HTC Opens Pre-orders for ‘Mars CamTrack’ Virtual Production Box

HTC teased a new Vive product last week which aims to leverage the company’s Vive Trackers for virtual productions. Called Vive Mars CamTrack, the box is appealing to filmmakers looking for an easy way of integrating Vive Trackers into their productions by shrinking complicated workflow into a compact box.

Update (April 26th, 2022): HTC announced its VIVE Mars CamTrack is ready for pre-order, priced at $5,000. The early bird pre-order includes a $200 redeem code for Glassbox Technologies professional virtual camera, DragonFly, the company says in a blog post.

Outside of the the Mars production box itself, the package includes three camera mounts (named Rover), two SteamVR 2.0 Base stations, and two VIVE Tracker (3.0). To learn more, check out the product website here.

HTC also dropped a video showing Mars CamTrack in action, featuring testimonials from Ryan Connolly of Film Riot, Norman Wang from Glassbox Technologies, Sam Gorski of Corridor Digital, and Paul Hamblin of Treehouse Digital.

The company is also demoing VIVE Mars CamTrack at the FMX conference in Stuttgart, Germany, from May 3-5. Check out the official event website here.

Original Article (April 18th, 2022): HTC’s Vive brand has been exclusively focused on XR technologies, but late last week the company teased a new Vive product that is likely more tangential to the XR space than part of it.

The new product was shown pictured essentially in full, which gives us some strong hints about what it will do.

Image courtesy HTC

The small box clearly has a display which shows that it can detect three Vive Trackers and four SteamVR Tracking base stations. And while the DisplayPort, HDMI, and three USB ports might suggest this is a compact PC that can handle its own VR rendering, other hints point toward a less powerful, purpose-built control device for detecting, capturing, and relaying the position of the trackers.

Why might you want such a thing? Virtual production—using mixed reality-like technologies for shooting film productions—is the obvious answer. This is bolstered by the ‘Timecode’ and ‘Genlock’ readouts on the box’s display, which are commonly used to keep film and audio equipment in perfect sync.

Positional tracking is hugely important in virtual production, especially for tracking cameras, whether you’re shooting entirely against a green-screen or an LED wall.

In the first case, precisely capturing the movement of the camera makes like much easier in post-production when CGI comes into play. Instead of manually aligning the real shot against CGI elements, the virtual camera can be easily aligned to the real camera to keep everything in sync.

If shooting against an LED wall (a large panoramic display that shows background imagery rendered in real-time at the time of filming), you need to know the precise position of the real camera in order to have the background imagery move realistically in real-time.

Beyond camera tracking, accurate position tracking in production can be used to track props, actors, and more, which makes them more easily replaced or altered in post-production.

Of course, there’s plenty of positional tracking technologies that have been used in the film space for decades at this point… so why would HTC be getting into the game?

Well, compared to most of what’s out there, Valve’s SteamVR Tracking system is affordable, easy to set up, fairly precise, and dang cheap. And HTC is the leading provider of SteamVR trackers, small tracking pucks which are compatible with the system.

For around a thousand dollars—excluding the price of HTC’s new… let’s call it ‘Vive Tracker box’—you can have a reasonably sized tracking volume with four SteamVR Tracking base stations to precisely track three trackers (though hopefully the box will support more than just three, which would make the system easily extensible).

Compare that to something more commonly seen in the virtual production space, like OptiTrack, which can do more but starts closer to $10,000 and can easily exceed $100,000 if you want to increase the size of the volume.

Back to HTC’s new Vive product; it’s already possible to use SteamVR Tracking for virtual production use-cases, but it isn’t exactly a straightforward process. Not only do you need a dedicated PC with uncommon (in the film space) software installed (SteamVR), but you also need a USB dongle for each Vive Tracker that you plan to use.

The HTC Vive Tracker box is probably designed to be a turnkey solution that’s ready to go without any software installation or extra dongles, plus the ability to sync the positional tracking data timing precisely with other production equipment on set.

– – — – –

The end goal here is not just for HTC to make money by selling the box, but also by selling more of its Vive Trackers. The company’s tracking pucks are popular among hardcore VR enthusiasts who want to do full-body tracking, but that’s a highly niche audience. General purpose tracking, for virtual production or otherwise, is a much larger potential market for HTC to tap, even if it does mean veturing a bit outside of what has been the usual wheelhouse of the Vive brand.

