Steven Spielberg Says He Played Mario On PSVR And The Internet Is Confused

Steven Spielberg Says He Played Mario On PSVR And The Internet Is Confused

Either Steven Spielberg just accidentally revealed a history-making collaboration between two of gaming’s biggest rivals, or he needs a quick refresher on a who’s-who of the industry.

Much to everyone’s surprise, the Ready Player One director recently claimed he’d played Mario in VR on a PlayStation, implying that Nintendo’s mascot is soon to appear on Sony’s PSVR headset. When asked if he’d actually used current VR systems during a Japanese interview for his latest movie, the director replied: “I played Mario and so on on the PlayStation. The first time I tried it I didn’t want to take the goggles off.”

This is a surprising statement given that Mario is a Nintendo-owned property and only appears on the company’s own systems. A Mario game on PSVR would a first not just for the VR industry but for gaming as a whole. Not even in our wildest dreams would we have seen this one coming.

Rather than running with the speculation, though, let’s just note that it’s almost for certain that Spielberg is just getting a bit mixed up, either in the software or hardware department. Chances are he’s actually played something very similar to a Mario game on a VR headset; perhaps Robo Rescue from Playroom VR on PSVR or Lucky’s Tale on the Oculus Rift. Or perhaps he was even lucky enough to visit Tokyo’s VR arcade which features Mario Kart running on the HTC Vive.

Either way, we can easily forgive Spielberg’s mix up even if he is the man behind a $500 million-grossing blockbuster all about VR. He has more important things to be concerned about.

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Steven Spielberg will Mario auf der PSVR gespielt haben

Was haben Sony und Nintendo gemein? Ursprünglich sollte die PlayStation ein CD-Add-on für das SNES werden. Daraus wurde nichts und seitdem sind die beiden ehemals Verbündeten Konkurrenten. Steven Spielberg sorgt nun mit einer Aussage für Rätselraten, denn in einem Interview behauptet der Ready-Player-One-Regisseur, er habe Mario auf einer PlayStation in VR gespielt. Und war begeistert.

Steven Spielberg und das Rätsel um Mario auf der PSVR

In einem recht kurzen Interview mit der japanischen Seite Kyodo sorgt eine Aussage von Steven Spielberg derzeit für einiges Rätselraten. Laut Regisseur habe er Mario auf der PlayStation gespielt. Die Erfahrung sei so gut gewesen, dass er die VR-Brille nicht habe abnehmen wollen und er enttäuscht war, in die Realität zurückzukehren.

Die Kollegen von The Verge haben eine recht komplette Theorieliste erstellt und beurteilen die jeweilige Wahrscheinlichkeit. Denn dass Nintendo sein Maskottchen auf die PSVR bringt, ist doch eher unwahrscheinlich. Mit dem Virtual Boy gab es zwar Mario-Titel in der VR, aber die Konsole des Gameboy-Erfinders floppte massiv und scheint bis heute Spuren beim Konzern hinterlassen zu haben.

Immerhin taucht der pummelige Ex-Klempner in Japan in der Arcade auf, in dem Rennspiel Super Mario Kart. Das scheint neben abstruseren Erklärungen noch die wahrscheinlichste Lösung, denn für viele Menschen steht PlayStation stellvertretend allgemein für eine Spielekonsole – wie Tempo für Taschentuch. Die Begeisterung von Spielberg wäre ebenfalls gut nachvollziehbar, denn auch für uns war und ist Super Mario Kart ein VR-Arcade-Highlight.

Allerdings kann man auch einen Übersetzungsfehler nicht ausschließen, wie The Verge zugibt. Vielleicht hat der Filmemacher nur etwas gesagt wie beispielsweise: “Ich hab irgendetwas wie Mario auf der PlayStation oder so etwas gespielt.” Die Kollegen haben versucht, Spielberg zu erreichen, was aber kurzfristig nicht gelang.

Zumindest bei einer Feststellung von Spielberg gibt es aber keine Zweifel: Wenn er einen Avatar in der Oasis für sich aussuchen müsste, dann wäre es Daffy Duck.

