Camp Marshmallow Review: A Dark And Twisted Must-Play For Oculus Quest

Camp Marshmallow on SideQuest is a dark, twisted VR experience about life, death, and s’mores created by solo developer Chris Pavia that’s available for free on Oculus Quest. You can finish the whole thing in just about 10-minutes and it’s a must-play for fans of dark humor and introspective stories.

From the Camp Marshmallow SideQuest page:

“Four young Scouts and their Scoutmaster venture into the forest to sing campfire songs and assert their dominance over nature. A chill breeze pushes through the branches, carrying hushed whispers about the curious newcomers. The fire sizzles and pops as shadows dance across the trees. With sticks in hand and visions of gooey marshmallows in their eyes, the Scouts look to their leader to provide them with the forest’s bounty.”

NOTE: Spoilers for Camp Marshmallow follow. It’s impossible to talk about this experience without discussing the details, so if you are at all intrigued thus far I urge you to stop reading and go download it for yourself!

You can watch me play through Camp Marshmallow in the video above (it’s only about 10-minutes long after all) during the latest episode of our VR Roulette random-selection live VR game show. After spinning the wheel this was the game I landed on for the episode’s finale and I couldn’t be happier with the results.

In Camp Marshmallow you take on the role of the Scoutmaster, presumably an adult that’s taking a group of kids out on a camping trip — similar to something you might see in the Boy Scouts. Everyone is sitting around the campfire, singing songs, and blissfully enjoying the ignorance of childhood.

It’s nostalgic and sweet, but something feels off.

“The fire is roaring and our sticks are sharp, Scoutmaster,” one child says. “The only thing missing are the marshmallows. Here, consider this the Spear of Destiny. It can transform an ordinary marshmallow into a beautiful memory.”

The child then hands you a stick as you walk to a clearing between some trees where a collection of anthropomorphic marshmallows stand waiting, smiling, and dancing. Apparently they didn’t get the memo about why they’re here tonight.

camp marshmallow smiling

What follows can only be described as graphic violence — at least, in so far as you consider impaling a screaming marshmallow to be violent. Instead of blood gooey, sugary fluffiness drips onto your hands and splatters out. Screams of pain, pleas for mercy. It’s got it all.

And yet despite it all, it’s hard not to laugh. The way the little creatures beg for their lives is tongue-in-cheek at first and quite silly, but after the second or third mutilation it starts to take a turn. The children get creepier, the song gets stranger, and the marshmallows become more lifelike. Instead of just shivering as you cower over them they’re running away and hiding.

I don’t want to spoil things too, too much here but suffice to say you should absolutely let the marshmallows speak, listen to the children, soak in the song, and pay close attention to the small details to really enjoy this brief, but insightful VR experience.

Camp Marshmallow Review Final Impressions

Camp Marshmallow feels like an early experiment from a rare talent with an eye for atmosphere. During my playthrough I couldn’t help but be reminded of the unnerving scenarios in Accounting from Squanch and Justin Roiland and I can’t wait to see what this experience’s creator, Chris Pavia, does next. If you enjoy dark and introspective stories that make you both laugh and feel uncomfortable at the exact same time, then Camp Marshmallow has you covered.


4 STARS

 


Camp Marshmallow is available now to sideload on Oculus Quest, for free, via SideQuest. When downloading the game, you can opt to donate a custom amount to the developer via itch.io to help support efforts. Fore details on how to sideload games using SideQuest, check out our guide here.

This review was conducted on an Oculus Quest, using v1.0.0 of the game. For more on how we arrived at this score, check out our review guidelines. Let us know what you think in the comments below!

Review Scale

Google and Squanch Games Team up for New Daydream Exclusive, ‘Dr. Splorchy Presents: Space Heroes’

In partnership with Google, developers Squanch Games have revealed Dr. Splorchy Presents: Space Heroes, the first in a series of exclusive games for the Daydream VR platform. Announced today, the game is playable on the GDC show floor at Google’s booth.

