Stifled Review: A Horror Game That Uses Your Fear Against You

Stifled Review: A Horror Game That Uses Your Fear Against You

When I first saw the premise of Stifled, from Gattai Games, over a year ago it seemed like a good idea that probably wouldn’t live up to its potential. A horror game that uses your own voice and mic to project audio in the environment, while you’re in VR? Surely that wouldn’t work very well. Luckily I was dead wrong. Stifled is one of the most smartly designed and inventive horror games I’ve ever played.

In Stifled you play through the traumatic life of David Ridley as his mind slowly starts to deteriorate and snap over the course of the game due to significant grief. The core premise of the game is that, unlike in most other VR titles where you inspect an environment and explore with your eyes primarily, the sound of your own voice and character’s footsteps are just as important.

Much of the game takes place in almost total darkness. When you take a step, throw a rock, make a sound, or do something that would create a sound wave, it’s sent reverberating through the level for a short distance. Every time that sound wave hits an object it creates a white line. Those white lines then become the outline of the world around you, but they only last a short while. In this way it’s almost like you’re walking through a memory of the world, what it looked like just a few moments ago, rather than actually seeing where you’re going. It’s a brilliant idea for a game that would work fine outside of VR, but is amplified tenfold inside the headset.

When you’re wearing a VR headset horror games take on a whole new life. Playing Resident Evil 7 in VR was a harrowing experience that literally gave me nightmares. A Chair in a Room: Greenwater told a story that stuck with me for weeks and some of the scares in games like Until Dawn: Rush of Blood left me shaken and scared. Stifled has its fair share of moments to make you jump and the traditional creepy voices in the distance, but how it makes you feel with the absence of jump scares, music, sound, visuals, and other stimulation is the real achievement.

Stifled is an exercise in extreme minimalism. The developers at Gattai Games ask players not, “What can we do to scare you?” but instead, “What atmosphere can we create that allows you to scare yourself?” It’s a subtle thing and it’s hard to explain until you experience it for yourself. The majority of the time I found myself hesitating to take steps forward, or afraid to even breathe in fear a creature would hear me, because of my own lack of confidence and terror. Gazing into a deep, black, quiet food of darkness — too scared to move — is quite different than running from a zombie.

With each step the sound waves echo and provide that brief illumination, but in doing so I run the risk of alerting my enemies. You’re feeling out the world around you with your eyes and ears, yes, but you’re also playing a twisted game of hide and seek with creatures that can only see with their ears. As a result, Stifled is truly a game in which players can hear their fear.

Usually a game isn’t able to stand on its mechanics alone as the main reason you should play. Admittedly I’m in the camp that believes a good story with excellent pacing is usually more important than gameplay, graphics, or anything else. But in the case of Stifled, it’s all about the experience. That core game mechanic and visual style that uses your sounds is what makes this special.

Beyond that the game is rather simple. It’s only around 3-5 hours long, the story isn’t too memorable, the enemies themselves don’t have the best AI, and some of the non-dark areas where you explore a house to find story bits can drag on and feel like unnecessary padding to extend the length. But all of that is worth overlooking to get to the meat of the experience and feel scared like you never have before.

Final Score: 8/10 – Great

Stifled is a one-of-a-kind horror game that’s unlike anything I’ve seen before. The use of sound to allow you to see the world around you but also alert your enemies creates a terrifying and suspensful dynamic that left me quivering in my shorts. The pacing isn’t perfect and some other pieces felt lacking, but the core premise of Stifled is so very strong it’s impossible not to recommend it. This game should be experienced by anyone that wants to see how VR as a medium can transform the way we interact with video games.

Stifled is available now on PSVR for $20. Read our Game Review Guidelines for more information on how we arrived at this score.

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15 New PSVR Game Trailers From Paris Games Week

Paris Games Week is here and Sony has revealed a slew of new trailers showing off their lineup of PSVR games coming in 2017 and 2018. Grab some popcorn, because here’s 21 minutes of fresh footage.

Eden Tomorrow

Developer: Soulpix
Release Date: Spring 2018

Eden-Tomorrow catapults the player right into the heart of a strange cosmos: frightening creatures, cryptic riddles, abandoned places and the ever-present question: “what happened here?”