(Quelle: Kyodo, via The Verge)

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Go Behind The Scenes Of Ready Player One With HTC Vive

Following the success of Ready Player One in box offices HTC Vive, the official partner for the film, has released a short behind the scenes video that showcases some of the techniques and technology that was used to create the visually impressive world of Oasis.

Ready Player One Behind The Scenes 01

Ready Player One is all about virtual reality (VR) and the cast and crew were no stranger to VR technologies as it became a fundamental part of the production process. It was revealed last month that a number of head-mounted displays (HMDs) were used during the filming process. Now, in the behind the scenes video viewers can see just how it was all put together and how the cast, crew and director Steven Spielberg utilized the power of VR and HTC Vive to produce the film.

One of the most standout uses of VR was by creating the sets in virtual space and then exploring them with a HMD to set up shots and direct actors. Director Steven Spielberg used this to ensure that the actors were not just acting in an empty white room but had a point of reference, knowing where items on the set were, to help them deliver more natural performances. Likewise, Spielberg could also watch the actors in VR and use a built in camera to set, frame and capture the shot all within VR thanks to the HTC Vive.

Ready Player One Behind The Scenes 02

The crew made sure to take full advantage of the power of the HTC Vive and VR by fully working it into their production pipeline and workflow. Should a location need changing or editing at the last minute, it was completely possible thanks to the tools on hand allowing artist to make adjustments on the fly.

Actors and Spielberg could even walk around the sets together before filming to talk through scenes to work out the best way to direct the shot. Thanks to the HTC Vive allowing everyone to immersive themselves in the scenes they were able to feel that the sense of realism that Steven Spielberg was trying to achieve with Ready Player One, helping to make the production feel more real.

You can see the behind the scenes video from HTC Vive below and for more on Ready Player One, keep reading VRFocus.

All mixed up: Ready Player One’s pop-culture crossovers are just empty nostalgia

Steven Spielberg’s film mashes together Jessica Rabbit, Sonic the Hedgehog and the Iron Giant, without much thought to how they would all get along

On paper, it sounds like a utopia. Steven Spielberg’s new film Ready Player One presents itself as a party to which everyone is invited, its fictional VR dimension playing host to familiar faces from every blessed corner of the pop-culture universe. In the virtual plane known as the Oasis, players can captain the Millennium Falcon or the fluffy beast Falcor. They can try to sweet-talk Jessica Rabbit or befriend Sonic the Hedgehog. Brave warriors may fight alongside Freddy Krueger or Solid Snake, Mecha-Godzilla or the Iron Giant.

Except that the Iron Giant is a lover, not a fighter. Tricking out the character with death-lasers goes against everything that he’s about, directly contradicting his native film’s guiding theme of pacifism in the face of violence. The way Ready Player One deploys the character undermines everything we understand about him. But the film doesn’t get hung up on this, quickly cutting to the next big-ticket cameo. Was that Samus Aran from Metroid just now?

Related: Ready Player One: Ernest Cline on how his gamer fantasy became a Spielberg film

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5 Major Changes Between The Ready Player One Book And Movie

5 Major Changes Between The Ready Player One Book And Movie

Other than pretty much every plot point and story beat, the book and movie for Ready Player One are mostly the same…sort of. That isn’t to say that one is inherently better than the other, but they do differ in such dramatic ways that it’s better to think of them as two separate adventures that reference the same source material and characters.

So, it should be needless to say at this point, but just in case you don’t get the point of this article there are a lot of spoilers for both the book and the movie versions of Ready Player One to follow. As in, the entirety of the rest of this article is specifically focused on discussing spoilers. If you want a spoiler-free review of the movie, you can read and watch that here.

Wade’s Life

From the opening moments of the Ready Player One film, things are very different. In the book, Wade lives in the stacks on the outskirts of Oklahoma City. The center of the VR universe is Columbus, Ohio, and he dreams of living there, near the serves for The Oasis, one day but it’s a far off fantasy. In the movie, the stacks are already in Columbus. Everything left of humanity feels like it exists within a few miles.

Furthermore, after IOI blows up his home, killing his only family that’s left in the real world, in the book Wade flees to Columbus using the vast funds he has amassed via endorsement deals from his newfound celebrity status inside The Oasis. In doing so he changes his name and gets a new identity to hide himself. In the film, he ends up getting abducted by one of Artemis’ henchmen and joins “The Resistance” with her after his real name is revealed. He never changes his name, never gets a swanky futuristic apartment, and never really alters much about his life other than buying a nice haptic suit with some spare cash.