The game centres around scientist Dr. Splorchy, who evidently has no interest in what we say here, as in his own words, his experience with VR is “so beyond the capability of your understanding that if I were to try to explain them to your primitive earth mind I would have to rip out most of your brain and replace it with a computer so powerful it hasn’t even been invented yet, so no, I will not send you a blurb for your stupid press release.”

Image courtesy Squanch Games

This particular brand of humour comes from Squanch Games co-founder Justin Roiland, best known as the co-creator of animated comedy series Rick and Morty. He formed a VR development studio with Tanya Watson in 2016 called Squanchtendo, changing their name to Squanch Games late last year. Their first game, Accounting (2016), developed with Crows Crows Crows for SteamVR, launched in enhanced form as Accounting+ (2017) on PSVR.

Roiland and Watson appear to have been superseded by “Senior Lead Master Game Developer” Dr. Splorchy, saying “we’re tremendously fortunate to have found such a creative and experienced partner in Dr. Splorchy, an incredible genius that we have definitely not grown to be deeply concerned about or afraid of over the course of our relationship” under what they both describe as “definitely not duress.”

Image courtesy Squanch Games

As Dr. Splorchy isn’t being forthcoming with information, not much is known about his new game, but we’ll try to check out the project at Google’s booth at GDC to learn more. Going by the teaser and the screenshots, it could feature adventure elements as well as first person shooter action. In the meantime, you could follow Dr. Splorchy’s various social media accounts: his blog, Twitter, Instagram, and Facebook.

The post Google and Squanch Games Team up for New Daydream Exclusive, ‘Dr. Splorchy Presents: Space Heroes’ appeared first on Road to VR.

PSX 2017 Hands-On: Accounting+ Is Much More Than Just A PSVR Port

PSX 2017 Hands-On: Accounting+ Is Much More Than Just A PSVR Port

The first time I got the chance to play Accounting, the debut VR game from Squanch Games (then Squanchtendo) in collaboration with Crows, Crows, Crows, I couldn’t help but laugh. Even though Justin Roiland, Tanya Watson, and William Pugh were all being interviewed in the same room while I was playing, it was physically impossible for me to not laugh.

Luckily that sense of pure, distilled humor and brilliance is also in Accounting+, a newly announced PSVR exclusive, but this time it seems like there is just a whole lot more of it to go around. We got the chance to go hands-on with some of that new content this past weekend at PSX in Anaheim, CA.

The original Accounting is a free download on Steam for HTC Vive (and unofficially Oculus Rift) and it’s a brisk journey through several layers of VR simulations, each of which get progressively more ridiculous the deeper you go. Roiland’s signature humor comes through from the opening moments and it features some of the most innovative character interaction we’ve seen in VR yet.

And it was definitely not the type of game you’d play once then never touch again. Because there was so much nuance to how conversations progressed and innovations in terms of the environments you’d explore, most people would be encouraged to play it through at least a few times to really see everything it has to offer.

The premise is of course that you are an accountant, as the name suggests, and find yourself on a journey through a series of VR experiences. It has an Inception-esque feel to it as you progress deeper and deeper into VR as the game goes on and the dark humor pulls no punches to make you feel as uncomfortable as possible.

Now Accounting+ looks to take all of that and multiply everything. Featuring over twice as much content, several new areas, new characters, and more, Accounting+ is shaping up to be way more than just a simple port over to the PSVR platform.

During my demo at PSX what I played was almost entirely new content. Things opened up with a very tongue-in-cheek tutorial that walked me through everything from interacting with the world around me to teleporting and rotating my view. These are all things that didn’t exist on Vive since the game was designed originally to be played with a roomscale setup.

Once out of there I came face to face with The Tree Guy, arguable the most popular character from the first Accounting game. He’s a white blob of a guy that yells and screams and flails at you no matter what you’re doing, but most especially if you touch any of his stuff. The vulgarity is jsut as hilarious as ever, as-is his appropriate response to someone magically teleporting into his home and invading his space. I’d freak out too, if I were him.

After causing a bit of a ruckus in that area I jumped into the next one which was totally new. Here I was in the back of a van with four small critters. One was driving, two were injured, and one was dead.

