Spotify has Begun Testing Artist NFT Galleries

In what appears to be a bid to provide musicians with new revenue streams on its platform, it has been revealed that Spotify has begun limited testing of NFT galleries. So alongside artists being able to promote concert dates and merch, they’ll now be able to offer their latest NFT collections.

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Image credit: The Verge

First reported by Music Ally, the testing is currently limited to a select number of Android users in the US, enabling artists like Steve Aoki and The Wombats to promote their NFTs. Spotify users will be able to preview these NFTs on the artist’s profile pages, taking them through to external marketplaces like OpenSea via a “see More” to purchase, The Verge spotted.

“Spotify is running a test in which it will help a small group of artists promote their existing third-party NFT offerings via their artist profiles,” Spotify told Music Ally in a statement. “We routinely conduct a number of tests in an effort to improve artist and fan experiences. Some of those tests end up paving the way for a broader experience and others serve only as an important learning.” 

It must be noted that because the Spotify test is linking to externally sold NFTs it won’t take a cut of any sales made. It’s also unclear as to how many artists are involved and whether the test will be expanded to more territories.

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Spotify’s NFT plans initially surfaced a few months ago but it’s certainly not the first big company to realise that Web3 could have a place on its platform. Instagram made the biggest announcement of the month, officially revealing plans to integrate NFTs for US-based creators and collectors.

While Steve Aoki is a Web3 enthusiast, more musicians have begun to leverage the power of NFTs and Web3, simply take a look at Madonna’s MOTHER OF CREATION collection to see for yourself.

For continued updates on Spotify’s NFT plans, keep reading gmw3.

Spotify vs. Audius: The Future of Music Streaming in Web3

Within the last decade, we’ve seen streaming platforms become a multi-billion dollar industry — effectively upheaving the mechanics of the music business and cannibalising formerly-popular alternatives to online listening. This includes peer-to-peer file-sharing platforms and other popular music marketplaces (such as iTunes, Soundcloud and Bandcamp).

Photo by © Tada Images – Shutterstock.com

With a total of 418 million users worldwide, Spotify is currently the leading platform in the music streaming space. However, it has also been the subject of abject scrutiny by recording artists in more recent years — mainly due to its reputation for taking massive cuts from musicians and not granting them the lion’s share of their revenue.

Amid the momentous breakthrough of NFTs within the last year, we’ve seen an explosive demand for crypto assets — with some of the most popular creations coming in the form of cartoon apes, axolotls or buggy-eyed felines. However, these art forms have also taken the shape of music products — with a growing list of recording artists already having generated sizeable revenue streams from selling their work as NFTs.

Audius, a decentralised and community-run music streaming platform that runs on the Ethereum and Solana blockchains, has already been hailed by Rolling Stone as a viable rival to Spotify. But will it eventually catch up to the likes of music streaming’s current kingpin? As part of our ongoing “vs” series, let’s take a look at the current business models of both Spotify and blockchain-powered Audius — with regards to how each platform is currently adapting to meet the needs of both artists and listeners in our transition into Web3.

Spotify’s model: familiar, but flawed

According to a recent market research report, Spotify currently holds a 31% market share in the music streaming industry. It’s hard to deny its colossal force in the music world, with over 418 million global users and 180 million paying subscribers worldwide. Spotify has also been hailed as the music industry’s proverbial liferaft after the business endured years of low sales following the reign of online music piracy.

CEO Daniel Ek founded Spotify in 2006 — a time when peer-to-peer file-sharing services (such as LimeWire) and illegal music downloading was still at large. Ek claims that the dynamic of music piracy highlighted a huge gap within the music industry — one where he saw that fans essentially had two choices in terms of music consumption. In his eyes, they could pay $15 for a CD or pay zero dollars to access all of the music in the world. What if users could pay the same price to (legally) have access to both?

Ek has commented on this conundrum: “What would happen to the music industry if you all of a sudden combined the power of advertising as a revenue model, the power of subscription as a revenue model [and] the power of a la carte on top of that as a revenue model? The three of them on a base of the 3 billion people around the world that are interested in music ought to be larger than the music industry’s ever been.”

Photo by © Chubo – my masterpiece – Shutterstock.com

Today, you’d be hard-pressed to find a friend, colleague or peer who doesn’t love Spotify. The app’s sophisticated algorithms, custom playlist-building software and access to just about every major artist’s discography have incentivised music lovers everywhere to happily deal with intrusive ads or pay small monthly subscription fees (the latter service contributing towards 91% of Spotify’s total revenue).

However, despite its widespread success, Spotify has also faced significant backlash over what’s become of its revenue streaming model — including a notoriously low royalty rate that has infuriated both independent and seasoned musicians alike. Current clauses in place mean that major record labels currently take between 50% to 80% of artists’ total revenue, leaving them with less than half of their total income before the rest is clawed away by managers and distributors. Based on this model, session musicians and smaller artists typically receive nothing.

