA Survios Technical Artist – Unreal Engine 4 Click Here to Apply
Los Angeles, CA Survios Technical Sound Designer Click Here to Apply
Los Angeles, CA Survios Senior Combat Designer Click Here to Apply
Los Angeles, CA Survios Senior Technical Game Designer – Unreal Engine 4 Click Here to Apply
Los Angeles, CA Survios Senior UI/UX Designer – Unreal Engine 4 Click Here to Apply
Los Angeles, CA Survios Gameplay Engineer – Unreal Engine 4 Click Here to Apply
Los Angeles, CA Survios Lead Gameplay Engineer – Unreal Engine 4 Click Here to Apply
Los Angeles, CA Survios Senior Gameplay Engineer – Unreal Engine 4 Click Here to Apply
Los Angeles, CA Survios Software Engineer – Network & Backend Systems Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Survios on Dropping The Walking Dead Onslaught Co-Op ‘Wasn’t reaching our own standards’

The Walking Dead Onslaught

Survios’ upcoming virtual reality (VR) title The Walking Dead Onslaught is one of the main videogames VRFocus is looking forward to launching later this year. In recent interviews, the developer has revealed that a planned co-op mode has been dropped leading to a lot of disappointed gamers. So much so that Survios has released a more in-depth statement regarding its decision.

The Walking Dead Onslaught

Originally, The Walking Dead Onslaught had been slated for a late 2019 launch but this was pushed back so the team could build ‘an exceptional experience.’ Like most studios, those efforts haven’t been helped by the pandemic and so the decision was made to concentrate efforts on the single-player portion of the title.

“Our mission for The Walking Dead Onslaught has always been to deliver an authentic, immersive experience for fans,” Survios explains in the statement. “This includes those who have followed AMC’s groundbreaking show from the beginning, those of you who have played and loved Survios games since Raw Data, and those who just want to have a good time killing walkers in unspeakably gruesome ways. We’ve focused our attention on making key changes that make the game better from our perspective and bring us closer to realizing our goal.”

The studio goes on to outline some of the key changes that have been made to The Walking Dead Onslaught:

  1. “Enhancing how players experience elements of AMC’s The Walking Dead by including more authentic and immersive elements from the world of the show.
  2. “Refining our combat systems to deliver even more brutal, satisfying walker encounters.
  3. “Expanding Alexandria to play a much larger role in the game where players can construct buildings, upgrade and customize their arsenal, interact with characters from the show, and more.”
The Walking Dead Onslaught

“Let us be clear: this was not a decision made lightly. In the end, we all agreed that simply adding the mode without the proper resources to bring it to our level of polish and quality was not something we could bring ourselves to do,” Survios continues. “It was clear to us after several rounds of internal playtesting that co-op wasn’t reaching our own standards of fun, which we have since built up with significant improvements to the campaign, combat, and a meaningful progression system that connects you to the universe of AMC’s The Walking Dead.”

Even without the co-op mode The Walking Dead Onslaught is still an enticing prospect but it will inevitably be compared to The Walking Dead: Saint & Sinners. VRFocus was impressed by the demo last year, hopefully, that’s been further improved upon. As further details are released, VRFocus will let you know.

Raw Data & Sprint Vector Double Pack Coming to PlayStation VR in September

Survios Double pack

LA-based virtual reality (VR) developer Survios made a big name for itself in the early years of the industry’s resurgence with titles like arcade shooter Raw Data and competitive multiplayer Sprint Vector. In a couple of months, PlayStation VR owners will be able to pick up a physical double pack featuring both of these videogames.

survios VR Power Pack

Called ‘The Survios VR Power Pack’, both titles are two of the studios’ best, with Raw Data putting its teams talents on the map as one of the VR videogames to own in 2016. Featuring solo, co-op and PvP multiplayer modes, Raw Data allows you to chose from various character classes each with various melee and ranged abilities. In the campaign you have to smash through waves of robotic enemies as you try to steal data from the corrupt Eden Corporation.

Just as energetic but far more competitive is Sprint Vector, one of the first VR experiences to challenge the way players moved through digital worlds. Set against the backdrop of a game show, players have 12 courses to master, running jumping and flying their way to the finish line as fast as possible.

