Survios Steps Into the Ring To Talk Creed: Rise to Glory

When it comes to boxing, the Rocky franchise is probably the most famous fictional story out there. Developer Survios announced that month that its virtual reality boxing title set in the Rocky universe, Creed: Rise to Glory would be heading to the PlayStation VR, and some of the development team took to the stage at E3 2018 to give some details about it.

The title allows players to take the role of Adonis Creed as he trains with the famous Rocky Balboa and seeks to build his boxing career.

Creed: Rise to Glory

The development team said they were aiming for a dynamic, cinematic experience with Creed: Rise to Glory as Mike McTyre of Survios explains: “We really wanted to make melee in VR feel incredible. We wanted to make hitting things and being hit incredible.”

Creed: Rise to Glory uses a system called the ‘Phantom Melee’ technology, which McTyre thinks will revolutionise how melee fighting is approached in VR: “People have been fighting the system, and we had to accept that the player avatar and character avatar are different concepts, and once we separated those that unlocked the incredible features in the game we see today.”

Eugene Elkin adds: “When we set out to create this game we really wanted to induce that fight or flight response. We had to figure out what would make punching feel really good, or dodging feel really good.”

The team indicated that the cinematic element was important, that part of the appeal of the experience was to make players feel part of the action: “You’re part of a move, you are Adonis Creed and the phantom melee allowed us to do that.”

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The story of Creed: Rise to Glory is original, and the developers worked with the rightholders to keep the story accurate: “We’re fans of Rocky and Adonis and we wanted to keep it authentic to the franchise. We wanted to expand on the universe, not just relive exactly what you saw in the films.”

For further news and coverage of new and upcoming VR content, keep checking back with VRFocus.

‘Sprint Vector’ Big Bang Update Brings New Map & Characters, Now Live on All Supported Platforms

Sprint Vector (2018), the Mario Kart-style VR foot racing game from Raw Data (2017) developers Survios, just got new content update called the ‘Big Bang Update’ which includes a new map, two new playable characters a new leaderboard for racers.

The new map, called Cosmic Odyssey, puts you in the heart neighboring black hole and in a top-secret research center nearby studying the singularity.

The two new characters are Rockslide, a comet strapped to a bipedal body, and Necho, the cat-like, cyborg alien queen infused with the souls inhabitants of a dying planet by the same name.

The Big Bang update also includes a new ‘pure’ leaderboard mode that adds leaderboard to all maps, “so players conducting solo runs without items and AI can compete against each other solely based on skill,” the company says in a blogpost. Survios is wiping all leaderboards to level the playing field in its wake.

The Sprint Vector Big Bang Update is available now on Steam (HTC Vive & Rift), Oculus Home (Rift), and PlayStation Network (PSVR).

The update follows March’s ‘Space Race’ content update which saw the map Outer Vegas added to the game among a number of bug fixes.

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Sprint Vector Rocks Out With New Big Bang Update

Some races never end. They just keep going, and going, and going. And you’ll certainly need to employ the energy levels of a rabbit representing a popular battery company that will remain nameless when playing Survios’ virtual reality (VR) racer Sprint Vector.

Sprint Vector - Big Bang Update (Version 1.3)Hot on the heels of a period of announcements that have included Update 1.2 and new map Outer Vegas, as well as the more recent confirmation that Sprint Vector would be a part of the line-up of Oculus and ESL’s VR League: Season 2. The development team at Survios have announced their latest update which takes the title to Version 1.3. Following on from the ‘Space Race Update’ we now have the ‘Big Bang Update‘ which brings in for free to existing Sprint Vector owners the new Cosmic Odyssey map as well as two new playable characters: sentient comet Rockslide and Necho, a cyborg cat queen full of souls from a dead planet.

Because of course she is.

Among the other updates confirmed is a change to the leaderboard layout which will also see existing times wiped.  This will make sure “the playing field is once again level”.

