Preview: Lems

It’s becoming quite common to see virtual reality (VR) titles that cast the player in the role of a giant manipulating or otherwise interacting with a world that is in a much smaller scale. Moss, Along Together and the upcoming Ghost Giant have all used this approach, and Lems does the same. In this case, your job is to help tiny, wolf-like creatures find a new home.

Lems is largely set in a colourful, vaguely cartoonish world where the tiny Lems emerge from a portal-like thing and speed towards a destination. You are in charge of making sure that they do not plummet to their deaths and arrive safety at the exit portal.

In this way, it is somewhat like Lemmings, though there are usually only a few Lems to deal with, and only one in the early levels, instead of a huge crowd of them. This slows down the pace a little, making things less frenetic and stressful than Lemmings or Pop-Up Pilgrims on the PlayStation VR.

Instead of providing the Lems with special abilities in order to overcome obstacles, you instead generate various platforms by using the motion controllers like the Oculus Touch and move them into place in order to help your Lems navigate across gaps and over or around obstacles.

At first you only have one type of platform, a solid, static bridge-like object. This changes later on, when you get to use moving platforms, or trampoline-like bouncy platforms.

There are three medals for each level. The bronze is awarded for simply completing the level, the silver for finding the hidden coin in the level, and the gold for completing a level with all three ‘mods’ deployed. The mods, when active, change the level in various ways in order to provide an additional challenge, some of which are quite fiendish.

To help you out, each level begins in ‘pause mode’ so you can look around and work out a route in your head, or see if you can spot some of the hidden routes and secrets that are cunningly tucked away in some areas – it often transpires that looking underneath things can turn up something of interest.

The controls are relatively straightforward, and the tutorial, presented on tablet-like screens, is easy to follow and fairly helpful. The tracking is essential here, since being only slightly out can easily wreck your hard work, so its worth making sure your set-up is properly calibrated before you start.

Graphically, it looks great. The Lems have plenty of personality for creatures you don’t speak, and the level backgrounds are colourful and interesting. The sound design is a minor bugbear, as the sound effects are much louder than the background music, and the repetitive squeaks of the Lems can get grating after a while. The music is fine, if a little on the generic side.

Lems is quite absorbing for a fairly simple puzzle title, the mods for the levels offer a challenge after the main objective is complete that means there is some replayability here. The only real problem is that it feels like something that might be better enjoyed ‘on-the-go’ using a portable VR unit like an Oculus Go.

The development team for Lems have crafted a fun VR experience, that while it could do with a bit more polish, feels solid and professional. It will be interesting to see how the finished product turns out.

Save The Lems in VR Puzzle Platform Title

Lems are tiny cartoonish wolf-like creatures that are running around a colourful landscape in search of a new lair to call home. Developer Universe Worth Experiencing has announced that its virtual reality (VR) puzzle-platform title Lems will be out soon in Steam Early Access.

In Lems, players use the VR motion controllers to create and control platforms that the Lems can run and jump on in order to help them reach their goal.

The levels are filled with traps and obstacles that the players need to use their platforms to help the little Lems avoid. There are four different types of platforms currently available in the title, each with different properties.

There are more than 50 levels in the game, and levels can be adjusted by applying three different mods to change the level to give players a new challenge. Each level can contain up to four spawning points, and up to four Lems can emerge from a single spawning point.

Lems is due to emerge into Steam Early Access sometime in June 2018, and the development team are expecting that it will take between 9-12 months in order to add in the additional features that the team has in mind.

Prior to the full release, the development team at Universe Worth Experiencing hope to add over 150 levels, and additional mode to add to the three already available, a two-player cooperative mode and a level editor.

The development team are actively seeking feedback from the Steam community and are encouraging players to leave their thoughts and ideas on the Steam forum for the title.

A free demo is already available, and upon its early access version will support the HTC Vive upon its release. It’s unknown if there are any plans to bring the title to other VR platforms at this point.

Further information and updates can be found on the Steam store page and VRFocus will continue to offer news on new and upcoming VR titles.

The Future Is In Your Hands in The Last Day Defense VR

In the future of The Last Day Defense VR, the Earth is at war. Divided between two mighty empires, both of which posses powerful military technology which has put them at a stalemate. One side develops a desperate stratagem – travel back in time to defeat the foe in the past. So it is up to you to prevent the destruction of history.

The Last Day Defense VR is a strategic tower-defence title. The player is a temporal agent and solider charged with preventing this radical alteration of history.

The Last Day Defense VR

To accomplish this goal, you will need to build defences, destroy enemy technology and equipment and make careful use of your limited resources. You have some of the future tech on your side to aid you, but you will need to balance a desire to use overwhelming force with the need to conserve your limited energy resources.

