Ultra-wide FOV Headset StarVR One Priced at $3,200, Selling to Enterprise Only

StarVR One, the ultra-wide field of view (FOV) VR headset, has traveled a long and winding path on its way to launch since it was first announced in late 2018 that developers and enterprise would be able to apply for hardware. Now the Taipei-based company has detailed price and availability in the US, Europe and Asia.

Update (May 4th, 2020): StarVR has detailed its official pricing, stating that their wide FOV headset is now available for purchase by enterprise customers for $3,200 or €2,800, which includes shipping, but excludes local taxes. The news was first reported by MRTV’s Sebastian Ang.

StarVR tells MRTV that since the headset is a b2b product, that price may skew lower based on order quantity. The company further confirmed that although StarVR One is indeed supported through OpenVR, however the number of viewports needed requires software-side changes for the sake of compatibility.

Furthermore, StarVR tells Ang that it’s headset is strictly meant for qualified enterprise customers, and interested parties will have to go through a selection process first (i.e. no prosumers). The original article follows below.

Original Article (April 9th, 2020): StarVR is now available in Japan and Taiwan through a handful of companies, including ELSA Japan Inc., Cybenet Systems, Access Co, and ASK Corporation in Japan, and Ability International Tenancy Co, Otsuka Information Technology Corp. and Axis3D Technology Co. in Taiwan. Availability in mainland China is marked as “coming soon”.

The news was first reported by Mixed Reality TV’s Sebastian Ang.

Pricing is still unclear, although we wouldn’t expect it to stray too far from its originally quoted $3,200 price tag when it was first offered through the developer program in November 2018 (see update). StarVR’s developer program was however indefinitely put on hold a short time afterwards, which was a direct result of its delisting from the Taipei stock exchange and subsequent reorganization from a public to private entity.

StarVR One, once the result of a partnership between Acer and game developers Starbreeze, is still likely well outside of the reach of consumers, appealing instead to businesses such as VR arcade operators, design firms, and other industrial use cases.

Just the same, when we tried it last back in September 2018 Road to VR Execute Editor Ben Lang was pretty impressed with what he saw:

“From my hands-on time with the headset, StarVR has done a great job of achieving optical comfort. The field of view feels immensely wide, reaching to the ends of your horizontal peripheral vision, without introducing eye-strain or edge distortions that are overtly distracting. The projection of the virtual world feels correct in a way that leaves the user free to soak in the added immersion that comes with such a wide field of view. Getting all of this right is key to Presence—that uniquely deep state of immersion,” said Lang.

The headset’s claim to fame invariably rests on its absolutely massive 210 × 130 degree FOV, dual custom AMOLED displays boasting 1,830 × 1,464 per lens resolution (total of 16 million sub-pixels), and eye-tracking from Swedish firm Tobii.

Check the specs and minimum requirements below:

StarVR One Specs

  • Panel – 2 x 4.77” AMOLED
  • Display resolution – 1,830 × 1,464 per lens resolution, total 16 million sub-pixels
  • Refresh rate – 90Hz low persistence
  • Lens type – Custom Fresnel lenses
  • Field of view – 210-degree horizontal FOV, 130-degree vertical FOV
  • Eye-tracking – Fully integrated Tobii eye-tracking, including Dynamic Foveated Rendering
  • IPD measurement – in-software solution
  • Tracking – SteamVR tracking 2.0 up to two Base Stations
  • Connectivity – 2 x 0.9m Type-C cables, 2 x 5m Type-C extension cables, 1 x 3.5mm stereo headphone jack with microphone
  • Port requirements – 2 x DisplayPort, 2 x USB 2.0
  • Total cable length – 5.9m

Minimum System Requirements

  • Operating system – Windows 10 64bits
  • Processor – Intel core i7-7700
  • Memory – 16GB
  • Graphics – NVIDIA GeForce GTX 1080Ti or NVIDIA Quadro RTX5000/dedicated internal graphics card

The post Ultra-wide FOV Headset StarVR One Priced at $3,200, Selling to Enterprise Only appeared first on Road to VR.

Payday 2 and StarVR Owner Starbreeze: VR ‘Has Been Defined As Non-Core’

Payday 2 developers Starbreeze underwent some major restructuring and changes to the company over the last year.

In a Steam post, Starbreeze CEO Mikael Nermark wrote about the company’s current standing and their plan for future Payday 2 content. Writing about the company’s restructuring, the representative noted that “through extremely hard work and commitment by all of our employees, [they’ve] been able to stay afloat, clean up our business and start thinking about our future and the future of PAYDAY.”