Apex Construct

Developer: Fast Travel Games
Release Date: TBD

[Apex Construct] takes place in a shattered but beautiful post-apocalyptic future filled with merciless robots, where two powerful AIs are locked in a drawn-out conflict. As the last remaining human, you’ll explore this world and use your wits and combat skills to survive, while discovering why almost all organic life has become extinct.


Megalith

Developer: Disruptive Games
Release Date: 2018

Megalith is an action-packed hero shooter that transforms you into a titan, letting you use your massive size and firepower to compete with others in a quest to become a god. Immersed in the conflict of an ancient world, you will need to use a combination of teamwork and skill to survive. Fight for supremacy on the fields of battle using free locomotion, strategy, and destructible environments. Define your own style of combat by customizing your abilities so that you can vanquish your foes and push your disciples to victory.

Blood & Truth

Developer: Sony London Studios
Release Date: TBD

From the moment you slip on the headset, you become Ryan Marks, an elite Special Forces soldier who is on a dangerous mission to save his family from a ruthless criminal overlord. Playing as Ryan, you will come face to face with enemies, uncover secrets and experience the thrill of the chase.


Sprint Vector

Developer: Survios
Release Date: TBD

Sprint Vector is the ultimate competitive VR game: a multiplayer adrenaline platformer that merges the physical thrill of extreme sports competition with the unhinged energy of a zany game show spectacle. Survios’ innovative Fluid Locomotion System and intuitive intended motion mechanics let you comfortably attain and maintain extreme speeds in VR.


Stifled

Developer: Gattai Games
Release Date: Available Now

Experience virtual reality horror in a whole new light in this sound-based thriller where enemies hear your fear. Follow in the quiet footsteps of David Ridley, a grief-stricken widower seeking solace in virtual memories of his traumatic past that are slowly turning his world dark. Create sound waves to reveal the world around you, using objects and your own voice in unique virtual reality and mic-enabled gameplay. But beware your nightmares are listening to every noise you make…


Star Child

Developer: Playful Corp
Release Date: 2018

Star Child is a cinematic platforming adventure that follows the journey of Spectra and her companion on an important mission to an alien planet. After becoming stranded, they uncover a hostile, overwhelming force that threatens to destroy everything. At a pivotal, startling moment, Spectra gains the ability to gradually take control of the world around her and fight back.


League of War VR Arena

Developer: MunkyFun
Release Date: November 7th

League of War: VR Arena is a hands, on, fast-paced war game. Swiftly deploy your tanks, infantry, and choppers in a battle to destroy your enemy’s base before they destroy yours!


Ace Combat 7 Skies Unknown

Developer: Bandai Namco Studios
Release Date: 2018

Discover the glory of being an elite fighter pilot. Become an Ace pilot by taking down enemies through tactical dogfighting, while experiencing the exhilaration of flying freely in a fully immersive world.


Resident Evil 7 biohazard – Not a Hero DLC

Developer: Capcom
Release Date: December 12, 2017

Not a Hero is a chapter that explores the direct aftermath of RE7’s main story. Unlike the nightmare suffered by untrained civilian Ethan Winters, players take control of Chris Redfield to tackle the outbreak as a trained professional. Experience a different flavor of survival horror with an arsenal of tactical weaponry!


Rec Room

Developer: Against Gravity
Release Date: 2017

Rec Room [is] a vibrant and growing virtual community where you play with friends new and old from all around the world! Customize your look then head to the Rec Center for endless fun and games like our epic co-op Quests, 3D Charades, or Paintball! Or play casual minigames like Disc Golf, Dodgeball, and more. Or create and share your own activities using an ever-expanding variety of fun creative tools. Rec Room is a fun and welcoming environment for people from all walks of life! Come and join the fun for free!


Ultrawings

Developer: Bit Planet Games
Release Date: 2017

In Ultrawings, you’ll pilot four distinct aircraft using your virtual hands or gamepad! Soar around four unique, beautifully stylized islands! Earn money to buy new airplanes and new airports! You’ll pop balloons, snap photos, perform spot landings, compete in aerial races, fly through score rings, and even perform emergency landings!


