Star Wars: Squadrons To Get Free DLC Including New Map, Ships, And More

Surprise! Despite announcing that no DLC was planned for Star Wars: Squadrons, EA Motiv announced today a brand new map, two new ships, and custom match settings are coming soon!

In a blog post on the official website, EA Motive revealed that two free content updates are scheduled to hit this year. Frazier explains that the free content is a “nice, final thank you gift.”

At the end of the blog post, Creative Director Ian Frazier writes:

Ever since the launch of the game, it’s been an incredible joy to see players around the world climbing into the cockpits of their favorite starfighters, immersing themselves in fleet battles, building squadrons of their own throughout the community, and generally just sharing in the sheer love of Star Wars space combat that has fueled this project since its inception. 

Your enthusiastic support for Squadrons has enabled us to expand upon it further in all the ways outlined above, and I couldn’t be more thrilled. I’m particularly excited about the Custom Matches feature because it will allow you, the community, to take more ownership of the game and create your own experiences for a long time to come.

Thank you for putting your faith in us, thank you for joining the Squadrons community, and thank you for helping us to make the game even better through all your feedback.”

Check out the blog post for the full update details and Frazier’s full letter. We’ve got the highlights down below!

 

star wars squadrons new map fostar haven

Star Wars: Squadrons November Update

The first of the two updates releases next week on November 25th as Update 3.0. Additional fixes and balancing changes will happen, as usual, but the more exciting news is that it’s going to include a brand new map that will be added to both Fleet Battles and Dogfight modes, as well as brand new components for ship loadouts.

As pictured above, the new map is Fostar Haven. This is a popular location from the single-player campaign that was left out of the multiplayer rotation, so now it’s getting added in. It’s from the first prologue mission in which the player must scan various vessels in search for refugees at a trading station that’s known for harboring smugglers.

This update will also include four new components, including the Boost Extension Kit for Fighters and Bombers, Ion Rockets for Interceptors and Fighters, Prototype Piercing Torpedoes for Bombers and Fighters, and Anti-Material Rocket Turrets for Support ships.

 

star wars squadrons dlc b-wing and tie defender

Star Wars: Squadrons December Update

There is no date on the December update yet, but this will bring the game to 4.0 status. As great as a new map and new components are, the more exciting half of the DLC announcement is the reveal that they’ll be adding two new ships into the game: the B-Wing and the TIE Defender. The B-Wing is getting categorized as a Bomber and the TIE Defender will be categorized as a Fighter, which will be interesting because it slightly throws off the previous balance of 1 ship per class for both sides.

Apparently, these ships will also include “unique aspects in line with  what you’d expect from them” beyond their class components. For example, the B-Wing has a gyro-cockpit and swiveling wings and the TIE Defender actually has shields.

“These functions and a couple unique components will help them differentiate themselves from the other starfighters in their classes and factions, but we’ve also made sure they aren’t outright better by default,” writes Frazier. “There’s still going to be good reasons to pick a Y-wing over a B-wing or a TIE fighter over a TIE defender and vice versa. It’ll depend on your playstyle and what the situation calls for.”

Finally, the December update will also introduce Custom Matches. This will allow 1-5 players per side to queue any of the maps in the game in either Dogfight or Fleet Battle mode. You’ll be able to modify settings for things like your ship’s hull, shield, and damage output, capital ship health, and more. You’ll also be able to browse for match types in a custom match server browser to find public or private games.


Given the previous announcement of there being no DLC planned, this is pretty huge news. Two new ships, a new map, new weapons, and custom matches is a lot for a game that’s only a little over a month old. Maybe this means more DLC plans in the future?

You can get all of this content for free starting next week and then next month for the second update. Star Wars: Squadrons is available for PC, PS4, and Xbox One with optional VR support on both PSVR and PC VR. For HOTAS recommendations, we’ve got you covered.

Let us know what you think down in the comments below!

Half-Life: Alyx And More Discounted For Steam Halloween Sale

A bunch of VR titles are discounted on the Steam store this weekend as part of the Steam Halloween Sale, including Half-Life: Alyx, The Walking Dead: Saints & Sinners, Star Wars: Squadrons,  Phasmophobia and more.

The sale runs from October 29 until November 2nd at 10am Pacific across all of Steam, not just VR content. That being said, the VR discounts on offer suggest that this is maybe one of the most comprehensive and impressive VR sales we’ve seen in recent history. Almost every big VR release from this year is discounted, even including recent releases like Squadrons and Phasmophobia.

