Stride Interview: Joy Way Talks Inspirations, Story Mode And Quest

Since its announcement earlier this year, Joy Way’s Stride has kept our attention with its Mirror’s Edge-inspired VR gameplay. We wanted to know more about the game, so we spoke to the developer for this Stride interview.

Joy Way CEO Anton Ulishchenko and STRIDE Game Designer Dmitry Khabarov shared a little time with us to talk about the project’s history and its future. Read on to find out all about the game!

Upload: Where did the idea for Stride first come from?

Dmitry Khabarov: I have been a fan of parkour for a long time. I love games like Mirrors Edge, Titanfall, Dying Light and I’ve have been watching STORROR every Monday for several years now (and recently almost every day). I am also a fan of VR, which is why I work in this industry. At some point, my love of VR and parkour united. This happened when I was playing BONEWORKS. I passed the game a long time ago and came back just to run in the sandbox, in which there are many different hills and obstacles that ask you to run over them. But although the movement system there is well made for its own purposes, it is completely unsuitable for parkour. I wondered if there were games that make you feel like a real parkour pro. I tried to find something similar, but it turned out that apart from BONEWORKS and perhaps one arcade mode in Rec Room, nothing has so far come close.

Around the same time, I noticed a post on the Reddit where the user was wondering if it would be possible to make a VR parkour game in the style of the game Mirror’s Edge? At that moment, I realized that I was not the only one, and that most likely there are many people who are waiting for this in VR. Then I looked at all the games I could find which are at least a little close in mechanics to making full-fledged parkour in VR. I realized that almost all the necessary elements had already been implemented in VR games separately, but no one had ever assembled them into one whole before. I wrote down all my thoughts and ideas in a small document, and when the moment came for our team to choose a concept for the next game, I suggested doing something that no one else had done: make real parkour in VR. This is how the development of STRIDE began.

Upload: How much has the project changed since you first revealed it? Are all the features like melee combat still there?

Anton Ulishchenko: After we assembled the prototype, we released a video on cubes in Reddit and received a lot of attention from the community and fans of Mirror’s Edge. We attempted to develop a campaign history style game, but after a vertical cut of the video game and working on the script, it became clear how long the path would be to release and how many resources would be needed to make a complete story.

Stride

So, we decided to focus on the main thing, which is the cool movement mechanics. If you master it, it causes flow states, and we wanted to check this by developing an arcade mode and quickly substituting turret bots there. In parallel with this, the second part of the team is working on other bots (stealth, gunfights, movement, close combat). We used the Xsens costume for some animations.

A smarter type of bot with movement will be in the next arena mode, which the second part of the team has been working on from the very beginning of the project. Eventually, we intend to use these bots in story mode. The parkour system has changed a lot and will be polished even more in the future. It has become much easier to use. Flow has improved and there are fewer bugs and problems.

Upload: I felt the jumping in the game could be very hit or miss – are you looking into other inputs for the jump, or fine-tuning what’s there now?

Anton Ulishchenko: At the moment, the jump works in such a way that the player needs to release the button when his hands are moving up and he wants to make a jump. This mechanic takes some getting used to, but it feels great when the player gets used to it.

We want as many players as possible to play the game, not only hardcore gamers. From early testing, we learned that there is a small percentage of people to whom this jump mechanic seems very hard. We’ll stick with the same mechanics for now and see what kind of feedback we get from more players in early access, but in the future we may offer more control choices, including the option to choose a more simplified way of jumping.

Stride Oculus Quest Version

Upload: How will the story mode differ from Endless? Will levels still be procedurally generated or be set?

Anton Ulishchenko: The story is more complicated. Since the production of levels and the detail of the graphics are higher, it requires more resources, such as environment artists and various layers of optimization. Of course, the end result certainly looks cooler. We have several ideas for generation, including an open world that we will try in arena mode. Let’s see what kind of feedback we get from that. Afterwards, it will become clearer what to do with the levels where there is a story.

Upload: This definitely feels like a game best suited for Quest; where are you with a potential port to the headset?

Anton Ulishchenko: We really want to get on Quest so we hope that the game will be able to collect a large player base so that Oculus will accept us on the Quest platform. We are also considering an alternative – Sidequest (laughs).

There will be no problems with arcade modes in terms of optimization and graphics. With the story mode, everything is much more complicated in terms of optimization. We think it is easier to make multiplayer, so we are considering this option as an alternative for Quest.