Development was halted on Payday 2 late last year, but work will now resume on some products. We reached out to Starbreeze to ask if they intend to continue to develop and publish VR content, and whether future Payday 2 downloadable content will support VR, as previous DLCs did.

A Starbreeze representative explained they divided the business into core and non-core elements and “VR in general has been defined as non-core…The focus for the non-core businesses has since December 2018 been to make sure that these operations develop in a positive manner, but outside of Starbreeze. In some cases, this has resulted in divestments, or winding up the business.”

A document posted to the Starbreeze website as a mid-year report explains that the company “discontinued” a “VR Park in Dubai” and that its StarVR effort has been defined as “non-core” to the business. Last we heard Acer had taken majority ownership of the ultrawide field of view headset and its developer program was halted, but that was a long time ago and we haven’t seen an update on the hardware since then.

“The next DLC for PAYDAY 2 will be supported in the existing VR offering for the game,” according to the statement from Starbreeze.

Were you a fan of Payday 2 in VR? Let us know in the comments below.

The post Payday 2 and StarVR Owner Starbreeze: VR ‘Has Been Defined As Non-Core’ appeared first on UploadVR.

Starbreeze to Focus on Core Business Which Doesn’t Include VR

Payday 2 VR creator Starbreeze AB hasn’t been having a good time of late, filing for reconstruction due to poor sales of Overkill’s The Walking Dead and seeing CEO Bo Andersson step down. Today, further details have now emerged with the company stipulating how it plans to turn fortunes around, which could see its virtual reality (VR) aspirations die.

Overkill's The Walking Dead

In a press statement, the company has decided to focus on the group’s core business: internal game development and publishing. Seeing that Starbreeze AB states in its company synopsis that: “Operations are organized in three business areas: Starbreeze Games for own game development, Publishing, and VR Tech for technology development including the StarVR venture.” It would seem that the VR Tech side of the business will be dropped completely.

”We’re now focusing the business towards a portfolio consisting of a mix of internally developed games and publishing titles. We are humble for the task at hand, but our aim to build a qualitative company in the entertainment industry still stands, and the existing portfolio provides a good platform for our first-class teams,” said Mikael Nermark, Acting CEO.

“Our shift to core enables a larger focus on our internal talents and teams, whilst improving internal organizational and development processes,” adds said Stephane Decroix, Chief Development Officer. “Innovation and quality, and further on to deliver the best experiences for our players, will be our main goal in this process.”

OVERKILL's The Walking Dead

It might not all be bad news when it comes to VR, with Starbreeze AB looking to sell its interests: “For the part that does not belong to the core business, the company will immediately initiate a process to find collaborations with external parties to secure that these operations develop in a positive way,” a statement reads.

How much StarVR Corporation and its StarVR One headset will be affected is unclear, as Acer holds the controlling share.  The StarVR Developer Program has been put on indefinite hold currently, so there’s going to be no chance of any studios getting their hands on one. As this story unfolds, VRFocus will keep you updated.

StarVR One: Auslieferung des Development Kits der VR-Brille gestoppt

Erst letzten Monat begann die Auslieferung der Entwickler-Kits der StarVR One, nun wird das Projekt bereits auf Eis gelegt. Grund dafür sind finanzielle Probleme des dahinterstehenden Entwicklerstudios Starbreeze, der Börsenrückzug des Unternehmens in Taiwan und damit verbundene interne Umstrukturierungen.

StarVR One – Auslieferung des Development Kits gestoppt

Das Start-up StarVR veröffentlichte kürzlich eine E-Mail an die Entwickler, in der eine vorläufige Pause des Dev-Kits der StarVR One verkündet wurde:

An unsere geschätzte Community von Entwicklern und Partnern,

Wir bedauern, Ihnen mitteilen zu müssen, dass das StarVR-Developer-Programm bis auf weiteres auf Eis gelegt wurde. Wir glauben, dass es die verantwortungsvollste Vorgehensweise ist, das Programm vorerst stillzulegen, während unser Unternehmen im Begriff ist, sich zu privatisieren, was einige Änderungen in unserem Betrieb mit sich bringen kann.

Wir freuen uns über ihr Interesse und ihre Unterstützung für StarVR. Wir verstehen, dass viele von Ihnen sich auf den Kauf der StarVR-One-Brille gefreut haben und entschuldigen uns für die dadurch verursachten Unannehmlichkeiten.”

