‘Hello Neighbor VR’ Coming to All Major Headsets Soon, Gameplay Trailer Here

tinyBuild Games and Steel Wool Studios announced their upcoming VR take on viral indie hit Hello Neighbor is landing on PSVR 2, Quest 2, and SteamVR headsets later this month.

Update (May 12th, 2023): tinyBuild and Steel Wool revealed Hello Neighbor VR is coming on May 25th to all major VR headsets. Pre-orders are already available on Quest. You can also wishlist on Steam and PSVR.

In the meantime, the studios have released a new gameplay trailer. The original article announcing Hello Neighbor VR follows below:

Original Article (November 7th, 2022): If you haven’t played before, Hello Neighbor is a stealth horror game all about sneaking into your neighbor’s house to figure out what horrible secrets he’s hiding in the basement. The neighbor’s AI learns from your every move, so when you find a nice window to habitually climb through, you’ll probably find a bear trap there next go-around.

In franchise’s first VR game, you take on the role of six neighborhood heroes as they “confront their fears to free their friend, who is held captive in a bizarre basement prison,” the studios say.

“You’ll need to learn and master each of their unique abilities to solve puzzles, uncover mysteries, and make it out of the neighbor’s house in one piece, all while trying to avoid capture by the creepy Neighbor himself! Just the thought of it sends our heartbeats racing!”

Here’s how tinyBuild and Steel Wool describe the action:

  • Multiple playable characters: Switch between characters to outsmart the AI. Each unique character has their own key items and skills. Switch between the perspectives of the Rescue Squad team members at will, solving puzzles and avoiding the Neighbor as you attempt to reach the creepy basement!
  • Environmental puzzles require creative solutions: You will have to increasingly use your wits to find alternate solutions to a dynamic range of puzzles and challenging environmental obstacles. Many puzzles that may seem unsolvable at first glance require you to use the perspectives of multiple characters in conjunction to overcome them.
  • Non-linear exploration: Use your own approach to infiltrate Mr. Peterson’s house by alternating perspectives, combining character’s skills to dynamically solve puzzles, uncover hidden mysteries, and reveal new pathways through your environment.
  • Confront your fears: Experience nightmarish dream sequences and learn more about the secrets of the Hello Neighbor universe!

It’s not clear whether Hello Neighbor VR is simultaneously launching on SteamVR, Quest 2, and PSVR 2, however the game’s Steam page says it’s releasing on February 22nd, 2023. That’s when PSVR 2 is set to launch too.

To create the game, Hello Neighbor developers tinyBuild is working with VR developers Steel Wool Studios, which is best known for the breakout-hit Five Nights at Freddy’s and the VR adaptation Five Nights at Freddy’s: Help Wanted.

The VR Job Hub: Future Visual, Beat Games & Steel Wool Studios

VR Job Hub

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
UK or Remote Future Visual Senior Unity Programmer Click Here to Apply
UK or Remote Future Visual Entry Level QA Tester Click Here to Apply
Prague, Czech Republic Beat Games Technical Artist Click Here to Apply
Prague, Czech Republic Beat Games Backend Software Engineer Click Here to Apply
Prague, Czech Republic Beat Games Environment Artist Click Here to Apply
Prague, Czech Republic Beat Games Gameplay Software Engineer Click Here to Apply
Prague, Czech Republic Beat Games Art Generalist Click Here to Apply
Zurich, Switzerland Beat Games EMEA EHS Manager Click Here to Apply
Oakland, CA/Remote Steel Wool Studios Senior Engineer – UE4 Click Here to Apply
Oakland, CA/Remote Steel Wool Studios UE4 Engineer Click Here to Apply
Oakland, CA/Remote Steel Wool Studios 3D Animator Click Here to Apply
Oakland, CA/Remote Steel Wool Studios 3D Environment Artist Click Here to Apply
Oakland, CA/Remote Steel Wool Studios VFX Artist Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

14 Minutes of Tarzan VR Gameplay on Oculus Quest

Tarzan VR header

Today sees the launch of Tarzan VR, bringing the iconic comic book character to life inside virtual reality (VR) for Oculus Quest. An episodic adventure told over the course of three chapters, if you’ve been interested in picking the title up then take a look at VRFocus’ latest gameplay video showcasing an early section of the videogame.