Bow to Blood

Developer: Tribetoy
Release Date: 2018

Bow to Blood takes place in a fantastical sci-fi world, a massive gas giant with mist-soaked floating islands and continents at the heart of a declining empire. Experience harrowing high-speed races, deadly battles with swarming assault ships, perilous encounters with aerial beasts, mind-bending challenges, and more.


Snow Fortress

Developer: Mythical City Games
Release Date: 2017

Snow Fortress is a room-scale Virtual Reality snow fort building & battle game. Relive your childhood by building snow forts as you prepare for epic snowball fights! Unlock tools to protect your fort and deliver a fury of snowballs at your opponents!


Dead Hungry

Developer: Q-Games
Release Date: Available Now

Grill, fry, and bake your way to freedom in Dead Hungry, a fast-paced new PSVR title from the makers of the legendary PixelJunk series. You are a fearless food-truck cook working double overtime to single-handedly save the world from certain doom. Using burgers, fries, a generous portion of side menu items–and anything else within reach–you can restore the living dead to human form! Turn swarms of zombie schoolgirls, office workers, and sumo wrestlers into well-fed and highly functional members of society! Get creative feeding this unstoppable mob with food, phones, or anything else you please! They aren’t just hungry–they’re Dead Hungry.

The post 15 New PSVR Game Trailers From Paris Games Week appeared first on Road to VR.

What You Missed: A Recap of the Latest Virtual Reality Titles Coming to PlayStation VR

Missed the announcements from Paris Games Week (PGW)? A huge fan of virtual reality (VR)? PlayStation 4 and PlayStation VR owners likely already know that there are now over 100 titles on the platform. But that’s just now. There’s plenty of videogames on the way to add to that collection, and luckily VRFocus has got your back. Below you can find a list of all the PlayStation VR videogames that were announced or mentioned at PGW – and we have also created a little video recap which you can find below.

Ace Combat 7: Skies Unknown – 2018

Bandai Namco bring you Ace Combat 7: Skies Unknown, taking their popular fighter pilot series to VR for the first time. With spectacular views, a dynamic weather system and various maps, this videogame demands the highest possible aerial combat skills.

Resident Evil VII biohazard DLC – Not A Hero – December 12th 2017

Chris Redfield comes up against new and terrifying enemies in his pursuit of deadly psychopath Lucas in Resident Evil VII thanks to the Not A Hero free DLC. There are plenty of gory situations to confront on the path ahead as Redfield seeks an end to the bloody reign of the murderous Baker family.

Rec Room – Coming Soon

Developers Against Gravity have created a social platform where players can engage in multiplayer games with one another. As with all the products mentioned here, check out the link for more information.

Moss – 2018

Announced at the Electronic Entertainment Expo (E3), VRFocus thought Moss was perhaps the cutest VR game to date. Sadly, that date has shifted, with the title now delayed until 2018. Developed by Polyarc, Moss asks players to solve puzzles in a larger-than-life world. The protagonist Quill also recognises who you are and tries to point out tips when you’re stuck. Quill’s intricate hand movements actually promotes sign language as she uses her body, hands and squeaks to communicate with you.

Apex Construct Coming Soon

Announced at PGW today, this first-person shooter (FPS) takes adventure to a futuristic, robot-filled sci-fi world. You play as the last human on a world where synthetic creatures seek to dominate their new hunting grounds. Created by Fast Travel Games, this Swedish studio is formed of Ex-Rovio, EA and DICE staff.

Bow to Blood – 2018

Another newly announced title, Bow to Blood is a multiplayer videogame where players pilot airships into combat with other players. PlayStation VR owners can go solo or team up to battle rivals. Stand and fight or reposition on your foe? It’s your call.

League of War: VR Arena – November 7th 2017

Announced back in August this real-time tabletop warfare simulator should be something strategy fans will enjoy. Players will have access to 12 different units, four of which can be deployed at one time. This includes tanks, soldiers, flamethrowers, artillery and helicopters. Each unit costs energy to put on the battlefield – so don’t start spamming out loads of troops without thinking careful first.