The driver and his passengers frantically start to yell at me, as-is the case with the majority of scenarios in Accounting. They’re fleeing from the cops so it’s up to me to figure out how to deal with the situation.

Before long the other critters in the van find bullets in their skulls as well, gushing blood, which only serves to make things even more hectic and stressful. I don’t want to spoil too much about the content of the game or its jokes — since that’s the whole point in playing — but suffice it to say that I sat there in my chair at a demo station in PSX and laughed out loud several times, not caring who was watching.

Obviously we haven’t seen all of the content that Accounting+ packs, but if it’s all of the same quality that we’ve seen so far then fans of Crows, Crows, Crows, Squanch Games, and Justin Roiland should not be disappointed. With twice as much content as the free version, this is certainly much more than just a port. You can find out more about the game in this on-stage discussion from PSX.

Accounting+ comes out very soon (as in like, next week) on December 19th exclusively for PSVR. You can still play the original Accounting right now via Steam for free. Let us know what you think of the game down in the comments below!

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‘Accounting+’ for PSVR Gets New ‘Waterpark’ Level in Latest Update

Squanch Games (formerly Squanchtendo) and partner studio Crows Crows Crows have just added a new level to their PSVR game Accounting+ (2017). Called ‘The Waterpark Update’, the level is a free update that also includes a free theme.

Update (02/07/18): Squanch Games has just pushed a new update to ‘Accounting+’ that adds a new water park level to the game. This time you’re in water-logged back room of a water park in the company of a strange, rambling clown.

Original Article (12/08/17): Called Accounting+the studio says the ‘nightmare adventure comedy’ game is double the size of the original, including characters voiced by Justin Roiland (Rick and Morty), Rich Fulcher (The Mighty Boosh), Cassie Steele (Degrassi: The Next Generation), and Arin Hanson (Game Grumps) to name a few.

While not free like its predecessor, at a $12 price tag (15% discount available at pre-order) it promises to pile on the hilarity with plenty of the freewheeling ad lib humor fans of Rick and Morty are sure to appreciate. Both games were developed in collaboration by Crows Crows Crows, a Berlin-based studio.

It’s uncertain at this time when/if Accounting+ will be made available on other headsets, but we’ll be watching it closely, so check back for more info soon.

image courtesy Crows Crows Crows

Released October 2016 for HTC Vive and Oculus Rift, Accounting currently holds an ‘Overwhelmingly Positive’ rating on Steam, with 96% of players giving it the thumbs up.

You can get a pretty good idea of what’s in store by taking a look at our hands-on with the first Accounting, but it’s truly something you have to experience to understand, as it delves into different layers of virtual reality, all filled with their own brand of nonsensical tasks and unwinnable situations that usually result in the most hilarious outcomes imaginable.

If you’re going to be at PlayStation Experience in Anaheim between December 9-10, demos of Accounting+ will be available to the public. Check out Squanch Games Twitter feed for more information where to find it closer to the show.

The post ‘Accounting+’ for PSVR Gets New ‘Waterpark’ Level in Latest Update appeared first on Road to VR.

Justin Roiland’s VR Company Changes Name And Teases Game Announcement

Justin Roiland’s VR Company Changes Name And Teases Game Announcement

Today I got a pretty interesting email. Squanchtendo, the VR company launched by Rick and Morty Co-Creator Justin Roiland and former Epic Games Producer Tanya Watson, is changing its name. The “Squanch” is still there of course, as a reference to Roiland’s hit cartoon, but the rest is getting dropped off. And you’ll never guess why…

Here’s the full statement:

“We recently discovered a video game related company with a similar name to our former name. We never could have predicted the discovery of a video game entity with such a similar name. What a surprise to us. We were shocked and surprised. So we decided in order to avoid confusion we are changing the back half of our name! We are now Squanch Games! Hooray! Also it’s National Microwave Oven Day! Did you know that? Go celebrate!”