Patch notes for Update 1.3 (which should be now live), as well as a trailer for the changes, are below:

  • New Map: Cosmic Odyssey – Players can now access the new map “Cosmic Odyssey” on both single player and multiplayer races.
  • Additional Playable Characters – Players can now choose two additional playable characters, “Necho” and “Rockslide.”
  • Leaderboard Update – In-game leaderboards have been reconfigured into three new race-only leaderboards: Single-Player, Multiplayer, and Pure. The Pure leaderboard ranks players’ on both single- and multiplayer races when racing in Competitive Mode with AI Racers and Power-Ups turned off.
  • Improved Stability – This patch includes several improvements to server and client stability and optimizations for performance to improve player experience.
  • AI Pathing and Behavior – This patch includes several improvements to AI performance and behavior throughout the game.
  • Improved Collision – This patch includes several improvements to collision volumes and path smoothing throughout the game.
  • Improved Gripstream Performance – Players are now less likely to experience inconsistent positional data or 180-degree flipping when using gripstreams in multiplayer matches.
  • General Graphical Performance Improvements – This patch contains several assorted adjustments to streaming volumes and distances to improve graphical performance.
  • Oculus Slingshot Glitch – This patch fixes the “slingshot” movement exploit caused by the Oculus menu button.

VRFocus will bring you more news on the updates to Sprint Vector and other VR videogame titles as we get them.

Creed: Rise To Glory Is Coming To PlayStation VR

Developer Survios has revealed that it’s upcoming virtual reality (VR) boxing title Creed: Rise to Glory will be coming to the PlayStation VR platform. The title will allow players the chance to enter the ring and experience the cinematic drama of training with the legendary Rocky Balboa in this immersive sporting title and, for PlayStation VR players there is an exclusive extra.

Creed: Rise to Glory

At lunch, the PlayStation VR release of Creed: Rise to Glory will allow players the chance to train with Rocky Balboa in his youthful fighting prime. This is a different look and feel to Rocky Balboa as Creed’s gruff, streetwise trainer and mentor in both the acclaimed film and Creed: Rise to Glory’s career mode. Bringing him back to his prime adds a new level of excitement to the title for players to enjoy.

As a VR boxing experience, players will be put into the gloves of Adonis Creed on his journey from an underground amateur to a spotlight champion. Creed: Rise to Glory features a ground breaking Phantom Melee Technology system that offers impactful melee combat directly within VR. Whether players choose to follow Creed’s story through to the end or set up their own Exhibition battles against a variety of skilled opponents, every punch, uppercut, and flurry through situational desynchronization, including fatigue, staggering, and knockouts.

Creed: Rise to Glory

VRFocus’ Senior Staff Writer Peter Graham previewed Creed: Rise to Glory on Oculus Rift saying: “Creed: A Rise to Glory may not be promoted as one, but it certainly feels in part like a simulator, with stamina to deal with if players aren’t conservative with their punches. The core experience will centre on the career mode, getting Adonis Creed to the championship as well as playing Exhibition matches. Survios has already established itself as one of VR’s premium content developers, with Creed: A Rise to Glory looking to continue that trend.”

VRFocus will be sure to bring you all the latest from Survios and Creed: Rise to Glory in the lead up to it’s fall 2018 release so make sure to stay tuned for more. Elsewhere, Survios are working on Electronauts, a VR rhythm title which allows users the chance to create their own music and share it with the world. You can learn more about it in VRFocus’ recent interview with Zach Gonzalez from Survios.

E3 2018 Hands-On: Creed VR Boxing For PSVR Is Shaping Up To Be A Contender

Hands-On: Creed VR Boxing For PSVR Is Shaping Up To Be A Contender

This has been republished from late May 2018 to coincide with E3 week.

For a few weeks in real life last year I went to a boxing gym. Before long I injured my wrist and eventually stopped going because having a kid has a way of limiting your time (plus I’m lazy.) However, I jump at the chance to get up and move around when in VR. Livestreaming Beat Saber has been a ton of fun and reviewing games like Knockout League or Sparc helped me work up a good sweat. Now Creed: Rise to Glory may soon be added to my list of favorite VR games to use as exercise.