That’s a pretty major change.

Meeting Art3mis

Speaking of, yeah, he meets Artemis in the movie very quickly. In fact, I’d wager about a third of the film takes place outside of The Oasis and includes scenes of the two of them talking on balconies, scheming at desks, and kissing in the backseat of vans. A huge plot point of the book was the fact that they never met until the very final pages, but they’re introduced physically very quickly in the movie.

Additionally, their entire relationship is very different. In the book, she is a pseudo-famous guide writer and streamer in The Oasis that everyone knows. A lot of that backstory existed prior to the film beginning, but it’s character development we miss out on.

Once they do start talking more in The Oasis and becoming friends, he falls in love and gets a little…creepy. Eventually she blocks him to focus on the egg hunt and he gets depressed, barrages her incessantly with messages and emails, and becomes a bit like a cyber stalker. Then they magically come back together and are in love once again. The movie mostly erases this entire subplot and collapses the timeline significantly.

The High Five’s Relationship

In the book, Wade hangs out with his best friend Aech in his virtual basement that includes all of their favorite games and movies. It’s a bit like an exclusive club that only top-performing players and close friends get access to. In the movie, this takes the form of a modder’s garage instead. This means that Wade, Artemis, Aech, Daito, and Sho never meet up to discuss things and never agree to remain friendly rivals.

In the book, they’re competition is a driving force. They don’t really share hints and clues much and typically prefer to stay as competitive as possible. In the film, they’re working together like a merry band of best friends as soon as they all meet in person.

Speaking of, in the book, Daito and Sho are not real-life brothers like they are in the movie. In fact, the two have never met each other and near the end, Daito is actually murdered in the real world by IOI. The movie’s ending is far less morbid and actually includes all five of them gaining control of The Oasis together as they live happily ever after.

The Order of Events

All of those other details are easy to gloss over and look past since the core of the characters remain the same in the rest of the film, but it’s hard to ignore just how dramatically different the content of the movie is from the content of the book. Literally every single challenge is completely different.

There is no epic King Kong plus T-Rex laden car chase racing sequence in the book. Instead of searching through the inner workings of The Shining, like in the movie, they must do the same with War Games and Monty Python and the Holy Grail in the book.

Many of the relatively obscure (for Western audiences) anime references are gone from the film as well, such as Ultraman, and replaced with more well-known IP like The Iron Giant. He makes a big impact in the final battle, as does a Gundam and (thankfully) Mecha Godzilla, but there are still a ton of differences.

In the book, Halliday is very specifically obsessed with the 80s, but in the movie nerd culture from the 70s all the way up through the 90s and 2000s is referenced liberally. An entire army of Halo spartans rushing into battle is definitely not a scene from the 80s and neither is Tracer from Overwatch.

And at the very end they decide that The Oasis will be closed on Tuesdays and Thursdays because people need to spend more time in the real world — completely ignoring that maybe lopping off ~28% of the world’s economy isn’t a great idea.

The Keys, Gates, and Challenges

In the book when a player finds one of the keys they must then find the gate that will give them a clue to the next key, for the next gate, and so on. Three keys, three gates. In the movie, the keys open gates immediately which present clues for the next pair of keys and gates. Essentially, this compresses the entire plot and cuts the events in half, give or take.

And at the very end of the book three different people are required to present one copy of each key to open the final gate for the final challenge, which only one person can complete. That idea is gone completely from the film.


This is far from an exhaustive list, but instead was intended to touch on the major plot points that changed. Let us know some of the big differences you notice down in the comments below!

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Ready Player One: Ernest Cline on how his gamer fantasy became a Spielberg film

He dreamed up his novel about a teenage games fanatic while working for internet companies in the 90s. Cline on his real-life geek-to-riches story – and what it was really like working with Steven Spielberg

It took Ernest Cline 10 years to write Ready Player One. There were times he thought he would never finish the manuscript, let alone publish it. But the novel, mostly set in a global online pleasure world called Oasis, went on to become a bestseller and was translated into more than 20 languages. Now a film adaptation by Steven Spielberg is in cinemas – a real-life geek-to-riches drama so reflective of the book’s plot it seems almost unfeasible.