Obviously they’re referring to Nintendo. I’m not sure if the Big N reached out or threatened legal action at all, or if this was always part of the joke/plan, but here we are. In my original announcement piece I wrote based on my interviews with the two co-founders, I asked them what they thought about the name similarities, to which Roiland aptly responded: “Multiple reality theory says there are all kinds of -tendos out there.”

They also edited their About Us comic appropriately:

At the end of the email there’s also a slight hint at news that could be coming tomorrow during The Game Awards pre-show, stating that:

“We have more cool things to talk about but we will be too busy watching the Video Game Awards tomorrow. Maybe you should be too? In particular the pre-show. That’s going to be exciting.”

We’ve reached out to both Roiland and Watson for comment on what this tease means and will update this story if we hear anything back. Up until now the studio’s only release has been the hilarious free-to-play interactive adventure, Accounting. All we know about their next project is that it’s a “long-form” VR game.

The Game Awards are happening tomorrow, December 7th, 2017 at 5:30PM PT and features a slew of VR game nominations including Resident Evil 7, Farpoint, Lone Echo, and more.

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‘Rick and Morty’ VR Game is Releasing on Oculus Rift and HTC Vive April 20th

Rick and Morty are finally making their way to VR in Rick and Morty: Virtual Rick-ality. Coming to HTC Vive and Oculus Rift headsets on Steam and Oculus Home, you can take part in the dimension-hopping adventure starting Thursday, April 20th for for $29.99.

Created by Adult Swim Games and Owlchemy Labs, makers of the tongue-in-cheek VR game Job Simulator (2016), Rick and Morty: Virtual Rick-ality is said to be a “fast-paced, chaotic VR adventure.” So expect plenty of puzzles and multi-dimensional missions as you, a clone of Morty, navigate and rummage through Rick’s garage and the Smith house for interactive items abound.

Road to VR‘s Michael Glombicki got a hands-on with an early version of the game, saying it’s “full of the same absurdist sci-fi humor that fans of the acclaimed Rick and Morty show know and love.”

In the game, you take control of a Morty clone, ostensibly created for the sole purpose of doing chores for Rick. The first task Rick gives you is to wash his dirty laundry by placing it in the washing machine and turning it on. It’s a very simple task, but everything about it, from placing the dirty underwear in the machine to turning the knobs, felt like a activity in Job Simulator. The reason for the similarity is that Owlchemy built the game using version 2 of their VR interaction system and so they were able reuse a lot of the same technology that powered Job Simulator.

 

image courtesy Adult Swim Games

Show creator and principal voice actor Justin Roiland has already published a VR experience through his newly created studio Squanchtendo that’s delivered a mix of his signature brand of bizarre and absurdity called Accounting.

Roiland has however had his eye on VR since at least late summer 2015 as he and Owlchemy Labs’ studio head Alex Schwartz (via the official Owlchemy Labs twitter) exchanged a few choice tweets discussing the possibility of collaboration.

Owlchemy Labs has developed and published over 20 games spanning desktop and mobile, including Aaaaaculus! (2011), one of the first games with Oculus DK1 support on Steam. As a launch title on HTC Vive, PSVR and Oculus Touch, the motion control-focused Job Simulator has not only garnered critical acclaim since release, but has reportedly surpassed over $3million in sales earlier this year and making it one of the most financially successful VR games to date.

“We really believe fans are going to lose their minds at what we’ve developed,” says Owlchemy Labs CEO Alex Schwartz. “It’s been an incredible experience to develop for one of our favorite shows and see the joy on players’ faces when they get to explore Rick’s garage in VR, physically step through portals, and interact naturally with their hands in the world they’re already so familiar with. Players are interacting with the world of Rick and Morty in a way only possible in virtual reality, and they love it!”

Check back for a full hands-on with the Rick and Morty: Virtual Rick-ality game on April 20th.

The post ‘Rick and Morty’ VR Game is Releasing on Oculus Rift and HTC Vive April 20th appeared first on Road to VR.

