2MD: VR Football Unleashed (Oculus Quest) Review: Quarterback Bootcamp

Even though 2MD: VR Football Unleashed from Truant Pixels is far from a full version of American football in VR, it still shines as an arcade delight when paired with wireless roomscale on Oculus Quest.

It absolutely baffles me why there aren’t more fully-fleshed out and well-funded VR adaptations of real world sports. It seems like a no-brainer. There are a handful of rough, unpolished attempts spread out across Steam, VR Sports Challenge from Sanzaru Games with abbreviated scrimmages, and a few whimsical takes on sports in VR like Sports Scramble, but that’s about it.

In the meantime we’ve at least got fun (albeit incredibly simple) arcade-style VR games like 2MD: VR Football Unleashed to tide us over.

A more accurate title for 2MD: VR Football Unleashed would probably have been something like ‘VR Quarterback Challenge’ or something to that effect because that’s all it actually is. You don’t play any other positions and you don’t have actual control over anything that happens once the ball is snapped other than where you throw it, so it’s not really a full football experience.

When you first load into 2MD VR Football you’ll go through some training exercised to get the hang of the controls. There are some nifty sliders that let you adjust the arc and power of your release so it feels just right for however your arm moves and throws. Releasing the trigger on a controller is a different feeling than letting go of a real-life football, so it can take some practice getting used to things. The training course has well-placed rings that do a good job of helping you get acclimated.

Visually it’s extremely unimpressive. There is little shading in any of the game’s models, all the stadiums more or less look and feel the same, characters are faceless and armless, and it just generally has an almost unfinished vibe to everything. This makes it approachable and not too intimidating, but as a football fan I’d prefer something with at least a bit more detail. The Quest is capable of much more impressive visuals with a better funded project.

2md vr football quest screenshot gameplay 2

Once you’re done there you’re faced with a whiteboard and a marker in the locker room of a 2MD VR Football stadium; this is where things get really interesting. In 2MD VR Football you’re not bound by a playbook at all. Instead, you have eight different plays saved at all times (up, down, left, and right on each analog stick to call audibles at the line) and the white board lets you manually draw each route. This is genius.

Not only does it give you something tactile and physical to do pre-game as preparation, but it really does add an extra layer of interactivity that isn’t even seen in most AAA football games. Unfortunately, team customization isn’t anywhere near as deep. There are a handful of mascots to pick from and then you can adjust the primary and secondary colors of uniforms, but that’s it. You can’t even change team names. Each mascot has their own stadium and theme song, but that’s about it.

2md vr football quest screenshot gameplay 3

The meat of the game is a two-minute drill tournament. You’re given two minutes to drive down the field and score a touchdown to win. If you turn the ball over then it just resets back where you started without putting time back on the clock. It’s a clever format because it ensures that the game is on-the-line at all times, but it’s a bummer you don’t get to catch passes, command a defense, swat down balls, stiff arm defenders, or anything like that.

Playing on Quest was great because when I cleared out room I was able to move around and actually feel like I was evading pressure from defenders. Which made the disappointment even more poignant that the core of the game is just throwing passes and nothing else.

Comfort

2MD: VR Football Unleashed is as comfortable as you want it to be. Realistically, you don’t need to movev artificially at all whatsoever. You’re not required to roll out of the pocket and throw on the run if you don’t want to. You can stand in the pocket and throw passes to receivers and still experience the entire game. But if you do want to move around once the ball is snapped that’s done with the left control stick via artificial smooth movement. Or, if you’re playing on the Quest like I was, just literally run around your play space doing your best Lamar Jackson impression.

Pull the trigger to hike the ball and let ‘er rip. That’s pretty much the entire game. The depth and replayability comes from being able to customize plays back in the locker room, unlocking new mascots, and toying around on the practice field. After each win you’ll go through a bonus stage of ring targets that let you rack up more points for the global leaderboard rankings. Collecting trophies for the locker room is a fun element, but that’s all there is to do in terms of collectibles.

2md vr football quest screenshot gameplay 5

2MD: VR Football Unleashed (Oculus Quest) Review Final Verdict

Make no mistake: 2MD: VR Football Unleashed is not a deep game. It doesn’t have a lot of the features you’d expect out of a VR football experience, but it still manages to be fun and unique game without comparison, especially on Quest, in the right circumstances. There’s something simple and addictive about jumping into a game and driving down the field as quickly as possible to score a touchdown and win the game. As a result, 2MD VR Football boils down the excitement of football and delivers it over and over until your arm is too sore to throw another pass — just don’t expect to find anything other than a surface level recreation of the gridiron here.