Tarzan VR

Tarzan VR originally launched last year as a project between Fun Train (The Exorcist: Legion VR) and Stonepunk Studios (Primordian) for SteamVR headsets. For the Oculus Quest edition, Fun Train brought in the talents of Steel Wool Studios (Five Nights at Freddy’s VR: Most Wanted) to ensure a perfect fit for the comic book caper.  

As you’ll see in the gameplay video, Tarzan VR’s art style works well on the standalone headset and so does the gameplay, being able to freely swing through the treetops, climb trees or fight the mercenaries invading his jungle home. All of Tarzan VR’s gameplay is designed to be fairly physical, punching enemies, actually having to swim underwater and swinging your arms to run.

While each chapter will continue the main narrative each one will introduce new elements. Episode 1 for example features the “Mighty Axe” whilst in the second instalment, it’s all about the slingshot. Plus, as this is an officially licensed videogame there are plenty of easter eggs to find such as audio recordings from the 1950’s live-action instalments.

Tarzan VR

In its SteamVR review of Tarzan VR VRFocus said: “Much like the comic books it’s based around, Tarzan VR is a light affair that can be easily consumed in stages. The action isn’t too particularly tough, and the enemies aren’t at all clever but the overall experience is enjoyable enough for a couple of hours.”

Unlike the SteamVR launch which saw Tarzan VR released episodically, the Oculus Quest version will contain all three chapters (Episode 1- The Great Ape, Episode 2- The Jagged Edge and Episode 3- The Dead of Night) for $24.99 USD. For further updates on Tarzan VR including the PlayStation VR version, keep reading VRFocus.

Heed the Call of Tarzan VR on Oculus Quest This Week

Tarzan VR header

In 2020 developer Stonepunk Studios and publisher Fun Train brought iconic character, Tarzan, into virtual reality (VR) with Tarzan VR for PC VR headsets. It’s now been revealed that the videogame will be coming to Oculus Quest, this week in fact!

Tarzan VR

For the Oculus Quest edition Steel Wool Studios (Five Nights at Freddy’s VR: Most Wanted) has been handling the port, with Fun Train confirming that the launch will feature all three episodes; Episode 1- The Great Ape, Episode 2- The Jagged Edge and Episode 3- The Dead of Night. Currently, the Steam version of Tarzan VR doesn’t offer the third episode, still listed as “coming soon”.

Best known for its horror title The Exorcist: Legion VR with Wolf & Wood, Fun Train’s latest episodic adventure Tarzan VR takes you to his lush jungle home where you can explore his treehouse and the surrounding environment to look for secrets. After which each of the comic book-inspired episodes takes you deeper into the jungles, fighting mercenaries and learning new skills along the way.

While each episode will unlock a new weapon to play with – Episode 1 features the “Mighty Axe” for example – classic mechanics like being able to swing through the trees and talk to animals still feature. Gameplay offers plenty of physical exertion to keep you immersed in Tarzan VR’s world, if you’re not swinging then you’ll be climbing or swimming or beating up enemies.

Tarzan VR

Reviewing the PC VR edition of Tarzan VR VRFocus said: “Much like the comic books it’s based around, Tarzan VR is a light affair that can be easily consumed in stages. The action isn’t too particularly tough, and the enemies aren’t at all clever but the overall experience is enjoyable enough for a couple of hours.”

Tarzan VR is scheduled to launch this Thursday, 1st July 2021 for Oculus Quest. See it in action in the new Oculus Quest trailer and for further updates on additional platform support – PlayStation VR has been mentioned previously – keep reading VRFocus.