DICE 2017: Squanchtendo Says ‘We Have a Long-Form’ VR Game in Development

DICE 2017 – Squanchtendo: ‘We Have a Long-Form’ VR Game in Development

At the D.I.C.E. 2017 Summit, developers, press, and entertainment industry veterans gathered from around the world this week to discuss cutting edge technology and design principles. One of the most applicable discussions thus far for our audience took place today as Geoff Keighley hosted a live interview session with both Tanya Watson and Justin Roiland of Squanchtendo. The duo discussed their views on the budding VR industry, what made their debut effort in Accounting (created in collaboration with Crows Crows Crows) so special, and most interestingly, what they’re working on next.

Tanya Watson brings years of AAA game industry experience, having worked at Epic Games, and Roiland, a self-described “student of gaming” his entire life, is the co-creator of Rick and Morty and possesses one of the most iconic comedic personalities in the entertainment scene today. Their combination led to the creation of Squanchtendo, a brand new game studio, last year.

During their talk, Watson and Roiland issued very slight and minor teases about their next project. According to Watson, “We have a long-form game, a traditional game length game that I can’t talk too much about that we are in development on for VR,” she said. “But we would also love to make more of those dense, short-form experiences like Accounting as continued experiments.”

Judging by the hilarity and innovative interactivity of Accounting, we’re putting our money on this larger game retaining that same sense of humor. In last year’s interview, they also alluded to their next project being something of a comedic-action RPG, but that’s all we really know. It certainly sounds like it will no only be quite robust, but also likely just as witty and clever as we’d expect.

But that may not have always been the case.

“There was a period of time where I was going away from comedy and thinking about making a VR experience that was more eerie…” said Roiland. “Even going down that road it kept going back to comedy for me. I’m so drawn to absurd comedy I realized pretty quickly we shouldn’t try to do that.”

Accounting was released and marketed as a “Vive-exclusive” title, although it seems to work just fine when played with an Oculus Rift and Touch controllers through Steam. Designing the game with Vive in mind wasn’t meant to anger non-Vive owners, but rather was meant to make the game as good as it can possibly be.

“There is something to love about every piece of VR hardware,” explained Roiland. “My thought is, ‘How can I use these constraints as a benefit, what can I do with these limitations?’ All of this stuff is in my sketchbooks: game design, stories, characters…We have pitches that work for seated gamepad, some are designed for roomscale, there are some experiences that you can’t port over properly.”

Elaborating on that point, Watson said, “Designing bespoke for a platform is important and taking advantage of what makes the platform special. How do you put the player in the world? That’s been the thing we’ve been approaching for all of our pitches. Making it more than just a screen on your face.”

There are no tentative release plans for Squanchtendo’s next project, but we’ll keep you posted as we find out more information. In the meantime, you can check out Accounting for free on Steam right now. And keep an eye out for more details on Owlchemy’s upcoming Rick and Morty VR game (teased above), built with feedback and input from Justin Roiland himself.

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VR Plays Big at 2017 D.I.C.E Summit

The Academy of Interactive Arts & Sciences (AIAS) has announced a selection of new speakers for the 2017 D.I.C.E. Summit, taking place 21st-23rd February 2017, at the Mandalay Bay Convention Center. Speakers will examine various aspects that drive World Building; from building prosperous creative communities that welcome and nurture player communities to the many ways in which new technologies can offer a glimpse of the future of videogame development.

2017 D.I.C.E. Summit Logo

Justin Roiland, co-creator, writer and voice actor on Adult Swim’s Rick & Morty, and Tanya Watson, former Epic Games executive producer, are taking the D.I.C.E. stage to chat about their approach to making memorable and humorous videogames for the VR world through their company Squanchtendo. What would that look like? What types of things would happen? What would be different about the development process to support it? How is it more engaging in VR? What experiences do they have to lend to its creation? Roiland and Watson will paint that theoretical world along with the potential opportunity for VR, alongside its advantages and disadvantages.

These industry experts will join previously announced speakers that include Graeme Devine, Chief Game Wizard, Magic Leap, Jason Rubin, Head of Content at Oculus VR, and Ted Price, CEO and Founder, Insomniac Games.
The 2017 D.I.C.E. Summit will be held 21st-23rd February 2017, at the Mandalay Bay Convention Center, Las Vegas.