StarVR One Development Kit

Derzeit stehen dem Unternehmen harte Zeiten bevor. Erst kürzlich zogen sich die Verantwortlichen von der taiwanesischen Börse zurück. Eine Hauptversammlung der Aktionäre findet am 27. Dezember statt, um die genauen Verfahrensweisen zu besprechen. Zusätzlich wurden finanzielle Probleme bei Starbreeze bekannt. Im Zuge dessen steht eine komplette Umstrukturierung mit einer neuen strategischen Ausrichtung an. Dadurch soll zukünftig eine höhere Flexibilität gewährleistet werden. Hinter dem Start-up StarVR steht neben Entwicklerstudio Starbreeze ebenso Acer.

Die High-End-VR-Brille StarVR One soll durch sein extrem großes Sichtfeld mit scharfem Bild überzeugen. Das Entwickler-Kit war bisher für stolze 3200 Euro erhältlich. Ob die Käufer ein Exemplar erhalten haben, geht nicht aus dem Statement hervor.

(Quellen: Road to VR | Starbreeze)

Der Beitrag StarVR One: Auslieferung des Development Kits der VR-Brille gestoppt zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

StarVR Developer Program Paused “until further notice” as Company Goes Private

StarVR, the Acer & Starbreeze owned startup behind the recently unveiled StarVR One wide field of view (FOV) headset, is going through a pretty rocky period after it was delisted from the Taipei stock exchange last month. Starbreeze today published an open letter to its developers notifying them the StarVR Developer Program is on hold until further notice.

Here’s the letter in full, which was also emailed to developers who signed up for the program:

To our valued community of developers and partners,

We regret to inform you that the StarVR Developer Program has been put on hold until further notice.

We believe it is the most responsible course of action to put the StarVR Developer Program on hold while our company is in the process of going private, which may entail some changes to our operations.

Your interest and support for StarVR is greatly appreciated. We understand that many of you were looking forward to purchasing the StarVR One headset, and apologize for any inconvenience this may have caused.

Sincerely yours,

The StarVR Team

Pimax Announces General Sale of "8K" & "5K" Headsets with 80+ Day Waiting Period

The StarVR Developer Program was devised to make StarVR One headsets available for purchase to a “select group of development teams and professional users.” There were also a few hoops to jump through to show that developers were up to the task of creating content for the $3,200 headset, which was unveiled in late August.

Where that leaves StarVR One, we’re just not sure at the moment. It’s very likely the company is searching for venture capital to make the transition from publicly traded company back to private firm a sound move financially.

The post StarVR Developer Program Paused “until further notice” as Company Goes Private appeared first on Road to VR.

[Update]: Razzia mit Verhaftung bei Starbreeze


Neben der angekündigten Insolvenz gibt es weitere überraschende Nachrichten zum Entwicklerstudio Starbreeze. Die schwedische Staatsgewalt Economic Crime Authority (ECO) hat eine Razzia im Headquarter des Entwicklerstudios in Stockholm durchgeführt, bei der eine Person verhaftet wurde. Grund für die Verhaftung sei Insiderhandel (Gross insider crimes), ein Tatbestand, der bei der Nutzung von Insiderinformationen an der Börse greift. Neben der Verhaftung wurden zahlreiche Computer und Dokumente sichergestellt.

Der Fall soll sich jedoch nur auf die Privatperson beziehen, wie es in einem Statement von Ann Charlotte Svennson, Head of Investor Relations, heißt:

Gegen das Unternehmen selbst liegt kein Tatverdacht in einem Fall vor. Das Unternehmen arbeitet mit der ECO zusammen. Das Ereignis beeinflusst in keinster Weise die laufenden Geschäftsumstellungen des Unternehmens.”

(Quelle: Gamesindustry.biz)

[Originalartikel vom 4. Dezember 2018]:

Das schwedische Entwicklerstudio Starbreeze muss aufgrund fehlender Liquidität Insolvenz anmelden, wie die Verantwortlichen im eigenen Blog verkünden. Zudem gibt es einen Wechsel in der Führungsebene: Der bisherige CEO Bo Andersson tritt zurück und wird zukünftig durch Mikael Nermark ersetzt.

Starbreeze – Entwicklerstudio kündigt Insolvenz und Wechsel in der Führungsebene an

Erst kürzlich veröffentlichte Starbreeze die Entwickler-Kits seiner hauseigenen VR-Brille StarVR One, welche besonders mit seinem großen Sichtfeld punkten sollte. Nun gibt es unerfreulichere Nachrichten vonseiten des Unternehmens: Das Entwicklerstudio befindet sich in finanziellen Problemen und muss Insolvenz anmelden. Gründe dafür sind hauptsächlich mangelnde Spieleverkäufe. Unter anderem veröffentlichte das Studio Overkill’s The Walking Dead, den VR-Titel John Wick Chronicles und PAYDAY. Auch im Arcade-Bereich ist das Studio tätig.