The sci-fi story’s setup is simple. Teen protagonist Wade Watts is a games fanatic living in a slum town outside Oklahoma City, but spending most of his time in the virtual world. The death of James Halliday, the eccentric creator of Oasis, triggers a treasure hunt that revolves around Halliday’s main obsession: 1980s pop culture. Whoever solves a series of puzzles within the game becomes its new billionaire CEO. Wade enters the hunt, kicking into gear a breathless nerd empowerment fantasy.

Related: Spielberg's Ready Player One – in 2045, virtual reality is everyone's saviour

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If ‘Ready Player One’ Doesn’t Suck, It Stands to Positively Impact the VR Industry

Steven Spielberg’s film adaptation of Ernest Cline’s best-selling novel Ready Player One is hitting the big screen later this month. As a story based in a world where virtual reality headsets are omnipresent and everyone is connected to the massive multiplayer online universe dubbed ‘The Oasis’, many are wondering what role the film will play in VR’s continued push towards mainstream adoption. While basically none of the technology portrayed in Ready Player One reflects the current state of VR devices or software, leaving a clear gap in its ‘advertised’ benefits and the reality of the experience available to VR users today, it still has the potential to be a significant factor in VR adoption. To what extent? Well, that comes down to how many eyeballs see it and if it sucks or not.

In case you haven’t read the book, or heard anything about the movie, here’s the spoiler-free summary from Warner Bros.:

In the year 2045, the real world is a harsh place. The only time Wade Watts (Tye Sheridan) truly feels alive is when he escapes to the OASIS, an immersive virtual universe where most of humanity spends their days. In the OASIS, you can go anywhere, do anything, be anyone-the only limits are your own imagination. The OASIS was created by the brilliant and eccentric James Halliday (Mark Rylance), who left his immense fortune and total control of the Oasis to the winner of a three-part contest he designed to find a worthy heir. When Wade conquers the first challenge of the reality-bending treasure hunt, he and his friends-aka the High Five-are hurled into a fantastical universe of discovery and danger to save the OASIS.

Like pretty much everyone else on the planet, save film critics and the people who attended a limited early debut, I haven’t seen the film yet. I do have a pretty good idea of what’s in store though; I’ve read the novel a few times, seen every trailer, dragged my eyes across every behind-the-scenes image currently available, and even skimmed the supposedly leaked screenplay; call it my duty as a journalist who both says and types the letters “VR” about 50 times per day. I am allowing myself one unfounded prediction though before seeing the film: even though HTC Vive is the official VR partner of the film, you won’t see the protagonist Wade Watts wearing an HTC-branded headset. In every image I’ve seen of Wade (Tye Sheridan), he’s wearing a variety of fictional headsets emblazoned with the story’s  evil corporation ‘IOI’, so there doesn’t appear to be any VR-specific brand placement in the film. So, the film isn’t overtly making any specific claims about current tech—something that ought to help people avoid making erroneous connections between the film’s idealized VR tech, and what really exists on shelves today.

image courtesy Entertainment Weekly

Inevitably some people will mistake Ready Player One‘s ‘perfect’ version of VR tech for the technology available today, replete with the still-fictional ability for complete sensory immersion inside a photorealistic MMO—something that plainly doesn’t exist. After all, to the uninitiated, the outward appearance of a person wearing a VR headset is pretty much the same as in the film. It’s probable most people will implicitly understand that it’s no more possible today than the augmented reality objects and characters seen in recent sci-fi flick Blade Runner 2049 (2017). Ready Player One is set in a fake future set 30 years from now; most people will get that.

Despite the gap between film and reality, fiction can still be a powerful motivator in driving public behavior though, and presenting the viewer with a place or activity can be just as powerful as flashing a well-positioned can of Coke on the screen.

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New 'Ready Player One' Trailer Debuts as Release Buzz Builds

The Lord of the Rings Effect

Compelling movie-goers out of their seats and into a specific location, activity, lifestyle doesn’t appear to have a fool-proof recipe, although it’s clear that a fantasy-based, 2 hour-long advert has done the trick for a few very successful films. And in that vein, Ready Player One is an advert for VR.

