Hands-On With Star Trek: Bridge Crew’s NPC Commands In Two Player Mode

Hands-On With Star Trek: Bridge Crew’s NPC Commands In Two Player Mode

We’ve written a lot about Star Trek: Bridge Crew over the last few weeks. After we got the chance to go hands-on with the game again and actually live out the fantasy of middle-aged gamers around the world by stepping aboard the original 1960s-style Starship Enterprise, we were dying to have more. As a result, Ubisoft invited us back one more time for what is likely the last preview session for the highly anticipated game before it launches.

For this new session we dove into brand new missions, including the game’s actual prologue which throws new cadets at the infamous Kobayashi Maru training exercise. The full Upload crew ran through it (saving a paltry 6 people, compared to the internal Ubisoft record of over 100) and played through another combat heavy mission after that. We even ran through content on the original Enterprise again as well.

But the real highlight of this latest demo was our opportunity to play a mission with just two human players instead of a full crew like all previous demos.

One of the biggest questions leading into the final month before the game’s launch is just how well it will work if you can’t find a full squad to roll with. Not everyone knows three other people with VR headsets (although the game’s simultaneous multiplatform release with full cross-platform multiplayer on PSVR, Rift, and Vive certainly helps) so flexibility is extremely important. We decided to emulate that sort of setup by having just two of us (myself and Editor-in-Chief Tal Blevins) play the game instead.

We pressed the Quick Match button from the front-end menu just like normal, but instead of ensuring we had four people sitting around the briefing table we queued up for a mission with only the two of us — it was designed as a primarily stealth mission this time around. Once the game loaded up I was in the captain’s chair at first with Tal at the Tactical station, in charge of weapons, shields, and scans.

With the press of the A button on the right Oculus Touch controller, I could pop up my NPC command menu. Basic functions like decreasing our signature (for boosted stealth) and raising shields were available here. This made it easy to issue essential commands quickly to my AI crew.

If I turned to look at the Engineer or Helmsman — the two empty seats — then I’d see a more specific list of commands. For example with the helmsman I could have him evade the target, pursue the target, adjust speeds, and more. The Engineer could send our repair crews for damaged systems, reroute power to different areas of the ship, and more. Out of all the roles, the Engineer is probably the best one to leave open out of the four.

Looking at any empty chair meant I could immediately jump over to that spot and take things over if necessary. Making sure the two of us filled the Tactical and Helmsman spots during intense battles was absolutely necessary and I can hardly imagine the chaos that would arise if you tried to control the entire starship solo.

Going into this last mission I was skeptical about whether or not it’d really be engaging without a bunch of other people to interact with. Half of the fun of the game to this point has been the hilarity that ensues with everyone around you frantically trying to do their job. Shouting back and forth across the ship, praising successes, and cracking jokes at your friend’s failures is what really made the experience thus far. How would it fare if we removed half of the people? Luckily it was still a lot of fun.

With half the crew size it just meant that our responsibilities each doubled. As the captain I was no longer issuing as many verbal commands and was instead communicating with NPCs via the game’s intuitive and easy-to-use menu system. I was hopping between chairs, doing two or even three roles at once. We were divvying up duties more clearly, both co-captaining the ship in a way. It felt more collaborative and cooperative in many cases.

That being said, the chaos was a bit overwhelming. What started out as a stealth mission quickly devolved into us getting surrounded and having to fight for our lives, which is incredibly hard when you’re outnumbered and at half crew size. Perhaps with a bit more experience it would have been more manageable, but as it stands, it seems like the fewer people you have the harder the game becomes. It’s a quite different feeling altogether.

Star Trek: Bridge Crew is an intense and insanely engaging cooperative VR game. Playing with a full crew of four people may be one of my favorite things I’ve done in VR so far and I’m itching to see more of the finished product. Between the newly designed Aegis, the original Enterprise, the narrative-driven campaign, and the randomized Ongoing Voyages mode, there is a lot of content here. Everything is afforded additional complexity as you adjust the team size further and peel back the layers of the game’s complex design.

