The Inpatient Review: A Terrifying Trip Down Memory Lane

The Inpatient Review: A Terrifying Trip Down Memory Lane

I’m typically not a fan of the “amnesiac protagonist” trope because it feels like a cheap way to force feed the player narrative details without any creative thought. But in the case of The Inpatient by Supermassive Games, a slow-paced psychological about a mental sanatorium in the snowy, Canadian mountains, the main character’s lack of memory is an essential part of the premise and story.

The Inpatient takes place on the same snow-covered mountain as Supermassive’s original Until Dawn (2015), just several decades earlier. Your character is a patient at a dark, creepy sanatorium in which archaic and painful experiments are just as common as the nightmares that follow. Knowledge of the successive game isn’t necessary to enjoy The Inpatient, but it certainly enhances and refines the experience.

While completing my stay as a patient, I briefly had a roommate that was convinced something more sinister was going on. I also interacted with an oppressive doctor that interrogated me, a few nurses that ranged from caring to suspicious, and a handful of other characters peppered throughout it all.

The main issue with The Inpatient is that, in its attempt to make you feel like the center of the story, it loses sight of the game’s supporting cast. What made Until Dawn so great is how expertly it juggled half a dozen characters and made you care about (or loathe) them all. But in the case of The Inpatient, you never spend long enough getting to know anyone to develop a relationship or see any progression of their motives or personalities.

This lack of real meat to the characters is amplified by the fact that the sense of presence and immersion is at its best when you’re talking to those same characters. The facial animations aren’t as good as Until Dawn’s or LA Noire VR’s, but they’re a step above most other VR games. And when you speak to characters and make dialog selections, you can do so by using your actual voice. As in, you literally speak the dialog choice out loud instead of picking it with the controller. Pressing X is still an option, but I opted to speak all of my choices. As long as there wasn’t a lot of background noise it understood me every time.

Honestly, every VR game needs this feature. Hearing a voice actor’s voice emanate from my face while I’m standing there in my character’s shoes in VR is one of the fastest ways to break immersion for me. By speaking things out loud, it sells the illusion that much more.

Sprinkled throughout the first half of the game (in total it’s about three hours long) are brief scenes rife with hallucinations and jump scares and I found myself tensing up in preparation for each of these moments. The slow-building tension, audio cues to guide your perspective, and esoteric imagery are all pitch-perfect on PSVR and it really underscores how much Supermassive must have learned while working on Until Dawn: Rush of Blood. The Inpatient is easily one of the creepiest VR games I’ve played.

There are also several moments in which the screen goes completely black and lets you hear some creepy voices in your head, which I assume is to do some quick behind-the-scenes loading, but it starts to get old near the end. Full loading screens with progress bars also happen far more often than I’d like to see in a VR game.

It’s really a shame that the controls aren’t better either. When using a DualShock 4 controller you can move forward with the left stick and rotate the camera with the right (either smoothly or in increments) but pressing back on the right stick is how you turn around and if you press diagnolly at all, it triggers the 180 turn, which means it will happen a lot when you’re just trying to rotate your view.

Using the Move controllers was a bit worse in my experience. You hold the Move button to go where your head is pointing and twist the right Move to rotate, but it was difficult to walk and look in a different direction at the same time. The result was that I felt like a tank that had to stop and pivot to turn anywhere — the sensation isn’t quite as bad with the DualShock 4. You lose hand presence, but the game has so few interactive moments as-is it wasn’t that big of a deal for slightly more tolerable controls.

True to the formula established in Until Dawn, The Inpatient utilizes a “Butterfly Effect” system once again. Every now and then choices that you make will display an animation of butterflies fluttering away to let you know that you just progressed down a fork in the narrative road, so to speak. If you replay the game and make different choices then different things play out.

From what I could tell these divergent narrative moments were far less pronounced in The Inpatient as opposed to Until Dawn, but I did pick up on a few differences here and there, especially with regard to the ending.

If you played it then you might recall that 2016’s PSVR-exclusive pseudo-sequel, Until Dawn: Rush of Blood, also took place in the same universe, but it used a much looser approach to the concept. Other than a few character names and some imagery here and there, Rush of Blood actually had very little to do with Until Dawn from a narrative perspective. By the time the credits roll in The Inpatient on the other hand (and make sure you stick around for the post-credits scene too, by the way) the story threads are very clearly connected.

