‘Alien: Rogue Incursion’ Signals the Beginning of the End for Quest 2 & Quest Pro

VR veteran studio Survios finally revealed Alien: Rogue Incursion, the upcoming single-player horror game that’s sure to pit you against some nasty Xenomorphs. The officially branded tie-in game is coming to Quest 3 later this year, but not any other Quest headset, which could signal waning developer interest in supporting Quest 2 and Quest Pro.

In addition to launching on PSVR 2 and SteamVR, a Survios spokesperson told Road to VR that Alien: Rogue Incursion is indeed “native to Meta Quest 3 only,” i.e. not Quest 2 or Quest Pro. Given what we know about where standalone headsets are headed, there’s a fair bit we can tease from that statement.

And it case you misses it, here’s the Alien: Rogue Incursion announcement trailer:

Alien: Rogue Incursion is slated to launch Holiday 2024, putting release somewhere around eight months out from the recent Quest 2 fire sale, which slashed the company’s last-gen VR headset to just $200, and discounted a ton of official Quest 2 accessories.

Now almost four years old, Quest 2 has been supported by practically all games available on the platform since the VR headset’s release in October 2020. The same goes for Quest Pro, the company’s first true mixed reality headset which launched in October 2022 for an eye-watering $1,500—later lowered to $1,000.

Both were timed around Meta’s respective Connect developer conferences for those years. However now rumors maintain Meta is currently working on some sort of ‘Quest 3 Lite’ follow-up that would imply a cheaper version of the company’s flagship, which would conceptually displace Quest 2 in its lineup. Maybe in… October 2024? We simply don’t know.

Quest 2 (left) & Quest Pro (right) | Photo by Road to VR

If this article were published a month ago, it would have been pretty straight forward story: Meta is ostensibly getting ready to sunset Quest 2 and Quest Pro to make way for Quest 3 Lite…or whatever it will be called, and has tipped off Survios to let them know to not waste time or effort on making sure their fairly big budget official Alien game runs on older hardware.

But there’s a new wrinkle in the story; Meta announced last week it will soon be licensing Horizon OS (ex-Quest OS) to third-party OEMs ASUS, Lenovo and Xbox, which are all very likely running on the same chipset as Quest 3, and possibly the prospective Quest 3 Lite too.

Survios hasn’t said as much, but that “native to Meta Quest 3 only” caveat probably only applies to the Meta’s specific Quest first-party product line since it’s obviously supporting SteamVR headsets and PSVR 2, meaning we may see a wider distribution across headsets built by ASUS and Lenovo, and the Xbox-branded Quest hardware—whenever those arrive.

A few things are certain though: as one of the most veteran VR studios out there, Survios has created a dizzying number of games over the years, including Creed: Rise to Glory, Puzzle Bobble 3D: Vacation Odyssey, The Walking Dead: Onslaught, Electronauts, Sprint Vector, Raw Data, and Battlewake. And if such a prolific studio thinks its time to shelve Quest 2 and Quest Pro to get the best possible reach out of its official Alien IP game, it’s likely other developers will follow suit.

The post ‘Alien: Rogue Incursion’ Signals the Beginning of the End for Quest 2 & Quest Pro appeared first on Road to VR.

Survios Affirms ‘Alien’ VR Game is Still in Development

VR veteran studio Survios and 20th Century Games announced back in 2022 they were building a new game for VR, PC and console based on the well known sci-fi franchise Alien. Though we’ve heard very little about the project since, we have fresh confirmation the game is still in the works.

Update (March 19th, 2024): It’s been more than a year and a half since developer Suvrios announced development of an Alien game, but since then the studio has been very quiet; we still haven’t seen any gameplay footage, let alone screenshots. In this volatile time in the gaming industry—with studio closures and layoffs abound—it’s never a sure thing that a game will actually make it to market.

Fortunately we now have word that the game is still in active development.

This week at GDC 2024, Survios CTO Alexander Silkin gave a presentation covering some of the challenges and opportunities of building a VR game with Unreal Engine 5. In the session description the studio clearly affirms: “Survios is utilizing these techniques to develop an upcoming VR game based on the Alien franchise.”

Considering the game still hasn’t had a formal gameplay reveal, we’re not expecting the talk itself will reveal much beyond technical development details, but at least we know the game is still in the works.

The original article, detailing the game’s development announcement, continues below.

