Throw Cherry Pies At Donald Trump In VR Title Humble Pie

Creative studio SunnyBoy entertainment, based in Old Town-Pansadena, have announced a new immersive virtual reality (VR) experience that allows users the chance to throw pies at the President of the United States.

Humble Pie

Humble Pie, as the title is called, transports players to a dimly lit, virtual rendition of the iconic White House Oval Office for a late-night pie standoff with the President of the United States himself, Donald Trump. The satire-driven videogame offers players a chance to stand up to Donald Trump and throw a number of freshly baked pies directly into his face in a three-round videogame designed to entertain and serve as a comical form of “VR Therapy”, fusing parody with immersive gameplay features. All while providing a laughable antidote to the continues political headlines that fill our daily lives.

Stepping into the shoes of the Head Chef at the White House, players will need to take aim and land pies on the President of the United States in order to advance to the next round. The confrontation with the demanding snack-obsessed President of the United States. will put players aim to the test as they need to land five hits to make him stumble and fall into a sugar-induced trance. If players progress into the third round, two pie-wielding Secret Service agents will emerge to defend the President of the United States and the player must avoid taking hits as they continue their attack.

Humble Pie

Humble Pie started as a fun experiment between two of our employees, Kevin Shah and Ethan Stickley, who began developing it on the side. Once we played their prototype, we saw the promise of the game and immediately greenlit it for full production.” SunnyBoy Entertainment Co-Founder and Creative Director Craig Phillips explains. “This satirical game is about making you smile with the power of VR. Who doesn’t want to have some clean fun throwing pies at the
President? It’s virtual therapy!”

Humble Pie is available now on Steam for HTC Vive and Oculus Rift, with a trailer of the title available to view below. SunnyBoy Entertainment, known for their work on creating top tier storytelling and cinematic visuals for original and branded content, have stated they will be continuing to add original content to its impressive slate of VR projects following the launch of Humble Pie.

For all the latest on Humble Pie and SunnyBoy Entertainment in the future, keep reading VRFocus.

Life In 360°: …Just As Phony As It Can Be

A rarity indeed on VRFocus, in particular when dealing with the Life in 360 series of posts is when we cover an initial video and actually come back to it specifically down the line. That’s not to say we don’t revisit various series done by the same creator. If the NBA release a 360 degree video and we cover it that doesn’t rule out other videos from them in the future. To back to a specific video though only happens when more information comes to light about the video, the experience, etc that warrants a second look at a topic.

The Greatest Showman - ScreenshotThat is however what we’re doing today with a second look into the virtual reality (VR) support given to the 20th Century Fox film The Greatest Showman, a musical which stars Hugh Jackman in the much-anticipated role showman and circus impresario P.T. Barnum.  We first looked at the film back in December last year, when Pasadena based production house SunnyBoy Entertainment gave us a look behind the scenes (in 360 degrees) at how one of the signature pieces of the film – the song Come Alive.

That was then though and now that the film has hit cinemas SunnyBoy Entertainment have returned with another behind the scenes. This one being more tech oriented and discussing why they turned to immersive technology in the first place to have, as they put it, “the ultimate backstage pass”.

The crew discuss integrating 360 degrees into their plans and how pleased the various stakeholders were with things.  Jackman himself seemed pretty enthralled by it and they show a small snippet of a Twitter video he posted back in November when he was trying it out on the Samsung Gear VR.

You can check it all out in the video below. VRFocus will be back on Friday with another edition of Life In 360° when we will be completing a tale that we began on Monday.

Life In 360°: It’s A Barnum & Bailey World…

Another weekend is over, and another Monday is here which means we’re back into the world of 360 degree video which today means we’re off to the circus! (Well, sort of.)

Now, if you’re a practitioner of circus entertainment Life In 360° hasn’t been that kind to your profession in recent months, a situation where we can lay the blame squarely at the door of the multiple 360 degree experiences relating to the film remake of classic Stephen King tale IT.

Today though we’re back into the traditional world of buffoonery, japery and all-round entertainment with a video about one of the greatest showmen who ever lived. Phineas Taylor Barnum, better known as P.T. Barnum. An impresario by any name, Barnum operated the Barnum and Bailey circus and before this what was known as ‘P. T. Barnum’s Grand Traveling Museum, Menagerie, Caravan & Hippodrome’.

A new film is presently being completed about Barnum’s life by 20th Century Fox. Called The Greatest Showman it stars Hugh Jackman in the role of the great entertainer, and to tie-in with this a new 360 degree video showing rehearsals, filming and other behind the scenes footage with the cast relating to one of the show’s set pieces. The ‘introductory’ song Come Alive in which the show begins and the whole ensemble of the circus comes out into the arena. Barnum in the centre.

Also starring Michelle Williams, Zac Efron, Rebecca Ferguson and Zendaya, the musical directed by Michael Gracey is due out later this month after finally exiting a very long period of development. Both the project and Jackman himself being in the role were first announced way back in 2009, and the decision was also made that – despite being set in the 1800s – the music was to be more contemporary and ‘pop-y’.

“We were clear from the beginning that this wouldn’t feel like a period movie or a historical piece,” Explained Jackman in an interview to Entertainment Weekly earlier this year. “What would Barnum do now? I have an almost-12-year-old daughter. I wanted [the movie] to be as exciting for her as listening to Katy Perry’s new song.”

