‘Super Kaiju’ Studio Unveils ‘Galaga AR’ Multiplayer Game, ‘AR Arcade’ Series Coming in 2019

Apple’s ‘Gather Round’ product event took place today, and while the company is predictably heavy on the new hardware iterations, including Apple Watch Series 4, the A12 Bionic chip, and new iPhone X versions, the company is still plugging its AR capabilities with two featured ARKit 2.0 apps. Taking the stage was NEX Team, which showed off an updated version of their HomeCourt basketball app, and Directive Games, which debuted Galaga AR, an upcoming augmented reality multiplayer version of the classic arcade game.

Directive Games is a Shanghai-based AR/VR studio behind Super Kaiju (2018) for HTC Vive and Oculus Rift, and The Machinesa PvP multiplayer AR game announced during the Apple iPhone X event last year.

Atli Mar, CEO of Directive Games, took the stage at the Steve Jobs Theatre to show off Galaga AR in a live demonstration. Built with ARKit 2.0, which puts multiplayer AR at its core, Galaga AR lets at least three other people play in what looks like an absolute sensory explosion of lights and action.

Image courtesy Apple

Busting out of a classic arcade cabinet placed on a table, players duke it out for max points by shooting down laser drones and even going against a level boss. While it seems a bit busy visually, it’s one of the highest quality multiplayer AR experiences we’ve seen to date—no small part played by Apple’s new A12 Bionic chipset.

Image courtesy Apple

Directive Games’ Atli Mar further announced that more classic arcade games would be getting the AR treatment in the future, although he made no specific mention of which games are yet to come.

The so-called ‘AR Arcade Series’ is slated to hit the App Store later this year, although no specific dates have been announced at this time. At the time of this writing, it’s unclear exactly which AR-capable iOS devices will see support.

The post ‘Super Kaiju’ Studio Unveils ‘Galaga AR’ Multiplayer Game, ‘AR Arcade’ Series Coming in 2019 appeared first on Road to VR.

GDC 2017: Genvid Unveils Interactive VR Streaming

GDC 2017: Genvid Unveils Interactive VR Streaming

The VR revolution is taking place just a little behind another major leap for the games industry; streaming. Mixing the two together is a logical step, but Genvid Technologies is going one further.

At the 2017 Game Developers Conference this week the company will showcase interactive streaming of a game inside the HTC Vive. Monster battling game Super Kaiju will be on display, and viewers on sites like YouTube will be able to switch between multiple in-game angles during the stream as well as cheer players on and rewind footage. These aren’t exactly features that would be specific to VR but they do give people without VR headsets a way to interact with the worlds of people that do.

We could see the tech being useful to a lot of VR games out there looking to get a little more interactivity going with fans. The showcase is taking place on March 1st at 11am PDT, and show attendees will have a chance to go hands-on with the tech later in the week.

Genvid’s technology is already available in Epic Games’ Unreal Engine 4, but a plug-in for Unity is also being released. The SDK allows developers to map viewer interactions in a game, the data for which they can use to advertise to streamers.

This isn’t the only avenue of VR streaming being explored right now. Others like NextVR are looking to streaming in VR itself with 360 videos that bring you closer to live events, while some companies offer in-VR streaming of non-VR game. For many developers this is going to be an important way of marketing their games in the future, so integrating the latest innovations for both VR and non-VR games is an important step.

Check back all this week for the latest on VR and AR at GDC from UploadVR.

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