How Steel Wool Studios Brought Five Nights At Freddy’s To Life In VR

Five Nights at Freddy’s VR: Help Wanted was an immediate success on Oculus Quest reaching an unprecedented number of user reviews (mostly positive) on the Quest store within mere hours of release. We loved it too, for what it’s worth.

The game’s success on Quest this year follows its previous success on PSVR and PC VR headsets as well. Now basically anyone with a major VR headset can play it.

We recently got the chance to conduct an email Q&A with Andrew Dayton, CEO of Steel Wool Studios, to chat about the game’s development, bringing the franchise to VR, and what’s in store next for the furry denizens of Freddy Fazbear’s Pizza.


UploadVR: Five Nights at Freddy’s VR on Quest seems to be doing very well. Can you speak at all to sales numbers? 

Andrew Dayton, Steel Wool Studios CEO: FNAF VR Help Wanted has done amazingly well! We can’t speak specific numbers but we are free to share that we broke Oculus Quest’s 1-Day sales record as well as its 1-Week sales record. 

 

UploadVR: Can you speak at all to how it is performing on Quest relative to other VR platforms?

Dayton: FNAF VR Help Wanted has performed exceptionally well on all the VR platforms. I can’t really compare them as they are all different ecosystems really. Between the PC-based VR, Sony’s PSVR and Oculus’ stand-alone Quest, there is an option for almost everyone who is interested in Virtual Reality and the user base is just getting larger.

 

UplaodVR: Steel Wool isn’t the original developer of FNAF, so what was it like working with an existing game studio’s non-VR IP?

Dayton: It has been a great experience. My co-founder and Creative Director Jason Topolski and I met while we worked at Pixar so we have experience working with larger than life IPs. What people who are not well versed in the FNAF universe may not know is that the IP and series of games are created by one person, Scott Cawthon. We were introduced to Scott through Lionsgate Games and Striker Entertainment.  Since then, we’ve work directly with Scott when pitching ideas and having reviews. There is no filtered layers of communication, if we need to discuss something with Scott we can simply just jump on a call. He is very collaborative, creative, and supportive. His greatest trait is that he genuinely cares about his fans above all else. You really cannot ask for a better partner. We would be happy to work with him forever!

 

Five Nights At Freddy's VR teddy bear

UploadVR: Was it difficult to adapt for VR or did it seem like a natural fit?

Dayton: It was a natural fit. Scott’s creative and aesthetic style lines up very well with ours. His games are scary to begin with. VR enhances that sense of tension and fear. What you get in VR that you cannot necessarily get in a 2D game is scale and spatial tension. You can “feel” something is behind you in VR. In FNAF, there may very well be! 

 

UploadVR: The Five Nights at Freddy’s VR fan-base is extremely rabid and passionate. Was that surprising to be on the receiving end of?

Dayton: Surprising? Yes and no. My fellow co-founders, Jason, Stewart and I have kids and we knew well before we started working with Scott how passionate the fans are. What we didn’t know was how we would be welcomed into the community. The fans have been incredible. They are so energized and have been so supportive of us and we are so grateful to them. We get so many great messages and emails from fans. We have fan art kids have sent us hanging up in the studio. It is humbling and makes us feel a part of something special. 

 

 

UploadVR: What aspect of Five Nights at Freddy’s VR development, specifically on Quest, was most challenging?

Dayton: Optimization! We worked with Oculus and an incredible team at The Forge to get FNAF Help Wanted on to the Quest. The result is an amazing version that shows off what can be accomplished on the Oculus Quest. Wolfgang Engel and his team at the Forge really helped do most of the heavy lifting and were incredible to work with.  

 

UploadVR: What is the timeframe for bringing Curse of the Dreadbear DLC for Five Nights at Freddy’s VR to Quest?

Dayton: It is in the works but we can’t share any timelines yet.

 

UploadVR: Are there plans for additional DLC releases for Five Nights at Freddy’s VR?

Dayton: Unfortunately, we can’t speak to future plans.  