Original Article (July 15th, 2022): The single-player, action horror game is untitled for now, however it’s said to feature an original storyline, set between the Alien and Aliens films, where a “battle hardened veteran has a vendetta against the Xenomorphs.”

From that description it doesn’t sound like we’ll be hiding much in closets and skulking around corridors à la Alien: Isolationone of the earliest non-VR games to include a VR mode that actually worked really well—but you never know.

Besides the fact that it’s being developed in Unreal Engine 5, there’s still much to learn about Survios’ next title. We’re sure to hear more at the San Diego Comic-Con panel on July 21st though called “Alien: Expanding a Dark and Frightening Universe”, so stay tuned.

“When I joined Survios in 2020, it was to build bigger, more ambitious games, using the best entertainment franchises across console, PC, and VR platforms,” said TQ Jefferson, Chief Product Officer at Survios. “Aliens is a distinct and terrifying world that fans love to be entrenched in, and it is perfect for Survios’ proven expertise in creating immersive gaming experiences.”

“The vast universe of Alien is full of untold stories, and opportunities to create gripping original games,” said Luigi Priore, vice president, Disney, Pixar and 20th Century Games. “We’re thrilled to work with a team like Survios who shares our passion for Alien, and for immersing fans into new worlds and experiences.”

Survios, a veteran in VR gaming, is known a number of VR titles over the years. It’s developed titles based on its own IP, including Sprint Vector, Battlewake, Electonauts, and Raw Data, and has also partnered to develop VR games around third-party IP such as Creed: Rise to Glory, The Walking Dead Onslaught, and Puzzle Bobble VR.

The post Survios Affirms ‘Alien’ VR Game is Still in Development appeared first on Road to VR.

The VR Job Hub: Make Real, Survios, SAIC & Armature Studio

VR Job Hub

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Brighton, UK/Remote Make Real Administrative Assistant Click Here to Apply
Brighton, UK/Remote Make Real Senior Software Developer (Web) Click Here to Apply
Brighton, UK/Remote Make Real Senior Project Manager Click Here to Apply
Marina Del Rey, CA/ Remote Survios 3D Character Artist Click Here to Apply
Marina Del Rey, CA Survios Art Manager Click Here to Apply
Marina Del Rey, CA/ Remote Survios Lead Gameplay Animator Click Here to Apply
Marina Del Rey, CA/ Remote Survios Senior 3D Environment Artist Click Here to Apply
Marina Del Rey, CA/ Remote Survios Technical Art Director Click Here to Apply
Marina Del Rey, CA Survios Design Director (Studio) Click Here to Apply
Marina Del Rey, CA Survios Senior UI/UX Designer – UE4 Click Here to Apply
Marina Del Rey, CA/ Remote Survios AI Engineer – UE4 Click Here to Apply
Marina Del Rey, CA/ Remote Survios DevOps Engineer Click Here to Apply
Marina Del Rey, CA/ Remote Survios Gameplay Engineer – UE4 Click Here to Apply
Marina Del Rey, CA/ Remote Survios Senior Animation Engineer – UE4 Click Here to Apply
Marina Del Rey, CA/ Remote Survios Senior Platform Engineer – UE4 Click Here to Apply
Marina Del Rey, CA/ Remote Survios Senior Tools Engineer – UE4 Click Here to Apply
Marina Del Rey, CA/ Remote Survios Technical Director – UE4 Click Here to Apply
Marina Del Rey, CA Survios QA Analyst Click Here to Apply
Austin ,TX Armature Office Manager Click Here to Apply
Austin ,TX Armature Generalist Engineer Click Here to Apply
Austin ,TX Armature UI Engineer Click Here to Apply
Austin ,TX Armature Engineer 1 Click Here to Apply
Austin ,TX Armature Graphics Engineer Click Here to Apply
Portland, ME SAIC Augmented Reality Engineer Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Creed: Rise To Glory Hits 1 Million Units Sold Across All Platforms

Survios announced that Creed: Rise to Glory surpassed 1 million units sold across all VR platforms this week.

Creed: Rise to Glory released in 2018 for PC VR platforms and was later a launch title for the original Oculus Quest headset in May 2019.

The game joins a number of VR applications that have seen increasing success in the last few years, likely due to the popularity of Facebook’s standalone Quest headsets. In July this year, Gorn reached the 1 million units sold milestone. Likewise, Job Simulator also reach 1 million units, but considerably earlier, back in January 2020. PSVR-exclusive Resident Evil 7 surpassed 1 million VR users in January of this year as well.

