ARKit: Entwickler arbeitet an Super Mario AR Fanprojekt

Der Klempner Mario gilt als eine der populärsten Videospielfiguren überhaupt und hat bereits etliche Auftritte im Nintendo-Universum absolviert. Das erste Mal erschien der Schnauzbartträger im Jahr 1981 in Donkey Kong, um daraufhin ab 1983 bis zum heutigen Tage auch selbst als titelgebender Protagonist aufzutreten. Nun nahm sich ein Fanprojekt dem Spielehelden an, das den italienischen Klempner im 16-Bit-Charme mit ARKit in die reale Welt holt.

Super Mario AR – 16-Bit Jump & Run in der realen Welt

Stuart Langfield entwickelte mit ARKit sein eigenes Fanprojekt Super Mario AR, das die Möglichkeiten von Apples Entwicklerplattform zeigt. Von alten Jump-&-Run-Klassikern inspiriert, verpasste er seinem AR-Projekt den Retrocharme einer 16-Bit-Grafik. Das Ganze wird von einem altbekannten Soundtrack untermalt, der für einen zusätzlichen Nostalgiefaktor sorgt.

Der Entwickler nutzte für sein Projekt sämtliche verfügbaren 3D-Assets sowie das Unity ARKit Plug-in. Sein Hauptfokus während der Entwicklerphase bestand darin, eine einzigartige Spielerfahrung zu erstellen, die dem AR-Format gerecht wird.

Zur Steuerung müssen die Spieler ihr Smartphone beim Fortschreiten im Level justieren. Damit sie währenddessen jedoch keine langen Strecken ablegen müssen, veränderte Langfield das Levelsystem in eine Kreisform. Statt sich auf einer geraden Strecke vorwärts zu bewegen, dreht sich der Spieler mit dem Smartphone im Kreis. Außerdem integrierte er ein zusätzliches Spielelement. Ist Mario nicht in der Lage, ein Power-up zu erreichen, so kann der Spieler dieses auf ihn fallen lassen.

Bei der vorgestellten Version handelt es sich um eine Demo. Naturgemäß ist Super Mario AR kein offizielles Spiel von Nintendo, weshalb es markenschutzrechtliche Schwierigkeiten geben könnte. Dadurch wird die Frage aufgeworfen, ob der AR-Titel letztlich überhaupt veröffentlicht wird.

Dies ist auch Langfield bewusst, wie er in einem Interview erläutert: „Ich werde die Mario-Demo vielleicht noch etwas verfeinern, allerdings besteht für mich der nächste Schritt darin, mein aus dem Prototyp gesammeltes Wissen in einem anderen Projekt zu nutzen. Und dieses soll auf jeden Fall für andere zugänglich sein.“

Auch wenn Super Mario AR vielleicht nie unsere Smartphones erreicht, so zeigt es doch gut, welche Möglichkeiten das ARKit offenbart und was uns zukünftig noch erwarten könnte.

(Quellen: VR Focus | Made with ARKit | Video: Made with ARKit Youtube)

Der Beitrag ARKit: Entwickler arbeitet an Super Mario AR Fanprojekt zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Super Mario Bros. Rendered With ARKit

Two months ago a HoloLens developer posted a video of a proof of concept demo featuring an augmented reality (AR) version of the original Super Mario Bros. Videogame in New York’s Central Park. The demo attracted much interest, and now someone has recreated the feat using Apple’s ARKit.

In June developer Abhishek Singh recreated the first level of Super Mario Bros. Using the HoloLens and proceeded to play it in New York’s Central Park. Since that video was posted, a number of fans have been keen to play it as well, but Singh had no stated plans to release the demo. So another developer took the concept onto Apple’s newly released AR toolkit.

Similar to the HoloLens demo, the ARKit version allows users to stomp on Goombas, jump to hit boxes and collect coins, only it takes place indoors instead of outside. It is not as detailed, or quite as accurate to the original videogame, but it still fairly close. The demo was created by Bjarne Lundgren.

There is no word on if this is ever likely to see commercial release. Considering Super Mario Bros. Is a Nintendo property, a whole tangle of legal and licensing issues will need to be dealt with before it can get a full release, if the developer even plans on taking it that far.

Many fans will probably be waiting and hoping for the AR Super Mario Bros. To get an official release on a platform that is significantly cheaper and more easily available than the HoloLens.

You can watch the demo video below.