Final Score: 7.5/10 – Good

The Inpatient has a great premise with excellent production values, but its hampered by poor controls and lackluster character development. As a prequel to Until Dawn, it does a great job of fleshing out the lore a bit more, but it’s a bit short to really stand on its own. That being said, the moments that are there and the scares that they produce are totally worth experiencing. Plus, more games should absolutely adopt the voice recognition dialog feature going forward.

You can get The Inpatient on PSVR for $39.99. You can read our Game Review Guidelines for more information on how we arrive at our review scores.

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The Inpatient for PlayStation VR Available to Pre-Order Ahead of Next Week’s Launch

Next week will see Supermassive Games release its next virtual reality (VR) title The Inpatient, having launched Until Dawn: Rush of Blood and Tumble VR for PlayStation VR back in 2016. And players can now pre-order the upcoming psychological horror experience with either monetary savings or pre-order bonuses to be had.

The Inpatient screenshot 1

The Inpatient will launch in North America on 23rd January, while in Europe it’s a day later on 24th. It’ll be available in both digital and physical copies depending on how you like to purchase your videogames. As mentioned, there is a price discrepancy depending on where you go.

So first off most players are likely to go to the PlayStation Store if they want a digital copy. Via the official site for US or EU customers you’ll be paying £34.99 GBP/$39.99 USD for the title, with a pre-order bonus featuring a set of The Inpatient avatars: Abe, Billy Bate, Blackwood and Bragg. It’s also the same price for the digital version at GAME but there’s no mention of the bonuses.

If you prefer a hard copy of The Inpatient then you’ll actually save yourself some cash. It’s listed on both GAME and Amazon  for £24.99. There’s no bonus but you’ll save yourself a tenner to buy another videogame unless you really want those avatars. These saving are only for UK customers. A quick look for VRFocus’ US readers finds that Amazon and Best Buy are both selling the title for its full price of $39.99.

The-Inpatient-1

For those that aren’t aware, The Inpatient is set in the same universe as Until Dawn, in fact the VR experience is a prequel. It takes place in the Sanatorium featured in the original PlayStation 4 exclusive, with players waking up to a living nightmare with no recollection of who they are or how they got there. They need to find out that’s going on as their sanity is tested to the extreme.

To learn more check out VRFocus’ preview from 2017. The title also made it onto The Best PlayStation VR Games Coming in 2018 list. For any further updates about The Inpatient, keep reading VRFocus.

Enter the Sanatorium in This New Trailer for The Inpatient

For many people, The Inpatient will be their most anticipated PlayStation VR title right now. Supermassive Games took the world they carefully crafted in Until Dawn, and now they’re plunging all of it into virtual reality (VR) with The Inpatient, a psychological horror game which will see you taking up residence in the Sanatorium and undergoing all sorts of nightmarish torment.

The Inpatient screenshot 1

The Inpatient is out this month, but before that you can get a big look at the game in the brand new trailer below, where you can see the player confronted with all sorts of hellish and threatening situations. Whether or not you can keep your sanity while in the Sanatorium is yet to be seen.

We played The Inpatient last year, and said; “The Inpatient looks set to offer an experience completely different to its predecessor Until Dawn – they’re both set in the same universe – a far more tactile tale, where exploring the story is much more key. If Supermassive Games can create an engaging storyline and gameplay to go with the impressive visuals then PlayStation VR might have another hit on its hands.”

The Inpatient is yet another great VR title coming to PlayStation VR, bolstering the head-mounted display’s (HMDs) line up going into 2018. We previously heard that up to 280 VR titles will be available for PlayStation VR by the end of 2018, and there could be even more we’re yet to hear of.

There are loads of interesting games coming to PlayStation VR, but Sony’s internal studios such as Supermassive Games developing experiences that can only be found on PlayStation VR are the ones which are most interesting to us thus far.

The Inpatient is finally not far away from launch, so you don’t have to be impatient for too much longer. Good news to anyone who disappointed by the delay from the earlier announced launch date of late 2017.

The Inpatient looks fantastic and of course you can see even more of it below. Let us know what you think, and make sure to keep reading VRFocus for all of the latest PlayStation VR developments.

