Best VR Stealth Games: Sneaky Picks For Quest, PSVR, And PC VR

Our list of the best VR stealth games is stepping out of the shadows to help you on your next sneaking mission.

Stealth is one of those genres that seems like a perfect fit for VR. The ability to physically hide around corners, distract enemies by making noises and then knock them out when they get close feels incredibly empowering, and one of the best expressions of how the medium can enhance traditional games.

But making a good, comprehensive VR stealth game is incredibly hard; not only do you have to accommodate all those elements, you have to make sure enemy AI doesn’t fold under the weight of these systems. This list of the 10 best VR stealth games definitely isn’t free of those issues, but they’re all encouraging signs developers are getting closer to nailing the perfect experience.

As always, you can find these titles on the Oculus Quest store, SteamVR and PlayStation Store depending on the platforms they’re on.

Best VR Stealth Games

10. Republique VR – Quest, PSVR, PC VR

Republique might not make the most exciting use of VR, but you can’t deny that it’s a good stealth game in its own right. Camouflaj first dived into VR with this port of its third-person episodic series, which borrows liberally from Metal Gear Solid and other series. There are some neat features here for the VR version and the campaign’s quite lengthy, but this is definitely more your traditional stealth experience that just happens to be playable in VR, putting it at the tenth spot of our best VR stealth games list.

Read Our Review

9. The Walking Dead: Saints & Sinners – Quest, PSVR, PC VR

Though it might be one of the overall best games on this list, Saints & Sinners scores towards the high end of our top ten given that its stealth is only one small part of the overall experience. The option to sneak through enemy encampments and avoid walkers definitely has tactical advantages and works pretty well, too. Ultimately, though, it’s more fun to stab zombies than it is evade them, so Saints & Sinners comes near the start of our best VR stealth games list.

Read Our Review

8. Panther VR – PC VR

Panther VR is a hugely ambitious stealth game that aims to let players pick and choose how they navigate through its levels. And developer Wolfdog Interactive has certainly proven its commitment to the Early Access release in the past year, having released plenty of updates to help improve the gameplay. We’re looking forward to Panther’s full release, which is when we’ll really be able to judge if it can climb the ranks of the best VR stealth games.

7. Arashi: Castles of Sin – PSVR

It’s not quite VR’s answer to Tenchu, but Arashi: Castles of Sin still offers around five hours of rock-solid sneaking, tasking players with taking down six Japanese warlords. Open level design gives you some say in how to get from point A to B, and a range of weapons can make for some intentive scenarios. Plus, Arashi features VR’s goodest dog, who can distract enemies on command. Sold.

Read Our Review

6. Jurassic World Aftermath – Quest

Jurassic World is definitely on the short side (a second part is still to come later down the line), but what’s already here works really well. Remember the classic kitchen scene from the original Jurassic Park? This is basically that incredibly tense moment stretched across an entire game, asking players to sneak through environments and avoid becoming dino-food. Once the second part arrives we’re hopeful this’ll rank higher on our best VR stealth games list.

Read Our Review

5. Espire 1: VR Operative – Quest, PSVR, PC VR

Of all the games inspired by Metal Gear Solid on this list, Espire 1 is definitely the most blatant. The game directly lifts a lot of the key features first established in MGS2 but finds new use from them in VR. You can actually say ‘Freeze’ into your headset’s microphone to hold up enemies, for example, and then knock them out cold with the end of your gun. Weak enemy AI holds the game back from being something really special, but we’re hoping to see this franchise expand with a stronger sequel in the future.

Read Our Review

4. Sniper Elite VR – Quest, PSVR, PC VR

Like Saints & Sinners, stealth is really only an option in Sniper Elite VR, but it’s much more intrinsic to the gameplay. When you’re not nestled up in a sniper nest you’re crawling past enemies, scoring headshots with silenced pistols and trying to make it as far into a level as possible before the game’s up. And by building on its work with the existing series, Sniper managed to be a consistent, comprehensive and fair stealth experience. It’s an easy pick for one of the best VR stealth games, then.

