Open World Adventure Settlement Zero to see Steam Early Access Launch in Feb

Massive open world videogames tend to be seen as the ideal virtual reality (VR) experience, placing players in fantastical universes to lead completely different lives. Next month Blueinca Studios will be offering its take on this premise, bringing to Steam Early Access a sci-fi title called Settlement Zero.

Settlement Zero image2

Designed to offer a massive open environment to explore, free from any loading areas which can hamper immersion,  Settlement Zero isn’t some walking simulator with pretty environments to look at. You’ll need to learn to survive, as, like any futuristic settlement whose fortunes have turned sour, the world is overrun by robots and they’re not exactly friendly automatons who want to serve you tea.

The story goes that: “Settlement Zero was the first ever off-world colony, established in 2084 to help ease the overpopulation crisis back on earth. Considered phenomenally successful, it became a template for the numerous settlements that followed. It is now 2109 and the colony has been abruptly terminated, for reasons unknown to you.”

In a Steam posting, Blueinca Studios has detailed the current state of Settlement Zero, saying: “The player can interact using buttons to call lifts and to open doors and is free to wander around the environment, which is a virtual space approximately a square mile in size without the interruption of level loads. The play area is mostly outdoors with a couple of indoor spaces. There are currently 2 enemy robots types implemented with increasing difficulties. There is an in-game menu for adjusting audio and graphics settings. The player has a single fixed raygun for defence. This isn’t powerful enough to destroy spacecraft but can momentarily disable them, and force them to retreat. It can be recharged using charging stations at various locations around the settlement. There is currently no save game option. On death the player is returned to the start menu.

“There is a game finish point but due to the open nature of the game could take the player anything from under an hour to several hours to get to. The final release version will continue beyond this finish point.”

Settlement Zero image3

Whilst in Early Access Blueinca Studios plans on increasing the play area, more enemy types and weapons with which to dispose of them.

Settlement Zero will be available from Steam on 6th February 2019, supporting Oculus Rift and HTC Vive headsets. Check out the first trailer below, and for further updates on the experience, keep reading VRFocus.

Indie Studio Critical Charm Unveils Debut Title A Giant Problem

Having been founded just over six months ago, Finnish indie developer Critical Charm has now announced its first project, a virtual reality (VR) title called A Giant Problem, which is planned for release via Steam Early Access soon.

A Giant Problem

From Critical Charm’s description of A Giant Problem, the videogame sounds like a mashup between real-time strategy gameplay and tower defence. Players find themselves defending their home against an assault of troops from the King, here to claim taxes. There’s just one little problem they have to face, and that’s you, as you just so happen to be a giant.

As the gigantic defender of the village, you’ll be able to swat away troops with your hands, missiles, toss rolling rocks and lob large logs at the oncoming hordes. The villagers aren’t helpless, however, you’re able to command them to mount a defence, whilst repairing the walls. To succeed players must ensure their villagers survive, whilst protecting their gold and holding the King’s forces back.

To aid you in your endeavour, you also have access to some magical abilities. Like any good fantasy focused videogame you’ll be able to wield the elements, throwing balls of fire and bolts of lightning to take down those dastardly troops.

A Giant Problem

Currently, Critical Charm has yet to reveal what A Giant Problem looks like or how the game actually plays, only releasing these artistic images. Support has already been confirmed for HTC Vive, Oculus Rift and Windows Mixed Reality headsets, with the studio stating on its website that: “The final features are still being determined as the game is in early alpha.”

A Giant Problem is set to be released into Steam Early Access in Q1 2019 and will also be available for purchase via Itch.io, the Oculus store, VivePort, and elsewhere in Q2 2019.

Critical Charm is based in Helsinki, Finland, headed up by CEO Marjo Sutinen. The rest of the team include Minna Salminen, Sebastian Riikonen, and Gregory Pellechi. They’ve been involved in Farm League, the game incubator at Games Factory. As further details are released regarding A Giant Problem, VRFocus will keep you updated with the latest announcements.

Indie Studio Critical Charm Unveils Debut Title A Giant Problem

Having been founded just over six months ago, Finnish indie developer Critical Charm has now announced its first project, a virtual reality (VR) title called A Giant Problem, which is planned for release via Steam Early Access soon.

A Giant Problem

From Critical Charm’s description of A Giant Problem, the videogame sounds like a mashup between real-time strategy gameplay and tower defence. Players find themselves defending their home against an assault of troops from the King, here to claim taxes. There’s just one little problem they have to face, and that’s you, as you just so happen to be a giant.