As for multiplayer, warming up players in arcade and arena mode is a suitable option. Players practice in those modes, and when the required number of players are online, the deathmatch will begin.


Stride is available now from SteamVR.

STRIDE Livestream: Free-Running Like Mirror’s Edge VR!

For today’s livestream we’re playing STRIDE, which is basically like Mirror’s Edge VR! If you’re curious about how we livestream the way we do then look no further than this handy guide for general tips and this guide specific to our Oculus Quest setup.


A few years ago developers were terrified of letting you move using analog sticks in VR. Now, we’ve got entire teams of developers making games about free-running and wall-jumping across rooftops like in STRIDE. Crazy time to be alive, right? This should be a ton of fun!

STRIDE hits Early Access on PC this week on September 4th.

Our STRIDE livestream is planned to start at about 11:30 AM PT today and will last for around an hour or so, give or take, depending partially on how long my small toddler child decides to behave. We’ll be hitting just our YouTube and I’ll lbe streaming from an Oculus Rift S two touch controllers. I’m flying solo on this one, pinning chat behind me to check periodically.

Check out the STRIDE stream embedded right here and down below once live:

You can see lots of our past archived streams over in our YouTube playlist or even all livestreams here on UploadVR and various other gameplay highlights. There’s lots of good stuff there so make sure and subscribe to us on YouTube to stay up-to-date on gameplay videos, video reviews, live talk shows, interviews, and more original content!

And please let us know which games or discussions you want us to livestream next! We have lots of VR games in the queue that we would love to show off more completely. Let’s get ready to go!

Stride Oculus Quest Version May Switch Out Story Mode For Multiplayer

Joy Way is keen to get a Stride Oculus Quest version up and running, but it might make some changes to the game to get it there.

The game’s story-driven campaign mode, which won’t be ready for Early Access release, might not make it into the standalone version of the game. Instead, Joy Way is considering developing a multiplayer mode for Quest.

Stride Oculus Quest Version On The Way

“There will be no problems with arcade modes in terms of optimization and graphics,” the team told UploadVR in an interview we’ll publish later this week. “With the story mode, everything is much more complicated in terms of optimization. We think it is easier to make multiplayer, so we are considering this option as an alternative for Quest.”

It’s not yet clear how a multiplayer mode for Stride might work – though races and cooperative play seem like great ideas – but Joy Way says the lobby area could let players train while they wait for others.

“As for multiplayer, warming up players in arcade and arena mode is a suitable option,” the team said. “Players practice in those modes, and when the required number of players are online, the deathmatch will begin.”

Rest assured, though, that Joy Way is hopeful to get the game onto Facebook’s tightly-curated official store by building up a strong player base on PC. Failing that, though, a SideQuest version is also being considered.

We’d love to see Stride on Quest. From what we’ve played, the game is a lot of fun on PC VR headsets, but would definitely benefit from the standalone’s wire-free setup. Still, Stride is only just entering its Early Access phase on PC VR, so we wouldn’t expect to see it on the device for some time yet. Will you be waiting for a Stride Oculus Quest version or picking up the full game this week? Let us know in the comments below!

New VR Games September 2020: The Biggest Releases This Month

What are the biggest new VR games for September 2020? Find out in this month’s full rundown!

After a slow August, the year’s releases are picking up steam as we head into the holiday season. September should offer a little something for everyone, from hardcore zombie action in a new Walking Dead VR game to family-friendly party thrills in Cook-Out. Let’s dig in to the new VR games for September 2020.

New VR Games September 2020

Cook-Out: A Sandwich Tale (September 3rd)
Resolution Games – Rift, Quest

cook-out a sandwich tale

Resolution Games’ latest VR party game, Cook-Out, riffs on Overcooked, getting up to four players to work together to make sandwiches as quickly as possible. It promises a hectic good time as ingredients fly and customers, including werewolves, get peckish.

Falcon Age (September 3rd)
Outerloop Games – Quest

A heartfelt adventure telling the story of a girl and her feathered companion, Falcon Age comes to Oculus Quest for the first time. We liked it a lot on PSVR, and have high hopes for this port.

Stride (September 4th, Early Access)
Joy Way – PC VR

The Early Access release of this highly-anticipated Mirror’s Edge VR-lookalike is just around the corner. Stride will come armed with an Endless Mode to try out its brand of VR free-running. We’ve been hands-on with it already, and it shows promise.