Stifled – October 31st 2017

Showcased at E3 this year, this videogame asks players to see the world through sound; similar to how echolocation would work underwater. The noise you make highlight the surroundings around you in a creepy white line drawing style. Unfortunately, whilst using sound shows your path it also draws the attention of enemies.  You will need to balance your need to see versus your need to keep safe. A slow and steady process that really gets under your skin.

Sprint Vector – Coming Soon

A fast-paced obstacle course racing title that asks players to swing their arms back and forth in order to increase the speed at which they travel. Climb, jump, leap across various obstacles and compete against friends or A.I.

Star Child – Coming Soon

Developers Playful Corp have created a dark, cyberpunk world where strange creatures roam in a bizarre neon-lit world. A side-scrolling platform experience, the protagonist has to solve puzzles and take an elevator deeper into an alien world.Star Child ScreenshotTransference – Coming Soon

Announced at E3, Elijah Wood’s videogame company Spectrevision and Ubisoft have created a psychological thriller videogame where players delve into the destructive tale of a man’s obsession as they explore his digitally recreated memories. Think Inception, but as a videogame where you have to solve puzzles in the man’s memories. VRFocus did an interview with Kyle McCullough from SpectreVision if you want more information.

Ultrawings VR – Coming Soon

Available on the Samsung Gear VR and now coming to PlayStation VR, this flying simulator allows you to try three different aircrafts, has several missions which in turn allows the player to purchase airports across three separate islands. Shoot balloons, take photos, fly through rings, race against players or practice that perfect landing.

Dead Hungry – October 31st 2017

This tongue-in-cheek action videogame allows you to cook up a storm as a chef feeding some very hungry zombies. That’s right, you’re not killing zombies on mass but feeding them some very well-cooked hamburgers instead. Perfect for Halloween.

Eden Tomorrow – Coming Soon

Set in sci-fi world on what seems another planet, PGW is the first time anything of this videogame was showcased and very little is known about it for sure. However, it appears to be the evolution of previously announced VR title Eden. And features some very strange and bizarre looking creatures that resemble a Brachiosaurus. The teaser also features three-armed robotic drones and enormous monsters.

Monster of the Deep: Final Fantasy XV – November 21st 2017

Showcasing the first hands-on previews at PGW, the gameplay features customisable costumes, a various array of fish (and other creatures) and various ways of catching fish from travel to sonar detection.

Megalith – 2018

A first-person videogame where you play as a titan on a quest to become a powerful god. With destructible environment and a range of weapons in a stylised world.

Smash Hit Plunder – 2018

Set in a medieval castle with ghostly inhabitants, you play a young mage recently returned from magic school on a quest to delve into their family’s fraught past. You have to rebuild your family’s wealth and use your wand to uncover treasure, coins and crowns. As the name of the title suggests, you’ll have to do a lot of smashing and hitting things to do that. Venture into multiple dungeons, secret rooms and set things on fire, smash everything you see or sneak up on ghosts to find hidden gold.

Blood and Truth – 2018

Another new title to add to the growing list of PlayStation VR games available for players, you play a brutal gangster in London. On a quest to avenge his murdered family, you have to break into enemy hideouts, casinos and gun down your enemies. You need to be prepared for both stealth gameplay as well as ready to throw yourself into the action. The teaser showcase lock picking and a bomb detonating as you shoot down enemies.

Those are the latest videogames that have been announced or will be coming soon to the PlayStation VR. Watch the video below to get a glimpse of all the videogames and follow VRFocus for any further announcements on the videogames.

Horrorspiel Stifled für PSVR erscheint am 31. Oktober

Auf der Chinajoy Expo in Shanghai hatte Sony im Juli vier asiatische Titel präsentiert, die noch in diesem Jahr auch bei uns erscheinen sollen. Nun bestätigt das Entwicklerstudio Gattai Games aus Singapur, dass ihr Horrorspiel Stifled am 31. Oktober für PlayStation VR (PSVR) erscheint. Eine Besonderheit: Der ungewöhnliche schwarz-weiße Stealth-Thriller nutzt das Mikrofon der PSVR.

