Review: Symphony of the Machine

Virtual reality (VR) puzzle titles are fairly abundant, offering a range of brain challenging experiences to get your head around. Australian indie developer Stirfire Studios has released its first foray into this field with Symphony of the Machine, an easy going, light-bending videogame that’s enjoyable to play but feels like it ends far too soon.

Set on an arid desert planet, Symphony of the Machine revolves around nature and the elements – or more precisely controlling them – to bring life back to this desolate wasteland. The puzzles are set atop a giant tower in the middle of the desert and you have to complete various puzzles linked to certain types of fauna. At the top of this you’ll find a central beam of light that needs to be manipulated to illuminate four different panels located around the exterior. Lighting these up will create various weather conditions suitable for each plant type.

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To start with you’re shown a plant and next to it a symbol of one of the panels. Using a mirror you can then reflect the light and complete one stage (out of three) that the plant needs to grow. Simple enough to begin with, the challenge then increases as more panels are required to complete each puzzle so the use of further mirrors and light splitting tubes comes into play. To increase the difficulty further, when a panel is illuminated a barrier appears in front of a different panel so that a puzzle you thought was completed isn’t due to a new barrier appearing, blocking a light beam.

This isn’t too difficult to get around, with careful consideration of which panel’s barrier blocks another, the various items at your disposal can all be used or with a bit of planning only a few. There are no time restrictions or any burden on completing a puzzle in a certain way, Symphony of the Machine has been designed a a tranquil experience that’s ideally suited to VR newbies who are getting used to the HTC Vive’s room-scale technology. On the flip side that does mean VR veterans that are well attuned to the tech will find the seven plants needed to complete the videogame only offer a short experience.

And that is going to be Symphony of the Machine’s biggest shortcoming, its actual length. It’ll probably take most players around an hour to get through the campaign, unlocking most of the achievements on route. Once completed there is an open sandbox style element there, enabling them to play around with all of the different elements to see what weather patterns can be created, but after that there’s not a lot else to keep them coming back for more.

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What Symphony of the Machine really needs is another tower or two to complete, possibly joining several together in some way to increase the difficulty to a far higher degree. As a first title Stirfire Games has created an enjoyable experience while it lasts, everything is solid and works well and there were no real glitches or issues to speak of. Symphony of the Machine has some good ideas going for it, but for many players it’ll be seen as more of a tech demo than anything else.

60%

Awesome

  • Verdict

Symphony of the Machine Arrives for PlayStation VR and HTC Vive

Last October Australian developer Stirfire Studios revealed its first virtual reality (VR) project in the form of Symphony of the Machine. Supporting both the PlayStation VR and HTC Vive head-mounted displays (HMDs), the puzzle title suffered a small delay earlier this month but now its launched worldwide.

Set in a desolate landscape, Symphony of the Machine is centered around the scattered remnants of a lost civilization and a mysterious tower. At the summit players will find a series of tranquil puzzles that need to be solved by bending, splitting or filtering light. This light can then be redirected to symbols allowing the player to summon the elements which must be correctly mixed so that the planet can be brought back to life.

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Symphony of the Machine provides a soothing atmosphere to encourage discovery, creativity and experimentation,” said Vee Pendergrast, managing director, Stirfire Studios. “Players are free to set their own pace when uncovering the mystery behind the apocalyptic catastrophe and how to reverse the disastrous effects it’s had on the environment.”

PlayStation VR owners can download the videogame for $19.99 USD/£18.99 GBP, while HTC Vive gamers can make use of a limited time discount via Steam. Until 1st May there’s 20 percent knocked off the price, dropping the cost from £15.99 to £12.79.

Checkout the launch trailer below and for further updates on Symphony of the Machine, keep reading VRFocus.

Symphony Of The Machine Release Delayed

Last month we brought you news of Symphony Of The Machine a narrative puzzle experience from developer Stirfire Studios that is coming not just to HTC Vive but PlayStation VR as well. Originally announced for this this week, Stirfire Studios have now announced a small delay.

A narrative-driven puzzle title which uses musical cues in order to help set the scene and tell the story, sees you take on taxing tasks in a mysterious tower, Symphony Of The Machine has the player character guided by a robot and you both must solve the mysteries of the tower and learn its weather manipulating powers if you have any hope of restoring life to the world.

Symphony Of The Machine will now launch for PlayStation VR and HTC Vive on April 25 in North America and April 26 across Europe and Oceania. An updated trailer for the game can be found below.

VRFocus will bring you more further updates on Symphony of the Machine as and when we get them.

Symphony of the Machine new screenshots revealed

Stirfire Studios revealed the release date for their narrative puzzle game Symphony of the Machine this week, and now the developer has released some new screenshots to give people a closer look at the world the title is set in.

Symphony of the Machine will get a European and Australasian release on 12th April, with North America getting it one day earlier on the 11th April. It is currently set to be available for HTC Vive and PlayStation VR.

The videogame is an atmospheric puzzle videogame with a strong story element. The player has to figure out the mysteries of a huge tower in the middle of a post-apocalyptic landscape and solve puzzles to unlock its powers and bring life back to the world.

Players who explore the world carefully will find clues as to the history of the setting, including the story that led up to the devastation that is present at the start of the story. Symphony of the Machine doesn’t use narration or text, instead using its visuals paired with music designed to present the story and atmosphere for a more immersive experience.

You can see the newly released screenshots below.

Symphony of the Machine - Tower Entry (GIF) Symphony of the Machine - Plant Growing (GIF) Symphony of the Machine Symphony of the Machine Symphony of the Machine Symphony of the Machine Symphony of the Machine Symphony of the Machine Symphony of the Machine Symphony of the Machine Symphony of the Machine Symphony of the Machine

VRFocus will keep you up to date on Symphony of the Machine and other titles.

Symphony of the Machine confirms release date for PlayStation VR and HTC Vive

VRFocus previously covered news that developer Stirfire Studios were planning on releasing their game Symphony of the Machine at some point in Q1 of 2017, but now it’s been confirmed there is a firm release date for PlayStation VR (PSVR) and HTC Vive.

Stirfire Studios has announced that the videogame will be out on 11th April in the North American region, and 12th April across Europe and Oceania/Australasia. The title will be available for a variety of languages: English, French, Italian, German, Spanish, Japanese, Chinese (Traditional or Simplified), Korean, Russian, Arabic and Brazilian Portuguese.

HeavyRain

Symphony of the Machine is a narrative puzzle experience set in a devastated, post-apocalyptic world where the player, in the role of the protagonist, comes across a mysterious tower rising from a desert. With the help of a robot companion, the player must learn how to manipulate the functions of the tower and learn it’s secrets of the tower in order to harness the power of the weather to restore life to the barren landscape.

Through exploration, it is also possible to find glyphs that depict the history of the world and how it came to be destroyed. Symphony of the Machine takes a leaf from other narrative puzzlers such as Journey and Flower in that is has no narration, instead using music to convey atmosphere and emotion.

Symphony of the Machine‘s subtle storytelling and immersive design encourages the player to experience a new world and experiment with their surroundings at their own pace,” said Vee Pendergrast, managing director of Stirfire Studios. “Much like the theme of restoring life to a broken and fragile planet, the gameplay is a relaxing and enlightening experience.”

You can checkout the latest teaser trailer below.

VRFocus will bring you further information on Symphony of the Machine when it comes in.