Solaris: Offworld Combat (September 24th)
First Contact Entertainment – Rift, Quest

After a last-minute delay in August, Solaris moves its fast-paced multiplayer arena shootouts to the end of September. First Contact was behind the excellent Firewall: Zero Hour, so Solaris should be in safe hands.

Budget Cuts (September 25th)
Neat Corp – PSVR

It’s suffered multiple delays but it looks like September will finally be when we get our hands on the PSVR version of Budget Cuts. Will this seminal stealth title measure up on the platform?

The Walking Dead: Onslaught (September 29th)
Survios – PC VR, PSVR

Another long-delayed game, The Walking Dead: Onslaught impressed up with its return trailer in August, so we have high hopes for this one. Survios is a VR veteran, so fingers crossed it pulls it off.

Agence (TBD)
Transitional Forms – PC VR

First coming to the Venice Film Festival this week, Agence is a new type of VR experience that has players interacting with tiny AI-driven characters. This is definitely one of the more ‘out there’ experiences releasing this month.


What’s your pick of the list for new VR games September 2020? Let us know in the comments below!

Hands-On: 3 Ways Stride Is A Worthy Mirror’s Edge VR Tribute (And 3 Things To Work On)

VR gets its sprint on with Stride later this month. The Mirror’s Edge-inspired free-running game is coming to Early Access in August, but we’ve already taken it for a test run.

Stride’s pre-release includes an Endless Mode that has you darting over rooftops, getting as far as you can before either taking a long tumble to the ground or getting taken down by snipers. It’s a chance for the ambitious game to stretch its legs before adding in other modes. Here’s three things we love about the game so far, and three things we hope to see improved.

3 Things We Love About Stride

Running & Vaulting

Running and vaulting are two of the three core pillars of Stride (we’ll get to the third in a bit); they’re two actions that need to be as intuitive and instant as possible to maintain the game’s seamless sense of flow. Fortunately, they both work great. You walk with your controller’s sticks and run by then waving your arms as if you were jogging. Vaulting yourself over a ledge with your hands, meanwhile, feels incredibly natural and player-driven. When you’re alternating between these two mechanics, Stride has genuine rhythm and elegant pace, which is no small feat.

Snipers

Stride’s best features revolve around its physicality. Running and vaulting are part of that, but it’s the more unexpected features that we like best. The game’s Endless Mode, for example, features Snipers that need to be dodged. When their lasers glare into your eyes, you know it’s time to dodge left or right. There’s a dash of Pistol Whip-style chaos to it, but it crucially feels like its own vital layer to the game, and a native VR addition to the Mirror’s Edge formula.

Sliding & Grappling

Everything we just said about dodging Snipers applies to the game’s sliding mechanic too.  To slip under obstacles, you need to quickly squat down, mid-run. It adds an unexpected twist to the game’s pacing, making sure to keep you on your toes. Plus, there are grappling points that allow for Spider-Man-style swinging to traverse wider games. Add these elements into the mix and Stride has an active, athletic set of moves that make playing it an often freeing experience.

And 3 Things To Work On

Stride

Jumping

Remember that third pillar we mentioned? Well this is it, and it could use a little improvement. Jumping is arguably the most important action in Stride. You’ll need it to grab higher ledges and, of course, leap over huge gaps. But the implementation here is a little tricky, requiring you to hold a button on your controller and then throw your arms forward. Most jumps will be taken during a run, too, so coordinating an arm swing when you’re already throwing them back and forth for sprinting ties your brain in a few knots. You do get more used to it with practice, but it never feels as seamless as the game’s other elements.

I’m hoping developer JoyWay can find a better way to implement the jumping, because right now it can serve as one big roadblock to Stride’s otherwise winning formula.

Comfort

There’s no getting around it; Stride is an intense game from a comfort perspective. It was always going to be given its pace and athleticism, but wall-runs and slides can feel particularly jarring. Given how deliberate all of the game’s mechanics are, we wouldn’t expect to see any massive leaps forward in time for full release. If you’re the faint of stomach type, you’ll definitely want to use caution here.

VR Wires

Currently Stride is only releasing on PC VR headsets, but this definitely feels like a game that would really benefit from a standalone setup. I was constantly aware of my headset’s wire as I ducked to slide and threw my arms forward to jump (also use caution with Oculus Quest/Rift S’s upward-facing controller tracking rings). There’s not much JoyWay can do about that on PC, of course, but it does make Stride feel like a bit of a test lap on PC.