Read Our Review

3. Hitman 3 VR – PSVR

Once again, stealth is merely an option in the Hitman series but, whereas Sniper Elite and Walking Dead emphasize action first, Agent 47 is all about sticking to the shadows and fighting back only when absolutely necessary. Adopting a first-person perspective for the first time completely changes the sneaking in IO’s iconic series, making every careful lean from behind the corner a potential run-ruining decision. But it really gives you the feeling of sneaking through areas you shouldn’t be in, making it one of the best VR stealth games.

Read Our Review

2. Phantom: Covert Ops – Quest, PC VR

Lots of VR stealth games aim to give players an expansive set of tools to play with. The result is something that’s often a fun sandbox, but crumbles when you expect enemies to properly react to your discovery. Phantom is a smartly constrained experience in that sense – not only is the kyack-based gameplay completely immersive, but it keeps enemies at a distance and makes their reactions much more believable. Add in some great weapons and inventive use of the game’s sole location, and Phantom: Covert Ops remains one of the best VR stealth games to date.

Read Our Review

1. Budget Cuts 1 + 2 – PC VR, PSVR (Budget Cuts 1 only)

Budget Cuts 1 may have launched with some problems but Neat Corp has addressed a lot of those issues over time and, more importantly, worked with Fast Travel Games to greatly expand on its premise in Budget Cuts 2. This is VR stealth at its physical best: teleportation-based movement that gives the world context without breaking immersion, skill-dependent gameplay that leaves you feeling lethally effective in your best moments and an utter clutz in your worst, and tongue-in-cheek humor that makes this one of VR’s funniest games. For that reason, the Budget Cuts series finds itself at the top of our best VR stealth games list.


What did you make of our list of the best VR stealth games? Let us know in the comments below!

Steam’s Terrifying Halloween Sale Begins Today

Tis not the season to be jolly just yet, it’s actually time for the complete opposite (no not being grumpy). It’s almost Halloween, an even better time for videogames where being terrified is pretty much mandatory and loads of titles get a spooky makeover. Steam also sees it as a good reason to discount loads of horror-themed experiences for a few days – likely more scary for your bank balance than anything.

Stifled screenshot 3

Today, Steam has begun its seasonal sale, offering plenty of discounts on virtual reality (VR) titles that offer a scare factor. As you’d expect there are quite a few listed – 114 in fact – with discounts ranging from 15 percent all the way up to 91 percent.

VRFocus isn’t going to list all the titles of offer – you can view them all here – but there were a few that caught the eye and are certainly worth picking. Stifled for example is a good choice, offering an echolocation style system where the entire experience is black as night. It’s only through making noise that you can see what’s around you. The problem comes when you need to see but making a sound will then alert what’s in the darkness to your presence.

Or how about Five Nights at Freddy’s VR: Help WantedThis title featured in VRFocus’Best Horror Game List‘ offering some brutal jump scares thanks to a frightening compendium of mini-games designed to make players scream. With 30 percent off it’s a decent saving for a videogame released only a few months ago.

Five Nights at Freddy's VR

For those after big savings why not go for Don’t Knock Twice which has a 66 percent saving, offering some good scares but some weird design choices. Rogue-lite shooter In Death has a decent 60 percent off, Monstrum has a massive 80 percent saving (but only supports Oculus Rift) and Kobold: Chapter 1 has a rather tasty 70 percent off.

In fact, head to the Specials section and you’ll find 677 videogames discounted on Steam across a range of genres, in case none of the horror VR experiences takes your fancy. Steam’s Halloween Sale runs until 1st November 2019, for further VR sales coverage in 2019, keep reading VRFocus.

The Sound of Horror Comes to Steam with Stifled Release

The impact that sound has on videogames is often overlooked, despite the considerable impact it can have on the experience, especially in virtual reality (VR). However, sound isn’t something you can possible overlook in Stifled, as it is intrinsic to the entire experience – as Steam users can now discover for themselves.

Stifled was originally released on the PlayStation VR, where it offered a unique take o the idea of survival horror in VR. Now developer Gattai Games have made the same terrifying experience available to PC users.

Though the developers have stressed that VR is optional in the Steam version of Stifled, the immersion of VR offers a more immediate and terrifying aspect to a title where the only way you can perceive the environment around you is by making a sound – but those same sounds mean that the monsters lurking in the dark can find you.