As the gigantic defender of the village, you’ll be able to swat away troops with your hands, missiles, toss rolling rocks and lob large logs at the oncoming hordes. The villagers aren’t helpless, however, you’re able to command them to mount a defence, whilst repairing the walls. To succeed players must ensure their villagers survive, whilst protecting their gold and holding the King’s forces back.

To aid you in your endeavour, you also have access to some magical abilities. Like any good fantasy focused videogame you’ll be able to wield the elements, throwing balls of fire and bolts of lightning to take down those dastardly troops.

A Giant Problem

Currently, Critical Charm has yet to reveal what A Giant Problem looks like or how the game actually plays, only releasing these artistic images. Support has already been confirmed for HTC Vive, Oculus Rift and Windows Mixed Reality headsets, with the studio stating on its website that: “The final features are still being determined as the game is in early alpha.”

A Giant Problem is set to be released into Steam Early Access in Q1 2019 and will also be available for purchase via Itch.io, the Oculus store, VivePort, and elsewhere in Q2 2019.

Critical Charm is based in Helsinki, Finland, headed up by CEO Marjo Sutinen. The rest of the team include Minna Salminen, Sebastian Riikonen, and Gregory Pellechi. They’ve been involved in Farm League, the game incubator at Games Factory. As further details are released regarding A Giant Problem, VRFocus will keep you updated with the latest announcements.

Mash Your Opponents in Spuds Unearthed Next Month

Having made a name for itself with virtual reality (VR) puzzle title Neverout in 2017, indie developer Gamedust has announced its next immersive title. Called Spuds Unearthed the comedic strategy videogame is due to launch on Steam Early Access in January 2019.

Spuds Unearthed

Described by Gamedust as an ‘asynchronous multiplayer mix of a dynamic action game and a god simulator’, Spuds Unearthed puts you in charge of the titular spuds. You happen to be an AI system on the Spuds baseship, to help them conquer the galaxy after they destroyed their homeworld because they love fighting among themselves so much.

Players will need to specialise their crew by assigning them to different classes before deployment to various planets. It’s not just troops you can create, build frontline forces made up of vehicles and robots, while an assortment of turrets can be placed for defensive capabilities.

These will need to be strategically created on the worlds you encounter, from zombie infested planets to other players Spuds squads in the asynchronous multiplayer world. Whilst playing you’ll earn and spend Playdust – the main currency – on blueprints to produce new equipment.

Spuds Unearthed

Spuds Unearthed will launch on Steam Early Access on 10th January for HTC Vive and Oculus Rift, with a PlayStation VR version planned for the future. The early access version will feature five Spud classes with special abilities, tanks and planes, twenty-five possible turret combinations, planetary conquest and the Spuds Home Planet with many factories to use for production of troops and weapons and an economic system.

As for future plans, Gamedust explains: “In the final version of the game we are planning to include more customization elements, like Spuds ageing and levelling, their reactions and over-reactions to some actions, and visual customization. You will also have the chance to form an alliance between yourself and other players and challenge your enemies together by creating clans. Apart from that, we will improve the game experience, add traps, turret levelling system, and polish the graphics. The gameplay is likely to have more modes (potentially pvp/co-op) and ranking system.”

VRFocus will bring you further details on Spuds Unearthed nearer to launch day.

VR RPG The SoulKeeper VR Will get a new Open World Campaign in 2019

HELM Systems’ virtual reality (VR) role-playing game (RPG) The SoulKeeper VR has had a bit of a mixed response since it launched into Early Access on Steam in 2017. Applauded for its visual quality, the title has suffered from numerous bugs, some of which have slowly been ironed out. Now, the studio has announced plans to release a second version onto Early Access during 2019.

The SoulKeeper VR

Essentially a major update for The SoulKeeper VR, its seems like HELM Systems is giving the title a major overhaul, adding a new open world campaign as well as new mechanics. While improvements are always expected in Early Access titles, the studio has created these new mechanics from scratch, essentially making The SoulKeeper VR almost a new videogame. Whether this will work in its favour remains to be seen, as the title could lose the fans it already has.

Detailing what to expect in a new synopsis, the studio states: “For this second major Early Access release, players will assume the role of Edwyn the  Nameless, member of the Nameless Order, a lone warrior on a quest to defend those who cannot defend themselves, venturing in a variety of environments, including towns, castles, dungeons and forests, all filled with exciting adventures.”

Being a VRRPG, The SoulKeeper VR will feature plenty of melee-based combat, with improved physics and AI enemies to deal with. As well as all the hardcore melee weapons you’ll also be able to engage enemies at range with crossbows and traditional bows. There will also be plenty of puzzles to wrap your brain around so that The SoulKeeper VR isn’t just about wanton carnage.