VRFocus will continue to report on ARKit projects.

Super Mario Bros. Recreated For HoloLens

It seems like whenever someone needs a simple basis for a ‘proof of concept’ videogame, it’s Super Mario Bros. That they turn to. We’ve already seen the original NES title turned into a virtual reality (VR) experience, now a HoloLens developer has recreated it as a HoloLens augmented reality (AR) experience.

Abhishek Singh, a HoloLens developer, recreated the famous first level of the classic NES platformer using Unity and then went to New York’s Central Park to play it using Microsoft’s HoloLens headset. The AR recreation is life-size and 3D, staying as close as possible to the NES layout. Goombas can be stomped upon, holes can be jumped across and power ups such as the Mushroom can be picked up. The simulate the growing effect of the Mushroom powerup, the world around the player shrinks to create the proper perspective.

The AR recreation still has a few hiccups and quirks, and some purists might find the idea of simply side-stepping around enemies instead of jumping on or over them to be sacrilege, but the core of the NES classic is there. As Singh told UploadVR: “I also had to model all the assets and elements of the game and at times rethink the experience and gameplay to work in a real-world 3D setting. The most time was probably spent on tweaking the game to work in a large outdoor environment. It still has a few quirks but is definitely playable. The final level was more than 110m long!”

Super Mario Bros. isn’t the only title to be recreated for HoloLens, however. An ambitious developer known as KennyW has gone to the trouble of recreating space-bending puzzle title Portal in AR for the HoloLens. Though not as complete as the Mario recreation and more of a proof of concept, the Portal recreation allows HoloLens users to throw around Portal’s iconic Companion Cube using portals. Since the HoloLens Portal is only an early demo, there are as of yet no puzzles to solve, but what the future holds for the HoloLens when it comes to videogames could be interesting.

VRFocus will continue to bring you news on Microsoft’s HoloLens and other products and software.

Super Mario On HoloLens Is The New Coolest Thing In Mixed Reality

Super Mario On HoloLens Is The New Coolest Thing In Mixed Reality

Another week, another legendary gaming IP brought into the real world with mixed reality. This time it’s from arguably the most recognisable videogame IP on the planet; Super Mario running on Microsoft’s HoloLens.

VR and MR engineer Niu recently posted a look at this experimental project, which is of course entirely unofficial, on Twitter. A short clip shows Mario as he first appeared in Super Mario Bros on the NES in 1985. Instead of parading through the Mushroom Kingdom, though, the Italian plumber is now in our world.

Using HoloLens’ depth sensing Mario traverses a bedroom, jumping over tables and surfaces, occasionally falling to the floor. He doesn’t just walk from side to side, either; he’s fully capable of accessing the full depth of the room. Though not without bugs, it looks startlingly accurate; at one point in a subway he even falls through the crack between the train and the platform.

Sadly you’re not likely to ever get to play this take on Nintendo’s beloved character. Nintendo itself has been fairly non-comital about VR, let alone MR and we doubted he’d ever see the company release something for Microsoft’s HoloLens.

Mario is just the latest in a line of classic gaming franchises we’ve seen adapted into intriguing MR prototypes. Just last week we saw Rocket League adapted into a table-sized diorama, and earlier this year Valve’s Portal series was brought into the real world in an amazing way. HoloLens itself is still only available as a $3,000 developer edition, so it’ll be a while until this technology and similar experiences will be available to consumers.

Maybe we should start setting developers challenges for other IP we’d love to see in the real world. Personally I’d vote Loco Roco; what would you like to see?

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7 Nintendo VR Games We’d Love To See On The Switch

7 Nintendo VR Games We’d Love To See On The Switch

While we were busy running around the Game Developers Conference (GDC) last week in search of VR and AR goodies, Nintendo was busy launching a new console, the Switch.

This hybrid device acts as both a handheld and a home console with detachable controllers that allow you to play how you want. Of course, how we really want to play is in VR, and things are a little murky on that point at the moment. Nintendo says it might integrate VR support if some of the tech’s challenges can be solved, but many VR fans struggle to see how the console would be capable of VR at all, even if the controllers look the part.

Let’s pretend for a minute that our dreams do come true, however, and Nintendo uses its magic to make Switch a VR compatible console. What would we want to see on that device? There’s no end to awesome franchises the company has come up with over the past few decades, but what makes most sense for VR? Below, we’ve thought up seven VR games we’ve love to play in VR on Switch, considering the console’s limitations.

