The Amazing World of VR Animation: What to Watch

Battlescar

It’s highly likely that the last piece of virtual reality (VR) content you dived into was a videogame, whether that’s thrashing around in some rhythm-action title or fighting through hordes of enemies saving the day. Look a little deeper and there’s plenty of alternative content to enjoy, and VRFocus recommends exploring some of the excellent animated titles that are available.

Baba Yaga

Animated VR not to miss

When it comes to animation in VR most will fall into one of two categories; short films or interactive pieces. Narrative is art the heart of either of these two but the former takes a more traditional viewing approach, wrapping you in a virtual world where the story plays out. The latter, on the other hand, actively encourages your involvement.

This interactivity can range massively from simple elements to move the story like turning a page to fully-blown control where decisions will offer alternative endings. These tend to blur the lines between what’s considered a animation and an actual videogame.

So what should you be spending your hard-earned money and valuable time on? Well, VRFocus has a few suggestions…

Battlescar

Released only a few short days ago for Oculus Quest and Rift – a Steam version is comingBattlescar is a 30-minute film based in New York City’s emerging punk subculture during the late 1970’s.

A glorious mix of visuals and audio, the VR short is split across three chapters following Lupe, a young Puerto Rican American teenager who leaves home and meets Debbie in a juvenile detention centre. Together they decide to form their own punk band whilst trying to navigate and survive the mean city streets.

Narrated by actress Rosario Dawson in English and rock singer/actress Jehnny Beth in French, it doesn’t pull any punches, switching between first and third-person viewpoints whilst throwing in tunes from the era by Screamin’ Jay Hawkins, Death and Lydia Lunch. Exploring a range of topics such as identity and mental health, Battlescar is pure punk animation, short, sharp and in your face.

Battlescar

Baba Yaga

From prolific animation house Baobab Studios, Baba Yaga is an interactive experience exclusive to Oculus Quest, inspired by the Eastern European legend.

Another 30-min experience, rather than simply viewing Baba Yaga you’re cast as Sacha, who alongside her younger sister Magda are the daughters of the village chief. When your mother becomes gravely ill you and your sister enter Baba Yaga’s enchanted forest to seek the cure.

Voiced by an all-star cast including Kate Winslet, Daisy Ridley, Glenn Close and Jennifer Hudson, Baba Yaga provides plenty of interactive elements along the way. Thus encouraging you back to take another peek at this wonderfully engaging experience.

Baba Yaga

Paper Birds

Another from Baobab Studios in collaboration with 3DAR and Oculus, part one of Paper Birds arrived late 2020 for Oculus Quest.

A beautiful synergy of music and visual design, Paper Birds tells the story of young musician Toto (played by Jojo Rabbit star Archie Yates) as he searches for his lost sister.

As an Oculus Quest title Paper Birds is one of a select few on the platform which utilises the headset’s hand tracking functionality, so you don’t need the controllers to interact with this magical world. Paper Birds might only have very light interactivity in comparison to others on this list yet it still provides an enchanting experience. Plus, the second (concluding) part will arrive later in 2021.

Paper Birds

The Line

There’s a reason ARVORE’s The Line has won numerous awards and that’s thanks to its heartwarming narrative, visual layout and interactive elements; almost like you’re playing with a train set.

Compatible with multiple headsets including Oculus Quest, Rift and HTC Vive, The Line is a love story of two miniature dolls, Pedro and Rosa, set within a scale model of 1940s São Paulo. The characters follow tracks which wind through the environment and at certain points you have to push a button or spin a lever to help the tale proceed. If you’re using an Oculus Quest you can swap to hand tracking.

Clocking in at under 20 minutes The Line is a very sweet VR title that pulls on the heart strings. It showcases how these two mediums can work so perfectly together, great for introducing newcomers to the technology.

The Line

Gloomy Eyes

Now back to some pure animation with Gloomy Eyes, written and directed by Fernando Maldonado and Jorge Tereso and co-written by Santiago Amigorena, published by ARTE.