The SoulKeeper VR

HELM Systems hasn’t given a concrete date or launch window for version two to be released in 2019. When those details are released, VRFocus will let you know.

Experiment Gone Rogue Blasts Onto Steam Early Access This Month

After announcing a third round of beta testing for its upcoming virtual reality (VR) title Experiment Gone Rogue last month,  Bulgarian indie developer Repulse Game Studio has now revealed a Steam Early Access release date, 21st November 2018.

Experiment Gone Rogue

Set in a dystopian future where an alien race, known as the Cirinians, has come to Earth and asserted itself as the ruler of humanity, Experiment Gone Rogue puts you in the shoes of a genetically enhanced super soldier who was created with the sole purpose of warfare. Like any good sci-fi story where the experiment goes awry, this time your the one killing and creating all sorts of destruction.

Experiment Gone Rogue is set to feature both smooth and teleportation style locomotion systems to move around the sci-fi locations, with a sizable arsenal of weapons at your disposal including rare upgraded versions to find. Repulse Game Studio also allows you to get your hands dirty with some physics-based punching mechanics to smash those Cirinians about – you are a super soldier after all. 

Purely single-player, there will be an unfolding storyline to discover, extra prizes to be won via various mini-games and a virtual Go-Go bar to chill in after completing one of the many boss fights.

Experiment Gone Rogue

The studio plan to be in Early Access for around 2 months with the initial version featuring five playable levels, while the final version will add a new level, new gameplay elements and overall polish. Repulse Game Studio estimates Experiment Gone Rogue has around 2.5 hours of gameplay currently.

Experiment Gone Rogue will be available via Steam Early Access from 21st November, with support for Oculus Rift and HTC Vive. For any further updates keep reading VRFocus.

KartKraft Speeds onto Early Access, VR Support Incoming

Remember KartKraft, the virtual reality (VR) compatible racing simulator from Black Delta? Don’t worry if not as the last time VRFocus reported on the title was over two years ago. Today, however, there’s a big update, KartKraft has now entered Early Access on retail platforms including Steam, Humble Bundle and Greenman Gaming.

KartKraft

Designed as a realistic kart racer, Black Delta has gone to great lengths to ensure authenticity in both the look and feel of the videogame. Featuring laser-scanned, fully recreated circuits from around the world, players will be able to accelerate to 60 mph in just 3.2 seconds with no suspension, while racing against 20 other drivers.

For the Early Access release there will be three circuits to choose from; The Geelong Kart Club, Go Kart Club of Victoria and Paul Fletcher International, and eight officially licensed kart models – from manufacturers like Arrow, CRG, Deadly, Formula K, Monaco, OK1, Praga and Sodi.

Asynchronous PvP Leaderboard Mode is available from day one, so you can see where you rank against your friends, your country and across the globe. And with every lap recorded and uploaded, you can see where you competitor brakes, turns and accelerates to gain a competitive edge.

KartKraft

Customisation will also be included, with hundreds of parts and components that all affect handling. Swap out axles, sprockets, carburettors, rims, hubs, torsion bars, and many more.

Being added next week will be a single-player mode against AI opponents plus Easy, Medium, Hard, Legend and Adaptive difficulties.

“I raced karts for five years and retired after blowing up three red valve Formula 100 motors in the same weekend. At the same time I was racing, I was studying Computer Science and game development so that I could make games about the sport I love. KartKraft is a labour of love for me and my team. It took us longer than we expected, but we are excited to share our first game with our fans,” said Zach Griffin, CEO, Black Delta in a statement.

As for VR support. It’s not available just yet but VRFocus has been informed it’ll be added fairly quickly in a few weeks. When that does happen it’ll support SteamVR, with HTC Vive and Oculus Rift confirmed. As further details are announced during Early Access, VRFocus will keep you informed.

KartKraft Speeds onto Early Access, VR Support Incoming

Remember KartKraft, the virtual reality (VR) compatible racing simulator from Black Delta? Don’t worry if not as the last time VRFocus reported on the title was over two years ago. Today, however, there’s a big update, KartKraft has now entered Early Access on retail platforms including Steam, Humble Bundle and Greenman Gaming.

KartKraft

Designed as a realistic kart racer, Black Delta has gone to great lengths to ensure authenticity in both the look and feel of the videogame. Featuring laser-scanned, fully recreated circuits from around the world, players will be able to accelerate to 60 mph in just 3.2 seconds with no suspension, while racing against 20 other drivers.

