Breathe Fire and Grab Monkeys with Your Friends in ‘Life of Us’

Breathe Fire and Grab Monkeys with Your Friends in ‘Life of Us’

“This is not a game, this is not a movie.”

The text floating in front of me before jumping into Life of Us made it abundantly clear that it knows what it is not from the get-go, but what is it? Part social experience, part evolution simulation, part wackadoo psychedelic freak-out joyride, Life of Us is charming, thought-provoking and just plain silly.

I had a chance to check out Life of Us at the Sundance Film Festival, and caught up with Within co-founder Aaron Koblin after my run through.

“We thought a lot about how to make a social experience that wasn’t a game, wasn’t a movie, you weren’t shooting anything, you were just sharing a social experience with someone else,” Koblin explains.

Life of Us takes you on a shared experience with up to three others through a comical evolutionary journey. Starting out as single-celled organisms and progressing through fish, lizard, pterodactyl, ape and finally human stages. Well, not really “finally” as there is a surprise at the end, but I won’t ruin it for you – let’s just say I hope you like grooving with lasers!

Since this is a social experience, you’ll be going through all these stages in tandem, talking and interacting with others along the way. There are vocal effects during each stage, so your voice is more watery and modulated during the fish scene, deep and powerful during the ape stage. Each stage also has a unique interactive element, so you can blow bubbles as a fish, flare your neck flaps as a lizard, breathe fire as a pterodactyl and so on. The pitch and timing of your voice affects how the effects are displayed, so high-pitched, quick noises produce lots of tiny bubbles, while deep, extended sounds create gigantic bubbles.

I particularly enjoyed my time in the ape stage when smaller monkeys would jump on me and ride along as I ran through the jungle. One of my little friends was riding on my forearm and I would reach over every now and again to ask if he was enjoying the ride and to feed him an imaginary snack. I called him Chester. As I was doing this, someone gently lifted the headphones off of my ears and whispered, “You can grab the monkeys.” Game changer! Using my other hand, I seized the little freeloader and tossed him into the wind! Sorry, Chester! He’s spry though, so I’m sure he’s fine.

Although a guided experience, you can interact with others not only through vocals, but also physically through actions such as popping the bubbles they blow or throwing biological goo at them.

As Koblin explains it, “We went into VR thinking real faces — real people — were the way to make the best connection – and we still think that’s powerful – but once we thought about connection with voice and movement, we said, ‘Forget about all that, we can make this crazy world as a social, connected system.’”

In order to make it accessible to everyone, Within kept the controls basic and minimal, focusing solely on the triggers and hand and head placement. The result is a very intuitive experience, and one that compels your motions, gait and movement as you switch from one creature to another. For example, I instantly started flapping my wings to stay aloft as I ran off a cliff and switched from the lizard to the pterodactyl, and when I switched into an ape, I took more of a squat, powerful stance. VR has an inherent transformative power, and nowhere is that more apparent than in Life of Us where you move between a half-dozen forms in the span of a few minutes.

Koblin admitted they still have some tweaking to do and they’re building out a few more features, but he also told us Life of Us will be available “soonish,” so you shouldn’t have to wait too long to grab those monkeys with your friends!

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Sundance Attendees Saw A Hologram of ‘Mad Men’ Actor Jon Hamm

Sundance Attendees Saw A Hologram of ‘Mad Men’ Actor Jon Hamm

Back in 2012, the world was introduced to the idea of augmented reality by the way a hologram of the long deceased Hip Hop artist Tupac. While the idea was not quite a “hologram” as we understand them to be, Dr. Dre and Snoop Dogg were certainly utilizing AR to perform alongside the CGI recreation. As reported by Hollywood Reporter, the Sundance Film Festival was home to what’s shaping up to be one of the first hologram performances there with actor Jon Hamm being transformed into a hologram for an experience based on one of the event’s feature films.