 

UploadVR: Do you plan to continue supporting the non-Quest versions of FNAF VR?

We will continue supporting all versions of Help Wanted.

 

Five Nights At Freddy's VR

UploadVR: What was your favorite part of working on FNAF VR?

Dayton: My favorite part working in the FNAF world is seeing how much fun players have immersed in the universe. I truly understood what FNAF was capable of one day at the office during production. We don’t have offices, we all sit together in an open space with the offices converted into demo or art rooms. There was an art team from one of the hardware companies visiting the studio. The team was demoing an early version of Help Wanted and there was about 7 of them crowded in the demo room next to my desk. I was working and I kept hearing screams followed by hysterical laughter. The art team was having so much fun playing the game and watching their co-workers getting jump scared. Scott created this world where there was humor, horror and a deep underlying storyline. 

 

 

UploadVR: Can you hint at what you’re working on next after FNAF VR?

Dayton: We are working on the next Five Nights at Freddy’s game. It is an ambitious project and will be the biggest title we have ever worked on. We also have an VR Enterprise division that is working on a VR therapy application with a medical technology company.   


 

Upon receiving the Q&A responses, we reached out for further clarification on the final answer regarding the new Five Nights at Freddy’s game. At this time, a company representative has told us that, “the new game mentioned is not confirmed for VR” at this time. It feels like that was worded very carefully, but as of now we’re treating it as if it is not coming to VR. At least not yet.

For more on Five Nights at Freddy’s VR: Help Wanted, don’t forget to check out our written and video review here. You can also check out a jump scare-filled livestream from the game’s launch day on Quest last month as well.

The post How Steel Wool Studios Brought Five Nights At Freddy’s To Life In VR appeared first on UploadVR.

Five Nights At Freddy’s VR Is Oculus Quest’s Fastest Selling Game To Date

Five Nights at Freddy’s is one of the most popular VR games of the year and according to developer Steel Wool Studios, it’s the fastest selling game on Facebook’s standalone Oculus Quest headset yet.

Recently we conducted an email Q&A with Andrew Dayton, CEO of Steel Wool Studios, and decided to ask about the games’ sales numbers. He wasn’t able to go into specifics, but did reveal some surprising tidbits:

“FNAF VR Help Wanted has done amazingly well,” says Dayton. “We can’t speak specific numbers but we are free to share that we broke Oculus Quest’s 1-Day sales record as well as its 1-Week sales record.”

Following that, we followed up to ask how Five Nights at Freddy’s VR on Quest is doing compared to other VR platforms like PC VR and PSVR, but he wasn’t able to share any specifics in that regard:

“FNAF VR Help Wanted has performed exceptionally well on all the VR platforms,” says Dayton. “I can’t really compare them as they are all different ecosystems really. Between the PC-based VR, Sony’s PSVR and Oculus’ stand-alone Quest, there is an option for almost everyone who is interested in Virtual Reality and the user base is just getting larger.”

VR games getting ported to the Quest after already releasing on other platforms, then selling incredibly well, is not a new trend. We’ve seen similar reports from developers of games like Red Matter, Superhot, Waltz of the Wizard, and several others. Additionally, FNAF VR saw a massive surge of user reviews within 24-hours of release, so the strong sales aren’t a huge surprise.

We were big fans of Five Nights at Freddy’s VR on Oculus Quest too. In my review I scored it 4 out of 5 stars, a ‘Great’ rating, and called it a “masterclass in suspense” thanks to the creepy atmosphere and unnerving jump scares. This certainly bodes well for the likelihood of eventually getting another FNAF VR game.

Check back tomorrow to see the entire Five Nights at Freddy’s VR Q&A, including details on how they brought the iconic horror series to VR. Let us know what you think of this news down in the comments below!

The post Five Nights At Freddy’s VR Is Oculus Quest’s Fastest Selling Game To Date appeared first on UploadVR.