Thankfully, there’s not much longer left to wait. Star Trek: Bridge Crew is set to release on May 30th for Oculus Rift with Touch, HTC Vive, and PlayStation VR (PSVR) with full cross-platform multiplayer. Will you be picking the game up at launch? Let us know in the comments below!

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VRTV: Be The Batman. Use The Force. And… Feel The Bullets?

It’s been a busy week for virtual reality (VR) and a bit of a party week as well. VRFocus video correspondent Nina Salomons steps out of the ongoing EVE Fanfest to bring you the lowdown on all the big stories of the last seven days for this week’s edition of VRTV. Which includes details of a certain brooding billionaire playboy slipping the confines of the PlayStation VR to bring vigilante justice to PC VR.

Both Star Wars and Star Trek fans have had something VR to celebrate this week as well, although one is decidedly more official than the other. PlayStation VR has had a number of releases confirmed and there’s also a new haptic vest is being released for VR player from D&E Tech. How comfortable would you be with being able to feel bullets and explosions though?

Find out more about the stories concerned here:

VRFocus will be back on Tuesday with a VRTV review and will return with another weekly round-up on Thursday.

Ubisoft Release a Teaser Trailer for Star Trek: Bridge Crew VR’s U.S.S. Enterprise

Back in February, Ubisoft announced that its upcoming virtual reality (VR) title Star Trek: Bridge Crew would feature not one but two starships, one of them being the iconic U.S.S. Enterprise. At the time only a couple of images were released, today the studio has unveiled a teaser trailer.

Star Trek: Bridge Crew has been developed by Red Storm Entertainment, which is part of Ubisoft, with David Votypka, Senior Creative Director at Red Storm previously stating about the U.S.S. Enterprise’s inclusion: “We felt it was important to include a part of classic Star Trek with this game, especially during Star Trek’s 50th anniversary.The original U.S.S. Enterprise is such an iconic part of the franchise – it’s the ship that started it all.”

Star Trek Bridge Crew_Enterprise_Bridge

Team work is the name of the game, with players able to take on the roles of Captain, Engineer, Tactical Officer, or Helm Officer. As officers of the Federation every action and decision they make together will determine the fate of the ship and crew. But there is a solo campaign as well.

The title was originally due to be released on 29th November 2016,  before being moved to 14th March, 2017. Then Ubisoft confirmed a further delay, putting the new launch for 30th May on PlayStation VR, Oculus Rift and HTC Vive.

Checkout the new trailer below, and for any further updates on Star Trek: Bridge Crew, VRFocus keep reading.

Hands-On With Star Trek: Bridge Crew and the Original Starship Enterprise

Hands-On With Star Trek: Bridge Crew and the Original Starship Enterprise

Before setting out to work on a VR project it’s important to hone in and focus on something specific as a core mission. Do you want to create something that’s simple and fun? Do you want to make people think, or feel something? Or maybe your goal is to recreate something specific with an authentic representation.

That last point — authenticity — is the goal behind Star Trek: Bridge Crew from Ubisoft and Red Storm and from everything I’ve seen thus far, they’ve absolutely succeeded. In the two videos below you might notice a slight echo — that’s just from us recording both in-game voice chat and spoken voices from the room. The actual game doesn’t have any echo problems.

The first time I played Star Trek: Bridge Crew at E3 last year I was blown away (it was named our favorite multiplayer game at the show) and it continued to impress us when we tried again at Gamescom later last year. Last week at a visit to Ubisoft’s San Francisco office we got the chance to play it once again, but this time with 3 of the 4 chairs filled by the Upload team and we flew both the new Aegis and the original Starship Enterprise.

Th great thing about Star Trek: Bridge Crew is that even though it’s an incredibly faithful adaptation of what it means to be on the bridge with your team, it doesn’t actually require any prior knowledge of the show. During the opening Starfleet Academy training I sat in the Tactical Officer’s chair, in charge of combat systems, defenses, and scanning operations, our Editor-in-Chief Tal Blevins was in the captain’s chair, and Upload’s Video Producer, Azad Balabanian steered the ship as the Helmsman. The fourth slot — Engineer – was filled by a member of the Red Storm development team.

My training covered all of the basics that any good Tactical Officer needs to know: how to arm and fire torpedoes, shooting phasers, activating shields, scanning ships, and other related tasks. The UI is much improved from the last time I saw the game with a more intuitive layout and clearly defined tasks for each area of the panel.