Stifled: Horrorspiel mit Mikrofon-Nutzung

Stifled (englisches Wort für „Erstickt“) von Gattai Games gehört mit Sicherheit zu den innovativsten VR-Projekten. In dem Horrorspiel schlüpft ihr in die Haut von David Ridley und ist von vollkommener Dunkelheit umgeben. Erst durch Geräusche entsteht die Welt um einen herum. Dazu nutzt Stifled auch das Mikrofon der PlayStation. Ihr müsst also Lärm machen, um etwas erkennen zu können. Allerdings nicht zu viel, denn das kann Feinde anlocken, die euch ans Leder wollen. Die Grafik des VR-Spiels ist dabei einfach gehalten: Umgebung und Objekte werden vorwiegend als weiße Strichgrafik im schwarzen Raum gezeigt.

Die Idee kam den Entwicklern im Jahr 2012, als sie während des Studentenprojektes Lurking auf die Animation eines blinden Mädchens stießen. Das Mädchen konnte sich nur über Geräusche in der Welt zurechtfinden, ihre jeweilige Gefühlslage wurde durch die Grafik dargestellt. Die Idee, ein akustikbasiertes Spiel zu entwickeln, war damit geboren. Die nächste Überlegung war es, ein Mikrofon zu nutzen. 2014 veröffentlichten die Entwickler dann ihr Projekt Lurking (Lauern), das einige Preise abräumen konnte und auch für die Oculus Rift erhältlich ist. Stifled führt das Konzept von Lurking fort, sollte aber laut Entwicklern „ein vollwertiges Spiel werden“. Dann kam der Gedanke, ein Horrorspiel zu entwickeln, was nach drei Jahren Entwicklungszeit nun Früchte trägt: Am 31. Oktober 2017 erscheint Stifled für PlayStation VR (PSVR) bei uns. Einen Preis nannten die Entwickler noch nicht, noch ist der Titel im PlayStation Store nicht aufgetaucht.

(Quelle: PlayStation-Blog)

Der Beitrag Horrorspiel Stifled für PSVR erscheint am 31. Oktober zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Hear Your Fears as Horror Title Stifled Dated for Halloween Launch on PlayStation VR

VRFocus has covered a few virtual reality (VR) horror titles being released in time for Halloween but there’s been very few for PlayStation VR as it celebrates its first anniversary. Luckily Gattai Games has announced that its highly anticipated videogame, Stifled, will launch on the platform on 31st October.

If you’ve not been following VRFocus’ coverage of Stifled the experience goes for a unique approach to the genre by using sound as a means of seeing the world around you, with a very minimalist, line drawn art style.

Stifled screenshot 2

Set in a pitch black world, it can only be illuminated by the sounds you make which are picked up by the headset mic. There’s just one small cravat, while sound helps you see it also helps you be seen by the creatures that lurk in the darkness.

In a PlayStation Blog posting, Justin Ng Managing Director of Gattai Games explained the inspiration behind Stifled, which began development three years ago: “The team and I chanced upon an animation of a blind girl finding her way around the world using sound, with the visuals reflecting the mood she was in, an animation that served as a springboard for us develop a “sound-based” game.”

From that idea Gattai Games created Lurking, audio exploration experience, before moving into something a bit scarier after Bryan (Audio Director on both Lurking and Stifled) said: “This is perfect for a horror game.”

VRFocus previewed Stifled at the Electronic Entertainment Expo (E3) 2017 back in June, finding that it: “has a character all of its own. The concept plays with your mind in ways other horror experiences try and fail at.”

Should any further details on Stifled be released prior to launch, VRFocus will let you know.

Hands-on: ‘Stifled’ Oozes Style With Its Terrifying Visual Re-imagination of Echolocation

Stifled is an upcoming first-person horror game from Singapore-based studio Gattai Games. Heavily featured at this year’s Gamescom, in no small part thanks to their partnership with Sony Interactive Entertainment that’s seeing a number of Asian-born titles coming West, we got a chance to pop in and see just what the five-person developer team have accomplished.

