Overkill VR: Achievements, Cheats, Tips & Tricks

Yesterday Starloop Studios and Game Troopers fully launched their first-person shooter (FPS) Overkill VR. The title has been in Steam Early Access for the last few months, supporting Oculus Rift and Touch and HTC Vive. With the full videogame launch comes 28 Steam Achievements to unlock, all of which VRFocus has listed below.

Overkill VR features 14 available weapons, plus heavy machine guns, rocket launchers and grenades, 30 levels set across five areas, with multiple paths to choose from. Until 24th March 2017, gamers can get 15 percent off the usual price, dropping the cost from £14.99 GBP down to £12.74.

Overkill VR screenshot 1

Full Achievement List:

  • Desert Eagle Owner
    Buy a Desert Eagle
  • M4A1 Owner
    Buy an M4A1
  • UZI Owner
    Buy a UZI
  • SPAS-12 Owner
    Buy an SPAS-12
  • Warming Up
    Kill 100 enemies
  • Barrett 98B Owner
    Buy a Barrett 98B
  • P90 Owner
    Buy a P90
  • First Five
    Reach Rank 5
  • SCAR-H Owner
    Buy an SCAR-H
  • Perfect East Slums
    Finish every mission in East Slums
  • Death From Above
    Call for a rocket raid 10 times
  • Top Gun
    Call for a gatling raid 10 times
  • Heated Barrels
    Kill 100 enemies with the mounted machine gun
  • Perfect Rail Yard
    Finish every mission in Rail Yard
  • That’s Grand
    Kill 1,000 enemies
  • Nemesis
    Kill 10,000 enemies
  • Taking No Prisioners
    Kill 25,000 enemies
  • Perfect Factory Area 1
    Finish every mission in Factory Area 1
  • Mounted Masacre
    Kill 500 enemies with the mounted machine gun
  • Flashbanger
    Use 10 flash grenades
  • Perfect Quarry-North
    Finish every mission in Quarry-North
  • Grenade Enthusiast
    Use 10 grenades
  • My First Million
    Earn $1,000,000
  • Elite Soldier
    Reach Rank 45
  • War Veteran
    Reach Rank 35
  • Quarter Century
    Reach Rank 25
  • Turned Fifteen
    Reach Rank 15
  • Bullets for the Masses
    Kill 1,000 enemies with the mounted machine gun

Overkill VR Leaves Early Access on Steam

November 2016 saw developer, Starlight Studios, and publisher, Game Troopers, release first-person shooter (FPS) Overkill VR for HTC Vive through Steam Early Access. This was then followed with support for Oculus Rift and Touch a short while later. Today the team has announced the end of early access, with the title fully launched for the headsets.

Over the last few months Overkill VR been continuously updated and refined, with 14 available weapons, plus heavy machine guns, rocket launchers and grenades. One of the main features of the title is its gun customisation options, with a massive array of upgrades and attachments to unlock allowing players to fully personalise their loadouts.

A purely single-player experience, Overkill VR includes 30 levels set across five areas, with multiple paths to choose from. At the end of each section players can pick from 2-3 locations to move to, each with its own difficulty to mix up the gameplay.

Overkill VR screenshot 1

With this final launch Starlight Studios added several more features to the videogame’s roster. These include an endless mode, for players to survive waves of enemies; Steam Achievements; Steam Trading cards; improved audio; left-handed support and machine gun height level adjustment.

“We wanted to make this game to be really arcade, like the game that inspired us: Time Crisis, we also want players to feel like Overkill’s world is real, as if they were soldiers on a frontline. For this reason, in an upcoming update, the game will support the Hardlight VR Suit,” said Jesús Bosch, CEO of Game Troopers.

Currently Overkill VR can be downloaded through Steam with a discount. Until 24th March 2017, gamers can get 15 percent off the usual price, dropping the cost from £14.99 GBP down to £12.74.

Checkout the new trailer below, and for further updates on Overkill VR and future VR releases from Starlight Studios and Game Troopers, keep reading VRFocus.

Overkill VR Update Adds Oculus Touch Support and More

Developer Starloop Studios and publisher Game Troopers launched their virtual reality (VR) early access title Overkill VR last week for HTC Vive. The videogame has received a ‘mostly positive’ response from Steam users, and to improve upon this the team has released a new update, which includes fixes as well as support for Oculus Touch.

With Oculus Touch nearing its launch date there’s going to be plenty of titles available for it on day one, and Overkill VR has now been added to that list. This adds to the burgeoning lineup that’s been confirmed this week including PlaySide VR’s Zombie Riot,  Fierce Kaiju’s Viral EX, I-Illusions’ Space Pirate Trainer and HandMade Game’s CRANGA!: Harbour Frenzy.