All of the crew on the Aegis has a large display in front of them that has various touchscreen sections. Our first mission was to visit a system and scan escape pods looking for signs of life then beam those survivors onto our ship. Just like the game itself it was simple in concept but became immediately more complicated and intense once things started rolling.

In other cooperative games there are strictly defined systems in place that govern how and when players can interact and affect the game world. In the case of Star Trek: Bridge Crew though, it’s a much more flexible environment. When the Captain issues an order to open fire on the Klingons you don’t “lose points” for ignoring him, but may earn the disdain of your comrades when your ship explodes from losing a battle. Every member has to operate in unison to achieve victory and it’s insanely rewarding to successfully complete a mission together.

For example, in the heat of battle the Engineer may need to make sure the shields have power during a fight and the Tactical Officer has to make sure the shields are on to boost our defenses, as well as maintaining fire on enemy vessels. The Helmsman will maneuver the battlefield while the Captain keeps an eye on the objectives and keeps us on track. Even though there was no strict system in place that forced me to wait for my Captain’s orders I found myself inclined to wait and act only when instructed.

While the main focus of Star Trek: Bridge Crew is the new Aegis ship, during our demonstration we also got the chance to go hands-on with the classic original U.S.S. Enterprise from the very first Star Trek show. The game’s campaign mode can only be played with the Aegis, but the randomized mission mode can be played using the newer ship or the Enterprise. For our second mission we fired up the original and took her for a spin.

At first you’d think changing ships wouldn’t result in a major difference in terms of actual gameplay, but it actually ended up feeling like a completely separate game for all intents and purposes. As the Tactical Officer my futuristic AR-esque panel was replaced by a slab with brightly colored buttons that looked more like pieces of candy than tools for deep space exploration. This is of course intentional as the Enterprise in Star Trek: Bridge Crew is designed to look exactly like it did in the original show — 60s cheesiness and all.

Using my Oculus Touch controllers I could press a button to display hovering text over each option to show potential choices, which is a necessity given how complex the new interface is. Instead of sliders and diagrams to arm and fire torpedoes I’ve got individual buttons. Instead of monitoring how long is left to arm and charge weapon systems I just mash them repeatedly until they do what I want. It felt like I was sitting in a cardboard spaceship as a little kid, pretending to be an astronaut. The screens on my right show exaggerated lines and colors, as if it’s a fantastical pretend version of the future.

As a crew, we fond ourselves communicating far more in the original Enterprise than we did in the Aegis and everything just felt more frantic, chaotic, and fun. Information was much more scattered and difficult to decipher with fewer displayed systems and screens. Between myself and the Helmsman, for example, was a single large shared radar panel that the Captain also used.

The difference between flying the new, streamlined Aegis and the clunky, obtuse Enterprise is like the difference between driving a smooth, electric automatic car and an old, stubborn manual transmission pickup truck. They’re both vehicles that are designed to do the same general thing but feel completely different with unique quirks once you get behind the wheel. The Aegis was much easier to learn quickly, but with a good crew of friends, I could see the Enterprise becoming a favorite for repeated voyages. It just feels more authentic.

It might be sporting a simple premise, but Star Trek: Bridge Crew is an absolutely dense and complex game. Between the four different positions, single player and cooperative multiplayer, full campaign mode, and randomized voyages with two totally different ships and multiple mission types, the game has a lot to offer.

Star Trek: Bridge Crew is set to release on May 30th for Oculus Rift with Touch, HTC Vive, and PlayStation VR (PSVR) with full cross-platform multiplayer. If you’re itching to see more, check back at UploadVR because we’ll have a full gameplay video of our complete mission aboard the Starship Enterprise later this week.

What do you think of this voyage into the final frontier? Let us know in the comments below!

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Ubisoft’s ‘Star Trek: Bridge Crew’ Delayed Again, but You’ll Be Able to Pilot the Original Enterprise

Ubisoft’s upcoming VR multiplayer game Star Trek: Bridge Crew is delayed again, this time to May 30th. The good news? Ubisoft is letting you choose the good ol’ NCC-1701 from ‘The Original Series’ (TOS) so you can play solo as captain, or as an officer in a crew of up to four online players.

