Stardust Odyssey Review: Where the Sci-Fi Hits The (Silk) Road

Stardust Odyssey from Agharta Studio is a new PSVR-exclusive with arcade-style sci-fi leanings. We’ve got our full review for you right here.

Despite the headset coming to market three years ago, the landscape of PlayStation VR still feels like a wild west of strange ideas whose merits are often hard to predict from the outside looking in. With new games virtually sneaking onto the platform each week, it’s easy to overlook some novel uses of the tech. One of the latest examples is Stardust Odyssey, an arcadey sci-fi game with a premise that appears to be the first of its kind. Stardust Odyssey won’t be the killer app that gets a VR headset on the holiday wishlist of the uninitiated, but with a unique setting and reliable motion controls, it’s a game that VR diehards should still consider taking a look at.

Stardust Odyssey is eye-catching thanks to a setting that mashes up Silk Road-era bartering convoys with a sci-fi future where gaseous creatures and robot guardians protect the nomadic travelers from thieves such as yourself. The aesthetic clash of the Chinese-Mediterranean trade route and its old-world goods of pottery and leather juxtapose cleverly with futuristic staples like flying vehicles and automatons. It’s this sort of risky setting that feels so decisively at home on VR, where game devs regularly dare to test-drive concepts even more niche than your average indie game.

After a predictable story sequence delivers a helpful tutorial and puts you behind the figurative eight ball, you and those allied with you with begin a mission to prevent the game’s Big Bad, the Alchemist, from maneuvering his cliche power grab. The story in Stardust Odyssey is a forgivable afterthought due to some all-tell, no-show dialogue that rightfully feels it has to explain its unique world early and often. Thankfully, as an arcade-like experience at its core, the writing doesn’t overstay its welcome, and mostly gets out of your way and lets you enjoy its better parts. 

stardust odyssey screenshot psvr 2

Stardust Odyssey is really a first-person shooter at its core, but it strikes a balance between action and strategic exploration that it never feels like the kind of FPS you’d think of when you hear the classification. As an infiltrator of this Neo-Silk Road, you’re meant to steal goods off every ship you can in an apparent end-justifies-the-means chase for the Alchemist. Not every ship has something to offer, and those that do vary greatly in what kind of payout you pilfer. As the traffic jam of floating boat-like ships moves forward through each level, you’re meant to hide in plain sight and even stealthily draft others in order to sneak past patrolling guardians, robot protectors out to destroy thieving ships like yours. 

Every level of Stardust Odyssey takes place from the seat of a strange cockpit, decked in gold and bronze which immediately feels alien in its design. Even your hands in VR are replaced by gilded hooks, a constant reminder of Stardust’s allure as an unfamiliar land. The game offers a steady progression of new tools to use in your travels, which you’ll need to upgrade your offensive and defensive capabilities. It’s meant to invite replays of old levels too, as newer ones are only unlocked as you discover ethers, of which there are five on each level, and to gather more gold for upgrades. Later levels need you to find nearly all ethers, so there’s some tedium in replaying moments you’ve already played on a collectible hunt.

stardust odyssey gameplay 2

As an infiltrator, you’re able to sneak past many would-be combat scenarios with smart traversal through traffic, but not all combat can be avoided, and in those times, the game’s quieted stealth segments swiftly evaporate to usher in hectic, fast-paced shooting sequences. It’s here, even as the VR controls are so superbly reliable across the entire game, that the cluttered UI literally gets in your way. With goods that are onboarded and deposited in your face, the game’s steering wheel always prominently featured, and plenty of levers and buttons to operate as you progress, there’s already a very busy interface to contend with. Thus, when combat erupts and you’ve got to dash from button to lever and so on, enemies can feel insurmountable to no credit of their own — though later bosses are certainly formidable anyway, exacerbating this issue. 

There’s just a mess of stuff to literally look past in front of you, and if this scenario existed in the real-world I’d expect few such thieves to ever be good at their jobs. It’s like trying to push through the paparazzi when you’re Ariana Grande after a break-up. It’s unfortunate, because otherwise Stardust Odyssey controls as smoothly as anything I’ve played in VR, and it offers a level of precision the gameplay demands, but the UI betrays those merits and spoils a lot of the fun anyway. 