Overkill VR screenshot 1

Also included in the v1.04 update is the ability for users to create their own mixed reality (MR) videos – quite popular with VR developers showcasing their projects. Starloop Studios states this can be achieved by: “adding an external camera config file close to the game exe’s file.”

The developer has revealed to VRFocus that it plans to release a major update next week, which is set to include user requested features such as manual reload, grenades, rocket launcher, nine new levels and more.

Checkout the full list of improvements in this current update, and keep reading VRFocus for all the latest announcements.

Update v1.04 Changelog

– Mixed reality videos are now possible by adding an external camera config file close to the game exe’s file. Feel free to make cool videos!
– Oculus touch is now officially supported. Warmap can be scrolled with the right analog correctly now.
– Increased difficulty for some East Slums levels. You will be flanked more frequently, so be careful!
– Increased fire rate for MK23 pistol a bit.
– Fixed MK23’s reflex not working
– Fixed a weird case where you could get stuck after a loading screen
– Fixed a bug where main menu was not being shown after going back from a mission.
– Improved first cover on East Slums 5, as it was a bit too high

First Look: Overkill VR is a VR FPS Hamstrung by its Mobile Heritage

Out now on Steam Early Access, Overkill VR is a First-Person Shooter available for the HTC Vive. Developed by Starloop Studios and published by Game Troopers, it offers a large arsenal of upgradeable weapons, plenty of levels and varied boss battles.

Overkill VR’s opening area is a strange one. Beginning in a large armoury with a vast collection of weapons on the wall, the game immediately thwarts any notion of interacting in this inviting space. You’re prevented from moving beyond your physical play space, and none of the objects are interactive. Instead, you’re simply there to point at a large display on the wall, which functions as the main menu – pretty uninspiring for a VR game. In fact, it isn’t a VR interface at all; it comes directly from the touchscreen menu of Overkill 3, a game developed for mobile platforms in early 2015 on which Overkill VR is based. The UI has barely changed, with a Vive controller acting as your pointer. It works well enough, but it’s not an encouraging start.

overkill-vr-5

Overkill 3 was designed as a third-person, cover-based shooter, but Overkill VR’s action takes place in first person, and thankfully, it’s a reasonably satisfying result. It’s a testament to the quality of the original level design by Craneballs Studios that a mobile game can not only survive the transition to VR, but also make the move to first person without major problems in terms of object and environment scale. While it is impressive that a mobile game can hold up at all, these are poor graphics for a PC game in 2016. The visuals are functional at best, and the environment detail is very limited. There’s no escaping the fact that the original assets had mobile rendering in mind; the poor quality of the obstacles used for cover is particularly noticeable, as they can be inches from your head. Extremely low detail geometry combined with some misaligned textures (that were never expected to be scrutinised up close) is disappointing. Enemy animation is quite stiff, and appears to be running at a lower framerate than the rest of the scene. The saving grace is that the game isn’t demanding on hardware, so if you’re hitting minimum spec for VR it should run perfectly. There are no graphics options to adjust, although the developers say they are considering adding a higher quality mode. I’d appreciate the option to remove the lens flare, which doesn’t feel right in VR.

overkill-vr-4

If there is a highlight to the visuals, it’s the weapons. Real-world guns are all represented with a decent amount of detail, and are upgradeable in an impressive number of ways. The original mobile game was designed as a free-to-play title, hence the focus on weapon upgrades, promoting in-app purchasing. As a paid title for VR, the in-app purchasing has thankfully been entirely removed, with upgrades accessible through credits earned during gameplay.

With strong similarities to the Time Crisis series, the gameplay largely involves eliminating a number of enemies from a predetermined cover position before moving on. Those with fond memories of light gun ‘rail’ shooters will likely have a good time here. You have to eliminate everyone before moving to the next predetermined spot via an instant ‘teleport’. Often there is more than one position to choose from, some offering a greater difficulty (due to less effective cover) but potentially higher scores. Random drone targets appear during the action, which you can shoot to regain ammo, health and other power-ups, and there are various enemy types with different strengths, making it important to prioritise certain targets. It’s unfortunate that the weapons don’t feel or sound quite as good as they look. The audio in general is passable, but the enemy voices quickly become repetitive and they don’t seem particularly high quality. The Duke Nukem-like voice of your character crops up when you’re performing well, and on completion of each level. Some may be amused by the ‘oh yeah’, ‘hell yeah’, and ‘that’s how we roll’ dialogue, but I found it became irritating pretty quickly, so an option to silence your character audio would be a bonus.

overkill-vr-3

As with most VR shooters that use tracked controllers, there is minimal (if any) aim assistance, as the main appeal here is the inherent accuracy of the controllers. It’s essential to have a steady hand, and to aim down the sights. Closing one eye to actually line up a headshot is always an impressive demonstration of VR technology in any shooter, but it can become tiring to constantly have one eye closed. Holding the gun further away, at arm’s length, it’s possible to aim fairly accurately with both eyes open, but fighting the stereoscopic split can result in eye fatigue after a while. I found myself switching between the two techniques and between my left and right eye regularly.

