VR Documentary ZIKR: A Sufi Revival Acquired by Dogwoof at Sundance Film Festival

Last week the popular Sundance Film Festival took place, showcasing some of the best films from around the world. One of those in attendance was ZIKR: A Sufi Revival which VRFocus reported on just as the event took place. Now it has been revealed that documentary producer, sales agent and theatrical distributor, Dogwoof has purchased the immersive documentary.

ZIKR: A Sufi Revival

Directed by Gabo Arora (Ground Beneath Her), produced by Jennifer Tiexiera, and created by Sensorium, Superbright, and Tomorrow Never Knows, ZIKR: A Sufi Revival premiered 19th January in the New Frontier section of the festival. The film takes four participants on an interactive, virtual reality (VR) journey into a world of ecstatic ritual and music in order to explore the nature of faith alongside followers of this mystical Islamic tradition. By opening up an experience to Sufism, dancing and singing alongside members of the Tunisian group Association de la Renaissance du Maalouf et du Chant Soufi de Sidi Bou Saïd, it aims to shed light on the religion, revealing an Islamic practice of inclusion, acceptance, art, joy and understanding.

The deal was brokered on the last day of the Festival by Dogwoof’s Andy Whittaker and Tomorrow Never Knows’ Nathan Brown. The agreement secures funding to support additional development, including an online version of the VR experience to bring multiple players into the experience from around the world.

Dogwoof will also look to global distribution with location based installations at high profile international cultural centers, cinemas and museums. This is the first public project for Tomorrow Never Knows, a newly formed VR/AR/AI startup founded by industry veterans Arora, Brown, Saschka Unseld and Tom Lofthouse.

ZIKR: A Sufi Revival

“There is real demand and a growing market for distinctive storytelling in VR/AR,” said Brown, CEO of Tomorrow Never Knows. “To partner with Andy and Dogwoof, one of the world’s most acclaimed producers and distributors of non-fiction stories, is more than a signal, it’s a lightning bolt for the entire industry.”

“Andy and his team at Dogwoof, have proven themselves over and over with their work in traditional documentary. And, with their first VR acquisition with ZIKR, they will bring their same tenacious spirit to making sure more and more people can experience a story very pertinent to what’s happening in the world now,” said Arora. “I couldn’t dream of a better home for ZIKR or a better team than Dogwoof for global distribution. I am honoured to be joining their award winning catalog.”

For the latest news on VR and 360-degree filmmaking, keep reading VRFocus.

Sundance’ New Frontier Previews A Future That’s Already Here

Sundance’ New Frontier Previews A Future That’s Already Here

Each year CES kicks off January with an enormous conference in Las Vegas where the tech industry shows its upcoming wares. This year was no different, with a good look offered at upcoming VR headsets. In recent years in the weeks after CES, the Sundance Film Festival in Utah highlights what people will get to see in these future VR headsets.

Much like CES, many of the creators who come to Sundance are looking to build buzz for their projects that can bring on additional partners or investment. Unlike CES, though, which is largely a hardware showcase, Sundance is more focused on software and stories. New companies like Fable emerge to display their cutting edge work in this regard, and others, like Haptx, show how stories might be enhanced with new abilities, like stimulating a person’s sense of touch. Much of the VR and AR at Sundance is brought to the event by Shari Frilot, who has organized the New Frontier section of the event for more than a decade.

This year, Sundance and New Frontier sit at an interesting crossroads. The event is held just two months before the release of Steven Spielberg’s Ready Player One, based on the book by Ernest Cline. When the book released in 2011 it was a work of complete science fiction, imagining a time decades in the future when everyone owned reality-replacing goggles. With the release of the Ready Player One movie, the world’s most famous filmmaker is taking a long look at the allure and risk of such a technology and he’ll present his view on it to a global audience. And as people leave the theater, they’ll realize some of the technology in the film is actually available for purchase.

“It could make you reach for the future,” Frilot said. “What do we do with our dreams, our desires, our interests, our fantasies of the future when they are actually available right now?”

2018 Sundance Institute, Photos by Tiffany Roohani

With Sundance, though, the creators drawn there who are building VR and AR experiences face a major challenge. Even though the promise of VR headsets is about to be crystallized for so many people heading out to the theater, the number of headsets on the market is still quite small. Frilot, for instance, said she’s “sensed a stepping back” on the part of some investors as they try to figure out how they’re going to get a return on their investment. Nonetheless, there are “more creators coming to this medium than ever before,” Frilot said.