Inspired by Tim Burton’s The Nightmare Before Christmas, Gloomy Eyes is a three-part poetic love story between a zombie boy and a human girl in a town devoid of sunlight. There doesn’t seem to be any shortage of prime voice actors willing to work on VR projects, with Gloomy Eyes’ English version narrated by Hollywood actor Colin Farrell.

The entire short just looks stunning, being a joy to watch from start to finish. Much like The Line, thanks to the miniature worlds and characters it’s all too easy to get drawn in, peering deep into this imaginative fantasy world.

Gloomy Eyes

Spice and Wolf VR (1 & 2)

Time for two titles from further afield, Japanese creator Spicy Tails’ Spice and Wolf VR series. Based-on Isuna Hasekura’s original novel and brought to life thanks to crowd-funding campaigns, both of these provide a nice intro into VR anime.

Spice and Wolf VR is the story of travelling merchant Kraft Lawrence who meets a 600-year old wolf-deity named Holo on his travels. The sequel then sees them both settling down, welcoming their daughter Myuri into the world.

The main draw here is the finely detailed animation which looks stunning in VR, just be aware that it is all in Japanese with English subtitles and they’re quite expensive in comparison to other on this list. If you do love Japanese anime they’re well worth a look, plus they both have light interactive elements which add further depth.

ALTDEUS: Beyond Chronos

The one title on the list which really skirts the line between animation and videogame, ALTDEUS: Beyond Chronos is Japanese anime with a massive amount of replayability.

ALTDEUS: Beyond Chronos is by far the grandest title on this list, a visual novel with hours and hours of content depending on how far you wish to delve. It’s kind of like watching a comic book rather than a film, so all the characters jump between frames and you can set the dialogue to autoplay or select through when you choose to. You also have the choice of English voice over if subtitles aren’t your thing.

Set 200 years from now, the Earth has been decimated by giant alien beings called Meteora with mankind now living underground. You’re part of an elite squad who pilot giant mechs called Makhia to defend what’s left of mankind. These encounters are where most of the interactivity takes place, where you can activate shields and fire railguns. These sequences tend to be where the storyline splits, revealing more of the narrative should you return. ALTDEUS: Beyond Chronos is big, bold, and the most definitive VR visual novel from Japan yet.

ALTDEUS: Beyond Chronos

Agence

Described by creators Transitional Forms and the National Film Board of Canada (NFB) as a ‘dynamic film’, Agence is possibly the most unusual of all these here as it marries a basic story with AI to provide a piece of content with endless possibilities.

Each time you step into Agence it’ll be different, viewing a digital realm where five ‘Agents’ run around a small world. But Agence employs two thought processes for the Agents which can be switched on and off. A gameplay AI which follows certain patterns or Reinforcement Learning AI which Transitional Forms has built over years, where the Agents will interact in unknown ways.

You can also affect the world by picking the Agents up or planting a flower for them to investigate. Each run-through will only last about 5 minutes but captivating enough to keep returning and experimenting with their existence.

Agence

There are plenty of other excellent VR animated titles out there, all of which VRFocus encourages you to see.

‘Spice & Wolf VR’ Coming to PSVR & Nintendo Labo VR Soon, Sequel Now in Production

Japan-based studio SpicyTails announced that Spice & Wolf VR will land on PSVR and Nintendo Labo VR this week. Furthermore, the studio says that the experience’s sequel is already in the making.

Based on the manga/anime Spice & Wolf, the studio celebrated two wildly successful crowdfunding campaigns late last year, which brought the studio a combined amount of ¥72,457,073‬ (~$680,000) through Kickstarter and Japanese funding site Campfire. Dubbed by the studio a ‘VR anime’, the experience launched on Steam (Vive, Rift) and the Oculus Store (Rift) in June.

Now, SpicyTails says in a blog announcement (Japanese) that both Nintendo Labo VR and PSVR versions are slated to launch on September 5th. You can already pre-order the Labo VR version here for $25.

There’s still no word on when the previously promised Oculus Quest version is due for release, although SpicyTails maintains it should arrive soon.