Um diesen entgegenzuwirken, soll ein neues Sparprogramm umgesetzt werden. Dadurch sollen Kosten gesenkt und der Fokus zurück auf das Kerngeschäftsfeld des Unternehmens gelegt werden. Um dieses Ziel zu erreichenn, wird der bisherige CEO des Unternehmens, Bo Andersson, durch den seit 2009 stellvertretenden Geschäftsführer Mikael Nermark ersetzt, wie die Verantwortlichen im eigenen Blog verkünden:

“Unter diesen schwierigen Umständen braucht Starbreeze eine andere Führungsart, und deshalb haben wir beschlossen, Mikael Nermark zu bitten, mit unserem Mandat die volle Verantwortung für diese neue Phase zu übernehmen. Nermark wird die operative Führung übernehmen und die Arbeit zur Fokussierung des Unternehmens leiten. Er ist intern eine starke Führungskraft und ich habe das größte Vertrauen in ihn. Während seiner Amtszeit als CEO in den Vorjahren hat er bereits eine umfassende Restrukturierung durchgeführt und das Unternehmen von der Auftragsvergabe bis zur Spieleentwicklung basierend auf proprietären IPs neu positioniert.”

Erfahrung in dieser Position konnte der bisherige Vize bereits im Zeitraum zwischen 2011 bis 2013 sammeln. Welchen Einfluss der neue Sparkurs auf die Marken oder vielleicht sogar VR-Technologien des Unternehmens haben wird, bleibt zunächst abzuwarten.

(Quellen: Starbreeze | Upload VR)

Der Beitrag [Update]: Razzia mit Verhaftung bei Starbreeze zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Starbreeze Files for Reconstruction as CEO Announces Departure

Swedish publisher and developer Starbreeze AB has announced today that it has filed for reconstruction in a bid to avoid bankruptcy, amid poor sales of Overkill’s The Walking Dead. Additionally, CEO Bo Andersson has agreed to step down.

Overkill's The Walking Dead

The reconstruction will affect all of Starbreeze AB’s subsidiaries, including Starbreeze Publishing, Starbreeze Production, Starbreeze Studios, Enterspace and Enterspace International.

The company said in an official statement that: “The decision is based on a shortage of liquidity and deemed to be a necessary step to give the Company the time needed to negotiate a long-term financial solution and implement changes in the organization and operations. The financial targets for Q4 2018 and 2020 no longer applies.”

Management will be reviewing operations and initiating a programme to lower costs and focus on its core business. During this period staff will still be paid but no payments will be made to suppliers for services or goods.

OVERKILL's The Walking Dead

Starbreeze attributes some of this to the poor reception Overkill’s The Walking Dead has received since it arrived last month, affecting forecasted sales and therefore reduced the short-term forecasted revenue.

The company is also well known for its virtual reality (VR) efforts, having created the rather by-the-numbers John Wick Chronicles experience as well as Payday 2 VR. And then there’s StarVR, the enterprise-focused head-mount display (HMD) made in conjunction with Acer. The headset recently went on sale for $3,200 USD, but looks not to be affected as Starbreeze and Acer spun the project out into its own company, StarVR Corporation.

With the departure of Bo Andersson he will be succeeded by Deputy CEO Mikael Nermark. “In this phase, Starbreeze needs a different kind of leadership and we have therefore decided to ask Mikael Nermark to take on the full responsibility with our full mandate for this new phase,” says Starbreeze Chairman Michael Hjorth in a statement.

As the reconstruction continues VRFocus will keep you abreast of the latest outcomes.

StarVR Creator Starbreeze Loses CEO, Files For Reconstruction

StarVR Creator Starbreeze Loses CEO, Files For Reconstruction

It’s not looking good for StarVR creator and VR publisher/developer, Starbreeze.

The Sweden-based company today announced that it had filed for ‘reconstruction’ with the Stockholm District Court. That’s basically Sweden’s way of filing for administration. In a press release, the company stated this was due to “a shortage of liquidity”, also confirming that CEO Bo Andersson was resigning from his post and the Board of Directors. Employees will continue to be paid during this period but “no payments can be made to suppliers for services or goods relating to the period prior to the date of filing for reconstruction.”