And while Vive tracker box probably doesn’t mean too much for the XR industry itself, it may tell us more about how HTC’s XR arm—Vive—is faring right now.

With its last four major VR headset releases seemingly not generating much traction for the company in the consumer VR space where it once dominated, Vive is veering into new territories in search of business. Beyond the Vive Tracker box here, another recent example is Vive Arts, the company’s effort to stake a claim in the NFT art scene.

So far HTC has not officially announced the Vive Tracker box beyond the teaser photo—so we still don’t have details like when it will launch, how it will be priced, or what specific features it will have—though we expect those details to come soon.

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Tundra Tracker Bundles Sold Out in Just 3 Minutes Yesterday

Tundra Tracker, a SteamVR Tracking puck born out of a successful Kickstarter last year, was sold to the general public for the first time yesterday, March 10th. Tundra Labs says that all available stock was sold out in only three minutes after launch.

Tundra Labs announced in a tweet that their “very limited inventory” of trackers sold out in just three minutes yesterday.

Like many companies, Tundra Labs says it’s suffering from key component shortages, and as such has been forced to buy some parts from third-party brokerages instead of directly from the supplier, which it says is due to larger companies getting priority.

Tundra Labs says its first wave of orders will ship “approximately 8 weeks after purchase,” with inventory tentatively scheduled for May 10th, 2022. The company hasn’t mentioned when it plans to open up orders again for its pint-sized SteamVR tracker, however in a previous update a 4-6 week lead time was quoted, which would put the next availability window sometime in April.

Tundra Labs says it’s opening up sale of a limited number of Trackers starting March 10th. The company hopes to pace availability every 4-6 weeks thereafter.

Here’s the initial March 10th release schedule below:

Bundles have changed somewhat from the original Kickstarter. Now a three tracker bundle costs $360 and a four tracker bundle $480. Read more on Tundra Labs blogpost for additional details on pricing and availability.

Original Article (October 27th, 2021): The Tundra Tracker Kickstarter raised nearly $1.4 million earlier this year to bring to life a VR tracking puck for the SteamVR Tracking ecosystem which is the first direct alternative to the longstanding Vive Tracker. The device can be used to track arbitrary items inside of VR, with many aiming to use the tracker for full-body tracking to enhance social VR experiences.

Tundra Tracker (left), Vive Tracker 2.0 (right) | Image courtesy Tundra Labs

Though shipments for the Tundra Tracker have slipped from their initial estimate of September, the campaign has seen an incredibly quick turnaround compared to most hardware-based crowdfunding projects which often take years to complete; the latest estimate from Tundra Labs is that the first shipments should begin in early November, which would be just over five months from the completion of the Kickstarter campaign. Here’s the current shipping estimates from the company:

  • November 10th: Early Bird Shipments begin for Americas Region
  • November 22nd: Early Bird Shipments begin for Europe, Japan, Australia, New Zealand & SE Asia
  • November 29th through December 31st: Regular Backer Shipments

Tundra Labs says the delay from the original September estimate was in part caused by electricity shortages in China which impacted manufacturing. However, the company says that a “very small” number of Tundra Trackers have already been shipped to some ‘early bird’ backers in China.

For those receiving their Tundra Tracker after today, the device should be ready to go right out of the box thanks to a SteamVR update which has added official support for the tracking puck to the main branch of the software in SteamVR version 1.20.4.


Additional reporting by Scott Hayden.

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Tundra Tracker Kickstarter so Successful It’s Now Sold Out of Most Hardware Bundles

Tundra Labs celebrated success back in March as Tundra Tracker, the company’s SteamVR-based tracker device, not only exploded past its Kickstarter goal in less than 24 hours, but went on to pass the $1 million mark. It’s proved to be so popular that it’s actually become a victim of its own success, as the company has drastically limited future orders through Kickstarter.

Back in late April, Tundra Labs founder Luke Beno announced that, due to supply limitations caused by ongoing global manufacturing disruptions, the company would need to put an upper limit on the number of Tundra Trackers it could sell. Now the company says it’s reached that limit with a majority of its hardware bundles.

Reward tiers featuring Super Wireless (SW) dongles ‘SW3’ and ‘SW7’ have “hit the limits,” Tundra Labs collaborator Jason Leong says in a tweet, leaving only bundles with the ‘SW5’ model available to purchase. The SW USB dongle is used to connect a variable number of trackers to the user’s computer: 3, 5, and 7 trackers respectively.