During a recent pre-E3 demo showcase from Sony, I got the chance to go hands-on with Creed once again. Previously, I played the game on Vive at GDC earlier this year, but this was my first chance to play it on the PSVR. Luckily, I hardly noticed a difference.

Creed: Rise to Glory has the feel of something that might be marketed as a movie tie-in game, especially since Creed II is set to hit theaters later this year, but it stands on its own as far as we can tell. In fact, other than seeing Rocky at the start of my demo before I started training I’d never have known this game was related to Rocky or Creed at all.

Perhaps they’ll incorporate more references to the source material before release, because I’m told a lot of stuff that we’ve seen at preview events is all just placeholder for now. For example, the voice over for Rocky that’s currently used in the demo is one of the worst Sylvester Stallone impressions I’ve ever heard, but thankfully it isn’t final.

In terms of content, this build was basically the same as the GDC demo. I was fighting a new opponent this time, someone a bit faster but who did less damage, so it was a little different.

The core of what makes Creed special among VR boxing titles is how it threads the needle between silly, arcade boxing like Knockout League and realism-focused simulation along the lines of Thrill of the Fight. I compared it to Fight Night in my previous article and that feels pretty accurate still.

Survios created what they’re referring to as “Phantom Melee” system that helps players simulate what it would feel like to actually be in a fight. Since you can’t actually force a player to get knocked back or to feel a hit in the face, they have you mimic your character’s movements at key scenes to replicate the reactions.

It’s a bit hard to explain, but if you watch the video included above (or here) you can see it in action during my demo. Specifically, watch from the 1:12 point in the video.

Boxing as a sport is a great fit for VR because of how active it is and how focused it is on hand movement. Since motion controllers (and headsets) do a great job of tracking movement already, it’s a natural fit.

Plus, since you’re always facing straight ahead to match up with your opponent you don’t need to spin around in 360-degrees or move around your room, so the PSVR’s tracking limitations are never noticed. I was able to duck and weave and dodge around without ever losing tracking at all.

Creed: Rise to Glory is slated for a Fall 2018 release on Rift, Vive, and PSVR. And for PSVR players, there will be an exclusive character for fans: young Rocky Balboa!

Let us know what you think of Creed so far down in the comments below!

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Survios Bring VR Music Creation to the Electric Daisy Carnival

This year’s Electric Daisy Carnival (EDC), taking place in Las Vegas, 18th – 20th May 2018, will host a selection of virtual reality (VR) experiences, courtesy of Survious. The studio’s forthcoming Electronauts will be showcased at the event, with EDC attendees able to experience the VR title at the EDC VR installation in Carnival Square, starting at 8pm on Friday, Saturday, and Sunday.

Electronauts Screenshot1_1080p

Centrally located within the EDC, EDC VR’s showcase of Electronauts, a surreal sonic experience, will feature several acts performing at the event, including 12th Planet, Yellow Claw and Bijou. Electronauts will allow attendees to remix, jam and perform at the Electronauts live stage.

According to Survios, 12th Planet’s song “Let Me Help You (ft. Taylr Renee)” ‘brings his signature sound to the track, enabling synth stabs, dynamic percussion and Taylr Renee’s vocals to be freely manipulated by the person behind the headset and Vive controllers’. Bijou’s bass heavy track “Gotta Shine (ft. Germ),” brings in Germ’s vocals and dictating builds, drops and breaks to mix and layer, while trap fans can delve into the Eastern hip-hop vibes of Krewella/Yellow Claw’s song “New World”.

Created by LA-based Survios, Electronauts is currently in development for Oculus Rift and HTC Vive. No release date for Electronauts or Survios’ other forthcoming VR title, Creed: A Rise to Glory, have yet been announced. However, both are currently expected for release in 2018.