By moving your other hand forward of the trigger, it will snap to the weapon to simulate holding it with both hands, which can give you greater accuracy, as it appears to steady the aim and reduce recoil. But holding both arms up separately, as if they’re gripping a single object doesn’t really make much sense – what you really need is a gun-like peripheral that actually locks both controllers together so they can support each other. I much preferred to physically support my dominant hand with the other (as you would with a pistol) for all the weapons, in order to steady my aim and to reduce arm fatigue. Indeed aside from this supporting role, the non-dominant controller seems rather wasted. There is no dual-welding of single-handed weapons, and there is no motion-based reload mechanic, that has proved so satisfying in games like Raw Data. One positive trait it shares with Raw Data is the importance of cover; physically crouching behind virtual walls for protection is an immediate immersion-enhancer, which makes it all the more disappointing that the reload is just done with a single press of the grip button.

overkill-vr-6

Unfortunately, the non-VR, mobile heritage of this game are obvious, from the low-detail geometry to the unlock-with-stars level progression. Despite this, the game can be fun, as wielding weapons correctly and physically crouching for cover is all down to player skill, and that invariably feels satisfying in VR. As the game is expected to leave Early Access in March 2017, there is some time to improve the presentation. Along with updating the game with new content, the developers have acknowledged the most-requested feature is a manual reload system, and that is now a priority. This single addition to the game would make a huge difference to the experience, so that is certainly something to look forward to.

Overkill VR is available now via Steam’s Early Access program here with a full release planned for March 2017.

The post First Look: Overkill VR is a VR FPS Hamstrung by its Mobile Heritage appeared first on Road to VR.

Head into Combat as Overkill VR Arrives for HTC Vive

It was only last week that VRFocus reported on developer Starloop Studios plans to enter Steam Early Access for its first-person shooter (FPS) Overkill VR this week. It seems as though the team changed its mind about early access as Overkill VR has now fully launched for HTC Vive.

Overkill VR is a no holds barred FPS with players leading a group of resistance fighters against ‘The Faction’, an evil group looking to control everyone.

Overkill VR screenshot 1

While gameplay is about killing as many enemies as possible, it’s also about choosing the right tool for the job. With over 30 customisable weapons to pick from, ranging from classic shotguns, assault rifles, sniper rifles and machine guns, to super powered futuristic firearms like the KRISS Vektor, there’s something for everyone’s preference.

“With Overkill VR we pursued maximizing the capabilities of the HTC VIVE headset” says Jesús Bosch, CEO at Game Troopers. “Overkill VR is the first VR shooter made exclusively for HTC VIVE which brings you the look and feel of future war”.

When VRFocus reported on the early access version, Starloop Studios and publisher Game Troopers had originally stated the full title would be completed by March 2017, with five major updates being released in that time. Early Access was due to begin yesterday, but as its now available as a fully fledged title we’ll have to wait and see if further content is issued as an update or DLC.

Overkill VR is priced at $19.99 USD/£14.99 GBP, and Starloop has previously stated in-game purchases for aesthetics add-ons such as gun skins maybe added, but those plans aren’t yet finalised.

For all the latest updates on Overkill VR, keep reading VRFocus.

Overkill VR Bringing Action Packed Gunplay to HTC Vive

If you own a virtual reality (VR) head-mounted display (HMD) then you better like shooting stuff, as there’s plenty of gallery style shooters to choose from. Starloop Studios will be adding to that roster with the launch of Overkill VR next week for HTC Vive.

Set to arrive on Steam Early Access, Overkill VR is a no holds barred first-person shooter (FPS), with players leading a group of resistance fighters against ‘The Faction’, an evil group looking to control everyone.

Overkill VR screenshot 1

But Overkill VR is about guns, and lots of them. There will be over 30 customisable weapons available in the full release, ranging from classic shotguns, assault rifles, sniper rifles and machine guns, to super powered futuristic   firearms like the KRISS Vektor. These won’t all be available to begin with as Starloop Studios will split the title into five big updates while in early access. “Each update has a group of levels from a zone, a few weapons with their own upgrades, and a special feature, such as Steam trading cards, multiplayer zones, survival mode…,” states the developer. These updates are expected to arrive approximately every three weeks, with the full title completed in March 2017.

Overkill VR is due to launch on 16th, November 2016. It’ll be priced at $19.99 USD/£14.99 GBP, and Starloop does say that the price won’t change as further content is added, or when it leaves early access. Once you buy it, all the updates will be included. In-game purchases for aesthetics add-ons such as gun skins maybe added, but that’s not been finalised.

For all the latest updates on Overkill VR, keep reading VRFocus.