Within the last year, up to 150 of some of the biggest names in music — including Paul McCartney and Kate Bush — have signed petitions and joined efforts in calling for new legislation to “put the value of music back where it belongs — in the hands of music makers.” Independent artists and music fans alike have also joined in the ruckus, organising a series of protests (called ‘Justice at Spotify’) in front of the company’s various offices across the globe.

To boot, the aftershocks of the COVID-19 pandemic have particularly brought this injustice to light. As the music industry’s thousands of artists spent nearly two years unable to tour and effectively cash-strapped, their revenue generated from music streaming platforms (or lack thereof) has suddenly been given much more weight. At the end of 2021, Danish investment bank Saxo predicted that in 2022, we would see music NFT platforms begin to seize market share away from more traditional, centralised streaming models. Has a worthy adversary risen to the fore to make this forecast come true?

Will Audius’ model give musicians more power?

Co-founded by computer scientists Roneil Rumburg and Forrest Browning, Audius is a community-owned and artist-controlled music streaming platform that runs on the Ethereum and Solana blockchains. Unlike the more restrictive model of Spotify, Audius aims to be a place where music artists can freely distribute, stream and monetise their work.

With its open-source, decentralised framework, Audius is promising to be the next Spotify or Soundcloud in the blockchain world — only with an approach that will better democratise the music industry by placing more control and revenue back into the hands of artists. It plans to achieve this by eliminating intermediaries (such as record labels or centralised streaming platforms like Spotify) and ensuring that musicians receive no less than 90% of total music sales revenue. Based on their business model, the other 10% gets allocated towards any node operators that support the network.

Artists can choose how their content is monetised on the Audius platform — with options ranging from being able to offer content and streams for free, offering users a one-time payment to unlock all of their content and offering their work as NFTs. They’re also able to maintain sole ownership of their music by generating timestamps of their content, which are secured by a network of decentralised node operators.

Any music artist or creator can also upload their music to Audius and monetise their content — there are zero requirements for users to be signed to a record label or even to have a large online following. What’s also notable is that all users — not just musicians — are rewarded with the platform’s $AUDIO token for meeting in-app milestones, such as ranking on ‘top five trending playlists’ or lists of ‘weekly trending tracks’. Through this approach, both artists and fans are encouraged to make active contributions to the network and participate in the ecosystem’s community efforts.

Photo by © Harmony Gerber – Shutterstock.com

While Audius is comparatively quite new to the game, some of the industry’s biggest hitters have already recognised its potential. Popular artists such as Deadmau5, Skrillex, Disclosure and Weezer have already released songs via the site. In September 2021, the platform also announced a $5 million funding round — all of it led by major music celebrities and industry professionals. Amongst the artist investors were Katy Perry, Nas, The Chainsmokers, Jason Derulo, Steve Aoki, Pusha T and Mike Shinoda of Linkin Park. Other industry leaders also joined the effort — including seasoned executives and representatives from labels including Sony, RCA Records and J Records.

Martin Bandier, who served as chairman and CEO of Sony/ATV Music Publishing for over a decade, commented on what drew him in: “Songwriters need more avenues for revenue, and this model should also help expedite payments for their music as it streams across the world.” He continued: “The blockchain is enabling entirely new revenue streams for artists and creators, like NFTs, social currency, and curation. Audius is not only using the blockchain to add potentially significant revenue streams for artists, but it also allows them to cooperatively own the platform itself.”

Does Audius present a promising alternative?

According to several online users, Audius’ interface might not yet feature the same complexities or cleanness we see on Spotify — particularly its Premium subscription service. At the time of writing, Audius’ user base is also a mere sliver when compared to that of Spotify (or even its main competitor Apple Music) — with only 6 million users currently under its wing. However, with mounting support from some of the industry’s most prominent leaders and the growing adoption of NFT technology, many reputable figures in the music business have voiced their support for a platform that promises new and improved revenue streams for artists.

In a recent statement, hip-hop veteran Nas has voiced his belief that blockchain technology “might be the most important technology to ever hit the music industry.” He’s also highlighted its benefits as a DAO, commenting on the fact that “everyone who uploads to Audius can be an owner.”

“You can’t say that about any other platform,” he continue.

Co-founder Forrest Browning has also elaborated on the continued development of the music streaming platform, noting that he plans to incorporate more easy-to-use crypto features into the app’s framework. “We see ourselves as the onramp onto blockchain tech for less technical users,” he recently commented. “Most people don’t realise it, but every single person that signs up for Audius actually has a crypto wallet created for their account. That enables us to build some really cool crypto features the mainstream is talking about — NFTs, etc. — without all the extremely complex process of downloading and setting up extra apps.”