2018 is shaping up to be a critical year for the emergence of immersive computing. VR arcades around the world are installing what are effectively Holodecks, putting VR within reach for so many more people. Not to mention, compelling headsets are poised to become wireless self-contained systems for the first time. So the world’s biggest companies and its farthest reaching artists are poised to compete for the attention of a world that’s learning just how soon we’ll encounter this seismic shift toward spatial computing. Will the masses find themsleves surprised, or disappointed, when they see the current state of the technology?

“Its a very exciting technology — it’s almost magical,” Frilot said. “But it’s still in development. It’s a brand new medium.”

Here’s a list of the VR and AR projects at New Frontier 2018.

  • HaptX brings realistic touch to virtual reality for the first time. The innovative technology lets VR users feel the shape, movement, texture and temperature of digital objects. By providing advanced haptic feedback and natural interaction, HaptX enables unprecedented levels of realism in virtual experiences.
  • Awavena The Yawanawa, an indigenous Amazonian people, see immersive technologies as tools they can co-opt to share their connected worldview. Inviting artist Lynette Wallworth to their community, the Yawanawa share the visions of Hushahu, their first woman Shaman, and our technology renders visible the luminous world they have always known.
  • TendAR A humorous and provocative installation that combines interactive storytelling, AR and emotion/face recognition technology to promote discussion about current topics in biometric data and artificial intelligence. Your guide: a fish-like creature who amusingly analyzes the partners collaborating in the experience, their emotions and the world around them.
  • Zikr: A Sufi Revival This interactive social VR experience uses song and dance to transport four participants into ecstatic Sufi rituals, while also exploring the motivations behind followers of this mystical Islamic tradition, still observed by millions around the world.
  • Elastic Time A mixed reality interactive documentary about space-time, narrated by astronomer Tony Stark (Harvard-Smithsonian Center for Astrophysics). A real-time hologram of your body is integrated into the observatory room; using the controllers, you bend space and time to your will, creating black holes, wormholes and time portals. Cast: Tony Stark.
  • Hero An immersive, large-scale installation that explores humanity in our modern era of civilian warfare. In this vérité VR experience with multi-sensory engagement, participants embark upon their own primal journey. When everyday life is disrupted by profound crisis only human connection can inspire hope.
  • VR_I  Blending art with technology, VR_I resulted from the encounter between Swiss choreographer Gilles Jobin and the founders of Artanim, Caecilia Charbonnier and Sylvain Chagué. In this contemplative virtual dance piece, five spectators, immersed together and in real time, use avatars to investigate a performance among surprising effects of scale.
  • BattleScar When Lupe, a Puerto Rican-American teen, meets fellow runaway Debbie, the Bowery’s punk scene and the Lower East Side are their playground. This coming-of-age narrative explores identity through animation and immersive environments as Lupe’s handwritten journals guide users through her year.
  • DICKGIRL 3D(X) is the non-binary version of EVA v3.0, an avatar purchased online and appropriated by the artist. Through DICKGIRL 3D(X), the viewer becomes a post-human pleasure-seeker in an encounter with a submissive clay-like sculpture.
  • SPHERES: Songs of Spacetime Dive into the heart of a black hole and uncover the hidden songs of the cosmos. In this interactive VR experience, the breakthrough discovery of gravitational waves transforms how we see the Universe. Fall into the darkness, and you will find the light.
  • Wolves in the Walls (Chapter 1 ) All is not as it seems when 8-year-old Lucy’s imagination proves to be reality. Help her discover what’s hiding inside the walls of her house in this immersive fable, based on the work by Neil Gaiman and Dave McKean, and choreographed by acclaimed immersive-theater company, Third Rail.
  • Chorus Crystals, lasers, monsters, heroines. Transform into fantastical female warriors in this social virtual reality experience. Six people can band together to battle evil in this epic journey of empowerment, all orchestrated to the song “Chorus” by Justice.
  • Dinner Party A short virtual reality thriller that dramatizes the incredible story of Betty and Barney Hill, who in the 1960’s reported the first nationally known UFO abduction case in America.
  • Dispatch A small-town police dispatcher faces the greatest challenge of his career during an all-night crime spree.
  • Eyes in the Red Wind Friends and family members gather to throw a ‘soul scooping’ ritual, to pacify the soul of a drowned man. When a possessed shaman reveals the murderous truth behind the death on the table, lust and secrets come to the fore.
  • Masters of the Sun In 1983, Los Angeles was spared from utter destruction driven by an ancient evil. The ghetto became ground zero for drug epidemic that transformed citizens into soul-sucking zombies through Z-Drops, until a ragtag crew used one weapon to take their city back: hip-hop.
  • Micro Giants A computer-generated VR experience that gives an unprecedented and highly engaging perspective of insect life. When participants enter into the micro world, tiny flowers and insects in normal life now become mighty trees and beasts.
  • On My Way In a Tesla, multiple Yung Jakes rap about money, cars, drugs and things of that nature, among interactive elements.
  • Space Explorers: A New Dawn Experience the journey of NASA astronauts as they navigate the trials and sacrifices of their training and missions. An immersive VR experience that shines a light on mankind’s most ambitious endeavor to understand our planet, our universe and our origins.
  • The Sun Ladies VR An in-depth look at the personal journey of Xate Singali: from her roots as a famous singer in Kurdistan, through ISIS sex slavery, and to her new life as a soldier on the front lines as she starts a female-only Iraqi fighting unit called the Sun Ladies.
  • The Summation of Force In a moonlit suburban yard, two brothers battle one another in a mythic game of cricket. A study of the motion, physics and psychology of elite sport; a cosmic, dreamlike and darkly beautiful metaphor for life.
  • Your Spiritual Temple Sucks Mr. Chang arrives to his “Spiritual Temple,” a place that represents one’s destiny. To solve his marital crisis and financial problems, he summons his guardian – The Thunder God. They attempt to tidy his life, which turns out to be a big mistake…with hilarious consequences.