Final Score: :star: :star: :star:  3/5 Stars | Pretty Good

good bad pro con list 2md vr football

You can read more about our five-star scoring policy here.


This review was conducted on the Oculus Quest version of 2MD: VR Football Unleashed, which is available now for $14.99. Alternatively, 2MD VR Football is also available on Steam for PC VR headsets for $12.99, Oculus Home for Rift for $14.99, and PSVR for $12.99. The PSVR version also includes multiplayer via a non-VR player controlling the defense on the TV social screen.

The Quest and Rift Home versions are cross-buy so owning one will grant access to both.

The post 2MD: VR Football Unleashed (Oculus Quest) Review: Quarterback Bootcamp appeared first on UploadVR.

Major League Baseball to Crown First Virtual Champion

Back in April, Major League Baseball (MLB) launched a new virtual reality (VR) app called MLB Home Run Derby VR, which let baseball fans feel what it was like to step onto the diamond and play in virtual games. Now players will have a chance to claim a place in history as the first ever Home Run Derby VR Champion.

Fans who are attending the GEICO All-Star Fanfest or Play Ball Park between 13th-15th July, 2018 will have the opportunity to qualify for the inaugural MLB Home Run Derby Championship competition, which will be help on 16th July.

A special All-Star version of Home Run Derby VR featuring Nationals Park will be used for all qualifying and championship competitions. Fans will have 90 seconds to try and hit as many home runs as they can, using a specially designed VR bat controller which combines the Vive Tracker with a real baseball bat.

The championship tournament will be held at GEICO All-Star Fan Fest starting at 2pm (ET). It will feature the top 32 home run hitters from the previous days of qualifying in a bracket-style competition. All three hours of the tournament will be streamed to multiple platforms, including Twitch, YouTube, Facebook and Mixer. Commentary will be provided by MLB Network Alexa Datt, videogamers Realshelfy and Fuzzy along with nine-times MLB all-star Fred Lynn. During the broadcast viewers can expect special prize giveaways.

The grand prize winner will receive the honour of being the first ever MLB Home Run Derby VR Champion, and will also be given a custom Tiffany & Co official Derby trophy along with a grand prize package that includes four tickets to the 2018 MLB All-Star Game presented by Mastercard, a custom 2018 All-Star Game jersey, a Commemorative Louisville slugger bat, an official on-field cap and a years subscription to MLB TV.

For future coverage of developments regarding VR in sports, keep checking back with VRFocus.

Watch World Cup 2018 Matches for Free in ‘Oculus Venues’ Starting This Weekend

The World Cup is due to kick off today, and Oculus announced that US residents will be able to watch select matches of the quadrennial football championship for free in Oculus Venues, the company’s social VR event viewing app for Oculus Go and Gear VR.

Oculus Venues, which first launched with Oculus Go back in early May and later came to Gear VR, lets you watch live events with ‘thousands’ of other fans in the same shared space, which in the case of the 2018 World Cup means a stadium full of VR headset owners watching the sporting event live as it unfolds. Presented by FOX Sports, Oculus Venues will play host to a few select matches. Check out the schedule below:

2018 World Cup Oculus Venues Schedule

  • June 17: Germany vs. Mexico – 8:00 am PT (local time)
  • June 20: Portugal vs. Morocco – 5:00 am PT (local time)
  • June 22: Brazil vs. Costa Rica – 5:00 am PT (local time)
  • June 24: England vs. Panama – 5:00 am PT (local time)

Check out Oculus Venues on Gear VR and Oculus Go (Facebook sign-in required).

Image courtesy Oculus, NextVR

For international viewers, a number of regionally accessible apps are available for watching the 2018 World Cup in VR, including coverage from BBC Sports VR (UK), DIRECTV Sports VR (Argentina, Chile, Colombia, Ecuador, Peru, Uruguay, Venezuela), Telemundo Deportes VR (US), ERT VR (Greece), MYTF1 VR (France), and SBS | Optus FIFA World Cup VR (Australia).

You can unlock World Cup coverage through your region’s app by authenticating through your pay TV provider.

If you’re on Oculus Rift, HTC Vive, or Windows “Mixed Reality” VR headsets, the BigScreen app will no doubt play host to informal viewings of World Cup 2018 matches; a handy feature of the peer-to-peer app that lets you stream anything from your monitor to anyone regardless of region.

The post Watch World Cup 2018 Matches for Free in ‘Oculus Venues’ Starting This Weekend appeared first on Road to VR.

Life in 360°: The Claw!

It’s time to go on a rampage! We’re following up Wednesday’s Life in 360° video where we took in some sweet dunks at a basketball competition in Venice Beach, California with something just a little bit spicier.