In 2021, Audius also announced a major partnership with TikTok — one which would allow its artists to upload their music to be used in TikTok videos. By extension, artists are also able to link their TikTok following back to their Audius profile.

Audius is also looking for ways to make its platform achieve better sustainability targets, donating to help offset its carbon footprint. One way the Audius team has tried achieving this goal is by shifting its ecosystem to Solana, a more energy-efficient blockchain. According to one representative, Solana’s “low-cost, faster and more environmentally-conscious blockchain will help the firm create an accessible gateway to onboard users into the Web3 ecosystem.”

One of the biggest criticisms of Audius is that unlike Spotify, which works closely with record labels, the platform allegedly cannot police copyright violations due to the lack of a central operator. Some users have voiced concerns about the potential for pirated material to be uploaded, leading to worries about copyright infringement. However, Audius has responded to these concerns by announcing the development of a community arbitration system, based on a network of neutral, third-party arbitrators, that will vote based on moderation cases and copyright claims.

Will Spotify enter the Web3 space?

Back in 2019, Spotify CEO Daniel Ek commented on the potential of blockchain technology while speaking about their now-defunct cryptocurrency project, which was then launched in collaboration with Facebook (now Meta). He said: “I think cryptocurrencies and blockchain are obviously two of the biggest buzzwords you can have today. And for me, I don’t think technology in itself is that interesting. What I do think is interesting is what we can do with that technology.”

Within the last month, Spotify has unveiled job postings for roles that focus on Web3-related projects — evidence that the platform plans to integrate blockchain technology and NFTs into its greater business model.

The first reported job opening is for a senior manager of Innovation and Market Intelligence, with a call for someone who has expertise in emerging trends — “especially as it relates to creators, Web3 and other technologies.” The company has also sought out a senior back-end engineer who can help “uncover the next growth opportunity leveraging new technologies, like Web3.” The latter candidate is poised to work with the company’s experimental growth team, for its non-Premium offering.

Other Big Tech companies, such as Twitter, YouTube and Instagram, have also jumped into the Web3 fray — with plans to implement NFTs into their ecosystems at large. With new rivals such as Audius showing impressive backing and a promising early business model, Spotify seems to be on the right track by hiring more Web3 experts and repositioning its focus(es). However, whether we will see the streaming service host a music NFT marketplace or create different types of revenue streams is still yet to be seen.

Final thoughts

We’ve already highlighted how blockchain technology is finding its way into various industries, as its ability to offer more robust security, transparency, affordability and even energy efficiency are becoming more understood across different sectors.

While Audius might still be in its infancy, its trajectory shows great promise — the platform’s recent integration with social media giant TikTok is a significant step forward, as it may allow the platform to connect established music artists with TikTok’s user base of over 1 billion people. As a platform built on self-governance, it also means that new features will be built on the platform based on how its community votes.

However, what’s even more notable about Audius is that it doesn’t just provide an opportunity for artists to earn a stake in the company — it provides a model where listeners can too. While Spotify only allows users to pay a subscription fee to access music (with questionable allocations, to boot), Audius is presenting a framework where top community users can earn tokens for essentially the same functionalities.

Given its recent positioning, it seems likely that we will see Spotify adopt a framework that will allow musicians to see greater rewards. In an age where creators have clearly grown tired of Big Tech bureaucracy, it appears that any type of model that will allow artists to have greater control over their work is no longer just a request — it’s become a necessity.

Listen to Spotify Whilst Playing Games on Oculus Quest

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There are plenty of music-based apps for Oculus Quest where you can dance or cut blocks to popular tunes, you can even remix music if that takes your fancy. But what if you just want to listen to your own music in VR whilst playing a videogame? Well, if you have a Spotify Premium account there is a workaround which is fairly simple.

Oculus Quest 2

The neat trick was highlighted by Reddit user u/ConfusionJRPG who found that premium account holders can enjoy their tracks and playlists on Oculus Quest/Quest 2 with far less fuss than sideloading content, for example.

The process works like this:

  • In the headset open the Oculus Browser and head to Spotify.com.
  • Login as you normally would and then start to play some music.
  • Then open an app or game of your choosing (this will pause the music).
  • After that, either via Spotify’s PC or mobile app login into the same account and where you can change playback device select “Web Player (Chrome)” or “Mobile Web Player” (depends on your device).

And that’s essentially it. As this is a workaround it’s not 100% plain sailing but its works well enough to give you access to Spotify’s massive music library. VRFocus has put the method into practice and found it works really well. The easiest method was to use a mobile device and look through the nose gap – no you can’t cheat and use passthrough, cuts the music off going back into the app/game. On that note, you do have to go through the process again when swapping between videogames, and the first few seconds can stutter before smoothing out.