Enemy ground and air forces will make a beeline for your positions to try and take you out, and you will also need to watch the terrain, as this will also effect the effectiveness of your battle strategy. The developers at ARVI LLC have strived to create realistic tower mechanics, featuring destructability, certain weapons which do splash damage or burning damage in order to add an extra level of complexity.

A range of difficulties will be available, from the easier casual modes that let players take things at their own pace, to the very difficult challenges aimed at experiences players who want to test their strategy skills to get the coveted five-star rank. For less experiences players, a training mode is available to guide you through the basic mechanics.

The Last Day Defense VR

The title is out now on Steam for HTC Vive, Oculus Rift and Windows Mixed Reality devices, priced at [insert price]. Further information can be found on the Steam store page.

For future updates on new and upcoming VR titles,keep checking back with VRFocus.

Arcade VR Shooter Nightstar Alliance Is Now Available In Early Access

Tiny Leviathan Studios, an independent developer with only three full-time members of staff, revealed their virtual reality (VR) arcade shooter Nightstar Alliance not long ago but now it has released into Early Access. This neon filled, arcade shooter invites players to command a powerful battlecruiser and stop all sorts of things from destroying humankind.

Nightstar Alliance

Players will command and upgrade their heavily armed battlecruiser and force a fleet of capable ships that will be your weapon in stopping the attacking enemy. With a fully immersive 360-degree of stunning galactic warfare, players will need to pay attention to their surroundings if they want to survive in this title. To make this challenge a bit easier players will be able to customize their fleet with lasers, blasters, flak cannons and even nuclear devices. Offensive and defensive equipment is included and all of these will create plenty of opportunities for players to play how they want.

The Early Access period of Nightstar Alliance is set to last for around six months, according to the titles Steam page, and during this time feedback from players will help to shape the title. Though in a feature complete and functional state the title will only include two out of the planned four chapters. The remaining two will be added during the Early Access period and bring with them new enemies to fight and plenty of challenges to overcome.

Nightstar Alliance

Alongside the story mode Nightstar Alliance will also feature online leaderboards meaning players can compete to see who is the best command and can earn the highest score.

“We designed Nightstar: Alliance with a focus on VR arcades and arcade style at home players. This next stage of our development is about refining the base we have and proving our systems. To do that we need players and a lot of them! We see Early Access as a chance to develop the game with the community and staying diligent with changes and improvements as well as new content ideas.” Tiny Leviathan Studios writes on the steam page.

Nightstar Alliance is now available on Steam Early Access now with support for Oculus Rift, HTC Vive and Windows Mixed Reality with siting, standing and room-scale available. As the title continues its journey through Early Access VRFocus will be sure to bring you all the latest, so stay tuned for more.

Preview: The Last Day Defense VR

Tower defence videogames were born from real-time strategy, offering a quicker route into the action that the slow build-up needed for most RTS titles, which is what The Last Day Defence VR tries to offer Steam VR users.

The Last Day Defence VR sets up a conflict happening in the far future between two huge comic empires who are battling it out to secure the resources each needs to survive.

The Last Day Defense VR

A the player, you are transported into a neon-lit area which contains your options menus, where you can choose your comfort options and other settings, and also contains the tables which hold the miniaturised battles which you will control.

Using the motion controllers, you choose and set certain types of units, including different types of fixed defences and troops, which have to defend your territory against waves of enemy forces. The controls are a little eccentric, and it can take a couple of tries before you can properly select the option you were after.

Graphically, the seemingly Tron-inspired loading area feels very incongruous with the style of the mini table top battlefield where the guns and other military units that you deploy have a realistic style. Information on units is often presented on a red on black background makes it hard to read

You have a range of movement options, which seems a little odd considering you only move about the loading room and navigate slightly around the table, most moving you will be doing is just to crane your head to see the battlefield.

The Last Day Defense VR

For the most part, you set up your defences and start things off, and the game mostly plays itself, requiring only the occasional tweak. This would be fine if the battlefield didn’t very quickly get covered in smoke, making it very difficult to see what’s going on unless you lean in closely, which isn’t comfortable for long periods.

There are several different battlefield styles to choose from, one which is sort of desert canyon, while another is a pine forest. Other than the aesthetics though, there doesn’t seem to be much difference between them.

The difficulty curve feels quite steep, especially considering there are very few instructions. You’ll often have to play a match over and over to win, and at times whether you win or lose seems somewhat arbitrary.

The music soundtrack is brassy and martial-sounding, which fits with the visuals on the mini-battlefield, but fits oddly with the neon loading room. The militaristic sound effects take a realistic approach, though they are somewhat repetitive, at times overlapping over each other to create an almost painful cacophony.