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Sundance: Felix & Paul Debut Space Explorers VR Series

Sundance: Felix & Paul Debut Space Explorers VR Series

From deep introspective explorations, to far-out journeys into the unknowns of the universe, explorers are the heroes that guide us forward. They are the ones whose relentless curiosity uncovers possibilities.

When it comes to storytelling in VR, Félix Lajeunesse and Paul Raphaël are among the most celebrated explorers, uncovering artistic and technical tricks that help immersive content creators progress further. And there is no more extreme example of exploration, than those that choose to venture beyond the Earth’s atmosphere.

Felix & Paul’s newest experience, Space Explorers: A New Dawn, premieres at the Sundance Film Festival New Frontier Exhibition this week. After the premiere, it will be available for free alongside its second chapter, Space Explorers: Taking Flight, with the launch of Oculus Go this year.

A space exploration vehicle takes a break on a test run in the desert.

I had the opportunity to preview Space Explorers: A New Dawn, and then uncover what Felix & Paul have learned from creating the experience. Plus, NASA’s Principal Virtual Reality Engineer and several astronauts shared with me how they are using VR to prepare for future explorations throughout our solar system.
Space Explorers: A New Dawn introduces visitors to NASA’s new generation of astronauts, Jessica Meir, Jeanette Epps and Victor Glover, the depths of what space exploration entails for them now, and the ambitious plans for the near future. I enjoyed being educated directly by NASA astronauts, while joining them in inspirational and breathtaking scenes. We covered a lot of ground, from training underwater, through to speeding through the air in a T-38 jet.

Félix Lajeunesse of VR studio Felix & Paul working on Space Explorers.

Lajeunesse shares that the second chapter, Space Explorers: Taking Flight, takes visitors on an exploration of “…the collaboration between NASA and private space companies such as Space X and Boeing, as well as the spirit of collaboration between the world’s national space programs.” Viewers visit Cape Canaveral, Russia and Kazakhstan, and also experience two up-close rocket launches.

Michael Gerndhart takes the wheel in a space exploration vehicle.

How Felix & Paul Create Entertaining, Educational Content in 360

Storytelling in VR not only takes you to new places, or allows you to be someone or something else, but it has the ability to give you experiences that enhance your life in a way that other mediums cannot do. The drivers of 

Astronauts partake in underwater spacewalk training.

Exploring New Territories with Space Explorers

Felix & Paul have innovate their proprietary technology as they capture new experiences for VR.

“We had quite a few firsts on this production, and solutions to find for many extreme situations,” explains Raphaël.

They went from the depths of shooting underwater at the Neutral Buoyancy Lab at NASA during actual astronaut training, to shooting from the co-pilot seat of an airborne T-38 jet which,  Raphaël said, “subjected our camera to monumental vibrations that not only put our hardware at risk but made getting a clean and comfortable shot a challenge requiring the collaboration of NASA’s own engineers.”