Image courtesy Tundra Labs

At the time of this writing, the only way to buy multiple Tundra Trackers now is to purchase a single tracker (either $95 without dongle, and $130 with) and then add a second tracker for $89 upon checkout. All other multiple tracker bundles are now sold out.

Many companies have faced similar supply issues throughout the COVID-19 pandemic, which is in large part due to a shortage in chips. Manufacturers of smartphones, cars, graphics cards—essentially anything with a microprocessor—are being affected currently. It’s possible the shortage could last into 2023, so with such uncertainty it makes sense why Tundra Labs wouldn’t put the cart before the horse and take orders it may not be able to fulfill.

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Tundra Tracker Passes $1.1M in Funding with 1 Month Left in Kickstarter

Tundra Tracker, the SteamVR-based tracker in development by Tundra Labs, exploded past its Kickstarter goal in less than 24 hours, securing the company well beyond the $250,000 it initially hoped for back at its late-March launch. The company has now made it well past the $1 million mark with one month remaining in the campaign.

Update (April 28th, 2021): Tundra Tracker previously inched past the $1 million mark on April 10th. In the meantime, Tundra Tracker has managed to push forward, albeit at a slower pace, and secure around $1,175,000 in Kickstarter funds.

Tundra Labs says in a recent update that, due to current issues in the supply chain, it will be limiting sales of trackers during the Kickstarter.

“You may have read about the crushing supply limitations that exist in the electronics industry right now,” says Luke Beno, founder of Tundra Labs. “This means that there is an upper limit to the number of Tundra Trackers that we think can produce by the dates discussed in this campaign.  We have not reached this limit yet but want to be upfront with the community that there does need to be a limit.”

All funding tiers, save the $300 Early Bird bundle, are still available through the campaign, which you can find here.


Update (April 6th, 2021): At the time of this writing, Tundra Labs has secured $932,525, and is rapidly approaching $1M. The campaign still has 52 days to go, so there’s no telling how high it may go.

With the funds, the team has also announced it’s hired long-time VR developer Olivier JT, who will help manage the day-to-day in Europe. Tundra collaborator Jason Leong is also currently traveling to Asia from the company’s Wisconsin base to oversee production of both the developer and production versions of the tracker.

Original Article (March 30th, 2021): Backers of the Tundra Tracker Kickstarter today showed strong demand for a SteamVR Tracking compatible tracker that aims to be smaller and cheaper than the market incumbent, the Vive Tracker.

The initial $250,000 goal was crushed within hours of the Kickstarter campaign’s launch, and as of writing the project has exceeded $600,000. At present, the funds are from some 1,570 individual backers who backed tiers ranging from $42 to $630.

While the vast majority of backers so far have chosen the 3x Tundra Tracker bundle (67%), a surprising number of backers went for the largest 7x Tundra Tracker bundle (17%).

Ostensibly many users will be using the trackers for body-tracking in VR; with three trackers that typically means adding tracking points to the feet and waist (in addition to tracking of the head and hands provided by a VR headset). Seven trackers can enable even more accurate body-tracking by tracking the movement of feet, knees, elbows, and the waist.

The majority of the product’s tiers include “basic” elastic straps for attaching the trackers to the body, as well as a storage case. The Kickstarter versions of the trackers also include two base plates which offer different mounting options: a 1/4 tripod screw, or a strap loop.

Image courtesy Tundra Labs

Tundra Labs expects the earliest Tundra Trackers to be delivered to ‘early bird’ backers beginning in July, while the remainder are expected in September. The campaign currently doesn’t have any listed stretch goals.

As the only other SteamVR Tracking tracker on the market, the Tundra Tracker is naturally directly compared to the HTC Vive Tracker 2.0 and recently released Vive Tracker 3.0. The pricing comparison is broken down here:

Tracker Count Tundra Tracker Vive Tracker 2.0 Vive Tracker 3.0
1x $130 $100 $130
3x $300 $300 $390
5x $460 $500 $650
7x $630 $700 $910

For more on how the Tundra Tracker and Vive Tracker compare from a price and feature standpoint, so our previous article.

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Manus Announces SteamVR Tracker for Professional Creators, Pre-orders Now Open

Manus, the Netherlands-based startup behind a number of VR gloves, today announced pre-order availability for the company’s first professional-level SteamVR tracker.