“We are thrilled to continue our partnership with Perp Games and provide access to new audiences with the retail release of The Survios VR Power Pack,” said Hunter Kitagawa, Marketing Director at Survios. “From lively cinematics to high-intensity action and adrenaline-pumping gameplay featured in The Survios VR Power Pack, ‘Raw Data’ and ‘Sprint Vector’ are games that showcase the best of what only VR can do.”

Survios Double pack

“It’s been a great honour to partner with Survios to fuse together two of the best VR games ever created into a single pack,“ said Rob Edwards, Managing Director at Perp Games. “We are delighted to bring this essential VR bundle to our PSVR players and provide them a new way to own and access these fantastic games.”

The Survios VR Power Pack will come to European retails locations from 11th September 2020 with a North American version arriving at a later, unspecified date. It’ll feature Raw Data on disk and Sprint Vector as a voucher code of PlayStation Store. A price for the pack has been revealed just yet.

For further updates from Survios and Perp Games, keep reading VRFocus.

The Walking Dead Onslaught Doubles Down On Story, Ditches Co-Op

The Walking Dead: Saints & Sinners isn’t the only zombie-slaying VR adventure based on the iconic IP for 2020. The Walking Dead Onslaught (official website) from Survios is still in development and it’s changed a lot since the last time we saw it.

Last week I had the chance to chat with the Lead Designer on The Walking Dead Onslaught, Andrew Abedian. We talked about the game’s new direction, revised structure, and the decision to remove cooperative multiplayer.

Original gameplay reveal trailer from E3 2019:

The Game That Never Was

When I played a demo build of Onslaught back at E3 2019 I was struck by the gory combat and attention to detail with regard to things like dismemberment and zombie corpse mutilation. Technically, it was a marvel and really seemed to set itself apart with the inclusion of replayable co-op and a fun, arcade-style mission structure. But that’s mostly been changed now (more on that in a second).

All that being said, Onslaught still has a lot of the same ideas it once did a year ago. At its core, this is aiming to be the definitive Walking Dead experience for fans of the show, not the comic as with Saints & Sinners. You’ll still be able to play as Daryl, Rick, Carol, and Michonne as you fight your way across the apocalypse to gather resources and rebuild society. Survios is also leveraging their experience developing reactive melee combat systems (best seen in Creed: Rise to Glory) to give The Walking Dead Onslaught some of the best and most immediately satisfying zombie killing you can find in VR. That’s all still here, but the structure has changed.

“For this game to really make sense and for us to do this brand justice, we wanted to do a little bit more with it and make it feel like you are literally dropped into an episode of The Walking Dead,” says Abedian. “Almost every decision we have made over the past year has been made trying to move toward that goal.”

the walking dead onslaught concept art cars

The Game That It Became

According to Abedian, the focus is now placed squarely on narrative. The campaign is an original story from the point-of-view of, primarily, Daryl who is fully voiced by Norman Reedus himself. It centers on tension between him and Rick Grimes just before the events of Season 9 in the TV show.

You’ll come back to Alexandria as a safe zone to build up the settlement and spend resources you’ve gathered. There will even be moments where you get to gather around a campfire and chat with Daryl, as Rick, to gain additional context into the story and what’s going on.

Another new element is the inclusion of ‘Scavenger Runs’ which will let you go out on heart-pounding supply runs to get resources, collect weapons, and more to bring back to Alexandria. These are randomized encounters that are replayable — adding some nuance and longevity to the gameplay.

Notably though, all of this is without co-op now. Previously the co-op was a cornerstone feature, but it was continually pushed to the side in favor of other things until it eventually just wasn’t in the game’s scope anymore.

Challenger Approaches

Then The Walking Dead: Saints & Sinners came out earlier this year and totally blew us away.

Not only did it pack incredibly realistic physics into a large, sprawling world set in a unique location, but it wrapped all that up into a nice, bloody package with visceral combat. It was, for all intents and purposes, a complete experience and honestly one of the best Walking Dead games, and indeed VR games, made to date.

As a result, the bar was raised.