Will you be picking up Stride when it touches down on PC this month? Let us know in the comments below!

Stride Closed Beta Accepting Applications Now

Want a first chance to try Mirror’s Edge VR lookalike, Stride? You’ll need to act quick.

A closed beta for the VR free-running game is coming soon and developer Joy Way is accepting applications now. You can sign up here but take note that sign ups will be closing later tomorrow, so don’t hesitate. Successful applicants will be chosen at random and you’ll have to sign a confidentiality agreement, so no sharing any content from the beta is allowed.

Once the application period is over winners will be sent a key and have access to the game for two days. Expect to have access to some of the modes that will be present in the Early Access version of the game, which goes on sale later this month. Last week the game broke cover with a new trailer that shows off some slightly different visuals.

Stride’s caught the attention of many a VR fan for its fast-paced approach to VR movement. You dart over rooftops, leaping huge gaps and taking out enemies either with a gun or with melee combat. In Early Access, the game will have a handful of extra modes roll out, like an option to endlessly spawn new landscapes to traverse. A full single-player campaign will be arriving later down the line.

Even if you miss the beta, don’t worry too much.  Like we said, Stride comes to Early Access later this month, so you’ll be waiting an extra few weeks at the most. Excited for the game? Let us know in the comments below!

The post Stride Closed Beta Accepting Applications Now appeared first on UploadVR.

Stride Goes Beyond Mirror’s Edge VR In New Trailer, Early Access Soon

Joy Way’s Stride is coming to Early Access this month, and a new trailer sees the game go beyond its Mirror’s Edge VR inspirations.

When we first reported on Stride a few months back, we couldn’t ignore how similar the game looked to EA’s Mirror’s Edge series. Not only was the free-running mechanic very similar but the visual design was practically identical. But this week’s new trailer debuts an Endless Mode in which new buildings spawn in the distance, allowing you to free-run to your heart’s content.

There will still be enemies in this mode but, notably, the game’s art style seems to have mixed things up a little, with a new color palette that gives it a bit more of its own identity. Even if it’s still quite similar, it’s good to see the game distinguishing itself from its inspirations a little.

Endless Mode is one of three arcade-style options that will be releasing in short succession starting this month. Also coming is an Arena Mode with waves of enemies to take out and Time Chase Mode to put your skills to the test with. Joy Way hasn’t said which mode will be available first, nor in which order the other two will follow.

After they’re out, though, the developer will double down on finishing the game’s campaign for a full release. For now, Stride is only confirmed for PC VR, but Joy Way also says it will keep us up-to-date about possible Quest and PSVR versions. Fingers crossed those happen.

The post Stride Goes Beyond Mirror’s Edge VR In New Trailer, Early Access Soon appeared first on UploadVR.

‘STRIDE’ Closed Beta Signup Now Live, Bringing ‘Mirror’s Edge’ Style Parkour to VR

STRIDE is an upcoming Mirror’s Edge-inspired VR parkour action game with an impressive locomotion system that we really hope plays as good as it looks. Developer Joy Way announced today that signups for closed beta access are now live in preparation for its launch into Early Access later this month.

Update (August 13th, 2020): Stride is heading into closed beta very soon, Joy Way reveals. You can now sign up for closed beta access, but make sure to hurry because signups close at 4PM ET on August 14th (local time here).

Users will have to agree to a confidentiality agreement that includes a complete embargo on publishing content to the public until the game is properly released.

The developers note that the number of participants is “limited.”

“We will send test keys with instructions to the lucky ones a few hours after registration ends. After receiving the key, you will have 2 days to test the game. Then we will revoke the key,” Joy Way says.

Original Article (August 6th, 2020): Joy Way announced today that Stride will launch on Steam in Early Access later this month (no specific release date or price yet). While the studio was hoping to launch the full game this month, it now plans to push the game out in two phases. “We recognize that our plans were too ambitious and we do not have time to make a full-story before the end of the summer,” the studio said.

Stride Early Access Phase I

Image courtesy Joy Way

Plans for the first phase include the release of three game modes. The initial Early Access release will include the first of the three modes, with the others released as updates “in short succession:”

  • Endless Mode: Infinite level generation provides unlimited challenging terrain.
  • Arena Mode: A spacious varied-terrain arena with waves of enemies. Perfect for practicing tricks and refining your shooting skills.
  • Time Chase Mode: Test your parkour-at-speed skills in a race against the clock.