Called the Manus Pro Tracker, the company says the device is designed specifically for SteamVR-based motion capture, virtual production and full-body VR. It’s primarily designed to work with the company’s Prime II Series Motion Capture and Virtual Reality gloves, however an optional strap set can also allow users to mount it to different parts of the body.

Manus Pro Tracker, which is available for pre-order starting today for €300 ($360), uses the company’s interchangeable battery system which promises up to 4.5 hours of battery life with continuous use. Recharging the battery can either be done over USB-C (one-hour charge time) or by using the company’s Manus Charger dock to recharge multiple batteries.

Image courtesy Manus

“After years of using SteamVR Tracking, we are excited to launch our own SteamVR enabled product,” said Bart Loosman, CEO at Manus. “We have been amazed by the accuracy and ease-of-use of this tracking solution for a long time. As one of the very first companies in the world to get access to the SteamVR technology, we hope to improve the workflow of creative professionals around the world with our very own professional tracker.”

Manus says its Pro Tracker includes “the latest sensors of its kind” and more sensors than any SteamVR tracker currently available. The obvious point of comparison is the official HTC Vive Tracker, which is notably heavier than Manus Pro Tracker at 62 g, or 44% lighter than the 89 g Vive Tracker. Another upcoming competitor in the space is the Tundra Tracker, which is headed to Kickstarter in March.

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Tundra Tracker Kickstarter Pushed to March, First Deliveries Expected in July

Tundra Tracker, the upcoming SteamVR tracker alternative to the Vive Tracker, was originally expected to hold a Kickstarter in January, but the company behind the project, Tundra Labs, says the crowdfunding campaign has been pushed back in light of delays in component sourcing.

Image courtesy Tundra Labs

In the latest official update on the project, Tundra Labs notes, “Right now the semiconductor industry is going through incredible supply shortages due to a ‘double whammy’ of dropping factory capacity due to COVID-19 and skyrocketing demand also due to the pandemic. For this reason, since November 2020, we have been tracking components used in the Tundra Tracker and many are showing 26 to 30 week lead time for high volume deliveries. This means that If we place orders today, components may not be delivered until August. Thankfully we already started placing component orders in Q4 of 2020. We are also working directly with vendors to ‘pull in’ deliveries as much as possible and pay expedites when available.”

Given the long lead time, Tundra Labs says it has opted to delay the Kickstarter campaign to “shorten the time between when crowdfunding ends and when all backers receive their orders.”

The company now plans to launch the Kickstarter on March 29th for 30 days, and expects the first units to start shipping to early-bird backers starting in mid-June, while the bulk of backers can expect shipments in mid-September.

Beyond Kickstart plans, the company also revealed some more details on the Tundra Tracker’s design, including a closer look at how the swappable base plates will work.

Image courtesy Tundra Labs

“The rendering above demonstrates the production product design, especially about the swappable baseplates for Tundra Tracker. Based on feedback there will (at minimum) be options for an integrated strap loop baseplate as well as a backwards compatible with 1/4-20 mounts.” The company says it’s investigating additional base plates for other uses.

Tundra Labs also shared the first look at a functional prototype in action:

In addition to being smaller and lighter, Tundra Labs is aiming to make the price of the Tundra Tracker slightly less than the Vive Tracker, though pricing hasn’t been finalized yet. “We are still resolving the pricing question,” the company said in its latest update.

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Exclusive: Tundra Tracker Aims for Smaller, Cheaper Alternative to Vive Tracker for SteamVR Tracking

Tundra Labs, which makes chips and development kits for devices which use SteamVR Tracking, is building its own tracking accessory for the tracking ecosystem. The company is positioning its Tundra Tracker as a smaller, cheaper, and better alternative to HTC’s Vive Tracker. A Kickstarter campaign to fund the project and gather feedback is planned for next month.

The Open SteamVR Tracking Ecosystem

SteamVR Tracking Base Stations

Valve’s SteamVR Tracking is an open tracking system which allows any third party to build devices which are tracked by SteamVR Base Stations. Valve’s own Index headset, along with third-party headsets from companies like HTC and Pimax, make use of the shared system for high quality room-scale tracking. The flexible system allows users to mix and match devices (like being able to use an Index headset with Vive wand controllers), and also allows additional devices to be added into the mix—like HTC’s Vive Tracker, which is a general-purpose SteamVR Tracking device that can be attached to things like props or limbs to track those objects in VR.