This is due to the main mechanic of Stifled, in which the player is surrounded by darkness, and only by making a noise into the microphone can the shape of the world around you be shown, using a kind of echo-location effect.

The story puts players in the role of a man called David Ridley, a man who is suffering from the aftermath of heartbreak that is slowly causing his mind to fracture under the pressure, making his perception of the world turn dark and ominous.

The original idea for the title first took shape in 2015, when the developers were experimenting with how a blind character could navigate through the world using echoes. Realising that the concept made for a great horror videogame mechanic, the team began fashioning Stifled into what it eventually became.

Stifled screenshot 2

Stifled is out now on Steam for HTC Vive and Oculus Rift, and can be played without the VR element. Further information can be found on the Steam store page. As usual, VRFocus will keep you informed on the latest updates on new and upcoming VR projects.

Stifled für Oculus Rift, HTC Vive und PC erschienen

Der VR-Titel Stifled von Entwicklerstudio Gattai Games war bisher exklusiv für PlayStation VR (PSVR) erhältlich. Ab heute dürfen auch PC-Spieler und Besitzer einer Oculus Rift und HTC Vive in das Horror-Abenteuer eintauchen. Das Spiel setzt auf ein innovatives Gameplay, indem es nur durch Geräusche erlaubt, die Umgebung wahrzunehmen.

Stifled für Oculus Rift, HTC Vive und PC

Stifled für Oculus Rift, HTC Vive und PC verfolgt ein ungewöhnliches Konzept, denn die Spieler/innen tauchen komplett in die Dunkelheit ein. In der Rolle des blinden David Ridley begebt ihr euch auf ein herzzerreißendes Abenteuer und müsst durch Geräusche eure Umgebung erschließen. Durch das Aussenden von Schallwellen werden die Umrisse eures Umfelds sichtbar, wodurch ihr langsam Voranschreiten könnt. Doch Vorsicht: Seid ihr während eurer Erkundungstour zu laut, weckt ihr das Interesse von fiesen Monstern, die euch ans Leder wollen. Der Horror-Titel nutzt dabei euer Mikrofon, um die Geräusche aufzuzeichnen.

Gestalterisch setzt das Spiel zunächst noch auf Farbe, wenn es die Spieler/innen in die traumatische Geschichte des Protagonisten einführt. Nach dem Einbruch eurer Psyche, ausgelöst durch eine enorme Trauer, wandelt sich das Farbspektrum jedoch schnell in absolute Dunkelheit. Nur beim Auftreffen eurer ausgelösten Schallwellen auf Objekte entsteht eine Schwarz-Weiß-Optik zur simplen Darstellung der Umgebung. Um das richtige Grusel-Feeling aufkommen zu lassen, setzt der Titel überwiegend auf subtilen Umgebungshorror, der durch die düstere Atmosphäre entsteht.

Um euch einen Einblick zu verschaffen, haben wir die PSVR-Version des Spiels bereits vor einiger Zeit für euch getestet:

Stifled ist ab heute zum reduzierten Preis von knapp 15 Euro für PC, Oculus Rift und HTC Vive auf Steam und im Oculus Store erhältlich.

(Quellen: Road to VR | Videos: Gattai Games Youtube | VR∙Nerds Youtube)

Der Beitrag Stifled für Oculus Rift, HTC Vive und PC erschienen zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Unique Horror Title Stifled Announces PC Launch Date

Users of the PlayStation VR have got a fair few excellent horror titles to choose from in the library, including the likes of Resident Evil 7: Biohazard, The Inpatient and, of course, Stifled. Soon though, PC virtual reality (VR) users will be able to experience that horror for themselves, as the developers have announced the Steam launch date.

Stifled stands somewhat apart from other horror titles in that it uses an unusual mechanic. The player is trapped in a dark location, with sound being the only means of perceiving the environment. However, there is more lurking in the darkness that just spiders and rats, and those creatures have sensitive hearing.

Gattai Games began work on the title back in 2015, which came from the concept of a blind girl navigating though the environment using echoes. From there, the team realised that the sound-based mechanic was perfect for a horror-themed title, and Stifled gradually came into being.