“Saints & Sinners released and we all talked about the impact,” says Abedian. “We were making the co-op decision around that time, but we had been working with AMC for this entire process and it was very important to us that we make something that is quality, that utilizes the brand and that the people who hold that brand feel like they got quality out of us.”

Onslaught has a few major things it can hang its hat on though. Namely, the all-star cast. Four of the most iconic characters from AMC’s hit show are here and in the flesh. Survios worked directly with producers and writers to make this game as authentic as possible. That’s a big deal.

“After a certain point it became obvious that the expanded feature set to accomplish that feel of being inside The Walking Dead was ultimately the largest thing we could provide as a differentiator,” says Abedian. “If players are coming into our game and they are literally feeling like it’s the show and they have these awesome memories of watching the show, there is no other game to be able to provide that at this current juncture.”

Considering the success Survios has had with licensed VR games, such as Creed and Westworld Awakening, they’re certainly capable of making Onslaught work.

the walking dead onslaught concept art village

Undying Potential

Just like there is room for more than one Walking Dead TV show, for the most part, there is certainly room for more than one Walking Dead VR game, even if they’re releasing a little too close for comfort. There’s a proven market and fan base now with one success story to look at as either encouragement or perhaps a high bar.

I have faith that The Walking Dead Onslaught has the potential to be an awesome zombie-killing experience and I look forward to wielding Michonne’s sword and Daryl’s crossbow, but I’d be lying if I didn’t admit that I’m wistful for what could have been. In a world where Saints & Sinners has already seemingly nailed the gritty reality of zombie survival and the choices that requires, I think the door was open for Onslaught to deliver a definitive co-op experience with replayable mission and a heavy focus on visceral, intense combat. Pivoting to focus more on the story could serve them well well, but I’ll always wonder what the original incarnation for the game would have been like had it been carried through to the end.


The Walking Dead Onslaught is slated for a 2020 release date on SteamVR, Oculus Home for Rift, and PSVR. We’ll keep you posted with more details as they’re available.

The post The Walking Dead Onslaught Doubles Down On Story, Ditches Co-Op appeared first on UploadVR.

‘Puzzle Bobble’ VR Game Coming to Quest from ‘Creed: Rise to Glory’ Studio

Survios, the studio behind Creed: Rise to Glory (2018) and Raw Data (2017), announced its currently developing a VR version of the ’90s tile-matching arcade puzzle game Puzzle Bobble (1994).

Also known as Bust-a-Move in some regions, the game is being developed in partnership with Taito, the Japan-based creators of the original franchise.

“You’ll be able to enjoy the familiar, lovable world of Puzzle Bobble in 3D,” Taito’s Yuichi Toyoma says in a video announcement.

There’s no gameplay video yet, however a concept image shows that the VR adaptation of Puzzle Bobble will involve a hand-held slingshot, challenging users to match-up a colored 3D cluster of bubbles.

Taito also intends on putting all new tracks created by the studio’s in-house sound team, Zuntata.

There’s no release date yet, although we’ll have our slingshots ready when Survios and Taito release word.

The post ‘Puzzle Bobble’ VR Game Coming to Quest from ‘Creed: Rise to Glory’ Studio appeared first on Road to VR.

Taito Reveals Survios is Making Puzzle Bobble for Oculus Quest

Puzzle Bobble

Much like Tetris, Taito’s Puzzle Bobble is a classic which has graced many a videogame platform over the years due to its simple yet addictive gameplay style. Today, Taito Corporation has announced that virtual reality (VR) specialist Survios is currently developing a Puzzle Bobble version for Oculus Quest.

Puzzle Bobble

Few details have so far been revealed other than the project’s existence and the single image (seen above). You’ll be able to use a catapult to fire those coloured orbs at a floating selection, trying to score as many points as possible by building combos.

In a YouTube presentation Taito’s Yuichi Toyama said: “This new title will star Bub, [the] main character of Bubble Bobble, in a new VR version of the puzzle game, Puzzle Bobble (a.k.a. Bust-a-Move). We’re currently developing this with Survios. You’ll be able to enjoy the familiar, lovable world of Puzzle Bobble in 3D. This title is scheduled to feature new tracks from Taito’s sound team, Zuntata.”