Stardust Odyssey Review Final Verdict:

With a lackluster story, an obstructive UI experience, and a niche concept, Stardust Odyssey isn’t this holiday’s killer app, but it remains something of a standout for VR deep-divers due to a first-of-its-kind setting and solid movement controls that feel floaty and fun just as they’re meant to. Add that to the game’s risk-reward stealth gameplay, and Stardust Odyssey is a flawed game, but not one that shouldn’t be bartered for.


Final Score: :star: :star: :star: 3/5 Stars | Pretty Good

stardust odyssey review pro con list


Stardust Odyssey will be available starting December 3rd exclusively for PSVR at the price of $26.99.

This review was conducted on a PSVR using two PS Move controllers. You can read more about the new five-star scoring policy here.

The post Stardust Odyssey Review: Where the Sci-Fi Hits The (Silk) Road appeared first on UploadVR.

The VR Game Launch Roundup: Reaching new Heights in VR

VRFocus rounds up all titles being released across virtual reality (VR) headsets over the course of next week. In a good week for Oculus Quest users, next week will see a total of 3 VR titles from 2016 reworked for the standalone headset. Make sure to check out our accompanying video to get a preview of each title’s individual gameplay.

Glyph

Glyph – Bolverk Games

In this third-person adventure, work to direct this mechanical and spherical scarab through a series of non-linear desert settings, picking up various relics as you go. The scarab can fly small distances and must bounce off of other objects in the environment to keep going. Compete with friends online or work to beat your personal best speed.

Stardust Odyssey – Agharta Studio

In this fantasy spaceship shooter, race across 14 levels in both solo and co-op modes. Scavenge through merchant ships searching for hidden treasures and work to upgrade your ship to protect yourself from bosses, parasites and traps that surround you.

  • Supported platforms: PlayStation VR
  • Launch date: 3rd December

The Climb

The Climb – Crytek

Previously released 2016, German developer Crytek is now giving their immersive climbing experience the Quest treatment. Experience and perfect free solo climbing across four different locations. Explore caves and work the best routes and shortcuts while trying to earn over 100 achievements. Race and compete with others in multiplayer and online modes, featuring varying difficulty modes such as “Tourist Mode” for beginners in VR.

  • Supported platforms: Oculus Quest
  • Launch date: 3rd December

Waltz of the Wizard: Extended Edition – Aldin Dynamics

Revisit the magic in this new Oculus Quest version of the 2016 title, Waltz Of The Wizard. Learn what it’s like to have magical powers as you combine ingredients into a boiling cauldron to create new and extravagant creations. Dodge guards and traps that surround you, play a series of minigames and look for artefacts and Easter eggs along the way.

  • Supported platforms: Oculus Quest
  • Launch date: 5th December

Arizona Sunshine - Oculus Quest

Arizona Sunshine – Vertigo Games

In another reworking of a title from 2016, in this Oculus Quest re-release of Arizona Sunshine, you once again must fight through hordes of zombies in a desperate attempt to make contact with the last remaining signs of human life. Set in this post-apocalyptic Grand Canyon setting, you set off on a dangerous mission after hearing the faint sound of human life on your radio. Utilise over 25 weapons and make a journey across huge deserts, mines and canyons, also featuring multiplayer modes for up to 4 players.

  • Supported platforms: Oculus Quest
  • Launch date: 5th December

‘Stardust Odyssey’ is a Co-op Space Shooter Coming to PSVR in December

Stardust Odyssey, a co-op spaceship shooter from Agharta Studio, was announced during PlayStation’s ‘State of Play’ broadcast back in September. Although we’re no closer to really grasping what the mysterious title as to offer in terms of gameplay, we should know pretty soon, as Stardust Odyssey is coming to PSVR next month.

Update (November 20th, 2019): Stardust Odyssey is officially arriving on PSVR December 3rd.

Here’s how Agharta Studios describes gameplay:

“Stardust Odyssey is an adventure steering game, mixing stealth combat, bosses and RPG elements (collectibles/shop/upgrades). The player embodies a smuggler whose mission is to infiltrate convoys of nomad merchant ships. It’s a fantasy world with oriental inspirations like the Silk Road and the nomadic tribes.”

Yeah, we’re not sure what that means either, but it does look wholly unique. Check out the new trailer below:

https://youtu.be/OnRvDsz8iW4

Original Article (September 25th, 2019): Although the game put you in the pilot seat of a spaceship traversing the galaxy, it’s not supposed to be ‘hard sci-fi’. The game’s art director and concept artist Jordan Parrin says in a PS blogpost that Stardust Odyssey is rather based on an “80’s-style, French sci-fi universe inspired by the likes of Mœbius and Jean-Claude Mezières, leaning more towards a world of fantasy based on magic and not industrial, advanced technology.”