Here’s a list of some of the most prominent and best discounts:

– Half-Life: Alyx: 25% off, $44.99 (from $59.99)

– Star Wars: Squadrons: 25% off, $29.99 (from $39.99)

The Walking Dead: Saints & Sinners: 20% off, $31.99 (from $39.99)

– Phasmophobia: 10% off, $12.59 (from $13.99)

– Resident Evil 7 Biohazard: 67% off, $9.89 (from $29.99)

– Arizona Sunshine: 63% off, $14.79 (from $39.99)

– The Room VR: A Dark Matter: 33% off, $20.09 (from $29.99)

Until You Fall: 20% off, $19.99 (from $24.99)

Superhot VR: 40% off, $14.99 (from $24.99)

– Gorn: 50% off, $9.99 (from $19.99)

– Trover Saves The Universe: 35% off, $19.49 (from $29.99)

– Moss: 40% off, $17.99 (from $29.99)

– Onward: 35% off, $16.24 (from $24.99)

– Eleven Table Tennis: 50% off, $9.99 (from $19.99)

Alien: Isolation*: 75% off, $9.99 (from $39.99)

And that’s not even all of them! There’s a bunch of other VR titles not listed above that are also discounted, which you can find in the VR section of the Steam Store.

These games are all compatible only with SteamVR, which means you’ll need a PC VR headset (like an Oculus Rift S or a Valve Index) to play. Not all games are compatible with every headset though, so make sure to check the compatibility section of each game individually before buying.

Alternatively, if you don’t have a PC VR headset but you do have an Oculus Quest and a VR-ready PC, you can use Oculus Link or Virtual Desktop to play these games on your Quest. For more details, check out our guide.

The Steam Halloween Sale runs until 10am Pacific on November 2nd. 


* — Alien Isolation doesn’t natively support VR, but it does have an excellent VR mod.

Half-Life: Alyx And More Discounted For Steam Halloween Sale

A bunch of VR titles are discounted on the Steam store this weekend as part of the Steam Halloween Sale, including Half-Life: Alyx, The Walking Dead: Saints & Sinners, Star Wars: Squadrons,  Phasmophobia and more.

The sale runs from October 29 until November 2nd at 10am Pacific across all of Steam, not just VR content. That being said, the VR discounts on offer suggest that this is maybe one of the most comprehensive and impressive VR sales we’ve seen in recent history. Almost every big VR release from this year is discounted, even including recent releases like Squadrons and Phasmophobia.

Here’s a list of some of the most prominent and best discounts:

– Half-Life: Alyx: 25% off, $44.99 (from $59.99)

– Star Wars: Squadrons: 25% off, $29.99 (from $39.99)

The Walking Dead: Saints & Sinners: 20% off, $31.99 (from $39.99)

– Phasmophobia: 10% off, $12.59 (from $13.99)

– Resident Evil 7 Biohazard: 67% off, $9.89 (from $29.99)

– Arizona Sunshine: 63% off, $14.79 (from $39.99)

– The Room VR: A Dark Matter: 33% off, $20.09 (from $29.99)

Until You Fall: 20% off, $19.99 (from $24.99)

Superhot VR: 40% off, $14.99 (from $24.99)

– Gorn: 50% off, $9.99 (from $19.99)

– Trover Saves The Universe: 35% off, $19.49 (from $29.99)

– Moss: 40% off, $17.99 (from $29.99)

– Onward: 35% off, $16.24 (from $24.99)

– Eleven Table Tennis: 50% off, $9.99 (from $19.99)

Alien: Isolation*: 75% off, $9.99 (from $39.99)

And that’s not even all of them! There’s a bunch of other VR titles not listed above that are also discounted, which you can find in the VR section of the Steam Store.

These games are all compatible only with SteamVR, which means you’ll need a PC VR headset (like an Oculus Rift S or a Valve Index) to play. Not all games are compatible with every headset though, so make sure to check the compatibility section of each game individually before buying.

Alternatively, if you don’t have a PC VR headset but you do have an Oculus Quest and a VR-ready PC, you can use Oculus Link or Virtual Desktop to play these games on your Quest. For more details, check out our guide.

The Steam Halloween Sale runs until 10am Pacific on November 2nd. 


* — Alien Isolation doesn’t natively support VR, but it does have an excellent VR mod.

Star Wars: Squadrons Mandalorian Update Gives Us Baby Yoda VR

You heard that right: Baby Yoda VR. Well, sort of.