Case in point: Hobbits don’t exist. Cheery old Hobbiton, although maintained as a tourist destination today at a family run farm five miles west of Hinuera, New Zealand, isn’t a ‘real’ place either. Just the same, New Zealand’s Tourism Board continues to capitalize on the success of Peter Jackson’s film adaptations of J.R.R. Tolkien’s The Lord of the Rings and The Hobbit Trilogy by essentially advertising it as the ‘Land of the Middle Earth’ thanks to the country’s role in serving as the main filming location. New Zealand’s International Visitor survey found that 16 percent of international tourists cited The Hobbit Trilogy as the initial reason they considered a trip to the country in 2015. You could call it The Lord of the Rings Effect. You could also equally call it The Top Gun Effect, or The A River Runs Through It Effect.

image courtesy Hobbiton Tours

A River Runs Through It (1993) starring Brad Pitt is well-known by many a Montanan as the main reason for the massive influx of fishing tourists looking to live the poetic fly fishing lifestyle famously espoused in the film. Having lived in Montana in the late ’90s and done my fair share of fishing there, A River Runs Through It was on the lips of nearly every crotchety fisherman, who would incessantly blame the movie for the fresh rash of  Californians walking in with a pair of brand new waders and trying his/her hand at slapping a fishing pole against a few low-slung tree limbs. It wasn’t just a Montana phenomenon though, as it was the impetus for a 40 percent increase in fly-fishing gear sold by major mail order firm The Orvis Company.

After Top Gun, the US Navy saw a 500 percent surge in interest to become a Navy aviators after its 1986 release, attributed directly to the film’s portrayal of the idealized lifestyle and drama surrounding rock star-level naval pilots. Whether actual enlistment numbers were dramatically affected still isn’t really clear, as the Navy hasn’t released any hard numbers, however what is clear is people saw the possibility of a lifestyle portrayed in a work of fiction and wanted a piece of it.

While direct product placement is a bit of a different beast in terms of motivating movie-goers to open their wallets, it’s interesting to note that in Risky Business (1983), Tom Cruise’s prior film to Top Gun, where Cruise dons a pair of Ray-Ban Wayfarer sunglasses, resulted in a near doubling of in sales of the iconic shades in 1983 alone. Like I said, Ready Player One‘s ability to drive VR adoption isn’t so much about direct product placement because it’s a sci-fi film without a direct link to a specific product, although you might consider the VR tech of today to be Ready Player One-adjacent enough to drive significant interest. Effectively converting that interest into a headset purchase doesn’t come without some barriers of its own though.

Possibility for Disillusion

There’s plenty of different options to choose from, but there’s also a real possibility for disillusion. It’s not so much tied up in the technical state of current VR hardware either, as you can really have some life changing experiences in VR right this second, but it’s more about disillusion with the hardware’s barrier to entry. Movie-goers fresh from the theater looking to spend money on a headset will have only a few real options, and starting out from scratch (ie: no gaming computer, no VR-supported flagship phone, or no PlayStation 4) means newcomers will have to drop a few hundred dollars minimum as the price of admission for a decent quality experience.

image created by Road to VR

While Oculus Rift and HTC Vive have come down in price significantly since launch in 2016—a Rift now at $400 and a Vive at $600—combined with the need for at very least a middle tier gaming PC, the overall investment in the highest-quality experience is still prohibitively expensive for a good chunk of the film’s target audience, which is likely gunning for males aged 13-30. Samsung Gear VR and Google Daydream require specific flagship smartphones, which if you already own will only set you back about $130 for just the add-on headset and controller. The level of immersion for these more limited mobile VR headsets, while great starter devices, doesn’t really have the depth of gameplay possible with positionally-tracked headsets such as Rift, Vive, or Windows VR headsets. PlayStation VR is a much better candidate for the target audience, although without a PS4, you’re still looking at a total of about $600 by the time you buy the console and headset.