Joy Way released new footage showing Endless Mode in action. It takes the form of an ‘infinite runner’ style of gameplay and highlights the game’s free-form sprinting, jumping, ledge climbing, and wall running movement.

The gameplay footage also shows Stride starting to lean away from the Mirror’s Edge (2008) inspired aesthetic and a bit into its own art-style. Even so, we’re glad to see that the gameplay still clearly echoes the brilliance of Mirror’s Edge parkour mechanics which did a great job of letting players move creatively and fluidly throughout the environment.

Stride Early Access Phase II

Image courtesy Joy Way

Fortunately, Joy Way wants to make Stride more than just an sandbox parkour action game. The studio still intends to deliver a “complete story version of the game,” to bring a directed experience to the action.

The studio says the game’s campaign is being worked on in parallel with the Phase I Arcade modes, and it will have more to share in the future.

Longer term, Joy Way is interested in bringing Stride to Quest and PSVR, but hasn’t officially announced a release for those platforms just yet.

The post ‘STRIDE’ Closed Beta Signup Now Live, Bringing ‘Mirror’s Edge’ Style Parkour to VR appeared first on Road to VR.

Run Free Like a Parkour Boss in Stride This Summer

Stride

While there have been massive improvements in virtual reality (VR) locomotion with the likes of Stormland or Sprint Vector two notable examples, true parkour-style freedom still remains elusive. Looking to change that is Russian developer Joy Way with its upcoming action title Stride.

Stride

Looking like it has been massively inspired by 2008s Mirror’s Edge, Stride promises a city environment where players can run across rooftops, jump gaps between buildings, vault through windows and more, just like a parkour pro.

Rather than being an open sandbox for you to run around in, Stride has a single-player campaign to help steer you in the right direction, with a storyline involving a crime-ridden city. As there are plenty of criminals to deal with you not only need to be adept at navigating the city but also taking out anyone who stands in your way.

From the details released so far, you’ll be able to defeat enemies either by using a pistol or getting in close to knock them out. Enemies will react to gunfire so careful use of the environment to plan your attack needs to be employed, especially when too many opponents call for a clever retreat.

Stride

Any VR videogame of this sort will always raise the issue of comfort as the gameplay definitely looks like it won’t support teleportation or similar mechanics. Much like Sprint Vector, Stride seems to be going for a physical mechanic related to arm swinging which could help alleviate some players VR discomfort. On Stride’s Steam page the developer does note that: “Although most people do feel minor uneasiness when they first start playing the game, as you master the controls, motion sickness disappears entirely.” That might not be comforting to some but at least it’s honest.

Stride is the third VR title Joy Way has announced since it moved into the field of consumer VR – the company was previously PlatformaVR. Slated for a Summer 2020 launch, Stride is being developed for PC VR headsets including Oculus Rift, HTC Vive and Valve Index. Check out the first gameplay trailer below and for further updates ahead of the launch, keeping reading VRFocus.

Stride Is Mirror’s Edge VR In Everything But Name

Ever since the Oculus Rift was first introduced, people have wanted a Mirror’s Edge VR game. Years later, Stride looks to deliver where EA hasn’t.

The first footage for Stride, which debuted over the weekend, promises essentially a VR doppelganger of DICE’s beloved series. Players hop between rooftops using parkour, avoiding enemy gunfire and taking opponents down as they go. But while the game sounds similar to Mirror’s Edge, it looks practically identical; bleached-white buildings are peppered with vibrantly-highlighted objects you can use for progression. If you told us this was an official game in the series, we might even believe you.

But we shouldn’t let Stride’s clear visual style get in the way of what looks like a genuinely interesting approach to VR free-running. From the gameplay, it looks like huge leaps can be saved with last-minute ledge grabs, and you can often choose melee combat over gunfire. Plus there are all the staples you’d expect: wall-running, climbing up pipes and grinding along wires.

Story-wise, Stride is set in a quarantined city (imagine that). You take to the rooftops as rival gangs war over the remains of the metropolis.

Now, obviously this looks like a fairly intense VR experience, one that will surely be uncomfortable for a lot of people. However, on the Steam page, developer Joy Wave says that the game “does not cause significant motion sickness.” We’ll want to get our hands on it for ourselves to really test that out, though.

Developer Joy Wave says the game is coming this summer. Look for it on Steam with support for all major PC VR headsets.

The post Stride Is Mirror’s Edge VR In Everything But Name appeared first on UploadVR.