The latest update to Star Wars: Squadrons arrives tomorrow, October 28th, and celebrates the upcoming launch of The Mandalorian season 2. As such, all of the newly-added cosmetics include tributes to the Disney+ show. There’s new hanging flairs that resemble the Razor Crest ship and a beskar ingot, for example, and new holograms with characters and creatures from the show.

Baby Yoda VR Arrives

Star Wars Squadrons Update

But it’s the dashboard flair that we’re really here for. One is of the IG-Series assassin droid we all came to know and love in the first series. The other is for the ‘Mysterious Creature’, better known as Baby Yoda. Yes, a carving of the beloved critter can now sit with you in the cockpit of your X-Wing or TIE Fighter. Granted it’s not a living, breathing rendition of the character, so you can’t play with him as much as you’d like to, but it’s still a fun little extra. Plus in VR you can at least lean in to inspect him in better detail.

And extras like these are what you should be expecting from Star Wars: Squadrons going forward. Developer EA Motive told us it has no plans for DLC or a Quest port anytime soon, so it’s likely to live on with these sorts of updates.

That said, it’s not the only Star Wars VR experience to talk about right now. Next month will see the launch of Tales From The Galaxy’s Edge, a new ILMxLAB-developed project for Oculus Quest. It’ll have its work cut out for it competing with Squadrons, though.

15% Of Star Wars: Squadrons Owners Played In VR

Today EA released an infographic on Twitter that revealed 15% of all Star Wars: Squadrons players played the game in VR. That’s actually quite a lot considering the game is available across PS4, PC, and Xbox One and is fully playable in VR and non-VR.

Star Wars: Squadrons VR Support

After playing and reviewing Star Wars: Squadrons (I loved it by the way) I can say with confidence that playing in VR with a HOTAS is definitely the best and most immersive way to enjoy the game. The implied stat here, if you read between the numbers, is that 85% of players haven’t gotten the full experience.

It’s also worth noting that when they ran the numbers to get this data, the total player count includes Xbox One users who don’t even have a VR option on their console. That means, of the total potential VR userbase, more than 15%  have played in VR. For a game that’s only a week old, it’s a good number.

We should also consider that most HOTAS setups are sold out, lots of headsets are backordered, and it’s a busy time of year so a lot of people may be holding off on buying the game until they can get all the gear they need to experience it fully. Or, maybe some people have opted to get a VR headset and it hasn’t arrived yet after playing the game in non-VR mode.

All of this is speculation, but I think it’s safe to assume that over time more people will experience it in VR which is an exciting prospect. The full infographic has lots of interesting details on it, such as the fact that the X-Wing and TIE Interceptor (not Fighter) are the two most popular ships and nearly 600 million starfighters have already been destroyed in the first week.

Here is the full infographic from Twitter:

Sounds like the game is doing well, then. Notably, EA told us they are not planning to release any new modes, new ships, or DLC of any kind and don’t have plans for a Quest port at this time. Additionally, there is no VR motion controller support and you can read our list of other similar space combat games to try in VR here.

Have you tried Star Wars: Squadrons in VR yet? Let us know what you think down in the comments below!

EA Has ‘No Plans’ For Star Wars: Squadrons DLC, New Modes, Or Oculus Quest Port

Star Wars: Squadrons is here and it’s pretty great. We’ve been having a blast playing it in VR with a HOTAS setup since EA chose not to support VR motion controllers. During an interview last week, we also spoke about future plans for the game and whether it could ever come to the Oculus Quest.

Check out some multiplayer VR gameplay using HOTAS here:

Star Wars: Squadrons Post-Launch Support

One major point in favor of Star Wars: Squadrons in the hearts of gamers is that EA has promised to never have any microtransactions at all, which is great to hear after the loot box fiasco in Battlefront 2. But what does that mean for the game’s future support post-launch with new game modes, DLC, and so on?

Well, as it stands, there are no plans for any of that stuff:

“Never say never, so to speak, but as far as our philosophy goes we’re not trying to treat the game as a live service,” says Ian Frazier, Creative Director on Star Wars: Squadrons. “We don’t want to say, ‘It’s almost done!’ and then dribble out more of it over time, which to be honest is how most games work these days. So we’ve tried to treat it in kind of an old-school approach saying, ‘You’ve paid the $40, this is the game and it’s entirely self-contained. We’re not planning to add more content, this is the game, and we hope you understand the value proposition.'”