Experiencing an early level of the game, I found myself standing beside an overturned car somewhere in a forest. The darkness surrounded me, the only light was the small interior light bulb of the now useless vehicle. Without much context to go on, I made my way into the foreboding forest, issuing a few ‘hello’s along the way to send out multiple shock waves of radar pings, something the game allows by way of the PSVR’s integrated microphone. A perpetually babbling brook ‘lit up’ my way to some sort of water processing plant, the scene of my first encounter with one of the game’s shrieking monsters.

image courtesy Gattai Games

Winding my down to the guts of the facility, my footfalls on the metal steps awoke a two foot-tall monster. A wild shriek accompanied its own radar pings, its blood-red lines eclipsing my white ones. Even a slight clearing of my throat seemed to tip it off to my location as I went further through the level, trying to distance myself as much as possible in the dark and trying my best to navigate with only minimal echolocative pings.

Admittedly, using my voice to activate the echolocation ping eventually started to grate on my nerves a bit, but thankfully there’s a button that lets you send out a ping with a randomly generated “woah!” or “hello?” from your character. This saves you from saying “hello” every 5 seconds, but also makes you less aware of the times when you genuinely open your mouth for a cursory (and genuine) “oh fuck.” In a game where the wrong noise can get you killed, I’d imagine you’d learn pretty quickly not to do this, but it’s hard not to be startled by the little red monster guy when he’s screaming for your blood and coming your way.

image courtesy Gattai Games

While the bulk of the game takes place in a wire mesh monochrome world, a portion will invariably unfold within the safety of lit areas, as only genuine light sources let you see in technicolor. Speaking to developer Justin Ng, he admitted the game was cheap in terms of graphical resources required to run it, but it was clear the game is anything but cheaply made. While it could be accused of being visually sparse, I found the black and white (sometimes red) color scheme an interesting twist to what could have just as easily been a run-of-the-mill stealth game.

Originally slated to release on Steam for Vive and Rift in December last year, the game was indefinitely postponed for polishing. Presumably it was shortly thereafter that Sony contacted Gattai with the proposition of a deal to publish Stifled on PSVR. While a Steam page still exists, Ng tells me the game is set to launch on PSVR ‘pretty soon’. There’s no word yet on when Oculus Rift and HTC Vive will get support after its initial launch on PSVR.

The post Hands-on: ‘Stifled’ Oozes Style With Its Terrifying Visual Re-imagination of Echolocation appeared first on Road to VR.

Horror is at it’s Best When You Can’t See

VRFocus catch up with Justin Ng from Gattai Game, a Singapore based company who have taken their award-winning student videogame previously known as Lurking into virtual reality (VR). This is a first-person mic-enabled sound-based stealth thriller. This narrative single player game uses sound to enable you to see but also allow enemies to hear you. VRFocus has covered this extensively in this preview here.

Inspired by an animation of a young blind girl who taps around her to see they locked down the art style and decided to make a VR game. With two to five hours of gameplay the game will be available for the PlayStation VR, Oculus Rift and HTC Vive. Gattai Game is composed of fresh grad students who have a few more ideas in the pipeline which are both VR and non-VR. VRFocus will keep you up to date of their endeavours. Watch the video below to find out more.

Preview: Stifled – Sound is Both Your Enemy and Your Friend

Even with the virtual reality (VR) industry being so nascent, there has been a tendency by some developers to stick to easy norms – wave shooters anyone? – but that’s not the case across the board. A lot are trying to be innovative with this expanding medium, experimenting with ideas that aim to push the boundaries of VR and what an immersive experience can be. Gattai Games is one such studio, going for a visually simple, highly stylised design with its sound-based stealth thriller Stifled.

The Singapore-based studio first unveiled Stifled back in 2016, winning several awards prior to its first demonstration at the Electronic Entertainment Expo (E3) last month. The demo, showcased on PlayStation VR – it’ll also support Oculus Rift, HTC Vive and consoles – began in a full colour, 3D world as you would expect from any modern videogame. There’s been some sort of incident where you find yourself in a forest, then as you start to explore the area suddenly becomes dark with white outlines of trees, rocks and other objects only visible. The world can only be seen through sound, a sort of echolocation, where making noise highlights all of the surroundings in a rather creepy line drawn style.

Stifled screenshot 1

It’s this echolocation mechanic that’s the fundamental principle behind Stifled, in which the videogame picks up noise from the headset microphone – ambient or from yourself – to send out a pulse. As the title was being showcased on the convention centre floor (that sort of environment is naturally very loud), Gattai Games also employed a sound button to send out the pulse – a quick press would send out a little pulse while holding down the button would send out a louder shout.