There are future headsets on the rise, such as the $200 Oculus Go standalone headset and a still-hypothetical Western release for HTC Vive Focus standalone, but with no official launch date for either, they simply don’t factor in yet. However, the $400 Lenovo Mirage Solo standalone could stand to benefit, though it won’t launch until May 5th, outside of the film’s prime time. People might also try a cheaper Cardboard smartphone holder and decide it’s not worth investigating further.

These aren’t insurmountable barriers, but they will add friction in the vital process between exiting the theater and heading to Best Buy for that first headset purchase motivated by seeing a cool adventure that uses virtual reality.

Please Don’t Suck

If it’s anything like the book, Ready Player One the film will excel at selling a single idea more than anything—the ‘wow, VR is going to be really cool and I want in now no matter what’ idea we all had at some point before jumping into the deep end. Of course, there aren’t any guarantees that Spielberg’s Ready Player One will pan out as one of those instant classics on the level of Top Gun either.

image courtesy Warner Bros.

It’s impossible to fit a book’s-worth of content into a two hour-long film, so there’s bound to be discussion surrounding whether the movie truly captured the soul of the book while not managing to lop off the important bits for the sake of brevity and traditional movie pacing. Whether it resonates with the audience or not is really the only metric that matters here though. On that front, Rotten Tomatoes currently gives the movie an aggregate critic score of 80%, so it’s poised to do at least an average job of getting butts into seats on its own merits. Also, it’s a Steven Spielberg flick, so it certainly has name-brand appeal.

We can really only wait and see if the film will be considered a successful ‘activation’ of VR. That said, if the film isn’t spectacular and doesn’t really ‘stick’, it certainly won’t hurt VR adoption, it’ll simply fade into obscurity and cease exist in the collective consciousness.

The post If ‘Ready Player One’ Doesn’t Suck, It Stands to Positively Impact the VR Industry appeared first on Road to VR.

Ready Player One Movie Review Roundup: Another Spielberg Classic?

Ready Player One Movie Review Roundup: Another Spielberg Classic?

Steven Spielberg’s epic VR-focused blockbuster film Ready Player One, which is based on Ernest Cline’s novel by the same name, is just about two and a half weeks away from its full, worldwide release in theaters on March 29, 2018. This past weekend at SXSW attendees got the chance to see an advanced screening of the film, which means early reviews are already starting to pour in. And so far I’ve got to say they seem surprisingly positive.

Ever since the book’s original 2011 release critics have been quick to point out a multitude of issues with the quality of writing, issues with representation, and a generally poor narrative pieced together by undeveloped and gratuitous nostalgia bait. While the film doesn’t appear to magically fix all of the story’s issues, it does seem like it’s able to succeed in some surprisingly great ways instead.

With a bunch of reviews hitting the internet over the last couple of days, we’ve rounded up a few to give you a general consensus on what people are thinking so far:

IGN, Alanah Pearce (7.5/10)

“Everything in Ready Player One ties together into an action-packed, upbeat, hero’s journey that keeps the film moving along at a thrilling pace. While it’s not particularly emotional and I was disappointed by how many questions are left open by its shallow visits to the real world, it’s still a lot of fun. Countless cameos and funny moments make it easy to plug into and enjoy. Steven Spielberg’s adaptation of the beloved sci-fi novel Ready Player One is far more than just a reference-fest.”

Variety, Owen Gleiberman –

“Yet all this adds up on paper without ever seeming like more, in the movie, than a frame on which Spielberg can hang his eruptive visual imagination. “Ready Player One” is set in a dilapidated future where fantasy rules because reality looks hellish by comparison. Yet the movie puts you in a different mindset. By the end, you’re more than ready to escape from all the escapism. Steven Spielberg has turned Ernest Cline’s novel into a virtual-reality fanboy geek-out that’s entrancing when it’s virtual, less so when it’s real.”

IndieWire, Eric Kohn (B+)

‘”Ready Player One” is one of the more clever excuses to run wild with special effects. Of course, that outcome makes sense from a filmmaker whose entire legacy has been steeped in showmanship. As it cycles through dozens of references to past achievements, “Ready Player One” amounts to a frenetic attempt at remaking the past 30-odd years of popular culture by one of its greatest architects. Without seeing the movie, it’s hard to imagine anyone could turn it into a satisfying product; by the end, it’s clear that only Steven Spielberg can.”