Part of me hopes this mindset changes, or perhaps EA opens their wallet a little bit more to fund new content. I’d love to see more ships become available, more game modes, or more maps. Something near a planet’s surface would be a really cool change of pace, but that seems unlikely:

“From pretty early on we wanted to be a space combat game, emphasis on space,” says Frazier. “So even though we do go into the outer atmosphere of Yavin Prime, we never go anywhere truly terrestrial because we wanted to separate the game in that flavor from something like Battlefront, which we already have. “

Finally, I wanted to ask and get a concrete answers from Frazier directly, even though I already knew what he was going to say. Is there any chance of a Quest port?

“No plans at this time,” says Frazier. “Obviously if you have the Oculus Quest and Link with a PC that has sufficient requirements you can run a Quest off of your PC, but as a standalone thing, no plans at this time.”

Oh well, I had to ask! If you want to know more about Star Wars: Squadrons make sure and read our full review and check out our Everything You Need to Know info dump for more.

Let us know what you think of the game so far down in the comments below!

EA Explains Why Star Wars: Squadrons Doesn’t Have VR Motion Controller Support

Some people might be surprised to find out that Star Wars: Squadrons, the brand new space combat game from EA Motive with full top-to-bottom VR support, does not support VR motion controllers at all. We spoke to the Lead Gameplay Director and Creative Director to find out why.

Check out some multiplayer dogfighting and Fleet Battle gameplay here:

Playing Star Wars: Squadrons in VR is a magical and entirely immersive experience. I’ve already put over 15 hours into this game and the entire time I’ve been using a flight stick in VR, other than maybe 20 minutes between gamepad and keyboard/mouse for testing. I can’t really imagine playing it any other way it just feels that good.

A big part of why it feels so good in VR is that it was designed with VR support from the very beginning:

“It was planned from the beginning,” says Ian Frazier. “Since the second week of prototypes, before we were even in production, we had the VR version running. Ever since then, we do daily playtests with the team on the competitive side of the game, and we always have some people, like James, that are usually playing VR and other people on traditional displays all playing together. We’ve kept that going all through production.”

Star Wars: Squadrons VR Controllers

Naturally, every VR headset that can play this game — PC VR devices like the Rift, Vive, and Index or Quest via Link / Virtual Desktop, as well as the PSVR — has a pair of motion controllers. However, Star Wars: Squadrons won’t let you use them at all.

According to EA, here’s why:

“Early on there were some pitches,” says James Clement, Lead Gameplay and Technical Design Director on Star Wars: Squadrons at EA Motive. “I worked on a pitch at one point for the Touch, but we decided we wanted to keep this hardware oriented so you can really feel the controls in your hands and everything and have that tactile sensation. The very best experience is with a HOTAS in VR so that you can feel that you’re in the cockpit as well as see that you’re in the cockpit. And it was also a matter of precision and timing. Everything we do in the cockpit since you have a lot of stuff to manage needs to be instantaneous and you can only really get that on a hardware controller. The Touch controllers, for example, just don’t have enough inputs to really put everything on a button on the controller so we’d have to do simulated touches and stuff like that. If you went into a dogfight having to do that you’d probably be at a severe disadvantage, I don’t think it would be a fair match.”


What do you think of the reasoning? Let us know your thoughts down in the comments below!

EA Explains Why Star Wars: Squadrons Doesn’t Have VR Motion Controller Support

Some people might be surprised to find out that Star Wars: Squadrons, the brand new space combat game from EA Motive with full top-to-bottom VR support, does not support VR motion controllers at all. We spoke to the Lead Gameplay Director and Creative Director to find out why.

Check out some multiplayer dogfighting and Fleet Battle gameplay here:

Playing Star Wars: Squadrons in VR is a magical and entirely immersive experience. I’ve already put over 15 hours into this game and the entire time I’ve been using a flight stick in VR, other than maybe 20 minutes between gamepad and keyboard/mouse for testing. I can’t really imagine playing it any other way it just feels that good.

A big part of why it feels so good in VR is that it was designed with VR support from the very beginning:

“It was planned from the beginning,” says Ian Frazier. “Since the second week of prototypes, before we were even in production, we had the VR version running. Ever since then, we do daily playtests with the team on the competitive side of the game, and we always have some people, like James, that are usually playing VR and other people on traditional displays all playing together. We’ve kept that going all through production.”

Star Wars: Squadrons VR Controllers

Naturally, every VR headset that can play this game — PC VR devices like the Rift, Vive, and Index or Quest via Link / Virtual Desktop, as well as the PSVR — has a pair of motion controllers. However, Star Wars: Squadrons won’t let you use them at all.