Marjorie Prime, the feature film that this AR experience was inspired by, has a premise that sounds like it fits right in with an episode of the British sci-fi anthology Black Mirror, which is available on Netflix. In the film, there’s a service that produces life-like holograms of deceased loved ones and a man named Jon (played by Tim Robbins) takes the opportunity to come face to face with his late father in law (played by Jon Hamm).

The demonstration is powered by 8i, a company that received $13.5 million toward its goal of realistic 3D human capture, Hamm’s character from the film will make an appearance at Sundance and can be interacted with using VR or mixed reality on mobile devices.

“It is amazing to experience the future in the here and now,” says Marjorie Prime producer Uri Singer in the report. “When we first started working on the movie, the script dictated that the holograms would be portrayed as a futuristic reality. Making an actual hologram, not only on film but one that can be experienced with VR/AR, attests to how present the future has become.”

And in case you haven’t seen it, Hamm does in fact star in one of the best episodes of Black Mirror — the White Christmas episode which itself includes some elements of mixed reality. The episode is on Netflix and highly recommended.

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Sundance Film Festival’s New Frontier Pushes Forward In 2017

Sundance Film Festival’s New Frontier Pushes Forward In 2017

The Sundance Film Festival is this weekend and next in Utah, giving new mixed reality projects a moment in the spotlight.

New VR productions at the festival show an enormous leap in quality from its first real appearance there in 2012. That’s when Sundance became the pioneering event to host Nonny de la Peña from USC showing her VR project Hunger In Los Angeles. She was accompanied at the event by none other than Palmer Luckey, who worked at USC before formally founding Oculus.

Now VR projects are spread across multiple venues at Sundance on different consumer headsets, with a wide range of content competing for eyeballs, and ultimately dollars, with varying artistic and technical approaches attempting to push the new medium forward.

I spoke by phone with Shari Frilot, Director and Curator of the New Frontier portion of the festival about what’s different compared to previous years. Among the experiences she explained the festival this year might enable, is the ability for people at two different venues to meet one another for the first time in a shared virtual experience — then to follow up and meet in real life.

“This is technology that affects storytelling in a really profound way,” Frilot said. “It is one thing to meet people in real life…it is also something to meet someone in text, but is is a…another thing to meet someone in VR.”

Life of Us from Chris Milk is a shared VR journey that “tells the complete story of the evolution of life on Earth.” It is one of several premieres from groundbreaking VR creators at the event. Another is Miyubi, a 40-minute endearing comedy project from Felix & Paul, the talented studio behind a variety of VR work including those showcasing Cirque Du Soleil performances. Miyubi lets you look into the life of a family from the 1980s from the perspective of a Japanese toy robot. There have been some previous attempts at lengthier VR projects before, Frilot said, but “they’ve all failed miserably.”

“Except for this one,” she said. “They’ve managed to create something that has….breadth and emotional gravity that maintains your interest for 40 minutes…it’s an important effort.”

The New Frontier portion of the festival includes 20 VR experiences and 11 installations across three venues. Tear-jerking project Dear Angelica from Oculus Story Studio had its premiere there, and ASTEROIDS! from Baobab is being shown too, which continues the story of the aliens we saw in the startup’s initial project INVASION!. Meta is showing Journey to the Center of the Natural Machine on its Meta 2 mixed reality glasses and the Synesthesia Suit which lets you feel the game is there too. Acting and motion capture app Mindshow is there at the event as well showcasing its intuitive method of creating animated projects in VR. That’s just a sampling of some of the VR projects available at Sundance this year. Much of the content being shown and talked about there is likely to make it to headsets in the next few years, though some projects might fail to resonate and disappear from the public eye.

“The one thing I can say is nobody knows” what will catch on, Frilot said. “You just have to sit and watch it unfold.”

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‘The Walking Dead’ Publisher Skybound Brings Interactive Horror Play ‘Delusion: Lies Within’ To VR

‘The Walking Dead’ Publisher Skybound Brings Interactive Horror Play ‘Delusion: Lies Within’ To VR

A Los Angeles-based interactive horror play is becoming a virtual reality series with Skybound Entertainment.