The developers of Gorn, Job Simulator and Creed did not give breakdowns of which platforms contributed the most to reaching the 1 million milestone, but there’s a pattern of games that were previously released on PC VR or PSVR seeing great success and a boost in sales on the Quest platform, even years down the line, thanks the standalone headset’s ever-growing popularity. In Gorn’s case, no doubt the Quest launch in January 2020 helped it reached the big 1 million milestone a few months later in July.

Games like Apex Construct or Red Matter, meanwhile, sold more on Quest than all other platforms combined within months of the original headset’s launch.

Survios’ latest title is Puzzle Bobble VR, which released for Quest back in May. It’s not clear what the studio is working on next in the VR space.

Survios’ Creed: Rise to Glory has Sold Over 1 Million Copies

Creed: Rise to Glory

Survios has churned out some excellent virtual reality (VR) titles over the years from wave shooter Raw Data to the musical Electronauts. One of the studios’ biggest releases was an official tie-in with MGM’s Creed and Rocky cinematic universe with 2018’s Creed: Rise to Glory. This week Survios has revealed that the boxing title has cleared the one million unit sales mark across all platforms.

Creed: Rise to Glory
Creed: Rise to Glory on Oculus Quest

Initially brought to PlayStation VR and PC VR headsets before coming to Oculus Quest in 2019, Creed: Rise to Glory puts you in the gloves of underdog Adonis Creed. You then have to work your way through the boxing ranks, eventually becoming champion. As this was officially licensed you’ll not only receive training from the legendary Rocky Balboa, Adonis’ father, World Heavyweight Champion Apollo Creed makes an appearance and so does Mr. T’s character Clubber Lang.

When you’re not fighting in official bouts you need to build that strength and stamina with plenty of training or trying some of the various Endurance, Free Play, and Online PVP modes. When it comes to all those sales Survios hasn’t mentioned what the split is between the various platforms.

“When we first brought ‘Creed’ to life in VR, we knew players would become immersed in the character’s passion, determination and fighting spirit,” said Seth Gerson, CEO, Survios, in a statement. “Since releasing the game, players stepping into the virtual ring have thrown more than 500 million punches, burned more than 1 billion calories and boxed in over 50 million rounds on the road to 1 million games sold.”

Creed: Rise to Glory
Creed: Rise to Glory on Oculus Quest

“Whether we’re developing for VR, traditional consoles, physical installations with AR/VR overlays or a hybrid that combines the best of each, our mission is to design fully immersive, dynamic worlds that can be discovered in every reality where gamers exist,” continued Gerson. “Developing for cross-reality is just the beginning. We’re exploring every opportunity to captivate the broadest possible gaming audience while pushing the envelope to create the next generation of immersive technologies and interactive consumer experiences.”

One million copies might not be a lot in normal videogame terms but in VR that’s certainly a success. Survios’ most recent release is another official IP, collaborating with Taito to bring Puzzle Bobble VR: Vacation Odyssey to multiple VR headsets. For further updates on the studio’s latest projects, keep reading VRFocus.

Puzzle Bobble 3D: Vacation Odyssey Takes Aim at PlayStation in October

Puzzle Bobble 3D

Virtual reality (VR) developer Survios teamed up with Taito to launch Puzzle Bobble VR: Vacation Odyssey earlier this year, exclusive to Oculus Quest. Today, Survios has announced that PlayStation will be getting its own version called Puzzle Bobble 3D: Vacation Odyssey next month, slightly reworked to support both flat screen gaming and PlayStation VR.

Puzzle Bobble 3D
Puzzle Bobble 3D VR gameplay

Puzzle Bobble 3D: Vacation Odyssey will maintain the same modes as before, with a 100-level Story Mode, the endless Infinite Mode and the PvP online versus Duel Mode where players can battle it out. But now, of course, players can decide whether they want to sit back and casually play on a TV screen or delve into the Puzzle Bobble world in VR.

While the puzzles will remain the same as well as the Paintbrush, Spin Orb, and Chili Bomb power-ups; the control systems will differ. In VR you’ll be able to use PlayStation Move controllers to utilise the Bubble Cannon like a slingshot. You’ll also be able to swap between both iterations with Survios saying in a blog post: “A big goal for us was giving as many Puzzle Bobble fans access to the game, and the agency to choose how they wanted to play. This led to creating a game that can be fully experienced with or without a headset, and seamlessly swapped in-game for those who want to approach puzzles from a different perspective!”