According to EA, here’s why:

“Early on there were some pitches,” says James Clement, Lead Gameplay and Technical Design Director on Star Wars: Squadrons at EA Motive. “I worked on a pitch at one point for the Touch, but we decided we wanted to keep this hardware oriented so you can really feel the controls in your hands and everything and have that tactile sensation. The very best experience is with a HOTAS in VR so that you can feel that you’re in the cockpit as well as see that you’re in the cockpit. And it was also a matter of precision and timing. Everything we do in the cockpit since you have a lot of stuff to manage needs to be instantaneous and you can only really get that on a hardware controller. The Touch controllers, for example, just don’t have enough inputs to really put everything on a button on the controller so we’d have to do simulated touches and stuff like that. If you went into a dogfight having to do that you’d probably be at a severe disadvantage, I don’t think it would be a fair match.”


What do you think of the reasoning? Let us know your thoughts down in the comments below!

5 Great Space Combat VR Games To Play After Star Wars: Squadrons

Now that Star Wars: Squadrons [read our review here] is out you might be hungry for space combat in VR — we’ve got you covered. This list covers five of our favorites across all major VR platforms and then we threw in a few bonus suggestions at the end for free fan-made experiences.

Chances are if you’re a Star Wars fan or space combat fan, then you’ve already decided whether or not to play Star Wars: Squadrons. Personally, I’m loving it so far.


 

House of the Dying Sun [Steam]

HOTAS Support Included [Recommended HOTAS/Stick List]

If you’re looking for something that’s the most similar to Star Wars Squadrons out there, this is probably your best bet for a single-player experience. It’s another arcade-style space combat game that has you shooting down pirates and bad guys across a relatively lengthy campaign. It’s fully playable in VR, with HOTAS or stick, and it’s on sale often.

 

End Space (Steam, PSVR, Quest)

HOTAS Support Included on PC/PSVR [Recommended HOTAS/Stick List]

This next one is for basically everyone — End Space. It’s one of the oldest space combat VR games out there in terms of being a fully playable and realized single player campaign. What began as a Gear VR title has since been ported to basically ever VR headset including Oculus Go, all PC VR platform, PSVR, and Quest. And if you’re playing on PC or PSVR then you can use a HOTAS setup similar to what you might use in Star Wars: Squadrons. It doesn’t have multiplayer, but it delivers similar thrills to the Star Wars: Squadrons campaign, just without The Force.

Here is our review of the PSVR version and our feature story on how two brothers started the studio out of literal pizza boxes.

 

Elite Dangerous [Steam, PS4 Non-VR]

HOTAS Support on PC Included [Recommended HOTAS/Stick List]

If you’ve got a VR-capable PC and love space, then this is the big one. If you want to fly a space ship and have a relatively realistic experience with it, then look no further than Elite Dangerous. There is a basically endless amount of things to do in this MMO-like and it’s ful of intricate attention to detail. The PS4 version does not have PSVR support.

 

EVE: Valkyrie – Warzone [Steam, PSVR]

HOTAS Support Included [Recommended HOTAS/Stick List]

Nowhere near as many people play this one anymore, but last I checked it was still fun against bots at least. For a combat-focused experience, this is another one that feels similar to Star Wars: Squadrons, albeit a little more simplistic by design. It’s definitely more of an arcade-style space combat game rather than a realistic one.

 

Battlefront X-Wing VR Mission (PSVR)

Arguably, this is what showed the world a Star Wars flight game with VR could absolutely be amazing. It’s super short and requires you own a copy of DICE’s first Battlefront game to play it, but it’s a pitch perfect thrill ride from start to finish. If you’ve got a PSVR, you owe it to yourself to play this. You can usually find a copy of Battlefront super cheaply these days to make it worth it.

 

Bonus: Free Fan-Made Game: – Project Stardust [PC VR]

According to the developer: “Destroy the Death Star in a VR remake of a 1983 Atari classic arcade game. Pilot an X-Wing as you destroy TIE fighters, Turbolaser turrets, and avoid Darth Vader while making an attack run. Created at the University of Utah by Dylan Stout as a research project on Virtual Reality Sickness.”


There you go — that’s our list of five (actually six) awesome VR space combat games and experiences that will let you experience a similar sensation and space fantasy to playing Star Wars: Squadrons. Let us know if you have any other good suggestions down in the comments below!