Startenders: Solid But Familiar Bartending Gameplay On Quest, PSVR

Startenders launched last week for Quest and PSVR, offering players the chance to get mixing as an intergalactic bartender. We went hands-on to find out if it goes down smooth.

After playing through a few of the opening levels of Startenders this week, the good news is that the gameplay is pretty much exactly what you’d expect — if you’ve seen the trailer, you know what you’re in for.

You’ll find yourself in an intergalactic bar, playing through a campaign that sees you prepare increasingly complicated cocktail orders for aliens as fast as possible, in a similar vein to cooking games like Overcooked or Resolution’s Cook-Out.

In fact, it shares a lot with the latter title in the way you build the cocktails, albeit with a bit more complication — some orders are very simple, whereas others require multiple steps and switching between machines on the fly. Whereas Cook-Out was designed for multiplayer, Startenders is a single-player experience. The number of items and tools you have to juggle is therefore increased, which compensates well for the lack of chaos and difficulty that comes with Cook-Out’s multiple-chefs-in-the-kitchen approach.

The core gameplay loop of each level is somewhat familiar then, and so Startenders offers a few of its own twists to try keep things fresh. Better performance will earn you more tips, which you can use to unlock more ingredients, tool upgrades and new machines for your bar. These can be bought and built in a central hub you’ll return to after each level which, admittedly, feels a little uninteresting and soulless.

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Visually Startenders isn’t pushing many boundaries — yes, it is a Quest title (and is available on PSVR as well), so it has inherent limitations. However, the bar for visuals on Quest hardware is being raised month-by-month — while Virtual Virtual Reality 2 had its fair share of problems, it was a refreshing reminder of just how far developers can push scale and aesthetic of Quest visuals, with beautiful results.

With that in mind, Startenders comes off as a little visually uninteresting — it’s not bland, but it feels remarkably average in visual style and design. A few years ago, this might have been less remarkable but in 2022? The aesthetics feel a little below par.

So too do some interactions and general VR mechanics — objects feel remarkably light and without weight, and sometimes won’t react as expected when you’re picking them up or moving them around. It all feels just a little behind the current standard.

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That being said, it’s easy to focus on the negatives — despite the nitpicks, what we’ve played of Startenders so far shows it to be a solid Cook-Out-style kitchen (or in this case, bar) game. I’ve only played through four or so campaign levels, but the gameplay formula felt familiar while also offering a bit more complexity, with unique elements ensuring I was kept on my toes.

Will the ingredient shop and machine-building elements of the hub area be compelling enough mechanics to really set the game apart and give it staying power? I haven’t played enough to say, but I’d hope that the latter sections of the campaign ramp up the difficultly and chaos using a wider selection of options you’ll unlock.

From what I’ve seen though, Startenders is a solid, if slightly familiar, addition to the cooking genre on VR. If you’re a fan of Overcooked or Cook-Out and want something similar, this is definitely one to check out.

Startenders is available now for Meta Quest and PSVR. 

Review: Startenders

I’ve just finished a particularly busy shift in Startenders; there’s an empty liquor bottle tipped over on the counter, cocktail umbrellas are strewn across the floor or my bar cubicle, and there are several garnishes dotted here and there. Most of the drinks I served on this shift required so many steps to complete, by the time the drinks were placed in front of the customer they were grumpy from waiting and I was throwing empty bottles behind me, smashing them rather than placing them back in storage. Hell, I got paid and they got their drinks, no matter how long it took.

I felt largely proud that I got through the shift. I’ve trained my hands to focus on particular jobs; my left hand is cleaning glasses and pulling ingredients from the storage, my right hand plucks bottles from the shelves and rotates handles on a myriad machines. 

Sometimes my hands get confused and I knock over drinks, spilling the contents, which results in my needing to remake them. At one point I was very frustrated from spilling a complex beverage, the customer was quietly complaining and I lost my cool. I threw a bottle at them and they asked politely that I not do it again, I was laughing so hard the spilled drink no longer mattered.