The sci-fi adventure is said to be playable in either single or co-op mode; the studio says it will offer up 14 levels that are “filled with treasures and secrets,” and plenty of level bosses and underlings along the way.

Image courtesy Agharta Studio

Here’s Agharta’s description of the game:

The evil of the Abyss has returned, and it is up to you to stop the threat! Jump aboard your Ethercraft and explore the most powerful convoys of the world of Stardust Odyssey! Find the 9 Relics and use your magic against the Guardians to restore the balance of your world. Navigate through merchant ships filled with treasures, search for the mysterious hidden Ethers, upgrade your ship, and defeat colossal Guardians in epic boss battles! But beware of the creatures of the Abyss hidden in the dark…

SEE ALSO
'HUMANITY' Makes Gameplay from Massive Crowd Simulation, Coming to PS4 & PSVR in 2020

Agharta Studio, the Lyon, France-based team behind Shufflepuck Cantina Deluxe (2016) for Oculus Rift, hasn’t made mention whether they’ll bring Stardust Odyssey to PC VR too. It’s currently listed as PSVR-only, although it will support PS Move controllers, the creators say.

We’re sure to get a bigger reveal closer to its Winter 2019 launch, and hopefully a lot more information to show more of the game’s overall scope. Here’s a quick sizzle reel taken from State of Play to whet your appetite:

The post ‘Stardust Odyssey’ is a Co-op Space Shooter Coming to PSVR in December appeared first on Road to VR.

Stardust Odyssey Is A New PSVR Space Shooter Coming This Winter

During its livestreamed State of Play presentation today, PlayStation showed a sizzle reel that included a handful of upcoming PSVR games including one called Stardust Odyssey, which we had never heard of before today.

From the brief clips shown during the presentation it looks like a pretty straight-up space shooter, albeit one with lots of bright colors. The locales on display were extremely vibrant with deep purples and strong orange colors. A far cry from the traditional blackness that pervades most space flight games, for obvious reasons.

According to a PS Blog Post from Jordan Parrin, the Art Director & Concept Artist on Stardust Odyssey:

The aim was to create an 80’s-style, French sci-fi universe inspired by the likes of Mœbius and Jean-Claude Mezières, leaning more towards a world of fantasy based on magic and not industrial, advanced technology. We wanted to create a world where you would steer ships filled with ornaments and items made of primitive materials, such as wood, stone, leather and gold, floating through space with their wind-filled sails. The idea was to create a warmer feeling for the players, in contrast to the cold, futuristic materials and minimal design often found in sci-fi games.

The second key element behind the game’s artistic concept was to come up with an original, exotic sci-fi look, taking inspiration from ethnic oriental cultures. The game’s main source of reference is the Silk Road and its convoys of merchants constantly travelling across land and sea to trade their merchandise; the middle-eastern civilizations of nomad clans and ethnic groups like the Berbers.

Choosing the Silk Road as a reference point meant inviting players to travel through two types of environments and atmospheres: deserts and seas. Instead of flying through space, our ships, designed like boats with sails, would float above a sea of clouds. With the constant presence of sand covering the hulls and cabins also referring to the idea of stardust.

stardust odyssey screenshot psvr 1

Unfortunately we really don’t know anything else at the time of this writing. Stylistically it does evoke some themes from past Stardust games, but this one certainly seems to offer a new perspective on the formula with more action-packed gameplay from what we’ve seen. Perhaps it’s just the name similarity but it gave me some Scavenger’s Odyssey vibes, which was one of the included short games on the PSVR Worlds collection three years ago.

You might remember that Super Stardust Ultra also included a VR mode, but it’s hard to say how connected this game is to the Stardust franchise as a whole.

Despite the fact that VR headsets burst onto the market with space shooters such as EVE: Valkyrie, Elite Dangerous, and various others, the genre has been a bit slow since. End Space and Eve are probably the two best on the PSVR specifically, other than the brief X-Wing Mission in the original Star Wars Battlefront reboot.

Let us know what you think of this news, we’ve linked the snippet time stamp for Stardust Odyssey right here.


Update: After publication we updated this story with quotes from the Art Director included in a PS Blog Post.

The post Stardust Odyssey Is A New PSVR Space Shooter Coming This Winter appeared first on UploadVR.