“In all these cases we had to devise new ways of shooting, securing and processing our images, but the challenges were far from only being technical,” Raphaël said. “Our goal was never simply to get a 3D 360-degree shot, but to really immerse the viewer in a way that they felt they were truly there. Navigating the technical and logistical challenges and unpredictability of these extreme scenarios while getting that right shot pushed us to our limits.”

In October, I ran into Raphaël at an industry dinner the evening of the SpaceX Falcon 9 rocket launch. He excitedly shared that he was able to watch the live stream of the footage being captured for the second chapter of Space Explorers, with their camera just a few meters away from the rocket. So close in fact, that they subjected their camera to the flames of the rocket engine. It may have cost them a camera, “…but in every case, it was more than worth it.”

The moon is our Earth’s only natural, permanent satellite.

How NASA Is Educating Astronauts with Custom VR Experiences

This is not NASA’s first adventure with VR.

Evelyn Miralles, Principal Virtual Reality Engineer of the NASA Virtual Reality Laboratory/Astronaut Training Facility, explains that “NASA has been involved with VR research and development for space and military purposes since the 60’s.” But, since 1992, they “have been using VR officially for astronaut training at the Virtual Reality Laboratory.”

Their lab uses a VR system that was designed in-house for astronaut training. It’s used to “train astronauts for Spacewalks and Robotics operations as well as for [zero gravity] mass handling techniques,” simulating handling objects with large masses in case a repair or replacement is required outside of the International Space Station.

Astronaut Victor Glover says this VR simulation includes the use of gloves and a headset that allows them to see the simulation, and there are also physical “handling aids and equipment that we can hold and manipulate to simulate how heavy equipment behaves in microgravity. The hardware is connected to a series of cables, pulleys, and motors that really create a convincing simulation.”

Astronaut Jessica Meir told me that they also learn “how to use and operate the Simplified Aid for EVA Rescue (SAFER), a backpack-like system that we wear on our spacesuits in the remote chance that we became untethered from the space station and had to maneuver our way back.” The VR lab is essentially their “only means of training with this system to learn how it might feel and react if we were ever to have to use it on our mission.”

Miralles explains that NASA has also used VR to develop experiences that simulate life on Mars, and for collaborations. Reflecting on other opportunities for VR that are being investigated, beyond its ability to support activities like design and development, she highlights that it could also “aid in communication between astronauts and ground team work.”

Pilots in the Air Force conducting high-speed flight research.

An Elevated VR Experience for Out-of-Home Viewing

Felix & Paul chose to do a special cut of Space Explorers: A New Dawn for its premiere this week, with synchronized Voyager chairs by Positron. Raphaël explains that they were engaged by its ability to “elevate a VR experience in more than just a visceral way…Having your body react to the rumble of riding shotgun in the Mars Rover, the thrust of a T-38 jet or the feeling zero-G outside the ISS is incredibly satisfying, but being able to orient the viewer opened up new ways to frame a shot and tell the story.”

The full-motion experience may pop up next at a NASA visitor center.

Laura Mingail is a Marketing & Business Development executive in the entertainment industry, focused primarily on driving engagement with film and VR properties, as well as developing monetization strategies for VR content creators, publishers and out-of-home entertainment centers. She is also a contributor to UploadVR.

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Five Oculus Experiences Head To Sundance Film Festival

The Sundance Film Festival has now begun – and as we’ve seen throughout the week on VRFocus a number of different experiences have announced their appearance at the event; often backed in some manner by a number of studios and creators. And when it comes to the hardware stakeholders it’s not just StarVR’s Starbreeze Studios, Oculus are also involved.

In fact, off the back of their recent announcement of Oculus Start, the Facebook owned company have revealed they are bringing five virtual reality (VR) experiences to the showcase which is taking place in Utah. “We’re excited to highlight five Oculus-supported experiences pushing the medium forward and celebrate their debuts at Sundance 2018.” Said the company in an entry on its blog where it also listed the five experiences, several of which we have featured here before on VRFocus.  You can find these below:

Dispatch

Written and directed by Edward Robles of Here Be Dragons, Dispatch follows a small-town police dispatcher (Martin Starr, Silicon Valley) as he faces an all-night crime spree. The experience takes you inside the dispatcher’s perspective in this episodic, audio-based miniseries. The first three episodes launched on Rift and Gear VR in November, and the finale will launch on the Oculus Store January 25 following its world premiere at Sundance.