What Makes A Santatorium Tick? Supermassive Games Talks The Inpatient

It was back at this year’s Electronic Entertainment Expo (E3) that UK based developer Supermassive Games revealed that they were working on not one, but two virtual reality (VR) videogame titles. Both of which would be coming exclusively to Sony Interactive Entertainment (SIE’s) headset the PlayStation VR. They were wartime first person shooter Bravo Team and horror experience The Inpatient.

The title acts as a prequel for another Supermassive Games title, taking place in The Blackwood Pines Sanatorium some 60 years prior to the events depicted in Until Dawn. More of a psychological experience than the horror portrayed in its predecessor. The title sees the player interacting with various other characters in the Sanatorium – both those working in it and those left in its ‘care’. As your character rediscovered what happened to them for them to be incarcerated in the first place you’ll also discover the backstories and motivations of both staff and inmates.

Discussions can certainly have an affect on things, as VRFocus discovered when speaking with the Sanatorium’s owner Jefferson Bragg. We described the result our The Inpatient preview:

“The way The Inpatient mixes things up is through emotion. Behind each response is an emotional reaction that can change Bragg’s reaction to your answers, so you can act confused, angry or defensive for example. Having played through the demo a couple of times, his response might be different but the end result at this stage always remains the same, with the doctor making you regress back into a memory. The memories are of the same event, but each time you might notice something slightly different – there’s a calendar on the wall indicating the date, or the fact that a man appears with no face is slightly creepy.”

Whilst a delay has meant that we’re all having to wait until 2018 to be committed – although considering 2017 is it any wonder we are? Supermassive Games have released a new video interview with members of the development team where they go into the ins and outs of The Inpatient and how both sound and vision are playing a part in creating a truly frightening world. You can see the video below.

VRFocus will be bringing you more news about Supermassive Games’ releases for PlayStation VR in the new year.

PSX 2017 Hands-On: The Inpatient Uses Voice Recognition For In-Game Dialog

PSX 2017 Hands-On: The Inpatient Uses Voice Recognition For In-Game Dialog

Until Dawn is one of my favorite PS4 games. It took me by surprise a few years ago with its choose-your-own adventure style branching narrative that melded a suspense thriller with a teen slasher flick in expert ways. Each of the characters was unique with their own personality and depending on the choices that you’ve made some characters may live while others may die. Then last year as a PSVR launch title Until Dawn: Rush of Blood, an on-rails horror shooter, released to tell a unique spin-off story.

The same development studio, Supermassive Games, is working on The Inpatient and even though it isn’t a clear, direct prequel, it does fill in lore details that all take place prior to the events of the first game. Take a look at this creepy, atmospheric trailer to get an idea for the tone:

Back at E3 we got the chance to go hands-on with the game in what amounted to an interrogation scene and a few moments of walking around a dark, twisted hallway. At PSX the demo was greatly expaned to roughly 20 minutes in length and did away with the interrogation scene entirely. This time I saw a mixture of scenes that took place in my character’s asylum room, along with more walking down dark, twisted hallways.

My experience with The Inpatient this weekend was highlighted by two key features: the voice-recognition powered dialog system and wonky locomotion. For the dialog system every time a character spoke to me I’d have two potential responses appear in the air, floating next to their head. The one on the left represented a positive affirmation-type response, while the one on the right was always more negative, skeptical, or sarcastic.

For example, if a character asks what I’m doing in the asylum, options might say something like “I don’t remember,” or “I’m on vacation.” Clearly the first one is more genuine, whereas the second one is cracking a sarcastic joke. Instead of picking my choice with by pressing a button on a controller I had to literally speak it out loud. As in, using my actual real life mouth and voice.

It’s a relatively minor thing, but when combined with the immersive power of VR, it makes me never want to pick a dialog option in another VR game ever again. Games like Skyrim VR have silent protagonists, but countless VR titles like Arizona Sunshine feature voiced characters that can be jarring for the player to hear. If I’m led to believe that I’m embodying a character inside a VR game and then another voice comes out of my face, it breaks the immersion. The Inpatient circumvents that issue by asking you to speak the words instead.

What makes it even better is that other than a few times when I admittedly mumbled, it all worked great. Plus, the team told me they’d have support for several different languages at launch.