As the only consumer-available device of its kind, the Vive Tracker has become the defacto general purpose tracker for the SteamVR Tracking ecosystem. It’s commonly used to augment VR motion capture by attaching to a user’s feet and hips, thus providing six points of body tracking (head, hands, waist, and feet) rather than the usual three (head and hands). This allows the movements of players to be captured and represented more accurately, giving VR avatars an impressively wide range of motion.

Friendly Competition

Image courtesy Tundra Labs

As the defacto choice, comparisons to the Vive Tracker are inevitable; Tundra Labs founder Luke Beno says the Tundra Tracker will best the incumbent in several ways.

Specifically the device is expected to be “60% smaller, consume about 50% less power, weight 50% less, and have twice the battery life,” compared to the Vive Tracker, he tells Road to VR. Beno also plans to deliver the Tundra Tracker at a slightly lower cost than the $100 Vive Tracker, along with additional discounts for tracker bundles.

But the Tundra Tracker isn’t purely a competitor, it can also work in tandem with the Vive Tracker, allowing users who have already invested in Vive Trackers to augment their tracking setup without needing to completely switch from one tracker to the other.

In fact, users will be able to pair Vive Trackers, Tundra Trackers, and even Index controllers to the Tundra Tracker’s USB dongle. “It’s the beautiful nature of SteamVR’s open ecosystem,” Beno says.

Placement & Mounting Options

Image courtesy Tundra Labs

With its reduced size and weight, Beno says the Tundra Tracker will also offer more flexible placement options.

“The tracker shape is also designed to fit in places that Vive Tracker cannot. The default baseplate has two loops where a user can thread though a strap or shoe laces. I’m also considering integrating magnets into the base so that it can snap onto a metal plate that can be embedded or sewn into clothing.”

Image courtesy Tundra Labs

Tundra Labs is also considering other base plates for different applications, but is waiting to lock down the options until gathering feedback from potential customers. “I’d like to sort of ‘crowd source’ ideas [for the tracker’s mounting options] such that it is not a ‘one size fits all’ solution like Vive Tracker,” he says.

Tundra Tracker Kickstarter

Image courtesy Tundra Labs

To that end, Tundra Labs will run a Kickstarter campaign for the Tundra Tracker, which is planned to start in January with units shipping later in the year.

While the Kickstarter details are still being finalized, Beno tells Road to VR that Tundra Labs will also offer ‘multi-port dongles’ through the Kickstarter, which will allow users to pair multiple trackers (Tundra Trackers or Vive Trackers) using a single USB connection.

The plan is to offer multi-port dongles capable of pairing up to three, five, or seven trackers, respectively. They will also be small enough to fit into the opening in the front of the Valve Index headset (AKA the ‘frunk’), which would ensure the dongles stay close to the trackers for a strong connection.

Beyond the consumer Tundra Tracker and the multi-port dongle, Beno says the Kickstarter will also offer a ‘Dev Edition’ tracker which includes a “very comprehensive expansion connector,” which could be used by other companies to build functional, tracked accessories like VR guns, gloves, and more.

– – — – –

The Tundra Tracker represents a growing list of devices and use-cases enabled by Valve’s open SteamVR Tracking system, from high-end headsets and third-party controllers to styli and programming of industrial robots.

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Company Raises $30M to Make Programing Industrial Robots Easier With the Help of SteamVR Tracking

In an interesting bit of news which shows Valve’s SteamVR Tracking technology used in a non-VR application, robotics company Wandelbots has raised a $30 million Series B investment around their TracePen tool, a motion-tracked stylus which makes it easy to program the complex movements of industrial robots.

When Valve first introduced its SteamVR Tracking technology (formerly called Lighthouse) in 2015, the company said it envisioned the system being like ‘wi-fi for motion tracking’, in the sense that any device could make use of a shared tracking volume—including non-VR devices.

Germany-based Wandelbots is leveraging the tracking technology for its TracePen product which is designed to make programming industrial robots easier and faster. The company believes that lowering the barrier to robotic programming will enable wider use of robotic automation among companies that haven’t adopted the technology.