Masters of the Sun

Launching today for Gear VR, Masters of the Sun is presented by will.i.am and The Black Eyed Peas. It takes place during the ’80s when ancient and modern forces of evil started destroying black communities. Vocal talent including Rakim, Queen Latifah, KRS-One, Jason Isaacs, Slick Rick, and comics industry legend Stan Lee tell the story of mobilization and reclaiming their city, fighting back against the evils of drugs, crime, and discrimination.

Space Explorers

The latest project from Felix & Paul Studios, Space Explorers lets you reach new heights through the power of VR. Created in partnership with NASA, the experience follows their astronauts as they prepare to launch into space. Space Explorers is coming to Oculus in 2018.

SPHERES

The first chapter of SPHERES, called Songs Of Spacetime, is debuting at Sundance. SPHERES is a three-part series that transports viewers into the deepest pockets of the Universe, bringing to life future worlds and exploring oneness with the cosmos. SPHERES is created by Eliza McNitt and will launch on Rift in 2018.

Wolves in the Walls

From the team behind the Emmy Award-winning project Henry comes Wolves in the Walls, a gorgeous, interactive adaptation of Neil Gaiman and Dave McKean’s haunting work brought to life in VR. Wolves in the Walls is coming to Oculus in 2018.

VRFocus will have more news for you regarding The Sundance Film Festival next week.

ZIKR: A Sufi Revival Heads To Sundance Film Festival

Today marks the start of the latest Sundance Film Festival, running until January 28th 2018.  While the festival itself continues to adapt with the times its role in shining a spotlight on some of the finest exponents of the craft that is story telling has not changed one iota. Of course something that has made increasing strides over the last three years has been the addition of immersive experiences and installations into the various facets that make up the Sundance line-up. That and of course those from other festivals as well, like Raindance.

We’ve already had a few of announcements regarding Sundance this year; there’s the virtual reality (VR) animated film Battlescar from 1stAveMachine. An exploration of the late 70’s Punk scene in New York starring actress Rosario Dawson which will feature as part of the Sundance New Frontier Program. Dinner PartyRYOT’s VR story story of alien abduction and revelations at a dinner party in early sixties America. Digital Domain are bringing Micro Giantsan immersive narrative about a micro-ecosystem that includes vivid details and beautiful design and just recently a study in urban warfare with HERO from iNK Stories and Starbreeze.

One more can now be added to the list ZIKR: A Sufi Revival, which is coming to the Kimball Art Center from January 19th through to the 27th, again as part of the New Frontier category.

Presented by the partnership of Superbright, Sensorium, Tomorrow Never Knows, BoomGen Studions and 1001 Media, ZIKR: A Sufi Revival seeks to shed light on an often confused religion – Sufism, known in the Muslim world as Tasawwuf and which is often described as a mysticism-based aspect of Islam. The project, which has you join the Tunisian group Association de la Renaissance du Maalouf et du Chant Soufi de Sidi Bou Saïd looks into the creative side of Sufism, of art, dance and the joy and importance that can be found in both ritual and music.  The social aspect is kept intact by your ability to see other participants as virtual avatars and you will be able int interact through song, fance and a number of physical objects which have the capablility not just change your experience but that of those around you.

“My hope is that ZIKR: A Sufi Revival, with its unprecedented level of engagement and interactivity, will allow for a more meaningful connection to Islam that goes beyond empathy and tolerance.” Explained the Director, Gabo Arora. “I want it to
evoke the deep sense of bliss and elation these rituals can bring in order to communicate something that cannot be learned through words, but only through experience.Executive producer, best-selling author, scholar of religions, and

Reza Aslan, Co-Founder of BoomGen Studios added: “We founded BoomGen Studios as a hack to leverage the power of storytelling to reframe perceptions, to change people’s minds and to create new identities. There is no better example of that than what Gabo and team have accomplished with the eye-opening experience that is ZIKR.”

“With this experience we push the boundaries of interactive social VR by re-imaging embodiment and presence in Sufi rituals. Participants are afforded an opportunity to engage with each other through song and dance and gain a more holistic understanding of Islam.” Said Igal Nassima, ZIKR’S creative technologist.