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VRFocus recently went hands-on with Creed: A Rise to Glory, stating in a preview: “Creed: A Rise to Glory may not be promoted as one, but it certainly feels in part like a simulator, with stamina to deal with if players aren’t conservative with their punches. The core experience will centre on the career mode, getting Adonis Creed to the championship as well as playing Exhibition matches.”

Survios has previously found success in VR with Sprint Vector and Raw Data, both available now, as well as a technical demonstration fondly remembered by the earliest adopters in the modern VR community, Zombies on the Holodeck. VRFocus will keep you updated with all the latest details on Survios’ work in VR.

Play VR Racer ‘Sprint Vector’ for Free on Rift This Weekend, Win Prizes April 7th

Sprint Vector (2018), the VR racing game that uses a unique locomotion system to send you speeding through the world’s Mario Kart-style tracks on your own two feet, is finally getting a free access weekend on Rift. Oh, and you might have the chance to win big at Oculus’ ongoing two-year Rift anniversary giveaway too.

Already in effect, Rifters can grab Sprint Vector for free right this second and play in its adrenaline-pumping multiplayer matches. Free access continues until April 9th at 3 AM ET (local time here).

To enter in a chance to win a prize, you’ll need to play a multiplayer match on Saturday, April 7th between 1PM – 2PM PT (local end time here). And no, you don’t have to win the match to enter, you just have to play during that one-hour window. Prizes include Oculus Store credits, a brand-new PC, and the exclusive “Golden Account” that unlocks 100 games for free.

If you miss out on this weekend’s giveaway, next weekend marks the last chance to try as Oculus will open a new free access weekend for a yet-unannounced game.

What makes Sprint Vector so unique? Developers Survios dub their novel locomotion scheme “Fluid Locomotion,” a system which requires you to pump your arms as if you were running in place in order to move. You can also think about it as if you were skiing with ski poles, but instead of pushing off the ground with a pole, you thrust your arms downward while activating the trigger button on your controller, thus moving you forward.

It really is massive amounts of fun, but just make sure to keep a bottle of water and a towel handy for longer sessions. Check out why we gave Sprint Vector a solid [9/10] in our review.

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Survios Want You To Be A Contender In Creed: Rise to Glory

The Rocky franchise has become something of a cultural touchstone, with nearly everyone being able to recognise the iconic training scenes from the first film. Developer Survios wants to take that recognition a step further, letting you step into the action and become part of the rise of Adonis Creed to boxing greatness.

VRFocus’ own Nina spoke to Survios Product Marketing Manager Vann Childs about Creed: Rise to Glory and how the title came about, and how the company has worked with film company MGM to create the experience.

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MGM was one of the earliest investors in Survios, and is also the owner of the Rocky franchise intellectual property. The Survios team noted that virtual reality (VR) is ideally suited for the visceral environment of boxing, as the immediacy and immersion allows users to get much more involved in the events around them.

The development team did experience a few challenges along the way, such as devising a way to ensure that the player was in control of the avatar’s actions whilst still making the character of Adonis Creed seem suitably competent and capable.

The system that was devised is called the Phantom Melee system. This effectively involves two player avatars, a ‘phantom’ which remains 1-to-1 with the player’s movement, the second is Adonis Creed. The more closely the player matches with the movements of Adonis Creed, the better they will perform.

The main attraction for Creed: Rise to Glory is the campaign mode, which charts the progression of Adonis Creed as he attempts to fight his way up the ranks to become a boxing legend. Another mode available is Exhibition Mode, where players will be able to pick an arena and style in a more arcade-style casual experience.

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The full interview is available to view below, and you can also check out the hands-on preview of Creed: Rise to Glory. As always, VRFocus will keep you informed on further news and updates.

Sprint Vector Joins the Space Race in DLC Update

Survios launched its competitive multiplayer Sprint Vector a couple of months ago and this week the studio released the first big update. The Space Race 1.2 update adds a brand new map for players: Outer Vegas, alongside additional improvements. 