These small anecdotes all sum up Startenders nicely. It’s a game balanced perfectly between needing a good level of skill and delivering comedy moments of clumsy physics. It’s a game that puts you in the shoes of fed-up service workers across the universe.

You play a bartender who has been whisked across the galaxy to serve drinks to various alien species when they get off from a hard day’s work. They’ll wander over to your bar cubicle to catch your eye, you give them a thumbs-up using the trigger and grip buttons, then their drink order appears on a screen above their head. Now you have to make it.

All around the cubicle you’ll find bottles, test tubes, and canisters filled with brightly coloured drinks. You’re responsible for cleaning the glasses, chopping up fruit garnishes, and dispensing mixers from taps to one side. The act of making the drinks is wonderful – each drink gurgles from the bottles, glugs into glasses, and sloshes around when handled. The sound design is as brilliant as the eye-popping visuals, there’s something very satisfying when popping the corks from bottles or smashing empties.

Outside of the cubicle, back on the ship, you’ll find plenty to do. When your shift ends your tips will be paid – crafting drinks correctly, with speed, rewards more money – and this can be spent on new ingredients for the bar, fun objects for your quarters, but most importantly, upgrading machines.

Perhaps my favourite mechanic, aside from the drink making, is building new machines for the bar. Once a blueprint is purchased, we move to a workbench and place components, welding them together before printing the chassis on top. It’s a very calming process; choosing the items, rotating the workspace, listening to the hiss of the welder, and watching it all come together. A lovely touch comes after, from the ship’s fabricator, as a little trophy of the new machine for display.

As the campaign progresses the drink orders obviously get much more complicated, so multitasking becomes paramount. The playing area gets a little busy which can result in annoyingly spills or shattered glassware, but this can add to some of the more entertaining moments.

Perhaps the biggest drawback for Startenders is support for sitting play. I tried playing on an office chair and my sofa, but both were unpleasant experiences. I often found I was having to stretch up too much to reach the soda taps or hoist myself up to fetch glasses from the cleaner. There are handles on all of the work surfaces which adjust the height, but none quite hit the spot sweetly. For me, this isn’t a huge drawback, as I can stand while playing, but it might be an issue for those who require the accessibility.

Away from the core campaign, there is plenty to keep those bartending hands busy. You can pass the headset with a group of friends and serve up beverages, or you can even create your own cocktails. There are fun little mini-games that help ‘train’ your movements and skills, plus you can get competitive with the daily shifts which rotate every 24 hours.

It’s hard to communicate the brilliance of Startenders because much of its excellence is seen in the minutiae; the steam bursting out of the glass cleaner, the fizzing squirt of the beer taps, and even the ambient chatter of the bar. The interactions of the ship’s AI, RILEE, aim for sharp and witty humour and continuously delivers. However, a lot of that excellence is communicated through the core mechanics – it’s a big, bold game full of charming character, sumptuous colours, and clever use of object physics. Not just a must-own VR game, just a must-own game in 2022.

The VR Drop: A Thursday Downpour of VR Wonder

Oh my, when it rains it rains hard in VR. And there’s no better example than next week when five titles all drop on exactly the same day. Not all for the same platform, mind, but still next Thursday is going to be a busy one for all you VR gamers out there.

The Tale of Onogoro

The Tale of Onogoro – Amata K.K.

The next VR title from the Japanese team behind Last Labyrinth, The Tale of Onogoro is set to be another weird puzzle adventure; just with far less gore. In this tale, you’ve pulled through from another dimension by a high priestess (Haru) tasked with defeating five powerful monsters called Kami. Unfortunately, she has been betrayed and finds herself tethered to a rather large stone. So you have to solve puzzles, help Haru navigate the world, and then defeat the odd giant boss or two.