The VRFocus team got their hands on a preview version of the title back in 2017, where it got a positive reception, saying: “Gattai Games has certainly created a title that builds a unique atmosphere that likely builds in longer play sessions. The downside to it all was the fact that apart form the echo location the demo really didn’t let you do a great deal, just a lot of wandering about.

Stifled definitely has a character all of its own. The concept plays with your mind in ways other horror experiences try and fail at – playing in a home environment will likely make that even more pronounced. An experience that just keeps you tense and on-edge isn’t enough however, so hopefully there’s more to uncover in the darkness.”

Stifled screenshot 2Stifled will be heading to Steam for HTC Vive and Oculus Rift on 10th July, 2018. Further information can be found on the Steam Store page. VRFocus will be sure to bring you further updates at they become available.

PSVR Horror Game ‘Stifled’ Coming to Vive, Rift & PC Next Week

Stifled (2017) originally launched last year as a PSVR exclusive, but now Singaporean studio Gattai Games is bringing the echolocation-based horror game to Rift, Vive, and PC next week.

As the protagonist David Ridley, you’re suddenly stricken blind, making the world around you dark—well, not exactly. You’re given the ability to use sound to see brief illuminations of the world around you. Using the onboard mic, you use your voice (or optional button press) to ‘see’ the world, but also inevitably attract the attention of horrifying creatures that lurk everywhere, hunting you through dank caves and all sorts of creepy destinations.

Stifled is coming July 10th, and will be available on Rift, Vive and PC through Steam, Humble, Itch.io, GreenManGaming and Razer Game Store, and for Rift on the Oculus Store.

We haven’t had a chance to review the PSVR version, although our initial hands-on last year revealed the game to be an intense way of managing sight and sound – not knowing if you should alert a baddy for the sake of getting out of an area alive. Some features like running water and ringing phones help you as waypoints along the way, but it’s really up to you to decide when and how to escape the ever present danger lurking around every corner.

The post PSVR Horror Game ‘Stifled’ Coming to Vive, Rift & PC Next Week appeared first on Road to VR.

The Path Less Travelled

Writers and artists alike will know of the horror of sitting down in front of a blank sheet, knowing that something needs to fill that page. The sheer panic of the entire weight of human creativity presses down upon you, imagination stretched out into infinity… and you have no idea where to even start. This crushing experience is part of the reason why its easier to stay closer to the familiar, its easier. You know where to start and end, the lines and words are within reach. However, this is not how great new works of art are made.

Videogames are being increasingly recognised as art, as something that can touch the heart, play with the emotions or have a deep and meaningful effect on the player. What that recognition comes the expectation of growth, of discovery and of creation. So why then, does it seem like the videogame industry, and virtual reality (VR) are retreating back into a defensive shell of familiar retreads, remasters and remakes?

Skyrim VR: VRFocus' Adventuring Life

It’s very easy when you are working with new technology to want to stick with ‘what works’. The unknown is scary, especially when you don’t know how the audience will respond to new things. But that determination to remain with ‘what works’ has only led us to a point where we are inundated with endless shooters with the occasional puzzle title the break the monotony.

Perhaps part of it is that terror of the blank sheet of paper. There are so many possibilities in VR. Science fiction has long suggested some of them, with writers like William Gibson playing with the idea, or the plaintive cry of many a Star Trek fan keen to explain the amazing things they could do with access to a holodeck.

The future is here, but it feels much like the past. There are myriad military shooters and sci-fi shooters and fantasy adventures and platform games… but where is the new genres? Where are the ideas that destroy boundaries and create entirely new ways of exploring the virtual world?

Paradoxically, perhaps the answer is to restrict the possibilities. Perhaps developers should be challenging themselves to ask ‘what can we create using only x’ where is an arbitrary restriction, such as ‘What can we make using only one tracked controller?’.

This might sound strange, but it does work. Take Chiptune, for example. Chiptune is music that is made using only the sound chips found in old microcomputers or consoles, like the original Game Boy or Commodore 64 SID chip. By using this restriction, it makes artists think very long and hard about exactly what they want their music to be, choosing every note and instrument with great care.

Horror title Stifled is a great example of this. You are restricted by only being able to see when you make a sound, but this seemingly artificial restriction is given a great impetus within the videogame, creating atmosphere and real dread in the player.