The Last Day Defense VR

Despite the elaborate sci-fi background, there is little in the way of story told during or between battles, which is very disappointing, and considering how much battles seem to run themselves, makes the entire endeavour feel a little pointless.

The Last Day Defense VR would probably work fine as a ‘pick-up-put-down’ mobile title. As a full-on PC virtual reality (VR) title, it feels very overblown for what it offers, and ends up being quite boring, with little to hold your interest after playing a couple of matches.

If The Last Day Defense VR is to make it as a fully-featured VR title, a lot needs to be improved and added before it makes it to its full release.

Become A Virtual Private In Crooked Waters

If there is one thing that will never not be fun, it is playing the role of a pirate. Craft Game Studio have taken this to heart with their upcoming virtual reality (VR) title which puts players up against each other in immersive sea battles where only the best pirate crew will win. This, is Crooked Waters.

Crooked Waters

In Crooked Waters, players will face off as two teams of four each with their own ship that needs to be managed in order to succeed. This means adjusting the sails angle and length, steering he ship, loading and firing the cannons, and even climbing up to the lookout for a better view of the rolling sea in front of them. Of course once you find the other ship it will be time for all out navy warfare.

The title will feature a number of options to help make movement as smooth as possible for players including the option for free locomotion, driven by the touchpad or thumbstick. Swinging your arms is also a valid movement option and their is the included feature of quick turning which offers 90-degree, fast rotation by means of the touchpad or thumbstick once again. To top it all off, Crooked Waters has roomscale support meaning players will really feel immersed within the pirate world.

Crooked Waters

Craft Game Studio will be bringing their title to Steam Early Access later this month with the plan to keep it in that state for no longer than a year. It will release with functioning online multiplayer, including a tavern lobby with working mini-games and pianos, for up to two teams of four players to battle it out on the open seas. The team have plans for the future of the title writing on the store page saying: “We would like to add destruction of ships. This combined with more offensive weaponry can add an extra layer of depth to the ship vs ship battles. We also want to add a progression system so players get rewarded for winning matches. We also considered larger crew ships and possibly increasing the ship count. We also thought about adding a treasure hunting mode or storyline, however this completely depends on what the community sees fit for the game.”

Crooked Waters is set to release on Steam in Early Access on June 19th, 2018 with support for Oculus Rift and HTC Vive. You can see a gameplay trailer for the release below and for more on Crooked Waters in the future, keep reading VRFocus.

Running At Ludicrous Speed On Steam Early Access

The idea of running at extremely high speeds to collect golden rings might sound suspiciously familiar, but this virtual reality (VR) endless runner is not quite what it initially sounds like. Instead, it is an intense, trippy journey that reacts to the music you have playing.

Players of Ludicrous Speed are invited to run through a surreal neon world that reacts to the music you are listening to whether that’s the in-game tunes or your own personal music library, with the environment responding in sync as you run, jump and wall-grind.

Players have a choice of using the trackpad controls to direct movement, or swinging arms in a skating motion to control your running speed in a way that is more physically active. Running, jumping, wall jumps and wall-grinds are all available to perform to make sure you keep on running.

The developers at Manic Machine have attempted to create an infinite runner that lets users keep going, even if all your lives are lost, the gameplay will seamlessly flow into the next run, letting players keep the flow of gameplay and watch the high-score tick up.

The development team are hoping that the time Ludicrous Speed spends in early access will help them gather feedback from the community to improve the title before its planned release at the end of 2018.

There are plans to introduce more hazard layouts, additional art, support for Steam achievements and some toggle options that allows users to customise the core gameplay experience. While the title is in a playable state, the way levels react to the music is still in a relatively early phase of development.

Ludicrous Speed is available on Steam Early Access for HTC Vive and Oculus Rift, with plans to add Windows Mixed Reality support at a later date. The title is priced at £5.99 (GBP) and further information can be found on the Steam store page.

For further coverage of new and upcoming VR titles, keep checking back with VRFocus.

Mutliplayer Shooter Hexion Hits Early Access

https://www.vrfocus.com/The days when virtual reality (VR) was considered an inherently isolating experience would seem to be largely over thanks to the steady rise of social VR experience and multiplayer VR titles, which now includes sci-fi mutliplayer shooter Hexion, recently arrived on Steam Early Access.

Hexion is a competitive multiplayer shooter where players can take each other on using a wide array of futuristic weaponry and equipment, with different styles of play that rewards the accurate, sneaky or fastest, to account for a wide variety of play styles.

Hexion

Players can dive right in to the 5v5 online multiplayer, or if they want some time to practice or take time out to sharpen their skills, Solo or Co-Op versus the AI is also available. For online multiplayer, a range of game modes are available, including Team Deathmatch, Team Elimination or the objective-based Overheat mode.