The video itself was created by SunnyBoy Entertainment, a creative studio based in Old Town-Pasadena,Texas. Who were, ironically responsible for one of the IT virtual reality (VR) experiences mentioned above. The studio works on both VR and augmented reality (AR) experiences, predominantly branded content (aka tie-ins for other companies and productions).

VRFocus will be back this coming Wednesday at the same time for another trip into Life In 360°.

The Greatest Showman

Take centre stage and immerse yourself in the wonderful world of The #TheGreatestShowman🎩, in this special behind-the-scenes look at Hugh Jackman, Zac Efron, and Zendaya. See the film in cinemas Boxing Day. www.GreatestShowmanTickets.co.uk

Posted by Greatest Showman on Friday, 1 December 2017

The Dancing Clown is Back in IT: Escape From Pennywise VR

It is to be expected, considering the time of year that the odd videogame will creep out from the darkness ready to make you jump with fright. And just in time for Halloween New Line Cinema and Warner Bros. Pictures are inviting you to be immersed in the world of one of the most terrifying films of the summer, by bringing you another opportunity to get far to up close and uncomfortably personal with Stephen King’s nightmare inducing creation Pennywise The Dancing Clown.

Which as invitations go is one we could have perhaps done without.

Following on from the success of the feature film remake of King’s book, in which a gang of children uncover the frightening goings on of a demonic force underneath their hometown of Derry.  One that often appears as a clown and who is responsible for the down’s unusually large number of child disappearances (as well as his victim’s subsequent murders). Terror is getting an upgrade with IT: Escape From Pennywise VR, a creation by Texas-based studio SunnyBoy Entertainment.

Following on from IT: FLOAT – A Cinematic VR Experiencethe popular 360 degree video and a favourite amongst YouTubers IT: Escape From Pennywise VR takes you inside the dilapidated Neibolt house for something of a ‘choose your own’ adventure.  There are six different pathways through the house, a gateway to Pennywise’s lair, but which of them will see you safely through and which will instead have you face to greasepaint covered face with the malevolent clown? Choose wisely, because failure will not result in laughs or balloons after all, you’ll all float

If you’d like to experience the story of IT as never before and you don’t mind a close encounter with certain death at the hands of a murderous circus performer. It’s available now on both the Google Daydream and Samsung Gear VR smartphone-based VR head mounted displays (HMDs) for a purchase price of $0.99 (USD) / £0.79 (GBP)

You can find a trailer for IT: Escape From Pennywise VR as well as a series of screenshots from the app below.

Films getting 360 degree experiences and VR videogame adaptions are increasingly becoming the norm, we recently reported that both Jumanji: Welcome To The Jungle and Hotel Transylvania 3 would both be receiving VR experiences from Sony Pictures. Whilst earlier today we also told you about American television network AMC’s latest app. VRFocus will have more on information about the latest VR tie-ins very soon.

Watch Now: The IT VR Experience Is Now Available

SDCC 2017: The IT VR Experience Sent A Chill Down My Spine

Update: The VR video for Warner Bros. upcoming IT adaptation is now available on YouTube. Original story from our hands-on at Comic-Con is below.

A creepy bus at Comic-Con greeted visitors with the promise of a “Float Cinematic VR Experience” for the upcoming September release of Stephen King’s clown nightmare IT.

Games Editor David Jagneaux and I boarded the bus last weekend and found ourselves in a holding room that resembled a large drainage pipe, with only a dim light and Pennywise’s maniacal laughter to keep us company. After a few minutes the doors of our holding room opened and we were let into the main attraction. Awaiting us were swivel chairs with Subpac vibrating vests strapped to them and Gear VR headsets.

Front view of the creepy bus.

Instead of wearing the Subpac vests though, which are usually strapped to the body providing haptic feedback for a virtual world, when strapped to the chair the vests provided an added amount of bass to the sound of the experience. We wore headphones to provide audio, put on the Gear VRs and dropped into the “Float” experience.

The experience was built for the Warner Bros. film by SunnyBoy Entertainment and it should be released at home in advance of the film for those with VR headsets. So minor spoilers ahead for those that planning to encounter Pennywise.

Now I’ll confess that I’m generally a wuss in horrifying virtual worlds. I don’t think I could play even a few minutes of Resident Evil 7 in VR, much less the entire game in VR as David did for our review. I’ll even confess that I tend to squint through traditional horror movies if I know a big scare is coming. I’m not really scared of clowns, though. Nevertheless, I found myself squinting through much of the “Float” experience as I was carried down a street chasing a paper boat running into a street drain. My memories of the original IT with Tim Curry enhanced my fear as I knew what to expect from this scene. Being in a swivel chair should have allowed me to turn and face where the developers of the world were pulling me, but my combined fear and desire not to jump in fear left me generally facing the direction I started.

David, clearly very terrified.

This caused some discomfort because the developers of the experience pulled me diagonally in straight lines toward their intended destinations. If I had turned directly to face the direction I was being pulled I don’t think I’d have felt uncomfortable. David doesn’t suffer from simulator sickness like I do so he noted no discomfort.

Discomfort notwithstanding, the experience made smart use of audio and visuals to keep you looking around and on edge. Per Pennywise’s promises, near the climax of the experience you do, indeed, float.

Overall the experience should terrify the clown haters out there and provide a good teaser for the film overall. I’d recommend using a swivel chair and instructing people going in that if they feel themselves pulled in a specific direction to turn and face that direction head on.

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