For the Early Access release there will be three circuits to choose from; The Geelong Kart Club, Go Kart Club of Victoria and Paul Fletcher International, and eight officially licensed kart models – from manufacturers like Arrow, CRG, Deadly, Formula K, Monaco, OK1, Praga and Sodi.

Asynchronous PvP Leaderboard Mode is available from day one, so you can see where you rank against your friends, your country and across the globe. And with every lap recorded and uploaded, you can see where you competitor brakes, turns and accelerates to gain a competitive edge.

KartKraft

Customisation will also be included, with hundreds of parts and components that all affect handling. Swap out axles, sprockets, carburettors, rims, hubs, torsion bars, and many more.

Being added next week will be a single-player mode against AI opponents plus Easy, Medium, Hard, Legend and Adaptive difficulties.

“I raced karts for five years and retired after blowing up three red valve Formula 100 motors in the same weekend. At the same time I was racing, I was studying Computer Science and game development so that I could make games about the sport I love. KartKraft is a labour of love for me and my team. It took us longer than we expected, but we are excited to share our first game with our fans,” said Zach Griffin, CEO, Black Delta in a statement.

As for VR support. It’s not available just yet but VRFocus has been informed it’ll be added fairly quickly in a few weeks. When that does happen it’ll support SteamVR, with HTC Vive and Oculus Rift confirmed. As further details are announced during Early Access, VRFocus will keep you informed.

Star Vault AB Release Update For Cat Collecting Title Kitten’d

If you have ever had ambitions to be a crazy cat person, but don’t want to put up with the realities of endless vacuuming, grooming, claw marks and being woken at 3am, then the virtual reality (VR) kittens of cat simulator Kitten’d might just be for you. With the release of a new content update, players have even more cute fluffy kittens to play with.

The new update features the player crash-landing on the ‘Kitten Planet’, and being charged to help get the kittens home.

The new content patch introduces two new kitten types, the Persian and Singapura, and players will now be able to customise the kittens by using the hairdryer and a harmless hair-colouring spray. Of course, players need to help keep the kittens fed and entertained with the right kind of food and toys.

The aim of the title is to rack up points for making the kittens happy and content, while points are deducted for kittens wrecking anything, which tends to happen if the kittens become bored or unhappy.

The new update brings in five new tools along and new hats to put on your kittens, with seven new levels on the Kitten Planet as well as the new kittens. A new and improved user interface has also been introduced and several bug fixes have been applied.

Kitten’d is currently in Early Access on Steam, with developers Star Vault AB plan to have the title ready for release by the end of the year. The full release is planned to feature more cat breeds and more levels, as well as a ‘My Room’ feature for customisation. The AI and movement of the kittens will also be addressed before the release.

Kitten’d is available on Steam for HTC Vive and Oculus Rift, priced at £11.39 (GBP). A trailer for the new content is available to view below. For future coverage of new and upcoming VR titles, keep checking back with VRFocus.

VR Shooter Zero Killed Now Available on Steam Early Access

Earlier this year the developers behind the virtual reality (VR) multiplayer shooter Zero Killed launched a closed beta in order to test the gameplay and gather feedback from the potential player base. Now that the Beta is completed, developers Ignibit have decided to release the title into Steam Early Access.

All HTC Vive and Oculus Rift owners can now enter ‘The Zone’ and test their shooting and tactical skills before the title is ready for its full launch, which is currently scheduled for November.

The development team behind Zero Killed have taken inspiration from a range of highly-regarded FPS and tactical titles, claiming to employ a mix of the tactical gameplay from Rainbow Six Siege, the fast-paced PvP of Counter-Strike and the variety of equipment of gadgets from SWAT 4.

The player takes on the role of a ‘Zero’. Professional soldiers who have broken with their previous employers and become mercenaries after they were employed to attempt to extract a powerful superconductive element ‘Petronium’ from a ruined area known as ‘The Zone’.

Zero Killed has been designed to require team cooperation and communication, as players need to quickly respond to changing conditions. Players have a choice of ten different characters, such as the heavily armoured Big Foot, to ex-Navy demolition expert Ox.

Movement in Zero Killed is said to be free of simulation sickness, even without using teleportation. Players will be able to run, climb or slide down ladders, as developer Ignibit say they have perfected technology will allows players to traverse the world of Zero Killed without teleportation and without simulation sickness.

Zero Killed is available on Steam Early Access for HTC Vive and Oculus Rift, priced at £11.39 (GBP). The full version is set to be released on 30th November, 2018. A PlayStation VR version is set to follow at a later date.

For future coverage of Zero Killed and other upcoming VR titles, keep checking back with VRFocus.