The TracePen product is a kit which includes the stylus (equipped with SteamVR Tracking sensors) and two SteamVR Tracking Base Stations. After setting up the Base Stations and calibrating the movement of the robot by attaching the stylus, the user can use the stylus to simply draw the route the robot should take for its task.

Typically defining these positions would require remote controlling the robot and using 2DOF inputs to guide the arm into each desired position. With full 6DOF tracking of the TracePen and sub-mm accuracy thanks to SteamVR Tracking, defining the positions is as easy as pointing to them with the stylus.

Image courtesy Wandelbots

Once the positions have been defined, the robot can remember and return to them without the need for the Base Stations (thanks to its own IK tracking), which means a single TracePen system can be used to program any number of robots.

Last month, Wandelbots raised a $30 million investment to expand its operations, TechCrunch reported.

SteamVR Tracking is far from the first motion tracking technology to be used for industrial use-cases, but its comparatively extreme portability and low cost make it uniquely suited to this application. Other tracking systems like OptiTrack can offer greater tracking performance but require more expensive and complex setups.

SEE ALSO
Analysis of Valve's 'Lighthouse' Tracking System Reveals Accuracy
A first-generation base station. Rather than a camera like many tracking systems, SteamVR Tracking uses sweeping IR lasers and IR pulses which are sensed by the tracked object. | Image courtesy iFixit

The unique architecture of SteamVR Tracking is a significant reason for its versatility; most active tracking systems require the tracked object to be able to communicate with the thing that is tracking them. In the case of SteamVR Tracking, the external base stations don’t need to know anything about the tracked object. They simply send out a signal which can be be used for tracking by any object in the volume, without any ‘pairing’ procedures or any centralized host (ie: you could have several devices with independent compute tracked in the same volume at the same time).

Wandelbots TracePen also isn’t the first non-consumer application of SteamVR Tracking outside of headsets. Logitech for instance has created a VR stylus, which uses Valve’s tracking tech and is designed to be a more precise input device than the VR controllers that come with consumer VR headsets. Companies like Tundra Labs sell hardware which any company can use to build a product based on SteamVR Tracking, and HTC’s Vive Tracker is a general-purpose tracking puck which can be used to add SteamVR Tracking to anything.

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New SteamVR Tracking Dev Kit Aims to Make VR Controllers Cheaper, Easier to Design

Tundra Labs is releasing a new SteamVR Tracking hardware development kit. Featuring a tiny new module which condenses the necessary control, processing, and communication components into a mere 16mm × 10mm, the hardware development kit is smaller and cheaper, and aims to streamline the process of designing VR controllers and peripherals that use SteamVR Tracking.

Available for pre-order today, the new Tundra Labs SteamVR Tracking General Purpose HDK (TL448K6D-GP-HDK) is the next step in a continued evolution of smaller, simpler, and cheaper SteamVR Tracking hardware.

“Many companies and developers have recognized that SteamVR Tracking is excellent tracking technology,” said Reid Wender of Triad Semiconductor, a collaborator on the HDK. “Unfortunately, integrating SteamVR Tracking into a working product is a non-trivial task that involves a multidisciplinary team to pull off a polished product. Customers need SteamVR Tracking expertise, electronics prototyping, tracked object mechanical/tracking design, and last but certainly not least, SteamVR-specific firmware development. Even large companies have experienced difficulty pulling all of this expertise together under one roof.”

SteamVR Tracking is Valve’s room-scale tracking system which makes use of ‘base stations’ that sweep lasers across the room. Objects tracked by the system need two primary things: embedded sensors which detect the laser sweeps, and components which can process the data and communicate with a host device which will make use of the information.

The Tundra Labs SteamVR Tracking HDK aims to streamline things across the board by providing a cheaper and easier starting point for companies that want to build products with SteamVR Tracking.

Image courtesy Tundra Labs

The HDK includes a new module which condenses many of the necessary components into a tiny ‘system in package’ (SIP) measuring just 16mm × 10mm. The module contains the SteamVR Tracking firmware and handles all of the necessary data processing for the tracked object before it gets sent to the host device.

On the sensor side, the Tundra Labs HDK features 25 of the latest TS4112 sensors from Triad Semiconductor, another company which has worked closely with Valve on SteamVR Tracking. Triad says that its latest sensors are smaller, more power efficient, and offer improved tracking performance.