But Stifled is a thriller/horror experience and the echolocation has a twofold effect. You need it to see, don’t make any noise and the world around you is black so you have no idea where to go. So by design you keep making noise to walk through the level, the flip side of this is that there are creatures lurking in the darkness just waiting for you to make yourself known.

It was interesting playing through the videogame with this in mind, the first half of the level was all outdoors and not being able to see any great distance certainly made Stifled feel compact, even claustrophobic at points. Because of this you don’t tend to dash through like you might normally do, making progress slow but steady, ramping up the tension as you just don’t know what’s going to happen.

Stifled gif

After the forest Stifled then moved underground, into some sort of sewer type environment, with loads of pipes, railings and walls making that sense of confinement even more pronounced. Up until this point very little has happened, there’s not been a great deal to actually do or interact with. But it’s here that the first glimpse of an enemy appears, and vividly so. The black and white environment suddenly gets a flash of colour, the white lines turn red as a creature scrambles about behind a partially broken wall, looking like some weird baby as it screeches away.

The demo finishes with you and the creature in the same room, lurching towards you, death seemingly imminent. It’s an experience that leaves a feeling of puzzlement and intrigue all in one. Gattai Games has certainly created a title that builds a unique atmosphere that likely builds in longer play sessions. The downside to it all was the fact that apart form the echo location the demo really didn’t let you do a great deal, just a lot of wandering about.

Stifled definitely has a character all of its own. The concept plays with your mind in ways other horror experiences try and fail at – playing in a home environment will likely make that even more pronounced. An experience that just keeps you tense and on-edge isn’t enough however, so hopefully there’s more to uncover in the darkness.

Why ‘Stifled’ Is A Horror Game That Only Lets You See When You Make Noise

Why ‘Stifled’ Is A Horror Game That Only Lets You See When You Make Noise

Back at PAX West, I had the pleasure of playing an early build of Stifled by Gattai Games running in VR — it’s a survival horror game with a unique twist. The game’s use of dark blacks and stark white lines to convey its aesthetics is visually arresting. As you move around the environment each step you take reverberates from the floor around you and the vibrations of sound are what illuminate and emphasize the environment.

You can even use your own voice as a signal to try and reveal the world around you. Silence means darkness, so using the power of sound to uncover the world is both necessary and dangerous, as you’re engaged in a deadly game of cat and mouse with grotesque monsters.

“Stifled is based on our award-winning student project, Lurking,” explained Justin Ng, one of the primary designers at Gattai Games. “The inspiration for Lurking was sparked by this Stifled) and said it’d be perfect for one.”

Specifics are still mostly under wraps, but it all adds up to feeling like a terrifying game of hide and seek. Since every sound you make can potentially alert the terrifying creature that’s stalking you, the levels of fear quickly ramp up.

“The starting off point for the microphone input was a bid to do VR cheaply (Oculus DK1s were shipping in 2013 and we couldn’t afford one),” said Ng. “But as we developed the game, we found that the unique art style presented an opportunity to “transport” players into a different world that they would normally be never able to experience. So when we found a friend that had the DK1 at the end of the Lurking’s production (March 2014) we (haphazardly) implemented it and found that it heightened immersion significantly, which sold us on VR as a platform.”

Anyone that’s played a horror game in VR knows how powerful the medium can be. Case in point: play Resident Evil 7’s terrifying Beginning Hour demo both inside of and outside of VR. That alone is enough to show you how dramatically transformative of an experience it can be.

“VR is all about immersion and presence, and with horror games, we are going to expect more intense experiences thanks to that immersion,” elaborated Ng. “But as a whole, [in 2017] I’m expecting to see more solutions and conventions in regards comfort, movement, controls, etc. Solution and Conventions that will allow players to stay immersed and keep playing.”

As it stands, Stifled is aiming to one of those projects that continues to innovate. Stifled is currently slated to release in Q1 of 2017 for non-VR PC and VR headsets like the Oculus Rift and HTC Vive. A release on PS4 with PS VR and non-VR support is also planned. You can stay up-to-date by following the game’s Steam page.

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