VRFocus will bring you more

 

Starbreeze Bringing VR Installation Experience Hero To Sundance Film Festival

We are but a few days away from diving full pelt into cinema season and this year’s Sundance Film Festival taking place in Utah, USA. It, and the Slamdance Film Festival (which we will be discussing more tomorrow on VRFocus) are but a few days away and the latest immersive technology project to be revealed comes by way of a familiar name – Starbreeze AB.

The independent creator, publisher and distributor of videogames, who are best known for their work on the Payday series of videogames, working with Behaviour Digital to launch the popular horror thriller Dead by Daylight and, of course, being the driving force behind the StarVR head mounted display (HMD) – now produced in partnership with Acer. Starbreeze are now teaming with iNK Stories, who are an entertainment company based out of the US in both New York and Los Angeles who have previously worked with franchises like Grand Theft Auto and, from a VR perspective, also contributed to Capcom’s highly acclaimed PlayStation VR title Resident Evil VII: biohazard.

The pair are working together to bring a new experience called HERO to the festival, which is to be held from January 18th to the 28th, 2018. A Vérité VR experience, it will be shown throughout the festival at a large scale immersive installation in the Kimball Art Center, found in Park City, Utah as part of the Sundance Institute’s New Frontier initiative.

In HERO you enter the modern world in a place of crisis. But when people are in trouble and everything around you is tearing itself apart, what do you do? Combining an interactive virtual world with a documentary style, physical sensations – although the press release from Starbreeze doesn’t expressly clarify in what sense this is implemented – and DTSX object-based audio, HERO will ask attendees, in an era of civilian warfare what a hero is, and if they have what it takes to be the hero people need.

VRFocus will be bringing you more news regarding the Sundance Film Festival in the days to come. Stay tuned for more by following us on social media for the very latest.

 

 

Digital Domain’s VR Original Micro Giants to be Shown at 2018 Sundance Film Festival

Digital Domain, the visual effects and virtual reality (VR) experience company which has been hired to create VR solutions for a new TV drama called Ten Years Late and previously made Monkey Kinghas revealed its VR original Micro Giants is to be featured at the New Frontier exhibition of the 2018 Sundance Film Festival.

Micro Giants

Created by Digital Domain’s Greater China team, Micro Giants takes viewers into the tiny world of insects and plants, featuring an immersive narrative about a micro-ecosystem that includes vivid details and beautiful design.

“We thank the organizers of the film festival for giving us this opportunity. To be recognized shows off Digital Domain’s VR strength and creativity, but also helps to showcase the accomplishments of the Chinese VR community. I’m thrilled to see that Digital Domain can showcase more regional talent on the international stage with an original VR creation like ‘Micro Giants’,” said Daniel Seah, Executive Director and Chief Executive Officer of Digital Domain. “As another original IP for Digital Domain, ‘Micro Giants’ has fully demonstrated our top artistic creativity and advanced VR technology. Since we entered the VR market, Digital Domain has expanded from only B2B to achieving remarkable results in B2C. As ‘Micro Giants’ receives this international honor, we’re even more confident of, and holding higher expectations for, the future of our VR business.”

Yifu Zhou, the Director of Micro Giants and current Creative Director at Digital Domain Greater China, joined Digital Domain in 2013, venturing into VR in 2016 with projects like TFBOYS’ VR music video The Big Dreamer, the live broadcast of Faye Wong’s Moments Live concert using VR special effects, and the VR extra of the film Legend of the Naga Pearls.

Digital Domain Micro Giants Sundance

“We’ve been trying to make today’s films more viable and more diverse through VR, said Zhou. “Micro Giants is completely produced through CG, using 360-degree animation to unveil the secret world in forests and under grasses as vividly as it can be. This is made possible by the clever artistic conceptualization and extraordinary skills of our team. I’m very pleased to see that this creation can be recognized by the Sundance Film Festival. This not only is encouraging to Digital Domain’s Greater China team, but also will further inspire the enthusiasm of Chinese artists around the world for VR creation.”

The Sundance Film Festival takes place from 18th – 28th January 2018 in Park City, Utah. As further VR creations are unveiled for the festival, VRFocus will keep you updated.

RYOT’s Virtual Reality Short Dinner Party Heads To Sundance

Virtual reality’s (VR’s) role, or should that be potential role, in the film world has always been a topic of conversation ever since the first modern commercial line of VR head mounted displays were announced. How would it change film? How would film shape VR? What parts of the creative process would evolve and what new previously unthought of ways could directors and producers find themselves telling stories.