When the videogame will be released as well as gameplay modes have yet to be announced.

Oculus Quest new image

Currently, the major title everyone’s awaiting form Survios is The Walking Dead Onslaught which the studio is developing in collaboration with AMC. Originally due for release at the end of 2019, the project was pushed back to an unspecified point in 2020. This month saw a video from Norman Reedus appear, the actor revealing he had just finished his voice recordings. A new gameplay reveal is expected this summer.

VRFocus has already played an early version The Walking Dead Onslaught last year and was impressed by what was shown.

As Survios unveils further details about both of these upcoming projects, VRFocus will let you know.

Half-Life Alyx On Track, New Oculus Quest Peripherals & Win Survios Games! || VRecap

This week has seen plenty of interesting stories, but we’ve rounded up just three of them for you because that’s how you love to consume information. We’ve seen updates from the Valve’s 80-strong Half-Life: Alyx team on Reddit, the death potential death of a certain 3-DOF headset, and a couple of incredible Quest periherals.

Half-Life: Alyx could have fallen prey to the number of recent game delays, but the Valve devs who took to Reddit in an AMA assured us otherwise. We reported on some of their top comments, including the fact the game was on track, and that you could put buckets on headcrabs and that it was hilarious. We also learned that it was too scary for some of the devs.

The Oculus Go seems to be dying a slow and painful death, with each of its lifelines being cut off one by one. Ouch. This week, Go has been dropped from the Oculus for Business platform, with all of those efforts now put into Quest. It is entirely understandable (and very much welcome, to be honest).

Despite everyone’s love for Quest, you’re all looking for those extra add-ons to make it a truly luxury standalone headset, and this week saw two. First was ONG Industry’s Touch controller charger stations, which replace the battery covers with their own magnetised versions to enable simple battery charging. Second, the VR Power battery pack is now heavily backordered (and you can read Tatjana’s full impressions from CES here.)

There are plenty of stories that didn’t make it into the VRecap, which you can see here:

Lenovo Announces Oculus Go Competitor For Classrooms

Valve Expects Index To Be Back In Stock Before Half-Life: Alyx Ships

Pixel Ripped 1995 Approved For Oculus Quest Store, But 1989 Isn’t

GIVEAWAY: Win A Free Copy Of Survios PSVR Games! (Raw Data, Sprint Vector, Electronauts, Creed, Battlewake)

This week’s competition gives you the chance to get your hands on some of Survios’s top titles! This includes Raw Data, Sprint Vector, Electronauts, Creed, and Battlewake.

We’ll catch you same time next week with a round-up of the week’s top stories – see ya!

The post Half-Life Alyx On Track, New Oculus Quest Peripherals & Win Survios Games! || VRecap appeared first on UploadVR.

The VR Job Hub: Survios, nDreams & Bradfield College

Whether you’re an experienced designer, programmer, engineer, or maybe you’ve just been inspired after reading  VRFocus’ articles – either way, you have stumbled across the weekly VR Job Hub. The vacancies listed here are usually located worldwide, from major companies to humble indie developers – the one thing they all have in common is that they are all looking for new staff.

Location Company Role Link
Bradfield, West Berkshire, UK Bradfield College Senior VR Developer Click Here to Apply
Los Angeles, CA Survios Art Director Click Here to Apply
Los Angeles, CA Survios Senior 3D Environment Artist Click Here to Apply
Los Angeles, CA Survios Sound Designer Click Here to Apply
Los Angeles, CA Survios Senior Technical Game Designer – UE4 Click Here to Apply
Los Angeles, CA Survios Senior UI/UX Designer – UE4 Click Here to Apply
Farnborough, UK nDreams Brand Manager Click Here to Apply
Farnborough, UK nDreams Level Designer Click Here to Apply
Farnborough, UK nDreams Principle Environment Artist Click Here to Apply
Farnborough, UK nDreams Principle Animator Click Here to Apply
Farnborough, UK nDreams Art Director Click Here to Apply
Farnborough, UK nDreams Graphics Programmer Click Here to Apply
Farnborough, UK nDreams Principle Level Designer Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.