Oculus Quest 2

There’s no guarantee it’ll work across the board but so far it’s worked on all the titles VRFocus tried, listening to some calming classical music playing Puzzling Places, enjoying Celtic rock whilst crushing skulls in Gorn and unleashing thumping EDM in Population: One.

Official apps like Netflix and YouTube VR do exist on Oculus Quest so there could come a time where Spotify decides to do the same thing. You can even help that process along as that idea has been put to the Spotify Community allowing you to vote. For now though at least this hack does exist.

For all the latest Oculus Quest updates, keep reading VRFocus.

Web-Dashboard „V“ bekommt SteamVR-Unterstützung

In der virtuellen Realität Netflix schauen, einen Song bei Spotify aussuchen und Nachrichten auf Facebook verfolgen, ohne das Spiel zu verlassen: Das alles ermöglicht das Web-Dashboard V. Bisher unterstützte die App lediglich die Oculus Rift, nun kommt der direkte Support für SteamVR hinzu. Damit können Besitzer einer HTC Vive oder eines Windows Mixed Reality Headsets ebenfalls Webinhalte in die VR-Erfahrung holen.

V für Oculus Rift, HTC Vive und Windwos-MR-Brillen

Die App V bringt das Internet in einem schwebenden Fenster in die VR-Erfahrung. Anwender können also beispielsweise in Rec Room abhängen und bei Bedarf einen Song bei Spotify heraussuchen. Oder eben während des Fluges in Elite Dangerous einen Science-Fiction-Film auf Netflix schauen. Laut Manager von V sind auch Google Hangouts und Facebook bei den Anwendern der App sehr beliebte “Nebenhandlungen”. In der VR startet man das Menü von V mit den diversen Auswahlmöglichkeiten mit einem Doppel-Tapp irgendwo auf dem Headset.

Laut Road to VR gibt es außer der direkten SteamVR-Unterstützung weitere neue Funktionen wie Transparenz-Optionen. V ist nach wie vor in der Beta-Phase, den Download des kostenlosen Web-Dashboards für die Oculus Rift und HTC Vive findet man auf der Webseite der Entwickler. Durch die Veröffentlichung der Preview der SteamVR-Unterstützung für Windows-Mixed-Reality-Brillen kommen seit gestern auch Anwender der Microsoft-Lösung in den Genuss von V. Wie man eventuell auftretende Tracking-Probleme mit der Preview vermeidet, haben wir euch gestern hier beschrieben.

(Quelle: Road to VR)

Der Beitrag Web-Dashboard „V“ bekommt SteamVR-Unterstützung zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Canadian Coke Bottles Get A Touch Of Musical AR For “Play a Coke”

The US might be a hotbed of activity where virtual reality (VR) and augmented reality (AR) is concerned – evidence of which is often seen in Sunday’s regular The VR Job Hub feature on VRFocus – but America’s nothern cousins are no slouches either. Canadians have a lot going on with both VR and AR too at the moment. Indeed, this weekend saw Vancouver host to this year’s CVR event, the biggest VR and AR conference in the country. Other examples are Samsung’s investment to create more and bigger Experience stores, likewise CTRL V are rolling out a chain of VR arcades across the country. Whilst other social projects are already using to the technology to help educate.

Now as part of a returning marketing campaign Play a Coke, Coca-Cola and Spotify have teamed up to give Canadians a taste not only of cola and music but of AR as well. Originating as a team up with well known AR advetising and marketing company Blippar back in 2014, which involved specially printed cans. The current iteration sees users able to download an app from either the iTunes or Google stores in that on seeing a promotional label on a Coca-Cola or Sprite bottle plays one of 189 Spotify playlists such with such names as BBQ Time and Nothing But Net. Once unlocked the user can save th playlist and enjoy it for the length of the Summer.Not only that, but users can change the track simply by twisting the bottle around. With additional album art for the relevant tracks also displayed in the space surrounding the bottle on the app. You can see an example of an earlier version of the app in action in this YouTube video from 2016. According to Coca-Cola they expect to produce thirty million bottles for the Canadian market during the 2017 version of the campaign.

Speaking on Play A Coke’s return, Coca-Cola Ltd’s Vice President of Marketing Michael Samoszewski said, “Music is a universal language that brings all of us together, no matter our culture or background. I’m thrilled we’re bringing back Play a Coke and making it even better with an amazing selection of new moments to make summer occasions even more memorable and fun. It’s a fantastic way for Canadians to enjoy ice cold refreshment and share their personal favourite soundtracks to summer.”

Now in its fourth year, it is likely one of if not the oldest recurring advertising campaign utilising a form of AR and continues a growing trend of advertiers looking to both AR and VR as ways to connect with their paying audience. Not including Play A Coke, Coca-Cola have been involved with both technologies previously. VRFocus will bring you more news on ways AR and VR are being used in the field of advertising as we get it.