Sundance_Header2Whilst VR was certainly a topic during 2014 and 2015 it was in 2016 that we first saw things begin to take off and VR became not just a talking point but became a feature of film festivals. Now in 2017 discussion about VR is common place and having it at said festivals is an expected part of its make-up. Be it RaindanceSundance, the Vancouver International Film Festival or the Venice Film Festival.

VR film has also had notable success in 2017, with Legendary Entertainment’s VR installation winning an honourary Oscar for Carne Y Arena

Today however it is RYOT who have an announcement. The Verizon owned creators of VR and other film media revealing that this year’s Sundance Film Festival is set to feature two world premieres from the studio – one of which will be in VR. Appearing as part of the VR Showcase, Dinner Party follows the tale of Betty and Barney Hill and their experience in 1961 which led to the first reported UFO abduction. After a mysterious event occurs the Hills are left with gaps in their memories and at a subsequent dinner party are placed under hypnosis to find the truth. But what is revealed no one could have expected.

Made by RYOT in conjunction with both Skybound Entertainment and Telexist, Dinner Party also acts for the pilot for a new series of VR shorts called The Incident, which charts true to life stories of strange occurrences and paranormal events.

 

The other non-VR film is On Her Shoulders, which follows the story of Nadia Murad, who was thrust onto the world’s stage after escaping the genocide being perpetrated by ISIS in her country.

Co-Founder of RYOT Bryn Mooser was particularly pleased about having not one but two items attending the festival. “We couldn’t be more excited to plant our flag at Sundance, with our feature documentary On Her Shoulders and our VR short Dinner Party. Between the two projects, you get a glimpse into the future of RYOT – working with top talent and technology to tell stories that move the world.”

“It’s an honor to premiere On Her Shoulders in competition.” Added Producer Hayley Pappas, “A proud and humbling moment to see this film come to life alongside a world-class roster of documentaries.”

VRFocus will be bringing you more news, features and interviews on the various film festivals throughout 2018.

VR Animated Film Battlescar to Feature at Sundance

For the past couple of years, the Sundance Film Festival has shown its willingness to engage with new types of media, including virtual reality (VR), 360-degree video and other types of immersive media. This continues with the Sundance New Frontier Program, which will be featuring a new project from 1stAveMachine.

The latest VR project from 1stAveMachine is a CGI animated film called Battlescar, starring acclaimed actress Rosario Dawson and directed by filmmakers Nico Casavecchia and Martin Allais. The creators of the new experience have drawn on their own personal history as being part of Latin American immigrant families to weave a complex narrative about identity, coming of age and nostalgia.

The story of Battlescar follows a Puerto-Rican-American called Lupe, a runaway living in New York City in 1978. After falling foul of the authorities, Lupe meets another teen called Debbie in a Juvenile Detention Centre. Debbie introduces Lupe to the growing Punk Rock scene of the Bowery and the Lower East Side, where Lupe discovers an entirely new world where she can explore her identity and the visceral power of punk rock.

The Sundance Film Festival is due to take place on 18th-28th January, 2018 at Park City in Utah. The New Frontier Program that Battlescar is a part of will be front and centre during the festival, showcasing what the Sundance organisers describe as a crossroads of film, art and technology.

Battlescar will be shown during New Frontier at The Ray, which will only be available to specific ticket holders, and will also be shown at New Frontier at Kimball Arts Center, where it will be open to all credential holders, space permitting.

Further information can be found at the Sundance Film Festival website.

VRFocus will continue to report on new and innovative VR projects.

How VR Has Changed Sundance Forever

Sam Macaroni, a virtual reality (VR) film maker who’s previous experience include projects with Jaunt VR and Disney, recently took part in a panel at the Sundance Film Festival 2017. While Macaroni’s new projects, currently in development at his own studio, Thundership, remain a closely guarded secret, he was more than happy to discuss his appearance and the lessons learned with VRFocus.

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Despite being deeply involved in a career that is still to find meaning amongst a core demographic, Macaroni is not one to shy away from respecting his peers when deserved. In the interview below, Macaroni discusses the panel he appeared on at the Sundance Film Festival 2017, the noteworthy commentary of his fellow panellists and the affect VR is having on the annual motion-picture event.

VRFocus: You recently appeared on a panel at Sundance. Could you tell us about the theme of the panel and how it relates to your previous work?