The other main feature worth mentioning is how movement works. My demo was played using two PlayStation Move controllers, although a standard DualShck 4 is an option as well. To move forward you just press the left Move button and your character starts to move forward in whichever direction your head is pointing. To rotate your view you aim the right controller left or right and press the Move button to rotate. You can also point the right Move controller behind you and press the Move button to do a full 180 rotation.

In all honesty it feels awkward. It never ended up clicking with me over the course of the whole demo. With this movement system I not only can’t walk backwards, but I can’t side step or strafe either. I can’t even look around while moving since movement is based on where my head is facing. The best smooth movement I’ve seen on PSVR using the PS Move controllers is probably Skyrim VR’s point to move solution and even that takes a lot of practice to get used to as well.

From what we’ve seen The Inpatient is shaping up to be one of PSVR’s most terrifying games to date. The sense of slow-building dread is palpable and the character performances are some of the best we’ve seen on the platform with excellent voice acting. By asking players to speak the words themselves also poses some interesting roleplaying possibilities not yet explored in the medium we can’t wait to see evolved further.

The Inpatient is coming exclusively to PSVR sometime next year in 2018. Tell us what you think of the game so far down in the comments below!

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Bravo Team and PlayStation Aim Controller Bundle Revealed

The PlayStation Aim controller is slowly growing a list of compatible titles. Having launched with Farpoint earlier this year, the likes of Arizona Sunshine, Raw Data, The Brookhaven Experiment and Dick Wilde also added support for the accessory. The forthcoming Bravo Team from Supermassive Games will not only be compatible, but will also launch as part of a bundle package with the device.

Bravo Team & PlayStation Aim Bundle

The PlayStation Aim controller has been a highly sought after accessory since launch, frequently selling out at retail stores across North America and Europe. Farpoint is available to purchase both at retail and digitally via the PlayStation Store without the PlayStation Aim controller, however the general consensus of the virtual reality (VR) community is that it offers a far superior experience with the device.

The fact that Bravo Team would be compatible with PlayStation Aim had already been confirmed, however the retail bundle deal has been revealed via retailer communication. Bravo Team recently suffered a delay into next year, but upon launch will be available in a package with the PlayStation Aim controller as can be seen in the image on this page.

VRFocus has previously been hands-on with Supermassive Games’ 2018 releases, stating in a preview of Bravo Team: “Using the Aim controller feels very natural and intuitive. The normal face buttons let you reload, switch between cover positions and swap to an emergency sidearm in a pinch, as you might expect. While properly looking down the assault rifle’s red dot sight gives you a much more accurate targeting reticule for getting those head shots. You could also quick turn 180-degrees if you moved too far forward and enemies were behind you – also good for returning to a better defensive position.”

Bravo Team E32017 (3)No official price point has yet been confirmed for the Bravo Team and PlayStation Aim bundle, but VRFocus has been informed that a £79.99 GBP suggested retail price (SRP) is expected; approximately £20 less than the current Farpoint and PlayStation Aim bundle is available for via Amazon.

Bravo Team is now expected to launch in March 2018, exclusively for PlayStation VR. VRFocus will keep you updated with all the latest details on this and other forthcoming PlayStation VR videogame titles.

Supermassive Games VR Releases Slip To 2018

There’s been a big increase in the amount of PlayStation VR related news in recent weeks, especially so following Paris Games Week and Sony’s presentation during which they gave updates on a number of titles and revealed several new ones. With videogames such as Blood & Truth, nDreams’ Shooty Fruity, Rec Room, End Space, Bravo Team and Out of Ammo all receiving news stories in the last few days alone. That’s not including the reveal of the second PlayStation VR demo disc and the twelve virtual reality (VR) experiences on that, such as Moss and The Persistence.

But not all news is good news unfortunately, and for one of the titles mentioned above the wait for released is going to be that much longer.

Bravo Team E32017 (3)Back at the end of August this year, developers Supermassive Games confirmed the release dates for two of its upcoming VR titles. Those were The Inpatient and Bravo Team – both of which were for the PlayStation VR. This saw Bravo Team set for release on 6th December 2017, whilst The Inpatient was to be released a couple of weeks earlier on 22nd November 2017.  Sadly for interested parties both videogames have now been delayed until 2018, as confirmed by Supermassive Games on their website.