The Verge, Tasha Robinson

“And while the film’s real world gets left behind in the rush, the attention to detail during the OASIS scenes is absolutely astounding — not just the details Cline salivated over on the page, like that Knight Rider scanner in the grill of Wade’s car, but the subtle nuances, like the way Wade’s avatar constantly seems to be standing in a flattering breeze that ruffles his hair in the most winsome way possible, or the way Art3mis’ too-big anime eyes catch the light. The uncanny-valley effect is strong in these game avatars, but Spielberg uses it to his advantage, reminding his audience at every moment that what they’re seeing is mostly a fantasy, created by people who see image as almost everything…All those feelings of love and obsession came through clearly on the page. But on the screen, they’re bigger and better, because they’re so much more intense, and so much closer to the memorable images that turned Cline into an obsessive in the first place.”

Dread Central, Jonathan Barkan

“It’s obvious that Spielberg was trying to recreate the charm and wonder of his films from the 80’s and early 90’s. However, there is a soullessness and emptiness pervading throughout Ready Player One that makes it a forgettable and dull experience. An overabundance of pop culture references can’t save Ready Player One from its own mediocrity. It may be pretty but there is nothing of substance to make anyone press ‘Continue’.”

Hollywood Reporter, John DeFore

“A rollicking adventure through worlds both bleak and fantastic, Steven Spielberg’s Ready Player One makes big changes to the specifics and structure of Ernest Cline’s best-selling novel but keeps the spirit and level-up thrills intact. With Cline as a screenwriter alongside Zak Penn, it’s not surprising that while some of the book’s dorkier elements are excised — sorry, Rush fans! — their replacements display similar pop-culture obsessiveness while lending themselves more to the cinematic gifts of the man Cline surely dreamed would adapt the book. Gamers are far from the only ones who will respond to this virtual-world-set picture, which strikes an ideal balance between live action and CGI.”

io9 Gizmodo, Evan Narcisse

“Like a rude orgy participant, Ready Player One insistently rubs itself on you in ways that it thinks will turn you on, whispering “talk nerdy to me” into your ear constantly, and with increasing insistence. Depending on your kink, the frottage will work at times, but the movie drags when the nostalgia stops for one of its obligatory refractory periods. And, just like a real orgy, Ready Player One is inevitably going send someone home unsatisfied and depressed.”

Vanity Fair, Joanna Robinson

“But because Spielberg seems as eager as Wade to get back to the digital fantasy world he’s created, a lot of the human element is elided or glossed over. Despite the movie’s thesis statement—that the real world matters as much (if not more) than the OASIS—actual human tragedy, like the death of one of our hero’s closest relatives and caretaker, has no real impact on the story. And for all that Spielberg claims he wanted to avoid references to his own movies in Ready Player One, this is in every way a spiritual ode to the boy’s adventure genre he made so popular in the 80s. There is a heart beating at the center of The Goonies,E.T.,Raiders of the Lost Ark,and more—but in Ready Player One, audiences will instead find a gleaming, digital, golden Easter egg. If the thunderous applause drawn by the premiere is any indication, for many, that will be enough.”


For more on Ready Player One, read about the HTC Vive VR experiences that debuted at SXSW focused on the film, our thoughts on the Sansar RPO experience from CES, and read our breakdown of all the Easter Eggs we saw in the film’s debut trailer.

Do you plan on seeing RPO opening weekend? If so, let us know down in the comments below!

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‘Ready Player One’ is Getting a Massive SXSW Event Powered by HTC Vive

Steven Spielberg’s upcoming film Ready Player One—based on Ernest Cline’s eponymous New York Times Bestseller—is getting plenty of buzz at South by Southwest (SXSW) this year ahead of the film’s March 29th release. According to Warner Bros., SXSW attendees will get a chance to “immerse themselves in vivid glimpses into hero Wade Watt’s world, experience the OASIS using VIVE VR, enjoy live artist performances, and more.”

The event will take over a two-story, city block of Brazos Hall, and will run from March 9th to March 11th. There are specific operating hours for the event’s VR experiences, so make sure to check the official schedule here.