Life In 360° / 360 Degree VideoWe’re sticking with America, but this time we’re off to Virgin in Utah and some much rockier terrain than some Californian asphalt. Once again, we have a video from those crazy folks at Red Bull, and we’re going mountain biking to the extreme in The Red Bull Rampage.

If you’re not familiar with the Rampage, it’s an annual competition where bikers showcase great feats of strength and skill and depending upon your point of view utter bravery or total stupidity.  Freestyle, freeride, and downhill professional riders all show off their tricks and their skills to find out who is the best as they traverse the sort of rough course that makes you wonder how half them aren’t dead. ‘Rough terrain’ doesn’t even begin to cover things. Let me put it another way: I hope you’re not afraid of heights!

The 2017 Red Bull Rampage which is being shown here was the twelfth such event and brought with it the usual array of crazy moves, perilous drops and steep descents as riders battled to be crowned champion. Our video comes from the helmet cam of Darren Berrecloth (as well as a few other wisely placed cameras).  Berrecloth is known by his nickname of “The Claw” and he certainly made his mark in the competition with this run. You can check out the video below.

The red rocks of Virgin are expected to once again rumble to the sound of rapidly descending bikers later this year. Sometime between September at October. VRFocus will return to Life in 360° next week for three more examples of 360 degree video. We’ll see you at the usual times.

Mi Hiepa Looking To Pave The Way To VR’s Future In Sports

Manchester-based virtual reality (VR) company Mi Hiepa have been working on finding the best solution for athletes to enhance their skills through VR. Beginning with football and tracking the whole movement of the foot in order to get data about players as they take part in a series of drills. Collecting data about their reaction time, their foot bias, creating benchmarks for players and creating and tracking the rehabilitation of injured players. As well as helping communications between the coach and manager. At the moment Mi Hiepa is a business to business (B2B) solution for professional players However, in this interview with VRFocus, Development Director Adam Dickinson hints at exciting future prospects.

Mi Hiepa
Players put on shin pads and shoes with VIVE trackers on them for Mi Hiepa to create player profiles.

The first thing Mi Hiepa does is create a profile for the player. Collecting the player’s shoe size and recording absolutely everything it can. Dickinson explains that it has to be accurate, and no latency is allowed. Everything the player does with their feet is recorded and tracked. Analysing a player’s skills and creating a benchmark that can push players to become better.

Mi HIepa tracker

At the moment Manchester United Academy have been using it for the past seven months. Mi Hiepa is having over 40 conversations with teams globally. Dickinson explains that when it comes to the Premier League the biggest problem they’ve had to combat is bad experiences some players have had with VR through 360 degree films. It takes time to convince them to try it on and that’s why they haven’t gone for a full suite solution. Instead players should be able to jump in and out quickly. So far reactions have been positive, with clubs surprised at when the Mi Hiepa has shown a player to perform differently during a drill.

Dickinson believes that professional elite players will most likely try and purchase it and bring their solution into their home. Noting it is not unusual to see two to three players staying behind to do extra training using it. He believes their solution gives players and clubs that extra edge, that extra one percent to make them the best based on untracked data.

Mi Hiepa covers a number of different categories.

Re-playing the Match in VR

Mi HIepa
Players can re-watch and immersive themselves in games they’ve played.

Dickinson explains that putting the coach, manager and player into VR can help with conflict management. Disagreements over what happened in a match can disappear if presented with a thorough record of what did happen and lessons learned from it, with data then used to create situation-based drills based on scenarios the players have come across. How do the opposing team take their corners? Which player is most dangerous on the pitch and who passes to them on which part of the field? These are but a couple of examples as to ways the data could be used.

All of this can be shown in VR on a standalone headset, such as the Vive Focus.

Training and scouting talent

Dickinson hopes that as VR technology develops that they’re able to democratise football scouting. A young boy who only had an hour at the Manchester United Academy was put into the drills and his data was compared to the top players on the Academy’s team and was taken onboard based on his profile. Traditional football scouting methods have a scout watch a player play four to five games. However, in those games the player may not touch the ball or have been played out of position. By putting players through the drills in Mi Hiepa, scouts might be less hesitant to reject a player if they look at the player’s profile.

Using a top player’s profile can also be used as a benchmark to train younger players. Dickinson also explains that whenever a player puts on the headset, this data can be used to help with the transfer money of a player between teams. Is that player worth the money? Can insurance companies use this data to bring premiums down at club level?

The potentials are vast, and certainly make training and drills a lot more accessible. Instead of a two million pound training centre, a team can now utilise a smaller space without the need for additional equipment just by utilising VR headsets.

Mi Hiepa
Making amateur football players do drills, will help clubs to scout for young talent.