No reason is given for the delay, to these two titles and non-VR videogame Hidden Agenda by the developers in the update which only states they have some “updated” news for fans and that listings are now releasing in their new timeslots. In both cases The Inpatient is now releasing on 23rd January 2018 for the US market and on 24th January 2018 for the European and International markets. Bravo Team meanwhile has slipped back even further, all the way to March of 2018. I will now be releasing on March 6th for the US market and March 7th for Europe and the rest of the world.

The Inpatient screenshot 2Bravo Team is a first-person cover shooter that utilises the PlayStation Aim controller. Players can go alone, or team up with a friend to take on waves of enemies as they struggle to hold onto a fictional city in Eastern Europe.

The Inpatient is a VR psychological horror experience that takes place in the same universe as Until Dawn, and indeed occurs in a familiar location – that of The Blackwood Pines Sanatorium. Playing as a patient with amnesia, you play out the videogame slowly discovering who you are, and why you’ve been held in the Sanatorium in the first place.

VRFocus will be bringing you further updates on both of these titles as we get them.

 

 

ESRB Provides Further Details on Bravo Team

For PlayStation VR owners who were looking for a military shooter that offered something a bit more in-depth than the average wave shooter, Bravo Team seems to be tailor made for that audience. Further news on what players can expect from the title has now emerged thanks to the ESRB.

The ESRB, or Entertainment Software Rating Board, is the American regulatory organisation that gives age and content ratings to videogames. As such, they get to see them before anyone else, and so can provide a good source of information on some aspects of an upcoming title.

In the case of Bravo Team, the title has been assigned the rating of T for Teen, with content warnings for blood and violence. Slightly more interesting is the description, which describes players as battling militia soldiers in a fictional country. The description also speaks about some sections allowing players to command comrades in the squad to use stealth to take out enemy soldiers.

Bravo Team E32017 (1)

Though there will be a single-player mode, most likely with AI controlling the player’s squadmates, it is the co-op mode that had drawn the most attention. As was said in the VRFocus preview: “Bravo Team should really be looked at as a purely two-player experience, as that going to be where the most fun will be had. Not only will players have to pick each other up should one go down, they’ll need to carefully manage ammo, as the crates available on route only dispense to the player that opens it.”

Bravo Team is due for release on 6th December, 2017 and will be compatible with the PlayStation Aim controller for what the developers at Supermassive Games hope will make for a more intuitive and immersive experience.

VRFocus will bring you further news on Bravo Team as it becomes available.

Tumble VR Takes Home TIGA Award for Best Puzzle Game

TIGA, the UK network for videogames developers and digital publishers and the trade association representing the videogames industry, today announced the winners of the 2017 TIGA Games Industry Awards. Amongst the winners was PlayStation VR launch title Tumble VR from Supermassive Games, which took home ‘Best Puzzle Game 2017’.

Tumble VR screenshotThe award ceremony, held last night at The V&A Museum in London. The evening saw Manchester based Playdemic scoop the prestigious Game Of The Year title for Golf Clash, which was presented by Nick Ferguson from Platinum Sponsor Amazon Appstore. The public vote for the TIGA Game of the Year Award broke last year’s record to receive nearly 97,000 individual votes, demonstrating the growing popularity of the TIGA Awards.

Dr Richard Wilson, TIGA CEO, said: “Congratulations to all of last night’s winners. At the largest TIGA Awards Ceremony so far we highlighted excellence in games and business, education and technology, diversity and creativity. I would like to offer huge congratulations to all of our winners and finalists, whose innovation, creativity and excellence is driving the games industry forward.”

Supermassive Games, meanwhile, are pushing hard on PlayStation VR with two more videogame titles on the way: The Inpatient and Bravo Team. This expands the studio’s virtual reality (VR) catalogue to four titles, with Until Dawn: Rush of Blood and the aforementioned Tumble VR offered as launch titles for the PlayStation VR.

The-Inpatient-1The studio also developed a prototype experience, Jurassic Encounter, showcasing the PlayStation VR hardware at trade shows prior to launch. Early this week, Supermassive Games’ Simon Harris, an executive producer at the studio, reaffirmed the team’s commitment to VR development.