Developers have a vast toolset at their disposal that opens up an entire universe of possibilities, but some might find they benefit from locking away some of those tools for a day or two and narrowing their focus.

After all, a deaf man did some amazing composing.

The Best Oculus Rift Games Coming in 2018

The end of a year is a good point to take a look back and see what worthy contenders have emerged from the world of virtual reality (VR) to impress the world, which is what VRFocus have been doing with its features on Best PlayStation VR titles as well as the Best Games you’ve Never Played series. With 2018 just begun, though, it’s time to look forward and see what exciting properties are due to appear.

The Oculus Rift was arguably the device that kicked off the entire modern era of VR, and as such has its own dedicated fans as well as some new owners who might have picked one up over the holidays. So here are some upcoming experiences that Oculus Rift users can look forward to.

Megaton Rainfall – Pentadimensional Games

Previously released on PlayStation VR, Megaton Rainfall lets the player take the role of a superhero trying to save the city from an alien invasion. As any comic reader knows, however, with great power comes great responsibility, and you need to ensure you don’t inadvertently destroy the city you are trying to save.

Megaton Rainfall is already on Steam, with Oculus Rift support expected to arrive sometime in 2018.

Brass Tactics – Hidden Path Entertainment

Using a range of inspiration including classic table-top wargames and the clockwork opening credits to Game of Thrones, Brass Tactics wears its love of the clockpunk and steampunk aesthetic on its sleeve as it allows players to control toy soldiers, multi-legged tanks and clockwork wasps in fast-paces RTS gameplay

Brass Tactics is due to launch as an Oculus Rift exclusive on February 28th, 2018.

ARK Park – Snail Games

ARK Park is a VR spin-off of the successful ARK: Survival Evolved. The title puts the player on a lost island full of dinosaurs. Players will need to create a home base, gather resources and learn how to tame the dinosaurs and co-operate with them in order to survive. The experience is designed to combine education about dinosaurs with the action-based gameplay.

ARK Park will be heading to Oculus Rift along with HTC Vive and Playstation VR in Spring 2018.

Stifled – Gattai Games

Stifled offers a truly unique gameplay experience. Trapped in the dark with dangerous creatures all around you, the only way to find your way is trough sound. Utilising a microphone, Stifled picks up the sounds you make and uses an ‘echolocation’ effect to show your surroundings – but beware, for enough sound can also draw the enemies towards you.

Stifled will be available on Oculus Rift sometime 2018.

Pixel Ripped 1989 – Pixel Ripped Inc.

This title has a troubled history, failing a Kickstarter back in 2015 before re-surfacing with a new publisher in ARVORE Immersive. 80’s nostalgia and its distinctive retro stylings make it compelling, as players are cast in the role of a vidoegame-obsessed girl who must try and complete a game on her handheld without getting caught.

A firm release date for Pixel Ripped 1989 has not been set, but it is expected sometime in 2018.

Beat Saber – Hyperbolic Magnestism

While there are a few rhythm-based titles in VR, there are few that really stand out. The developer behind Beat Saber is trying to change that, by offering a style of gameplay that has been described as ‘Fruit Ninja meets Guitar Hero‘. Users need to slash the music beats, represented by cubes, in time to the music, whilst simultaneously dodging obstacles.

Beat Saber is expected to launch on Oculus Rift in Q1 of 2018.

Transference – Ubisoft

Transference aims to explore the depths of the human experience in a dark psychological thriller that lets the player look into the minds of the members of a broken family. Players can wander around a dream-like representation of the family home to collect secrets, and see if it is possible to repair the damage that separates them.

Transference will be heading to Oculus Rift in Spring 2018.

Marvel Powers United VR – Sanzaru Games

The successful Marvel cinematic universe has meant a big boom in interest in superheroes, and Marvel are keen to take advantage of it by offering players the chance to step into the shoes of Marvel heroes like Rocket Racoon, Thor and The Hulk. Several characters from the Marvel comics stable heave been revealed, including lesser-known figures such as Black Bolt and Crystal, with more yet to come.

Marvel Powers United VR is due to launch on Oculus Rift sometime in 2018.