F-Zero

The F-Zero franchise is a Nintendo series that is tough to talk about, simply because it has been gone for so long. We haven’t had a new entry since 2004’s F-Zero Climax, which only hit Japan. VR is the perfect venue for a grand return as a cockpit-based racer similar to Radial-G or Redout.

You could feel the speed rushing past you as you screech down sci-fi highways, your vehicle teetering on the edge of falling to your doom.

Pokemon Stadium

Pokemon GO may be setting a new standard for AR gaming, but the series could be doing the same for VR too. We’d love a full Pokemon adventure in VR but, considering the Switch’s limitations, we’d welcome a sequel to Nintendo’s forgotten Stadium series too, casting you as a trainer that orders his friends in battle.

Imagine throwing out a Pokeball with your motion controller, or caring for your Pikachu in VR between battles. That’s a dream come true for many.

WarioWare

No Nintendo series routinely makes a better case for the company’s weird and wonderful hardware than the WarioWare franchise. Mario’s nemesis enjoyed a new lease of life when he moved out of the platforming business and into his own brand of strange, think-fast mini games that weren’t afraid to ask you to do the craziest things.

We almost dread to think that Nintendo could come up with in VR, but we’d want to play it all the same.

Punch-Out VR

Nintendo is using Switch to launch a new IP, Arms!, which looks a little like a super-powered version of its Punch-Out!! series. While we’d love to see the former in VR, the original Punch-Out!! name deserves the treatment first.

Games like Knockout League show us how much fun boxing can be with a headset on, and Switch’s detachable Joy-Con controllers make it perfect for Nintendo’s own take on the genre in VR.

Link’s Master Sword Training

The Legend of Zelda: Breath of the Wild is one of the most highly-rated video games of all-time and it just released last week. Though one of Links’ other recent entries in The Legend of Zelda series, Link’s Crossbow Training, is a bit more obscure, it’s part of the legacy all the same. It was a pack-in game for the Wii Zapper peripheral, based on Twilight Princess.

We’d love to see a similar Switch VR pack-in game based on the latest game in the series, Breath of the Wild, only this time instead of a third-person shooter, we get a full first-person Master Sword simulator that lets us battle the game’s baddest enemies as if we were the legendary hero himself.

Super Mario VR World

Mario is finally set to return in a big, full 3D adventure on Switch this year with Super Mario Odyssey, but we still fondly remember his last Wii U outing, Super Mario 3D World and it’s sibling, Super Mario 3D Land on 3DS.

Both were brilliant isometric platformers and, if Lucky’s Tale taught us anything, it’s that that style of game can work very well in VR. We’d expect Nintendo to play all kinds of tricks on our perspective here, using VR in clever ways no one has yet thought of. It’s what the company does best.

Metroid Prime

As if F-Zero’s absence wasn’t enough, the beloved Metroid series has been missing from Nintendo’s software line-up for nearly seven years now, save for last year’s dismal Federation Force spin-off. The sense of isolation captured in the Metroid franchise is second to none, and an absolutely perfect premise for a VR adventure.

The Prime series from Retro Studios successfully translated Samus Aran’s adventures into first-person, now it’s time for them to go one step further.

Which VR Switch games would you like to see? Let us know in the comments below!

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The month in games: PlayStation Virtual Reality is almost here

Sony are hoping to buck the trend of flagging VR sales with its new console , while Deus Ex proves there’s life yet in the dystopian gaming genre

If you did your growing up in the 20th century, the chances are your youthful predictions for 2016 would have involved colonies on the Moon, flying cars and friendly, subservient robots. Although these visions of ultra-modernity are sadly yet to be, we can always console ourselves with the fact that at least we’ll all soon be using virtual reality, gaming’s holy grail, which has been tantalisingly out of reach since its initial appearance in the early 90s. But this month even that small piece of future-certainty looked questionable with news that, in the US, sales of Oculus Rift (£549), the Facebook-owned technology that re-sparked interest in VR, and HTC Vive (£799), its technically superior rival, had both ground to a halt. PC gaming platform Steam showed a 0% growth for Vive and a 0.01% increase in Oculus Rift ownership last month, a possible indication that early adopters have got theirs, and everybody else is waiting for some decent games and a price reduction.

Related: PlayStation boss: virtual reality throws out the game-design rule book

Related: The month in games: No Man’s Sky goes where no gamer has gone before

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