Five Nights At Freddy’s VR: Help Wanted Review – The Master Of Suspense

After a long wait, one of the scariest games out there reaches Oculus Quest. How does it hold up? Find out in our Five Nights At Freddy’s VR review!

Five Nights at Freddy’s VR: Help Wanted is one of the most highly-anticipated VR games of the year for Oculus Quest users and it turns out that excitement is warranted.

If you’re somehow unaware, Five Nights at Freddy’s VR is a game in which you take on the role of a late-night caretaker for a chain of pizza restaurants themed after animatronic stuffed characters — just like Chuck E. Cheese. However, once the lights go out these robotic characters like to move around the restaurants, creating chaos, and doing their best to get to you before sunrise. Your goal is to survive, you guessed it, five nights.

Using security cameras, door control switches, and other gadgets at your disposal you’ve got to keep them at bay without leaving your desk. The catch is that each playthrough is different since they’ll never take the same paths twice and you’re working with limited power usually, so it’s all about resource management. What ensues is a mixture of sheer terror, constantly building suspense, and a twisted game of hide-and-seek mixed with Red Light, Green Light.

Five Nights at Freddy’s VR Review – Comfort

The only thing that’s uncomfortable about playing Five Nights at Freddy’s VR is how much it will make you jump and hold your breath from the anxiety. There are a handful of artificial movement sections, such as the moving cart intro scene and moments in an elevator, but everything else involves sitting or standing still while the terrors come to you.

The first time you flip the cameras between rooms and notice that one of the twisted furry faces has moved but you can’t tell where it went will send chills straight down your spine. And because of how expertly crafted it all is, just as you start to think maybe you’ll make it through the night and survive — BAM! — you’re dead.

Five Nights at Freddy’s VR is a great example of how, if done well, knowing a jump scare is coming can make it 100x more terrifying. Your hands lock up, your arms freeze in place, and maybe you even close your eyes while holding your breath, waiting for the sense of dread to pass. Then just as you start to feel safe again is when it hits. It’s like Freddy and his cohorts are actually watching you, in real life, and know to strike just as you start to breathe again.

Every. Single. Time.

A major contributing factor to what makes Five Nights at Freddy’s VR so successful here is the pacing and overall format of how the scares are delivered. Each passing moment you aren’t doing something means an increase in the likelihood something bad is going to happen. The more tense the atmosphere gets, the more paralyzed with fear you become, and the more powerful the scares feel when they happen. It’s this perfect storm of anxiety and tension that amplify one another with each passing second for a vicious self-feeding cycle of horror.

five nights at freddys vr screenshot hallway

At its core, then, Five Nights at Freddy’s VR is founded on a super simple gimmick, but adding the immersive layer of VR makes all the difference. Clicking buttons on a screen is one thing, but having to physically reach across a control panel, turn your head to watch doors and cameras, all while reaching to the side to press a button at just the right moment, and taking full advantage of 3D space, is exactly what makes  Five Nights at Freddy’s VR work so well.

I know these games have been around for a long time and the original creator likely never intended for them to be playable in VR, but this really does feel like a definitive version of the experience. VR makes these scenarios so much more immersive and so much more stressful.

I’d be lying if I said Five Nights at Freddy’s VR doesn’t get repetitive. It absolutely does. And while there are dozens of levels here to play through offering a few solid hours of playtime, if not dozens if you struggle to get through some of them and meet your demise often, you are generally doing the same few simple things over and over again. But this isn’t a VR horror game you’ll binge in one or two sittings, in all likelihood.

Reviewing a game like this was tough because I literally had to take breaks to calm my nerves. Whereas other horror games, like Resident Evil 7 VR or The Exorcist VR, have intricate narratives to ponder and detailed environments to explore, Five Nights at Freddy’s VR is more like the world’s most highly-concentrated anxiety simulator. And it’s exhausting.