Star Trek: Bridge Crew was originally slated for a November 29th, 2016 launch date, and then later pushed back to March 14th, 2017, with Ubisoft studio Red Storm Entertainment citing that the delay was necessary to bring “the best game experience possible at launch.” The game is now slated to release on PlayStation VR, HTC Vive, and Oculus Rift on May 30th. No reason was given for the delay.

Also announced today on Ubisoft’s blog, the Enterprise is going to be available in the game’s ‘Ongoing Voyages’ mode, which features procedurally generated solo and co-op missions.

stbc_tos_enterprise_bridge

We had a chance to pilot the Aegis at E3 last year, and while it was a fun co-op experience that requires mastery of your individual station and the ability to communicate, the thought of being able to settle into TOS captain’s chair and melodramatically order Spock to clean up the scotch you spilled is nearly as intoxicating as scotch you just spilled. Role-playing communities, like those that play the unofficial live-action game Artemis, are going to relish in the chance to play in what appears to be a faithful reconstruction of the NCC-1701’s bridge in VR.

Star Trek: Bridge Crew’s Enterprise was developed in close cooperation with CBS Corporation’s worldwide licensing and merchandising unit CBS Consumer Products, the rights holders of the Star Trek franchise.

“The original U.S.S. Enterprise is such an iconic part of the franchise,” says David Votypka, senior creative director at Red Storm Entertainment. “The adventures and relationships that took place on the ship are a special part of Star Trek history, so we were determined to give players the opportunity to create their own adventures and stories on this classic ship.”

The post Ubisoft’s ‘Star Trek: Bridge Crew’ Delayed Again, but You’ll Be Able to Pilot the Original Enterprise appeared first on Road to VR.

Star Trek: Bridge Crew to Feature the Original U.S.S. Enterprise Bridge, Launched Confirmed for May

Today Ubisoft and developer Red Storm Entertainment announced that the upcoming virtual reality (VR) experience Star Trek: Bridge Crew will feature the original U.S.S. Enterprise bridge from the 60’s TV as well as the U.S.S Aegis.

“We felt it was important to include a part of classic Star Trek with this game, especially during Star Trek’s 50th anniversary,” said David Votypka, Senior Creative Director at Red Storm Entertainment. “The original U.S.S. Enterprise is such an iconic part of the franchise – it’s the ship that started it all.  The adventures and relationships that took place on the ship are a special part of Star Trek history, so we were determined to give players the opportunity to create their own adventures and stories on this classic ship.  We’re very excited to see player reactions when they step onto the U.S.S. Enterprise original bridge for the first time, and experience Star Trek: Bridge Crew in a whole new way. We’re also appreciative of players’ patience as we finalise work on the game to bring the Star Trek experience we envisioned to life.”

Star Trek Bridge Crew_Enterprise_Bridge

When embarking on missions players will be able to choose between U.S.S Aegis and U.S.S Enterprise. Very much like all the films and TV shows, Star Trek: Bridge Crew is about team work with players able to take on the roles of Captain, Engineer, Tactical Officer, or Helm Officer. As officers of the Federation every action and decision they make together will determine the fate of the ship and crew. The videogame will also feature a solo mode with players in the Captain seat. Both the U.S.S Aegis and U.S.S Enterprise will be usable in the Ongoing Voyages mode, which generates randomised missions for hours of solo and co-op adventure.

In October Ubisoft announced it would be delaying the launch of Star Trek: Bridge Crew from 29th November 2016 until 14th March, 2017. Now the publisher has confirmed a further delay, putting the new launch for 30th May on PlayStation VR, Oculus Rift and HTC Vive.

For any further updates on Star Trek: Bridge Crew, keep reading VRFocus.

VR Together: Ubisoft Bringing Cross-Platform Play Across VR Titles

Looking to play any of Ubisoft’s forthcoming virtual reality (VR) titles online? Your opponent, or partner might not be on the same head-mounted display (HMD). They might not even be on the same base system. Revealed today on the Ubisoft Blog, the games publisher has revealed that not only will Eagle Flight allow Oculus Rift and HTC Vive players to battle each other, but PlayStation VR users will also be able to join the fun. Taking the console VR vs PC VR argument to the battleground that is the skies above the ruins of Paris.