Flex cables tipped with SteamVR Tracking sensors allow for prototyping tracked objects of various shapes. | Image courtesy Tundra Labs

With shipping expected to start next month, the $130 Tundra Labs SteamVR Tracking HDK is significantly cheaper than a similar HDK previously offered by Triad for $350. Its core module is also much smaller, enabling new form-factors, like Logitech’s VR stylus.

The tiny Tundra Labs SteamVR Tracking SIP module | Image courtesy Tundra Labs

Tundra Labs founder Luke Beno believes the cost and simplicity of the HDK opens the door for SteamVR Tracking development to go beyond large companies with expansive resources.

“The low cost reference designs also greatly lower the barrier of entry for startups, students, makers, and hobbyists to experiment with the SteamVR Tracking technology and share their ideas. Tundra Labs has created online communities at Hackaday.io and Hackster.io where innovative minds can experiment with new designs, share them and potentially connect these concepts and ideas with manufacturers.”

Beyond its SteamVR Tracking HDK, Tundra Labs also offers custom design services for companies who want to build products with SteamVR Tracking, and sells the SIP module for companies who need the component for mass production of tracked peripherals.

“The Tundra Labs [SIP] was created to make the design and manufacturing of SteamVR Tracked devices easier, lower cost and with significantly faster time to market,” Tundra Labs writes on its website. “For the first time these modules offer a fully scalable production solution to satisfy any volume. This scale spans from niche devices built in the 10s of units to mass market consumer devices with volumes of 100,000 or more.”

 

SEE ALSO
Valve Updated SteamVR Tracking Because 'Beat Saber' Players Were Too Fast

While the latest Tundra Labs SteamVR Tracking HDK is built for general purpose use-cases, the company also plans to release application-specific reference designs in the future.

“These could be used for body tracking or alternative controller form factors, ultimately the target use will be determined by customer interest and feedback,” said Beno. “The goal of all reference designs is to leverage the extensibility of [SteamVR Tracking] and the [SIP] to enable a diverse set of accessories into the ecosystem for both consumer and enterprise purposes.”

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CES 2020: Artisan Is A Lower Cost Pimax Headset With 140° Field Of View

If you’ve been wanting a wide field of view PC VR headset but can’t afford or justify the price of Pimax, the company is now offering a lower cost option: the Pimax Artisan.

Pimax Artisan promises a 140 degree field of view, 1600×1440 per eye resolution, and three supported refresh rates: 72Hz, 90Hz, and 120Hz. It uses LCD panels.

Pimax tells us the headset “starts” at $449. A separate document the company provided claims that the Nolo positional tracking system is bundled, but we doubt that refers to the $449 offering. We’ve reached out to Pimax to find out and will update this article when we get a clear answer.

Nolo adds positional tracking and tracked controllers to almost any VR headset for around $200. However, it is a front-facing tracking system like PlayStation VR so it likely lacks the robustness of Oculus Insight or SteamVR Tracking. We should have updated impressions of Nolo’s technology from CES this week.

Artisan has full support for SteamVR Tracking though, so you should be able to add positional tracking and Index controllers from Valve for around $577 extra. Or if you already own an HTC Vive, you should be able to upgrade just the headset by buying an Artisan and using your existing base stations and controllers.

Pimax has been planning to launch its own controllers for quite some time. At last year’s CES, we interviewed the company’s Head of US Operations who told us they would likely ship at scale in summer 2019. This has not yet happened.

pimax booth at ces 2019 in dreams we live

This would bring the total cost of an Artisan, base stations, and Index controllers to around $1026, almost the same as the Index full kit. Artisan seems intended as direct competition to Index, while claiming a wider field of view. Index horizontal FoV has been measured to be somewhere between 115° and 120°. However, Index has a higher maximum refresh rate (144Hz) and significantly better built in audio.

Pimax claims the minimum requirement for Artisan is a GTX 1050 Ti — the same as the minimum spec for the Oculus Rift S. This likely applies to using the headset in 72Hz mode or with Brainwarp- Pimax’s algorithm to extrapolate 60 FPS into 120 Hz (similar to Facebook’s ASW and Valve’s Motion Smoothing).

Artisan adds to a long list of headsets available from Pimax. We should note though that Pimax has a long history of shipping delays with its new products and repeatedly failing to hit its own self-imposed deadlines. As such, we recommend caution when ordering. To avoid disappointment, we recommending treating it more like backing a Kickstarter than ordering a product.

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