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The new map features the same gameplay Sprint Vector players have come to expect from Survios, this time on a neon drenched course filled with deadly drops off every turn, erratic gravity warps and a big twist at the end. Of course Outer Vegas is riddled with the usual amount of shortcuts and alternate routes for those master players who love to jump and fly, and risk it all.

Explaining Outer Vegas’ design Survios said: “Filled with complex lighting and visual effects, the space map was a labor of love for our artists and designers. Originally a cold, hard sci-fi-inspired course (think Raw Data), everyone agreed the vibe wasn’t jiving with the rest of Sprint Vector’s crazy-colorful aesthetic—until the day someone yelled “Space Vegas!” as a joke.”

In addition to the new map the update includes ongoing gameplay stability improvements, AI behaviour updates, and graphical performance upgrades to allow for a smoother sprinting experience overall across all solo and multiplayer maps.

Sprint Vector OuterVegas1_B

If you’ve not yet tried Sprint Vector and happen to own an Oculus Rift then you’ll be able to try it for free this weekend. Survios is participating in Oculus’ Rift Gold Rush event so from 5th – 8th April players will be able to unlock a secret achievement as well as participate in special challenges.

The Space Race Update is available now for free. It’s the first of a two-part sponsored content series in collaboration with Intel, as further details are announced VRFocus will let you know.

Patch Notes for Update 1.2

  • New Map: Outer Vegas – “Outer Vegas” now live for both single-player and multiplayer races.
  • Improved Multiplayer Loading – Players no longer get stuck at a black screen when loading into a multiplayer area.
  • Improved Stability – Includes several improvements to server and client stability and optimizations for performance to improve player experience.
  • AI Pathing and Behavior – Includes several improvements to AI performance and behavior throughout the game.
  • Improved Collision – Includes several improvements to collision volumes and path smoothing throughout the game.
  • Graphical Performance Improvements – Contains several assorted adjustments to streaming volumes and distances to improve graphical performance.

Known Issues

  • [PLAYSTATION] Leaderboard scores are not currently updating on the final three challenge maps, SidewinderBlastoff and The Gauntlet. We are currently investigating this issue and intend to fix it with a patch as soon as possible.
  • [MULTIPLAYER] On occasion, racers who complete the race will not be teleported to the Race Completion Zone.
  • [MULTIPLAYER] Players who have been muted via the wrist menu may become unmuted when transitioning to a new map.
  • [MULTIPLAYER] Players will sometimes lose speed lines and aim assist cones after passing through power-up orbs.
  • [MULTIPLAYER] Players sometimes get stuck on an endless multiplayer loading screen. Workaround: Bring up your Windows date and time settings to make sure that “Set time automatically” is turned on.
  • [OCULUS] Oculus users experience strobe effect on loading screens. Workaround: Turn on “Rift Core 2.0 Beta” found in the Beta tab of Oculus Home settings.

‘Electronauts’ Turns Anyone Into an Electronic Music Artist, Gameplay Video Here

Survios, the studio behind Raw Data (2017) and Sprint Vector (2018), showed off Electronauts at GDC this year, their upcoming VR music creation app for HTC Vive and Oculus Rift that makes DJ’ing so easy that even the least musically talented person can do it.

While it hasn’t substantively changed since we saw it first at CES in January, it’s the first time Electronauts has been put on display in a public venue.

The app lets you easily mix music and create something actually listenable because every interaction in Electronauts is quantized, meaning every time you activate an instrument or loop a track, it automatically clicks on beat. Using your in-game selector wands to toss out ‘beat grenades’ or jam on samples using an orb-like drum kit – well, that’s something only available in virtual reality. Check out our hands-on with Electronauts to learn more.

Electronauts is still slated to release sometime in 2018. There’s already a Steam page, and Survios is currently entertaining applications for their ‘Creator Beta’ which will launch soon for Vive and Rift owners.

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