That “Cross-Reality” functionality as Survios calls it means that PlayStation 4, PS5 and PlayStation VR players can all go head to head in the Duel Mode. Plus, buy the PS4 version and Puzzle Bobble 3D: Vacation Odyssey will still come with the compatible PlayStation 5 edition.

Puzzle Bobble 3D
Puzzle Bobble 3D flat-screen gameplay

The Puzzle Bobble franchise is now in its 35th year, proving that its iconic mix of matching and popping colourful balls still hasn’t aged after all this time. Whether in VR or on a TV, it’s all about scoring as many points as possible by using the least amount of shots.

Survios will be releasing Puzzle Bobble 3D: Vacation Odyssey for PlayStation consoles and PlayStation VR on 5th October 2021. For further updates on the latest Survios titles, keep reading VRFocus.

Review: Puzzle Bobble VR: Vacation Odyssey

Puzzle Bobble VR

35 years. It’s nuts to think that it has been that long since Puzzle Bobble – or Bust-a-Move depending on where you are in the world – is that old. Even more so considering its sole gameplay mechanic is popping coloured bubbles. Taito has kept the series alive with numerous sequels whilst the format has spawned countless clones. Puzzle Bobble VR: Vacation Odyssey, on the other hand, provides a notable break in the franchise with a more immersive (and physical) control scheme as well as a few extras to differentiate it. But how far can you really push a bubble popping videogame?

Puzzle Bobble VR

In the hands of virtual reality (VR) veterans Survios quite far it seems, taking that classic gameplay and (literally) adding some weight to the whole endeavour. Think you’re a bubble popping master in 2D, well think again when it comes to VR. That precision pointer of the originals is replaced with an intricately designed catapult – seriously, look at all the cogs and gears, it looks awesome – with which to fling those bobbles. If you’ve ever used a bow in VR then you know it can be tricky to aim yet one of the most immersive actions in VR, and that’s true here.  

Puzzle Bobble VR: Vacation Odyssey presents you with three gameplay options, step into the Story Mode and try to complete the massive 100 levels; go for the Infinite Mode and face wave after wave of colour baubles or head online for some 1 vs 1 action. All of this ensures there’s no shortage of content as the main campaign alone provides a good few hours of entertainment depending on how successful you are with each level.

As this is 3D gone are the rows of bubbles. Instead, there’s a central core that needs to be destroyed by removing all the outer balls. Survios has added a further twist to the gameplay mechanic by having this floating collection of bubbles spin depending on where you hit it. So if you have a couple of shots planned the second could then become blocked as you’re presented with a new side. It’s an ingenious system to keep you thinking about each and every shot, even on those level where time is of the essence.

Puzzle Bobble VR

However, that can be complicated by how finicky the aiming can be at points. Puzzle Bobble VR: Vacation Odyssey tries to make this as easy as possible by showing exactly where the bubble is going to land. In doing so any connected bubbles will begin to flash to help build chains to pop. As the puzzles get more complicated it can be tricky telling which ones are connected, or worse you get that perfect placement and then because of the smallest of arm movements it’s lost. This is the first Puzzle Bobble where you can actually get fatigued trying to keep that catapult raised, a big step away from the franchise’s more casual roots. It would’ve been good if there was a fine-tune feature – zooming in for example – rather than the extended trial and error.   

To make things a little easier are the power-ups. These help to clear larger quantities – great for those later story levels – where you can eat a hot pepper to breathe fire and light a bomb for some bubble destruction. Yet the power-ups are the most restrictive part of Puzzle Bobble VR: Vacation Odyssey because they’re so tedious to get. They cost coins, 100 to unlock then a smaller amount to buy, all earned by completing levels. The coins really do trickle in which kind of puts you off spending them, and should you use a power-up and fail the level then bad luck, it’s gone. And then there’s the pelican. This feathered friend will occasionally appear in levels for you to shoot, dropping a single coin in the process. Which isn’t always worth it, especially when chasing those three-star level clears.

That frustration aside Puzzle Bobble VR: Vacation Odyssey is a lovely world to be inside. It’s suitably vibrant like you’re on holiday plus bubble brothers Bub and Bob make their return. That kid-friendly, welcoming atmosphere extends to the comfort. There’s no locomotion here whatsoever, you’re permanently placed in one spot so you can easily play standing or seated.