VR Weekly 31: Vive Focus und andere autarke Brillen im Fokus

Chris und Patrick stellen in der 31. Ausgabe der VR Weekly erneut die VR-, MR- und AR-News der Woche vor und diskutieren über die Vive Focus sowie andere autarke VR Headsets. Und warum es für den PC-Markt gut sein kann, dass HTC die Vive Focus im Westen erst später veröffentlicht. Denn gerüchteweise könnte HTC nächstes Jahr die zweite Generation seines PC-Headsets auf den Markt bringen. Dazu stellen euch unsere VR-Nerds das Spiel der Woche vor, das dieses Mal für die PSVR erschienen ist.

VR Weekly: HTC, Vive Focus und das Spiel der Woche

Rund um HTC hat sich in letzter Zeit einiges getan. Beispielsweise hat der Hersteller die Tracker in Amerika freigegeben und gleich passendes Zubehör vorgestellt: Die – kleine – Wumme im Hyper Blaster Set, das Racket Sports Set mit (Tisch-)Tennisschlägern sowie die das Trackstrap. Mit drei Trackern ist sogar ein Ganzkörper-Tracking möglich, wie das CloudGate-Studio mit ihrem VR-Titel Island 359 demonstriert.

Zum krönenenden Abschluss unseres Videos stellen wir euch unser Spiel der Woche vor. Da sieht es ziemlich finster aus, denn ihr seid blind und müsst Geräusche machen, um die Konturen der Welt erkennen zu können. Stifled haben wir euch in dieser Woche schon in einem halbstündigen Gameplay-Video präsentiert. Das gelungene Horrorspiel ist für PlayStation VR (PSVR) erschienen und kostet in Sonys PlayStation Store lediglich 20 Euro. Allerdings gehen die Meinungen von Chris und Patrick etwas auseinander. Aber seht selbst.

Der Beitrag VR Weekly 31: Vive Focus und andere autarke Brillen im Fokus zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Horror-Spiel Stifled für PSVR im VR-Nerds Gameplay-Video

Jeder hat ja so seine Vorlieben: Das Horrorspiel Stifled ist für mich eine der spannendsten VR-Neuerscheinung in der letzten Zeit. Bisher ist der Titel nur für die PSVR erhältlich, es sollen aber irgendwann Umsetzungen für PC-Headsets folgen. Chris und Patrick haben sich auf den Weg in die Dunkelheit gemacht: Erst durch Geräusche könnt ihr die Umgebung erkennen. Dabei nutzt Stifled das Mikrofon der Spielekonsole von Sony.

Stifled: Auf dem Weg in die Dunkelheit

Stifled setzt ein ungewöhnliches Konzept um: Ihr seit blind und erst durch Geräusche/Schallwellen könnt ihr eure Umgebung rudimentär erkennen. Die Sache hat – es ist halt ein Horrorspiel – einen Haken. Seit ihr zu laut, lockt ihr gefährliche Kreaturen an. Macht ihr nichts, seht ihr auch nichts oder kommt nicht weiter. Man muss also einen Zwischenweg finden. Der Anfang ist noch in Farbe, ihr erwacht in einem Haus und findet Hinweise auf eure Frau und das geplante Kind. Nach einem Cut taucht dann die Welt in Dunkelheit ab, euch wird buchstäblich Schwarz vor Augen. Erst durch Schallwellen könnt ihr euch orientieren und seht die Welt dann kurzfristig in weißen oder bei Gefahr roten Konturen.

Der VR-Titel ist seit dem 31. Oktober im PlayStation Store für 20 Euro erhältlich. Ob Stifled etwas für euch sein kann, verrät unser VR-Nerds Gameplay-Trailer. Umsetzungen für PC-Headsets sind zwar geplant, wann diese kommen, ist allerdings offen. Wer sich für das Thema interessiert: Mit Blind soll im ersten Quartal 2018 ein ähnlich gelagerter Titel für PC-Brillen sowie die PSVR erscheinen. Der ist vom Grafikstil noch etwas aufwendiger gestaltet, nutzt allerdings das Mikrofon nicht.

Der Beitrag Horror-Spiel Stifled für PSVR im VR-Nerds Gameplay-Video zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!