That being said, I feel like that was the goal here and it absolutely succeeds.

five nights at freddys creepy vr

Five Nights at Freddy’s VR Review – Like This? Try These

exorcist

Five Nights at Freddy’s VR is a masterclass in building suspense slowly and making you jump at just right the moments. The closest VR horror game in that style is the first Face Your Fears, but it’s only on Oculus Go officially. However, on Oculus Quest The Exorcist: Legion VR and Face Your Fears 2 are great options as well as Until Dawn: Rush of Blood and Resident Evil 7 for PSVR exclusives. Check our best VR horror list for more recommendations.

When I first played Five Nights at Freddy’s VR at a PSVR preview event over a year ago, I could immediately tell it was going to be a hit. The indie horror franchise is one of the most-successful and recognized series out there, with a litany of merchandise deals and a multitude of sequels, so it already had the brand recognition going for it.

Then you add in the best ingredient to immediately make any horror game scarier — VR support — and it’s a certain recipe for success. Thankfully the team at Steel Wool Studios didn’t just adapt levels for head-tracking and call it a day, but instead fully ported over and improved existing content with excellently realized environments, perfect motion controller tracking, and even a bit of new content to equal a package that serves as a greatest hits of the series while still offering it from a new and much more terrifying perspective.

Five Nights at Freddy’s VR Review: Platform Comparison

FNAF VR is a mixture of older games getting adapted for VR and some new content as well, but it all feels like it was designed specifically for this package and is all extremely top-notch. If you played Five Nights at Freddy’s VR on PSVR or PC VR, this is the same game, but on a wireless standalone device. Visually it’s not quite as sharp, but I didn’t feel like I was missing out on anything. I could still read labels on buttons and the lighting is still great, so that’s all that really matters. It plays exactly the same.

And while it’s far from the focus, there is some background context and lore here. Most levels are preceded by well-written and comical voicemail messages that establish the tone really, really well. I’d have loved the chance to actually explore the environments more. A follow-up that involves being a janitor tasked with cleaning up the restaurants while the creatures are out and about could be an amazing new direction for the series.

Five Nights at Freddy’s VR Review Final Verdict

Five Nights at Freddy’s VR: Help Wanted is the kind of VR game you take a deep breath to steel yourself before playing. This is a masterclass in suspense that offers the most tense and powerful scares you can find in a VR headset. I’d even argue the Quest version is now the definitive edition of what was already an excellent collection of terrifying frights and suspenseful jump-scares thanks to the portability and near parity on all fronts.

While it may be difficult to play for very long before your heart rate spikes, it delivers the most consistent and unnerving jumps of any VR horror game out there, held back only by its repetition and lack of variety — both of which are still worth overlooking.

4 STARS


Five Nights At Freddy's VR Review Points


Five Nights at Freddy’s VR: Help Wanted is available starting today for Oculus Quest and is cross-buy with the Oculus Rift version. The game is already available on Steam for PC VR headsets and on the PSN Store for PSVR. All versions of the game are $29.99.

Review Scale

This review is primarily based on the Oculus Quest version. For more on how we arrived at this score, check out our review guidelines.

The post Five Nights At Freddy’s VR: Help Wanted Review – The Master Of Suspense appeared first on UploadVR.

Five Nights at Freddy’s VR Oculus Quest Launch Livestream! – VR Horror Gameplay

For today’s livestream we’re playing Five Nights at Freddy’s VR: Help Wanted on Oculus Quest! If you’re curious about how we livestream the way we do then look no further than this handy guide for general tips and this guide specific to our Oculus Quest setup.


It’s been a long time coming and now VR horror fans are finally getting what they’ve been waiting for: Five Nights at Freddy’s VR: Help Wanted is out on Oculus Quest today! We’ve already published our written review and video review, which you can check out right here, and now we’re ready to jump in again to let you watch us scream and squeal like a small child.

