Ubisoft Highlight’s All of its VR Titles in New Trailer

Some of the big videogame publishers have been fairly hesitant in supporting virtual reality (VR), unsure of how popular the technology will actually be. Ubisoft on the other hand has four titles that are either out or coming out for the major head-mounted displays (HMD), and today the company has released a brand new trailer showcasing them all.

The four videogames are Trackmania Turbo, Eagle Flight, Werewolves Within and Star Trek: Bridge Crew, all of which will support the Oculus Rift, HTC Vive and PlayStation VR headsets.

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Trackmania Turbo was the earliest title to be confirmed for VR but has yet to receive a release date for the HMDs, even though it launched on Steam earlier this year. It’s an extreme, gravity defying racer featuring 200 tracks split over five difficulty levels, across 4 different environments: Rollercoaster Lagoon, International Stadium, Canyon Grand Drift and Valley Down & Dirty.

Eagle Flight is a single and multiplayer experience in which players control eagles flying through the streets and skies of a deserted Paris. The videogame has already launched on Oculus Rift, with the PlayStation VR version arriving on 8th November and the HTC Vive version on 20th, December 2016.

Werewolves Within has been the quietest of the bunch, a multiplayer title for 5 to eight people, in which players have to deduce which of the group is actually a werewolf. The videogames release date is currently listed on Ubisoft’s website as 6th, December 2016 for all three HMDs.

The last VR title on the list is probably the biggest, Star Trek: Bridge Crew. This was announced just prior to E3 2016, with a trailer featuring Star Trek characters old and new playing the title using Oculus Touch. Another multiplayer, players have to work as a team to fly the U.S.S. Aegis into uncharted space. Star Trek: Bridge Crew recently had a launch delay, it’ll be arriving for Oculus Touch, PlayStation VR and HTC Vive on 14th, March 2016.

For all the latest VR updates from Ubisoft, keep reading VRFocus.

Exploring the Final Frontier Will Have to Wait Until 2017 as Star Trek: Bridge Crew Delayed

Just prior to E3 2016 in June Ubisoft made a surprise announcement via its Twitter account that it was working on a virtual reality (VR) title based on Star Trek. Star Trek: Bridge Crew is interactive four player experience set in the JJ Abrams version of the Star Trek universe and was due to launch on 29th November 2016 for PlayStation VR, HTC Vive and Oculus Rift. This week developer Red Storm Entertainment issued an update saying the title is now delayed until 14th March, 2017.

In the statement on Ubisoft’s blog, the developer said: In order to deliver the best game experience possible at launch, we have decided to push the release of Star Trek: Bridge Crew to March 14, 2017. Star Trek: Bridge Crew is designed exclusively for VR and we want to offer a compelling and engaging experience. Command of the USS Aegis is right around the corner!” So its not too much of a delay but for Star Trek fans wanting to explore strange new worlds, they’ll have to wait a few more months.

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When Ubisoft released the first footage of Star Trek: Bridge Crew the publisher did so with a bang. Enlisting the help of Levar Burton (Next Generation’s Jordi LaForge), Jeri Ryan (Seven of Nine), and Karl Urban (Dr. McCoy in the rebooted films), the trailer had the stars playing the title on Oculus Rift’s using Oculus Touch controllers.

Very much like all the films and TV shows Star Trek: Bridge Crew is about team work with players able to take on the roles of Captain, Engineer, Tactical Officer, or Helm Officer on the U.S.S. Aegis Starship. As officers of the Federation every action and decision they make together will determine the fate of the ship and crew.

Working together its up to the crew of the Aegis to head into an uncharted sector which Red Storm Entertainment details: “Your mission: explore a largely uncharted sector of space known as The Trench, in hopes of locating a suitable new home world for the decimated Vulcan populace. The Trench contains stunning beauty and undiscovered wonders, but also strange anomalies and dangers yet unknown. The Klingon Empire is also active in the region, and their purpose is undoubtedly a threat to the Federation’s plans. It’s up to you and your crew to chart the sector to determine the Klingons’ aims, and to secure a peaceful Federation presence.”

VRFocus will continue its coverage of Star Trek: Bridge Crew, reporting back with any further updates.

‘Star Trek: Bridge Crew’ Delayed To March 2017

‘Star Trek: Bridge Crew’ Delayed To March 2017

Star Trek fans looking forward to enjoying missions aboard a Federation starship in virtual reality will have to wait four more months to do it.

Ubisoft announced today it is shifting the release of Star Trek: Bridge Crew from the end of November to March 14, 2017. The delay is so Ubisoft can “deliver the best game experience possible at launch” and “we want to offer a compelling and engaging experience.”

The game is designed to require the cooperation of up to four members of a bridge crew working together to solve problems facing the ship. It was set to launch on PlayStation VR, HTC Vive and Oculus Rift with Touch, which hasn’t even shipped yet. Hopefully, the extra time will give Ubisoft the chance to develop important features like cross-play — so it isn’t hard to find people to play with — while adding some depth and variety to the missions crew members might encounter.

The delay is a blow to Star Trek fans who had hoped to spend the holidays this year exploring the universe with friends aboard a starship, but hopefully the extra time will help turn a really good idea for a game into a really good game.

Interestingly, the game is set inside the timeline established by the most recent J.J. Abrams films, and it would have released long before the new Star Trek: Discovery television series premieres in 2017. Now the game and television show are set to arrive just two months apart, with Discovery premiering in May next year. The timing is notable because, assuming the Bridge Crew game is fun, a follow up that connects players in VR to the version of Star Trek seen in the forthcoming television show would be much less expensive to build on top of the existing framework of Bridge Crew.