  • Supported platform(s): Meta Quest 2
  • Launch date: 17th March

Outlier – Joy Way

A Steam Early Access release by Joy Way, the folks behind Stride and Against, in Outlier, you play someone looking for a new planet to call home. You get sucked into a black hole and find a suitable location, apart from all the dangerous enemies that is. And so begins a roguelite adventure where you have to fight a seemingly endless selection of enemies using guns and some rather mysterious powers. If you die, then it’s right back to the start, a little stronger and hopefully a little wiser for the next run.

Outlier

Startenders – Foggy Box Games

Time for a less dramatic videogame but no less hectic, serving some cosmic cocktails. gmw3 liked Startenders in our preview last month, next week it’s your turn to enrol in the Startenders Academy where you’ll learn to prep an assortment of bizarre beverages, try and keep customers happy and maybe earn some cash to upgrade your equipment to make even better creations!

  • Supported platform(s): Meta Quest 1 & 2 and PlayStation VR
  • Launch date: 17th March

Mare – Visiontrick Media

The first of two ports next week, Visiontrick Media has been working hard on bringing its Meta Quest exclusive Mare to PC VR. With some beautifully scenic visuals, Mare is a casual puzzle title where you play a mechanical bird helping a small child traverse a desolate and dangerous land.

Mare

Cave Digger 2: Dig Harder – VRKiwi

Already on Steam Early Access, Cave Digger 2: Dig Harder is due to hit Oculus App Lab next Thursday, bringing its tunnelling adventure to the standalone headset. Playing a prospector looking for riches, you start out small and expand your camp to new places and dig for new treasures, uncovering a few secrets along the way. This launch will also feature the new Steam update adding a new biome to the experience.

  • Supported platform(s): Meta Quest 2 (App Lab)
  • Launch date: 17th March

Preview: Startenders: Keeping the Customers Happy

Within twenty minutes of being behind the Startender bar I’d told two hulking, craggy-looking aliens to piss off. They couldn’t hear me, but it felt cathartic after they complained that I hadn’t served their drinks fast enough. Within another twenty minutes I’d mastered the art of washing glasses with my left hand, while my right hand poured a suspicious-looking liquor. At the end of my shift, I felt exhilarated.

Startenders puts you in the shoes of an intergalactic bartender. You stand in a little cubicle surrounded by drinks and equipment; customers approach the bar and you give them a thumbs up to ask them for their order. Some want a chilled pint of space lager, others want a fancy colourful cocktail complete with a tiny umbrella.

There is so much to do in this small space. There seemed to be bottles everywhere, as well as fancy machines for squeezing juice, chopping garnishes and chilling the glassware. At first, I was worried that this would feel clunky and awkward, but each poured shot or pulled pint felt incredibly satisfying. There were still moments of clumsy hands; at one point I spilt a complex drink and let the customer walk away, throwing the glass over my shoulder.

Despite the confined space behind the bar, there’s a great sense of freedom in movement. Placing a garnish on the rim of a glass felt as smooth as the broad arm movements of placing a drink in front of a patron. By the end of the first few shifts, I’d earned plenty of tips which allowed me to buy new drinks and upgrade my equipment.

I put down the headset and kept thinking about the intricacies; the humour, the vibrant colours of the bar itself, how natural everything felt – even how the fluids poured! I found myself looking around between customers, absorbing the ambient chatter and clinking of glasses. While we’re constricted to being behind the bar, it feels like there’s a huge universe out there.

That exhilaration I felt came from a good VR experience, I found myself eager to get back in and see how much more complex the drink orders could get. Startenders is a test of memory, motor functions (and customer service patience).

The only downside to this early build was the disparity between standing and sitting modes of play. While every counter height can be manipulated by pulling a handle and raising or lowering, I still felt I was having to stretch too much to reach high up. Much of the game tries to counter this with pulleys and handles, but it slows the pace of the game meaning more errors or time wasted with each customer.

That small gripe aside, Startenders is not only shaping up to be great fun, but the possibility of a ‘pass the headset’ mode and a lengthy campaign means this could be a must-own experience for VR users everywhere. The developers seem to have nailed the atmosphere of a busy bar, minus the sticky carpet and smelly toilets.