The full line-up of winners at The TIGA Games Industry Awards 2017 follows below, and VRFocus will keep you updated with all the latest from Supermassive Games.

Best Action and Adventure Game 2017: Ninja Theory Ltd: Hellblade: Senua’s Sacrifice

Best Arcade Game 2017: Sumo Digital Ltd: Snake Pass

Best Audio Design 2017: Space Ape Games: Fastlane: Road to Revenge

Best Casual/Social Game 2017: Sony Interactive Entertainment Europe: That’s You!

Diversity Award 2017: Women In Games

Best Educational Game 2017: Denki: Autonauts

Creative and Heritage Award 2017: Billy Goat Entertainment Ltd: Her Majesty’s SPIFFING

Best Game by a Small Studio 2017: Playtonic Games: Yooka-Laylee

Best Puzzle Game 2017: Supermassive Games: Tumble VR

Best Racing Game 2017: Codemasters: F1 2016

Best Role Playing Game 2017: Sony Interactive Entertainment Europe: Horizon Zero Dawn

Best Strategy Game 2017: Outplay Entertainment Ltd: Castle Creeps TD

Best Visual Design 2017: Rebellion: Sniper Elite 4

Best Amazon Appstore Game 2017: Lockwood Publishing: Avakin Life

Best Service Provider 2017: Aardvark Swift

Best Art/Animation Supplier/Game Trailer Supplier 2017: Liquid Crimson

Best Audio Services 2017: PitStop Productions

Best Education Initiative and Talent Development 2017: Abertay University

Best Educational Institution 2017: Norwich University of the Arts

Best Engine, Middleware, Tools and Technology 2017: GameBench

Best Large Independent Studio 2017: Rebellion

Best Small Independent Studio 2017: PlayFusion

Outstanding Leadership 2017: John Earner, Space Ape Games

Best Publisher 2017: Sony Interactive Entertainment Europe

Best Legal Services Supplier 2017: Stevens & Bolton LLP

Best QA Provider 2017: Universally Speaking Ltd

Best Recruitment Agency 2017: Amiqus

Best Tax and Accountancy Organisation 2017: MMP

Best Technical Innovation 2017: PlayFusion

Person of the Year 2017: Mark Eyles

Outstanding Franchise Development: Playground Games

Game of the Year 2017: Playdemic, Golf Clash

Until Dawn: Rush of Blood Free With PlayStation Plus Next Week

If you own a PlayStation VR – or are thinking about buying one – there’s plenty to be excited about right now. Sony Interactive Entertainment (SIE) showcased a bunch of new titles on Monday for Paris Games Week (PGW) and now it’s been announced that Supermassive Games’ launch title Until Dawn: Rush of Blood will be free in the next round of PlayStation Plus deals.

So from 7th November through 2nd January, PlayStation Plus members will be able to download Until Dawn: Rush of Blood as a bonus game alongside the two main titles for PlayStation 4, Worms Battlegrounds and Bound.

The videogame was Supermassive Games’ first foray into virtual reality (VR), bringing the teams previous title Until Dawn to PlayStation VR. Featuring plenty of scares and heart-pounding horror with a creepy circus theme, Until Dawn: Rush of Blood puts players on a creepy fairground ride, creating an on-rails shooter that reduces or negates simulator sickness.

As for the rest of the PlayStation Plus lineup there’s: R-Type Dimensions for PS3; Rag Doll Kung Fu: Fists of Plastic, PS3; Dungeon Punks, PS Vita (Cross Buy with PS4) and Broken Sword 5: The Serpent’s Curse (Episodes 1 & 2), PS Vita.

That deal is a week away. In the meantime, if you’ve not yet picked up RIGS: Mechanised Combat League – another PlayStation VR launch title – that’s still available for free until next week.

If you’ve not kept up with VRFocuscoverage of PGW news the new videogames that featured included Fast Travel Games’ Apex ConstructSurvios’ Sprint VectorBlood & Truth by Sony London Studio, Megalith and Bow to Blood. While further details were revealed for MossDead Hungry and League of War: VR Arenaand Star ChildUltrawingsSmash Hit Plunder and Resident Evil VII biohazard DLC Not a Hero also made an appearance.

For all the latest PlayStation VR offers, keep reading VRFocus.