Sam Macaroni [SM]: The panel was called “Creative Storytelling in VR” and was hosted by Nokia OZO. I was there to speak about innovation in VR. I spoke about some of the complicated rigs that I’ve built through my company Thundership in order to capture moving shots in my action films. I’m currently working on an action piece that uses four custom camera support rigs, a two-minute drone shot and multiple cuts. A year ago I would have called myself nuts, but it’s turning out pretty awesome. I’ve achieved some things that have never been done before.

VRFocus:Can you tell us who else appeared on the panel? Did you have any previous relationship with these speakers?

SM: Other panelists were Hal Kirkland (Kids), Josema Roig (The Argos File), Tim Dillon (Suicide Squad, Heroes), Melissa Painter (Heroes). The panel was hosted by OZO and moderated by Csilla Kozma from OZO. I had never met any of the panellists but I was impressed with all of them. After the panel I was talking with Kirkland who directed the OneRebublic VR experience for the song kids. He said, “The thing I like most about the panel was the diversity of the VR filmmakers and their approaches. Each of us came from such different backgrounds and are currently exploring unique sections of this new frontier, and yet we’re all united in the single minded purpose of pushing this medium as far as it can go.”

Likewise, Roig said, “it is an honor to be surrounded by creators that want to push the envelope, and are willing to fail miserably if need be. And it will need be. These are the good old days of VR, and they’ll look simpler one day… in the meantime there’s a good amount of “you can’t do that” and “hey y’all watch me.” I’m honored to be with these guys as part of the latter.”

Sundance 2017 'Creative Storytelling in VR' Panel

VRFocus: What were the key messages of the panel? Did you agree with the takeaway from other panelists?

SM: One thing that was stressed many times by all of us was that there are still no rules in VR. You hear people all the time say, ‘you can’t do this in VR, you can’t do that…’ but it’s way too early to have a VR rulebook. My rule is ‘try anything’. That’s not to say I don’t obsess and plan each shot carefully, but if I think something might make someone sick I’ll try to figure out why and find a solution that works. We need bold choices in VR in order to learn from each other. Roig directed Argos Files which won a Proto award last year. When I saw it, I was amazed because it’s a fast paced exciting piece filmed first person style and he’s moving the camera all over the place. I was thrilled and actually learned a lot from it.

VRFocus: Outside of the panel, was there any innovation in VR storytelling that caught your attention at Sundance?

SM: Going to Sundance this year was amazing because the VR buzz was overwhelming. Everywhere I went people we talking about it. The New Frontier program has grown to become a major presence at the festival in just a few short years. We really are at the beginning of a new media form. The morning that I showed up in Utah was the morning that the Academy Awards announced the nomination for the VR experience, Pearl. You can imagine how excited the VR crowd was. We were all clinking glasses, going: “We’re in! That’s it… you can’t ignore us now!”

One of the VR projects that caught my attention was Chris Milk’s Life Of Us experience. It blew my mind because you and a friend are in separate dark rooms and you both get strapped into HTC Vive headsets and are thrust into the experience together. Throughout the entire three minutes you can talk to one another as well as help each other through the adventure. When I took my headset off, I completely forgot I was standing in a dark room all by myself. I had just had this totally amazing shared experience with my friend.

Afterwards, I was talking to Milk about Life Of Us and I was telling him that he opened my mind to the fact that two people from different parts of the world could literally hang out in VR and go on an adventure together. VR doesn’t have to be a solitary experience, it can be shared in a really exciting way. He said that’s exactly what he was trying to do with the piece. I was really impressed.

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VRFocus: VR is a very fast moving medium, and many are predicting a rapid increase in the quality of VR storytelling throughout 2017. What are your expectations for VR at Sundance next year?

SM: The New Frontier team is amazing and I expect big things from them next year. This year, they had a lot of installations that used VR, AR and also an interactive element. One piece put you in a room where amazing animations were projected onto the walls while actors interacted with them and told a spectacular story. It was truly VR without a headset.

While we’re still in the nascence of VR and headsets, we’re really talking about VR, AR and mixed reality. As technology evolves it opens up new way for consumers to enjoy immersive experiences. This opens up new avenues for IP owners, tech companies and illustrious filmmakers to jump in.

I think VR will be even bigger next year at Sundance as more and more storytellers experiment and create. Someone told me that when the New Frontiers first launched it was in a very tiny room. This year it was in a massive three-story building with lines outside while people tried to get in. Maybe ten years from now, you won’t even have to go to Sundance and brave the cold to be a part of it… after all, it is VR.