EagleFlight_E32016 (5)

This itself is only a first step however, with cross-platform gameplay coming to Ubisoft’s other VR titles. Star Trek: Bridge Crew and Werewolves Within “from launch”.

Speaking on the Ubisoft Blog, David Votypka, the Senior Creative Director at Red Storm Entertainment (developers of Star Trek: Bridge Crew explained how it all came about.

“Making our VR titles cross-platform has been a goal of ours from the start and we’re happy to announce that Eagle Flight, Werewolves Within, and Star Trek: Bridge Crew will be playable cross-platform on PSVR, Oculus Rift, and HTC Vive. Our games feature a strong multiplayer experiences, so letting friends play together regardless of which headset they own will enhance the social nature of our games and let them be played the way we envisioned.”

VRFocus will bring you more information about Ubisoft’s VR line-up as the additional platforms and titles are released.

Amazon’s Cyber Monday Deals Include PlayStation VR Software Discounts

The Black Friday deals are now over but that doesn’t mean to say there’s not more discounts available. For today we have Cyber Monday, where online retailers provide even further discounts to tempt eager shoppers. Online retail giant Amazon is well known for its offers at this time of year and today its now providing discounts on several PlayStation VR titles.

Sony Interactive Entertainment’s (SIE) head-mounted display (HMD) has only been on sale for just over a month, and these Amazon deals look to be the first available for owners of the device.

RIGS New Screenshot

Currently on offer (but only for US customers) are:

Batman: Arkham VR – $16.99 USD ($19.99) – 15% off

DriveClub VR – $33.99 ($39.99) – 15% off

Eagle Flight – $33.99 ($39.99) – 15% off

RIGS: Mechanized Combat League – $42.49 ($49.99) – 15% off

Until Dawn: Rush of Blood – $16.99 ($19.99) – 15% off

Loading Human – $29.99 ($39.99) – 25% off

Star Trek: Bridge Crew – $50.99 ($59.99) – 15% off (Pre-order)

Werewolves Within – £25.49 ($29.99) – 15% off (Pre-order)

 

It’s likely that most PlayStation VR owners will have picked up titles such as Batman: Arkham VR and RIGS: Mechanized Combat League, as this selection does include some of the most widely promoted videogames for the platform.

But with Christmas only a few weeks away expect even more virtual reality (VR) experiences to arrive for the headset, such as the recently announced Pinball FX2 VR by Zen Studios.

VRFocus will continue its coverage of PlayStation VR reporting back with all the latest announcements.

Ubisoft Pushes ‘Star Trek: Bridge Crew’ Release to March 2017

Star Trek: Bridge Crew, Ubisoft’s upcoming collaborative space adventure, sadly won’t be here for the November 29th launch date as promised, so if you wanted to give that special someone a Trek-themed Christmas present, you may need to rethink your options. The game is now slated to release on March 14th, 2017.

Star Trek: Bridge Crew puts you on the bridge of a U.S.S. Aegis (NX-1787), a newly created star ship built on the aesthetic of J.J. Abrams directed franchise reboot, and lets you team up with a crew of friends, strangers, or bots to go on missions throughout the Alpha quadrant. Giving you choice of Captain, Helm, Tactical or Engineering, collaboration is the key to any successful mission in Bridge Crew—something we found out in our hands-on with the demo.

Ubisoft recently released Eagle Flight exclusively on Oculus Rift from their Montreal studio, with Werewolves Within and Star Trek: Bridge Crew to follow from their North Carolina-based subsidiary Red Storm Entertainment.

Star Trek: Bridge Crew is slated for a simultaneous release on Rift, Vive and PSVR.

Ubisoft hasn’t cited any specifics surrounding the delay outside of a general statement on their blog:

In order to deliver the best game experience possible at launch, we have decided to push the release of Star Trek: Bridge Crew to March 14, 2017.

The post Ubisoft Pushes ‘Star Trek: Bridge Crew’ Release to March 2017 appeared first on Road to VR.