Rehab

When an injured player uses Mi Hiepa, he really sees the benefits for players when it comes to mental health. A player might not be able to touch a ball for eight months, yet the sport is a combination of their trade. love and passion. An injury can have a massive impact on a player’s mental wellbeing.

Mi Hiepa has developed special rehabilitation methods for players to keep them mentally trained, and players can keep training without ever touching a ball. Players can keep up their sharpness and visual acuity so when the player goes back on the field they’re mentally prepared. As VR develops, Dickinson believes that these exercises will be usable across all sports in future and for all levels of consumer.

Incorporating eye-tracking and future sports

There are many future benefits for Mi Hiepa that aren’t only rehab and drills. Mi Hiepa are looking at potentially working together with Dr. Sherylle Calder, a pioneer in eye tracking and who uses it to train the eye response and reaction times of Formula One drivers. Dickinson also notes that the rehabilitation exercises athletes do for cricket or basketball for example are identical to their training scenarios.

Mi Hiepa are also looking to incorporate Tobii eye-tracking, which in turn could help coaches and teams to passively analyse and track concussions in contact sports.

It’s evident that Mi Hiepa want to revolutionise the way athletes, teams and coaches interact with one another in sports. Their data can be used for scouting, training, tracking and with the future of VR advancing consoles could potentially be able to have a mode of Mi Hiepa on them within two years.

You can find out more in the interview below.

Does VR Have the Potential to Improve Athletic Performance?

In elite sports any training advantage means the difference between winning and losing, between getting gold rather than silver, and between being great rather than average. That is why athletes are always open to trying out new techniques that will give them an edge over their competition. One of the latest trends dominating sport is training using virtual reality (VR). Athletes in different sports are now using VR to improve their athletic performance.

Take a look and read VRFocus‘ regular Saturday feature, This Week In VR Sport when you get a second. You’ll see all sorts of sports and disciplines every week looking into the possibilties as to what immersive technology can offer. Take football. Last year VRFocus reported that Arsenal and Stoke City had partnered with VR company Beyond Sports. The VR used by both teams covered four disciplines: “Spatial awareness (which re-creates match moments from every angle), high density (a series of match moments in a short space of time), decision making, and high pressure (simulating match situations).” VR allowed the players to recreate different match scenarios to improve their performance.

Recreating competitive scenarios using VR is being used in the training of both UK and U.S. athletes. VR technology got a huge boost in the recently concluded Winter Olympics where U.S. Alpine skier Mikaela Shiffrin won a gold medal in the giant slalom. Shiffrin’s golden run is notable because she is part of the U.S. Ski and Snowboard team whose use of VR training had been heavily publicised. In partnership with STRIVR, the U.S. skiers were able to wear special headsets and watch a 360 degree video that accurately recreated the Jeongseon course. STRIVR Chief Strategy Officer Danny Belch stated: “total immersion in VR has been scientifically proven to boost recall of topics, future performance on tasks/skills, and overall engagement with the learning/training material. It is undoubtedly a better way to learn than simple 2D videos.” The advantage of getting a VR run of Jeongseon certainly helped Shiffrin perform exceptionally well.

UK athletes are now incorporating VR in their training, with UK Sport partnering with the visualisation experts at BAE systems for the VR-Vantage project. The project aims to give UK athletes—both Olympians and Paralympians—a chance to get a feel of the environment they will compete in through VR. UK Sport Director of Performance Simon Timson explains that this technology improves athletic performance by helping athletes familiarise themselves, and practice, in the competition environment. This familiarity, in turn, breeds confidence, which athletes need to perform at their best.

Coral revealed in a feature on ‘The Impact of Technology’ that F1 has moved to embrace VR and give drivers an extra edge. This hi-tech training method is especially crucial in F1 now that in-season testing is currently prohibited. F1 World Champion Nico Rosberg is one of a handful of drivers who have used VR. Telling Wareable how the technology helped him: “To practice, the more realistic, the better. We had a simulator that was virtual reality and we used a lot of that to prepare for the actual driving.” Unsurprisingly, Rosberg is affiliated with Mercedes, the three-time-reigning drivers’ and constructors’ F1 champions that are at the forefront of VR use in the sport.

According to team principal Toto Wolff, Mercedes is already building a new, state-of-the-art simulator that will incorporate VR. This will allow drivers to not only visualise the track, but also test-drive it. “VR is going to definitely be the way forward,” Wolff admits, noting that “the better you can actually simulate what is happening on track, the quicker it is going to make you.”

VR has certainly come a long way in the context of its role in sports. From being used mainly to enhance the fan experience, it is now being utilised to improve athletic performance across all types of sport. The future of peak athletic performance is looking like it will be achieved using VR.