Starbreeze attributes a lot of these issues to the poor sales for Overkill’s The Walking Dead, a recent first-person shooter for PC and consoles that seemingly failed to find an audience. The company has since thrown out financial targets for Q4 2018 and 2020.

That said, it’s also a sign that the company’s extended efforts in VR in recent years have also come up short. In recent years Starbreeze published a John Wick VR game and integrated Oculus Rift and HTC Vive support into its multiplayer heist shooter, Payday 2. It also funded and published location-based VR experiences like The Raft and Ape-X which have gone on display at VR arcades like the newly-opened VR Park in a Dubai mall, which we visited earlier this year.

These location-based experiences also ran on StarVR, a headset Starbreeze itself created for arcades and other such installations. Starbreeze eventually span StarVR out into its own company and, back in 2017 Acer became its majority investor. This left Starbreeze with around a third of StarVR and freed the company of its “remaining capital commitment” of $7.5 million. StarVR One is now available to pre-order as a $3,200 developer kit.

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The post StarVR Creator Starbreeze Loses CEO, Files For Reconstruction appeared first on UploadVR.

Report: Acer Could Sell or Disband StarVR Soon

StarVR Corporation, an Acer and Starbreeze partnership behind the wide field of view (FOV) VR headset StarVR One, could be on the ropes after its delisting from the Taipei stock exchange earlier this month.

Digitimes reports that Acer, a 63 percent majority stakeholder in the company, has given StarVR three months to turn profitable, citing an anonymous ‘market watcher’ source.

Another Digitimes source maintains that Acer is also actively looking to sell the company to firms based in China or Japan.

Sweden-based game company Starbreeze, which currently owns a 33 percent interest in StarVR, says in a recent announcement that stakeholders will meet next month “to decide whether StarVR Corporation should cease to be a public company.”

Photo by Road to VR

In October of last year, Acer took over as majority stakeholder of StarVR with a $5 million capital injection, making for a total of $15 million set aside for the company to produce and market its wide FOV StarVR headset. An earlier version of the headset has found its way into Japan-based SEGA game centers, IMAX VR centres, and VR Park in the Dubai Mall.

In August the company unveiled StarVR One, the latest iteration of the headset which incorporates SteamVR 2.0 tracking sensors, new dual 1,830 × 1,464 AMOLED displays (3,660 × 1,464 across both eyes) with a 90Hz refresh rate, and optics providing a 210 degree horizontal FOV.

Last week, the company opened applications to developers looking to create for the $3,200 headset, which is aimed at commercial and enterprise use-cases.

Should the company be disbanded, the report maintains, StarVR employees will be incorporated into Acer.

The post Report: Acer Could Sell or Disband StarVR Soon appeared first on Road to VR.

StarVR One Development Kit für 3200 US-Dollar

Werbung für Virtual Reality Hygiene

Mit der StarVR One will StarVR nun nicht mehr nur die eigene Software präsentieren, sondern auch andere Unternehmen sollen die VR-Brille für ihre eigenen Zwecke nutzen. Jetzt können sich Entwickler/innen für ein Development Kit registrieren, welches mit 3200 US-Dollar zu Buche schlägt.

StarVR One Development Kit für 3200 US-Dollar

StarVR One Development Kit

Die StarVR One besticht durch ein extrem großes Field of View von 210 Grad, welches keine störende Verzerrungen zu den Rändern hin haben soll. Zudem wird ein AMOLED mit 90Hz und RGB-Anordnung mit 1830 x 1462 Pixel Pro Auge für klare Bilder sorgen. Das Eye Tracking kann nicht nur für eine Auswahl im Menü verwendet werden, sondern auch Foveated Rendering wird möglich sein sowie eine automatische Anpassung an die Pupillendistanz. Dies kann besonders bei Vorführung von Vorteil sein, da Neulinge oft ihren IPD-Wert nicht kennen.

Aktuell kann die StarVR One nicht frei bestellt werden, sondern ihr müsst euch auf ein Headset bewerben. Beim Preis von 3200 US-Dollar ist nur die nackte VR-Brille enthalten, sie wird aber mit dem SteamVR Tracking 2.0  (und 1.0) kompatibel sein. Sollte euer Unternehmen also eine HTC Vive oder eine HTC Vive Pro besitzen, könnt ihr die StarVR One im selben Space verwenden. Plug-ins für Unity und Unreal und ein eigenes SDK stehen bereit.

Falls ihr jetzt Interesse an einer StarVR One bekommen habt, könnt ihr euch hier für ein Development Kit registrieren. Alle weiteren Informationen zur VR-Brille findet ihr hier.


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