Puzzle Bobble VR

Puzzle Bobble VR: Vacation Odyssey retains the series’ charm that makes its gameplay suitable for players of all ages and skill levels. Does it retain that same addictive quality the franchise is known for? Not so much. There’s no doubt Puzzle Bobble VR is fun with a great soundtrack to accompany the gameplay, it just doesn’t have that spark. Sure, once you’ve got through the single-player campaign the duelling mode keeps the experience going but it never quite got its hooks in, which is a shame.

‘Puzzle Bobble VR’ Review – a Bright, Bubble-shaped Diamond in the Rough

Puzzle Bobble (1994), also known as Bust-a-Move in the West, pioneered the tile-matching puzzle genre, not only inspiring generations of mobile games like Candy Crush Saga, but also spawning uncountable clones throughout the decades. The 2D game is known for its simple but elegant gameplay, and Puzzle Bobble VR: Vacation Odyssey makes a valiant effort at translating those time-tested ingredients into a 3D environment for the first time. Puzzle Bobble VR’s numerous and oftentimes simple levels may not hook you initially, although there’s something to this demure bubble-popping adaptation that makes it feel like it could really take flight in the future.

Puzzle Bobble VR Details:

Available On: Oculus Quest
Release Date: May 20th, 2021
Price: $20
Developer: Survios
Publisher: Survios, Taito Corporation
Reviewed On: Quest 2

Gameplay

Walking in the footsteps of Angry Birds VR: Isle of Pigs (2019)Puzzle Bobble VR puts a virtual spin on its arcade tile-matching forbear, and it changes up the format by placing a bubble cannon in your hands and transmogrifying the neat rows of bubbles into globular 3D masses.

The objective is to pop all the bubbles in each level by firing color-matching ammo and eventually destroying the puzzle’s core. Across most levels, you either have a time limit or a max bubble limit to worry about. Score as high as possible to earn coins, which you can use to unlock special abilities like bombs, a paint swatch that lets you change ammo color, and a mechanism that lets you physically turn the puzzles as you please. That last one is important, because all of the puzzles seem to have a mind of their own and the only other way to adjust them in 3D space is by shooting a bubble at them to turn them in the air on their core, which is also their main axis.

Image courtesy Survios

Just like Angry Birds, you only need a single star to continue to the next level, although in Puzzle Bobble VR it pays to get good and pick up extra coins where you can so you have a steady supply of power-ups. You’ll need them to get through particularly obstinate puzzles that rear their heads every so often.

On paper, all of this sounds like a great recipe for casual fun. And at some points it really delivers on this promise. Playing through the overwhelming number of easy puzzles on your way to get to that perfect concoction of strategic bubble-popping feels like drudgery though. It took me over an hour to get to a puzzle that actually required a game plan beyond simple color matching, which was about a third way through the story mode. For that hour of gameplay, it feels like you have to earn your fun slowly and methodically. As new bubble modifier pieces arrive, the game really starts to hit a better flow. If you’re looking for a challenge right away, you’ll have to work for it.

Image courtesy Survios

Ok, the difficulty thing isn’t entirely true: there are harder levels interspersed all throughout the game, not just the last half where things pick up. That difficulty though is often tied to the fact that some puzzles move about the sky on their own topsy turvy routes. It’s a pretty cheap mechanic to make an easy puzzle more difficult, but I found it mostly frustrating because the two-handed manual bubble launcher doesn’t offer a great shooting experience.

Because aiming is based on aligning your hands like a bow and arrow, and you have multiple potential targets to hit, shooting can feel fiddly as the preview of your bubble dances around wildly, provisionally clicking into place where it may not belong. I would have liked a more solid and tactile shooting experience that didn’t feel so shaky, and maybe a canon that didn’t take up so much precious FOV real estate. It’s big.

Image courtesy Survios

It’s not like there isn’t fun to be had; the game is dotted with some truly interesting puzzles in the first half that are complex and require foresight and strategy to pass. These were pretty few and far between, and like I said, you’ll just have to grin and bare it until you start hitting those true gems in the latter half of the game.

Once you’re done with story mode, you can keep playing via ‘Infinite Mode’, which lets you attack a never-ending wave of bubbles slowly floating up to a black hole. There’s also an online 1v1 mode that pits you against an opponent in a race to reach the core of identical puzzles. I imagined this would have been more of the same, like with the infinite mode, except against another person by your side. I really wanted to include this bit in my review, but even after launch I wasn’t able to find a match. I would suspect this will be true for many people looking to play the game, since the focus on single-player content is the real attraction here.