With HTC as the film’s official VR partner, VR demo stations will include a number of experiences such as an Avatar Creator, a WaveVR DJ set by the film’s star Tye Sheridan (who plays Wade Watts), and VR versions of classic arcade games and experiences inspired by the universe of Ready Player One.

image courtesy Ernest Cline

SXSW is well-known for offering these sorts of giant ‘brand engagement’ events, but this is by far one of the largest to date that puts VR at its core. To deliver on the film/book’s virtual vibe, the exterior of Brazos Hall will be transformed into the Stacks, the vertical trailer park where people live. Attendees will receive an RFID wristband, and enter the venue through Wade’s van, the protagonist’s hideout, and also experience a slice of the fantastical online world of the OASIS through both VR and physical installations.

Here’s the full list of things to do:

  • The RFID wristband will keep score as guests test their knowledge of ‘80s trivia, play arcade games, or look for hidden clues, to move up the Leaderboard to win fun prizes, including one grand prize per day: an HTC VIVE VR System.
  • Visitors can browse at Avatar Outfitters, offering the Hot Topic “Ready Player One” Pop-Up Shop. Guests will have a chance to score officially licensed gear, including exclusive t-shirts, caps, jewelry, backpacks, collectible pins and other cool accessories, as well as fan-favorite Funko Pop! vinyl figures and Copper, Jade and Crystal key sets, and much more, all available for purchase.
  • Guests can try out the “Ready Player One” Avatar Creator by VIVE to choose their new digital identity, and then send the avatar to their personal email.
  • Drop into 2045’s hottest nightclub, The Distracted Globe, where infinity mirrors create the impression of being gravity-free for a cool photo op, and guests can enjoy “Ready Player One”-themed specialty cocktails.
  • From the stage: ‘80s trivia happy hours and nightly artist performances, with special guest DJs and performers, including a WaveVR DJ set by Tye Sheridan, who stars in “Ready Player One”; Them Jeans; FM-84; Bird Peterson; and a special performance by a surprise guest.
  • On Saturday, March 10, the SXSW Film Festival will hold its 25th Edition party, celebrating the anniversary of the film festival, at the Experience.
  • On Sunday, March 11, the venue will hold a livestream, “Ready Player One” LIVE at SXSW, powered by Twitch and IMDb, hosted by Aisha Tyler and correspondent Alex Correa. The stream will be live on Twitch and IMDB and will feature some of the stars and filmmakers from “Ready Player One,” including cast members Tye Sheridan, Olivia Cooke, Lena Waithe, Win Morisaki, Philip Zhao and Ben Mendelsohn; screenwriter Zak Penn; and author/screenwriter/co-producer Ernest Cline.

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Spielberg in New Ready Player One Trailer: ‘Virtual Reality Will Be A Super Drug’

Spielberg in New Ready Player One Trailer: ‘Virtual Reality Will Be A Super Drug’

Ernest Cline’s Ready Player One may initially strike you as a far-fetched dystopian future, but to Steven Spielberg it’s a first glimpse of the inevitable.

In a fresh look at Spielberg’s upcoming film adaptation of the classic novel, the legendary director speaks of the film’s plot not just as a fantastic romantification of the technology we use today, but a very viable prediction of the future.

“There’s a dystopian society and the fabric of our economy is crumbling,” Spielberg says in the three-minute featurette. “It’s a good time to escape, so virtual reality will be a super drug.”

In both the novel and film, an overpopulated earth turns to a virtual metaverse called The Oasis in search of entertainment and fulfillment. Users put on futuristic headsets and bring their entire being into VR as a virtualized avatar. From there you can do pretty much whatever you want; meet friends, race in cars from movies and fight in cinematic war zones with robots and videogame characters.

But Ready Player One seems to have an interesting view of VR outside of the headset just as much as it does inside. Throughout the video we can see multiple types of headset from the slick ski goggle-like device worn by protagonist Wade Watts to devices that don’t look too far off from today’s mobile headsets like the Gear VR. Some users sit outside in the favela-like stacks, while others stay at home.

“I think [Ernest Cline] has seen the future before any of us could possibly imagine it,” the director concludes at the end of the clip.

Ready Player One opens on March 30th and will be accompanied by a range of VR experiences debuting on the HTC Vive.

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