VRFocus will keep you updated with future VR projects from Squanchtendo, as well as Insomniac Games, Oculus VR and the still closely guarded augmented reality (AR) projects at Magic Leap.

Head into Squanchtendo’s Accounting on HTC Vive Today

Last month VRFocus reported on indie developers Squanchtendo and Crows Crows Crows announcing a collaborative title for HTC Vive called Accounting. While a virtual reality (VR) title seemingly based on accounting doesn’t sound exciting Squanchtendo was co-founded by Rick and Morty co-creator Justin Roiland, and today its been launched for free on Steam.

As you’d imagine, a VR videogame that’s come from the same mind behind the popular cartoon isn’t going to be some sort of accounting simulator. Players aren’t going to be subjected spread sheets, endless stacks of files and paper, and tax returns, instead Accounting is a surreal, expletive ridden journey that’s definitely aimed at an adult audience.

accounting-screenshot-4

Accounting is a videogame that just like VR can only be understood by experiencing it with the studios simple stating in the Steam listing: “In early 2016, three highly qualified Accountants came together to see what potential economic savings and visualisations could be achieved with The HTC Vive. These Accountants were quickly and discreetly discarded to be replaced by award-winning game studio Crows Crows Crows and the newly announced VR studio Squanchtendo, to create the ultimate electronic number-crunching program.”

Squanchtendo and Crows Crows Crows have both been setup this year, with Roiland, teaming up with Tanya Watson who used to work for Epic Games, while Crows Crows Crows was formed by William Pugh the designer behind IGF Winning Game: The Stanley Parable, Dominik Johann, Jack de Quidt, and Sean O’Dowd.

VRFocus will continue to follow both studios, reporting back with any further VR news.

Watch 17 Minutes of ‘Accounting’ From Squanchtendo in Mixed Reality

Watch 17-Minutes of ‘Accounting’ From Squanchtendo in Mixed Reality

When I first talked to Justin Roiland and Tanya Watson, the two primary people behind new VR game studio, Squanchtendo, they made it clear that they wanted to build immersive, charismatic VR worlds full of memorable characters. For their first game, they joined forces with Crows, Crows, Crows of The Stanley Parable fame to make that happen.

The end result is Accounting, a short little experience that only lasts about 15-20 minutes and can be downloaded for absolutely zero dollars. It consists of a series of vignettes that each feature a small scene with non-playable characters talking at and about your character in the world. What it lacks in depth it more than makes up for with unmistakable charm and personality. From start to finish, it feels like you’re playing something that came from the mind of Justin Roiland and the team at Crows Crows Crows, which is a very, very good thing. Below, you’ll find our full playthrough, including mixed reality footage of the game.

Note: Language is very explicit throughout and there is some animated gore/violence:

The game begins with you, a new accountant, receiving a phone call from what appear to be your supervisors. They walk you through some information and ask you to locate a tape and place some VR goggles on your face. That’s right — in proper Roiland and Crows Crows Crows fashion, this is a decidedly meta experience.

You’ll travel through a series of layers in VR, messing with things, interacting with characters, and likely falling over on the floor laughing. We opted not to write a detailed, scored review of the experience because it’s only ~20 minutes long, including intro credits, end credits, and scene transitions. We edited the video a tiny bit and it still comes in at just under 18 minutes. This is also something that really needs to be experiences (or watched for yourself, up above.)

However, I can absolutely confirm that whatever this game lacks in length it more than makes up for with its incredible sense of humor, fantastic writing, colorful cast of characters, and insanely creative premise. This is a must-play for all HTC Vive owners that don’t mind a little vulgarity.

Deep down, I just wish it was longer. There is so much personality and energy here, it’s a bummer it ends so abrumptly. Luckily, it’s fun to replay and show people or even just stand there and listen to the characters bicker and squabble back and forth. Hard to argue with free.


Accounting from Squanchtendo and Crows Crows Crows releases today on Steam, for free.