With locomotion in VR being something of a hot topic at the moment, the development team at SOMATIC have tried to provide options, with hand-direction locomotion being available along with room-scale teleportation. Teleportation has charges which are used up each time it is used, so players using teleport movement don’t get an inherent advantage.

The development team believe that Hexion is currently at a stable and playable stage where players can have fun with it, but are hoping to gain useful feedback from the community on what needs to be added, changed or tweaked. In addition, the team hope to raise some funding to hire a dedicated artist to provide more flair to the in-game visuals.

SOMATIC are hoping to add a range of features during the time Hexion spends in Early Access, such as a large quantity of new maps, full-body customisable VR avatars, a new gameplay mode called Payload, a progression system with attached rewards, mission for single player and co-op and a level editor.

Hexion

Hexion is available on Steam Early Access for HTC Vive and Oculus Rift, priced at £5.03 (GBP), a launch discount on the usual price of £7.19, which will only be available for a short time. For future coverage of new and upcoming VR content, keep checking back with VRFocus.

Sci-Fi Arcade Shooter Nightstar Alliance Unveils Release Date

Independent developers Tiny Leviathan Studios may only have three full-time staff but that hasn’t stopped them from aiming high with its upcoming science fiction themed arcade shooter Nightstar Alliance.

Nightstar Alliance puts the player in command of a powerful battlecruiser as you attempt to create an alliance that can stop a dangerous enemy that is trying to destroy all of humankind.

Nightstar Alliance

Players follow the story of the fleet commanders who survived the assault on Terra and then begin the arduous process of attempting to find a new safe haven in the galaxy’s outer rim planets. Things do not go quite as planned, and each of the commanders will need to be recruited before you can form a new fleet to beat back the alien menace.

The Nightstar Battlecruiser you control can be customised with a variety of weapons and utility modules, including weaponry such as lasers, blasters, flak cannons and even nuclear devices. Offensive or defensive shields can be equipped, as can repair units or devices to change rate of fire or amount of damage.

Players will also be able to build up an armada and control the inventory, with the fleet coming to your aid in battle, so giving those other ships the right equipment could give you a crucial edge. The story of those ships and the commanders who control them is revealed as you play through in-game cutscenes.

Nightstar Alliance is currently due to be released into Steam Early Access on 16th June, 2018. The developments team plan to keep the title in Early Access for up to six months in order to gather feedback from the Steam community and add additional features, such as post-game bonus bosses.

Nightstar Alliance

Upon its release into Early Access, Nightstar Alliance will be fully functional and feature complete and compatible withHTC Vive, Oculus Rift and Windows Mixed Reality, but will only have two chapters of the four chapter story available. Further information can be found on the Steam store page.

Further news on new and upcoming VR content will be covered here on VRFocus.

Play Solfar Studios’ In Death For Free This Weekend

Solfar Studios released their virtual reality (VR) title In Death back in February of this year into Early Access and now the procedurally generated rougelite shooter is having a free weekend over on the Oculus Store.

Players will enter a surreal medieval setting that is full of monsters, mysteries and loot. Driving by an achievement-based progression system the advances between sessions, each run a player takes in the title is unique, with unpredictable outcomes. Inspired by classic roguelite dungeon crawlers the title is designed homage to the genre, offering a wide range of options, encounters and outcomes for players to discover and experience.

Following it’s release the title has been met with positive praise and the developers at Solfar Studios even confirmed a PlayStation VR release is in the works. For those looking to try out the title before making a purchase, In Death is currently having a free weekend on the Oculus Store allow players to drive into the roguelite title and play to their heart’s content from now until 8am BST on 4th June, 2018.

VRFocus’ Senior Staff Writer Peter Graham previewed In Death saying: “Not only has Solfar Studios created a videogame that’s looking visually good, In Death is one that’s easy to handle. The bow isn’t cumbersome to use, so when you do get a horde of enemies approach, firing off a few arrows in quick succession should be fairly easy. You’ll also be glad to hear that locomotion is well catered for. Rather than pulling the trigger to cock a normal arrow, pressing the ‘B’ button on Oculus Touch will bring up a teleportation arrow instead. Or there’s the teleportation shard which appears in your hand for quicker movement. Lastly, there is of course free locomotion – unlockable in the menu – for those that want it. In fact VRFocus found careful use of all three was very good in certain situations with multiple enemies.”

In Death is available now on Steam and the Oculus Store with support for Oculus Rift, HTC Vive and Windows Mixed Reality headsets. During the free weekend the title is available for only £10.99 (GBP) down from £14.99 over on he Oculus Store as well. VRFocus will be sure to bring you all the latest on In Death in the future so make sure to stay tuned for more.