Immersion

Puzzle Bobble VR is bright, low poly, and totally on-brand for the franchise. The music is also a joy to listen to, which is no wonder considering it’s from TAITO’s in-house band, Zuntata. Stepping into the world feels a bit unceremonious—you’re just thrown into a screen to pick a game mode—but it’s not like I was expecting much more.

Image courtesy Survios

In the story mode you’re shuttled from level to level in a linear fashion across a map with different islands. Environments can look a little flat looking at times and lower resolution than they ought to be, but are overall well made and work as simple backgrounds to the main task at hand. They help give you some context too, as the bubble puzzles all essentially start to look alike after a while. After you play, you may not remember a specific puzzle’s architecture, but you may remember you had a hard time on the lava island with a puzzle with too many poison bubbles.

Because the game uses a slingshot mechanic, you have to be really cognizant that you’re not drawing back too far past your head, or bringing it too close to your chest. Otherwise you’ll partially lose tracking, making aiming even more difficult.

Comfort

The game’s auto calibration detects the user’s height, making it play equally well in both seated and standing mode. You’ll need very little room to shoot bubbles, although you might not want to play in front of a monitor or TV so you don’t accidentally tap it with your non-dominant shooting hand.

Puzzles are splayed out in front of you at a comfortable height, so the risk of neck strain is very minimal. There’s no artificial locomotion, as you’re always standing in one spot in each level, making it a very comfortable game.

The post ‘Puzzle Bobble VR’ Review – a Bright, Bubble-shaped Diamond in the Rough appeared first on Road to VR.

‘CREED: Rise to Glory’ Turns Up the Intensity on Quest with New Endurance Mode

The Oculus Quest version of Survios’ popular boxing game, CREED: Rise to Glory, just got an exclusive update, which removes the game’s Virtual Stamina system and lets you box at full speed for maximum physical intensity.

Aptly named ‘Endurance Mode’, Survios designed the update to be used with Quest’s Oculus Move function, which lets players track burned calories and the duration of physical activity while setting daily fitness goals.

If you haven’t played around with Oculus Move yet, it’s time to get calorie counting. Simply look for Oculus Move in your Library, and go through a short set-up experience to define your Move goals.

In addition to bringing some visual enhancements for the Quest 2 version (improved textures, render resolution, shadows), Survios says all players will be able to scale opponent difficulty to get the best workout you can handle.

CREED: Rise to Glory already offers up some pretty intense arcade action, so it’s good to see such a well-designed boxing game head more into simulation territory by truly letting you box ’til you drop. Outside of training at high intensity, you can also play the game’s fairly short campaign, freeplay, and online PvP mode.

You can find CREED: Rise to Glory on the Oculus Quest Store for $30.

The post ‘CREED: Rise to Glory’ Turns Up the Intensity on Quest with New Endurance Mode appeared first on Road to VR.

Puzzle Bobble VR: Vacation Odyssey Revealed From Survios And Taito

Puzzle Bobble VR: Vacation Odyssey from Survios and Taito brings the iconic bubble popping series to VR for the first time next month on May 20. It’ll release for both Oculus Quest and Quest 2.

Puzzle Bobble VR

This new entry in the long-running puzzle game series celebrates the 35th anniversary of the franchise with an all-new entry that takes place entirely from a first-person perspective. Puzzle Bobble VR will feature 100 levels for you to aim, match, and burst bubbles. We’ve seen other big puzzle games make the leap to VR with great results, like Angry Birds VR or Fruit Ninja VR, so we’ll keep our fingers crossed for similar success this time around.

Puzzle Bobble VR will feature a Story Mode with the 100 aforementioned levels that each contain 3-star ratings at the end, an Infinite Mode to try and get the highest score possible against never-ending waves, and an Online Duel Mode to pit your skills against an opponent in a 1v1 battle.

“We are excited to bring Puzzle Bobble to virtual reality through our partnership with Survios in Puzzle Bobble VR: Vacation Odyssey,” said Tetsu Yamada, President of TAITO Corp. “VR allows us to deliver a new approach to bubble-popping, allowing long-time fans and new players to experience Puzzle Bobble like never before and just in time for Bubble Bobble’s 35th anniversary.”

Puzzle Bobble VR: Vacation Odyssey is slated for release on Oculus Quest and Quest 2 next month on May 20. Wsihlist the game on the Quest Store now if you’d like. Find out more about the game over on the official website.

Let us know what you think of how the game looks so far down in the comments below!