Skybound is the publisher of properties like The Walking Dead and we previously covered Skybound’s collaboration with Samsung on the VR thriller Gone. Now, Skybound has acquired a creative property for a new and thrilling VR horror experience.

Skybound announced a collaboration that will bring into VR a Los Angeles-based horror play known as Delusion: Lies Within. One of our editors had an opportunity to speak at the Sundance Film Festival with Delusion writer/director Jon Braver and Skybound’s Director of Digital Programming Mike Cruz about the new development.

In 2014, horror company Delusion produced a well-received play called Lies Within — an attempt to redefine live theater by including the play’s audience as characters within the unfolding story. The VR version of the story is set in the American south in the 1940s as an episodic feature where a couple fans attempt to find a horror author that has gone missing. Over the 10 chapters (potentially 80 minutes total) visitors can follow those two fans down branching paths, as you realize the author’s fictional creations have come to life.

“It’s a great emotional story; it’s a great horror story,” says Braver. “It’s a great first project to work on together.”

The plan is to build tension using a variety of techniques, like audio that lets you know something is behind you, or a shot where you are reluctantly pulled along even though you might be heading into danger. Skybound’s Cruz explains that, with the 360-degree viewing of VR, when filming you have to put in extra effort to hide things that would normally break immersion. “You have to hide your wires, your lighting, your rigs, your crew, or you have to paint it out.”

The isolated nature of VR headsets can enhance horror elements ten-fold. When asked if the team anticipated people potentially “pooping their pants”, Cruz joked, “That would be great!”

The VR series is expected to start production in Los Angeles this March.

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Positron Debuting its VR Chair Voyager at the 2017 Sundance Film Festival

Yesterday the 2017 Sundance Film Festival began, showcasing a wide range of cinematic experiences, from short films and animations all the way to 360-degree and virtual reality (VR) content. In a festival debut, Positron, a Los Angeles-based VR studio has unveiled its full-motion VR chair platform Voyager as part of New Frontier.

Voyager is a fully integrated, VR theatre incorporating motorized rotation, pitch, and haptics. Its technology allows VR directors to encode a motion and haptic track to complement the existing visuals and audio, delivering an enhanced immersive experience. Voyager will screen select VR works from the New Frontier program, including If Not Love and Orbital Vanitas during the event.

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“Positron is thrilled to offer cinema lovers at the Sundance Film Festival the opportunity to experience a completely new level of immersion in VR storytelling with Voyager,” said Jeffrey Travis, creator of the chair and CEO of Positron. “New Frontier is the ideal forum to share groundbreaking technology that provides filmgoers with a completely relaxed VR motion experience while empowering filmmakers to direct the viewer’s attention to points of interest in the story.”

“We’re truly excited to be presenting our VR experience, Orbital Vanitas, to Sundance Film Festival audiences through Voyager and the revolutionary motion it provides for cinematic VR,” said Shaun Gladwell, Lead Artist. Leo Faber, screenwriter and executive producer on the film adds: “To have the technological tools that enable us to further deepen the narrative through Voyager’s gentle motion and haptics is now a very happy reality for VR storytellers.”

Few details have been released on Voyager so far in regards to specifications, price, or release date. Jennifer Rundell, COO & Co-Founder, Positron has commented: “We discovered after gathering data from over 1,500 people, that Voyager solves the critically important problem of discomfort and motion sickness. Voyager is an exceptional seated VR solution that offers gentle motion that’s organically connected to the storytelling, and users who previously experienced motion sickness with VR report they no longer suffer from it in our chair. Voyager takes into account how our bodies need to be involved while allowing people to experience VR with more of their senses, to relax and go magical places, leaving the current physical space behind.”

As VRFocus learns more about Voyager and whether it’ll be a consumer product, we’ll let you know.