Our Five Nights at Freddy’s VR stream is planned to start at about 10:30 AM PT and will last for around an hour or so, give or take, depending partially on how well-behaved my small toddler child will be while left alone. We’ll be hitting just our YouTube and I’ll be streaming from my Oculus Quest, which will be using a Chromecast Ultra wireless cast signal, plugged into a Capture Card, to get the footage to my PC while Jamie and Zeena join in via webcam to hang out and help out with chat.

You can watch the stream embedded via YouTube right here. Set a reminder if you’re reading this early!

You can see lots of our past archived streams over in our YouTube playlist or even all livestreams here on UploadVR and various other gameplay highlights. There’s lots of good stuff there so make sure and subscribe to us on YouTube to stay up-to-date on gameplay videos, video reviews, live talk shows, interviews, and more original content!

And please let us know which games or discussions you want us to livestream next! We have lots of VR games in the queue that we would love to show off more completely.

The post Five Nights at Freddy’s VR Oculus Quest Launch Livestream! – VR Horror Gameplay appeared first on UploadVR.

Five Nights At Freddy’s VR Trailer Gives A Look At Captured Quest Gameplay

Steel Wool Studios released a new trailer for Five Nights at Freddy’s VR: Help Wanted this week that gives over a minute of Oculus Quest footage.

Even though the game has been out for quite some time on SteamVR and on PSVR, the upcoming Oculus Quest version feels like an opportunity for new life. Just as with many games over the last year, releasing again on Quest is a great opportunity for Five Nights at Freddy’s VR to have a lot of success.

Not only is the standalone Quest a great device in and of itself, but it’s also naturally more shareable and easy to show off as quick demos to people and Five Nights at Freddy’s VR is the perfect game for that. Millions of people are familiar with the franchise from the PC games to the mobile games, so it won’t require a lot of introduction.

This trailer gives us a great glimpse into what the Quest port will look like. Not all Quest ports are created equally, as evidenced by Robo Recall and Red Matter — two ports on completely different ends of the “how close is this to the original” spectrum. But based on this quick look, Five Nights at Freddy’s VR looks like a pretty solid job.

We’ll have our full review, video footage, and livestreams for you to consume with your eyeballs next week. Until then, let us know down in the comments if you plan on playing Five Nights at Freddy’s VR. Why or why not?

The post Five Nights At Freddy’s VR Trailer Gives A Look At Captured Quest Gameplay appeared first on UploadVR.

The VR Job Hub: Schell Games, Steel Wool Studios & First Contact Entertainment

VR Job Hub

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Pittsburgh, Pennsylvania Schell Games Senior 3D Environment Artist Click Here to Apply
Pittsburgh, Pennsylvania Schell Games Senior Audio Developer Click Here to Apply
Pittsburgh, Pennsylvania Schell Games VFX Game Artist Click Here to Apply
Pittsburgh, Pennsylvania Schell Games Experienced Graphics Engineer Click Here to Apply
Pittsburgh, Pennsylvania Schell Games Senior Engineering Team Lead Click Here to Apply
Pittsburgh, Pennsylvania Schell Games Public Relations Specialist Click Here to Apply
Oakland, CA Steel Wool Studios UE4 Engineer Click Here to Apply
Santa Monica, CA First Contact Entertainment Senior Concept Artist Click Here to Apply
Santa Monica, CA First Contact Entertainment Lead Environment Artist Click Here to Apply
Santa Monica, CA First Contact Entertainment Environment Artist Click Here to Apply
Santa Monica, CA First Contact Entertainment Senior Quality Assurance Tester Click Here to Apply
Santa Monica, CA First Contact Entertainment Tools Engineer Click Here to Apply
Santa Monica, CA First Contact Entertainment Senior Game Server Engineer Click Here to Apply
Santa Monica, CA First Contact Entertainment Senior Gameplay Engineer Click Here to Apply
Santa Monica, CA First Contact Entertainment Gameplay Engineer Click Here to Apply
Santa Monica, CA First Contact Entertainment Senior Platform Engineer Click Here to Apply
Santa Monica, CA First Contact Entertainment Videographer/Video Editor Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.