The studio also revealed that the game’s newly announced sequel, Spice & Wolf VR 2, is already in the making. Check out some of the early concept art below:

There’s nothing much else to go on for now, although SpicyTails says that more detailed information, such as stories, platforms, and release dates for the sequel will be made public at a later date.

The post ‘Spice & Wolf VR’ Coming to PSVR & Nintendo Labo VR Soon, Sequel Now in Production appeared first on Road to VR.

The VR Game Launch Roundup: The First September Offerings

After a strong selection over August, here are some early VR releases for September to help cure those post-summer blues. Here are five VR titles that have confirmed release dates over the course of next week. Also, make sure to check out our helpful little video guide freshly made for our YouTube channel. In addition, be sure to check out our post-Gamescom articles full of exclusive insights and interviews discussing various VR content.

Honor and Duty: All Out War Edition

Honor and Duty: D-Day All Out War Edition – Strange Games

Complete with single and multiplayer modes, Honor and Duty: D-Day All Out War Edition is a WW2 shooter featuring upgradeable weapons, 4 player classes to choose and training your own soldiers over the course of 40 game stages.

  • Supported Platforms: PlayStation VR (Retail copy)
  • Launch Date: 3rd September

Gamedevvr – Frederik Handberg

Put yourself in the shoes of a 1990s game developer in this unique game within a game experience. The action takes place in your developer’s basement where, along with developing games of your own, make sure to stay hydrated, eat regularly and take out your development frustrations on your surrounding environment.

Elven Assassin image 1Elven Assassin – Wenkly Studio

This well-received single and multiplayer action title was first released in 2016. It has now been given the Oculus Quest treatment where players can relive fond memories of defeating hordes of enemies with crossbows while dodging axes when war breaks out in your kingdom.

  • Supported Platforms: Oculus Quest
  • Launch date: 5th September

Spice and Wolf VR – Spicy Tails

Based on the Japanese Light novel series by Isuna Hasekura, the story follows the adventures of travelling merchant Kraft Lawrence and Holo, who can transform herself into a wolf. You join them as they seek refuge in an old abandoned house. Working with the original creators of Spice and Wolf, this VR animation has been developed and published by SpicyTales and can still be enjoyed in 2D by non-VR users.

  • Supported Platforms: PlayStation VR
  • Launch date: 5th September

Spice and Wolf VR - girl

The Angry Birds Movie 2: VR Under Pressure – XR Games

The popular Rovio Entertainment videogame series flung its way onto mobile devices late 2009. Now almost a decade on, the battling birds have continued to reach new heights with their ever-growing universe of books, comics, TV shows, two feature films and of course new games. This newest release is a PlayStation VR exclusive couch co-op based off the most recent feature film, The Angry Birds Movie 2, and takes place on board the Piggy Gadget Lab from the same film.

  • Supported Platforms: PlayStation VR (Retail copy)
  • Launch date: 6th September

Spice and Wolf Receives PlayStation VR Launch Date, Sequel Confirmed

Virtual reality (VR) anime Spice and Wolf VR only launched a couple of months ago and now developer Spicy Tails has announced a sequel is in the works. Happening a little sooner, Spice and Wolf VR will be coming to PlayStation VR and Nintendo Switch in September.

Spice and Wolf VR 2

Spicy Tails has merely confirmed that a sequel is in the works, holding off on details such as storyline, platforms and release dates just yet. Work is definitely underway though, as the studio has released several artwork images including a mysterious new character who happens to have a bushy silver tail.

As for the new platforms, Spice and Wolf VR will be appearing on both PlayStation VR and Nintendo Switch on 5th September 2019. An Oculus Quest version is also on the way but it has been delayed. The studio confirmed the delay on Twitter saying: “The Oculus Quest version has a huge application process for Oculus and is expected to be delayed for a while.”

Based-on Isuna Hasekura’s original novel – who also happens to be Spicy Tails scenario writer for the project, Spice and Wolf VR tells the tale of a 25-year-old travelling merchant called Kraft Lawrence. On his journey’s he stops in the town of Pasloe where he comes across a wolf-deity named Holo who is over 600 years old. Taking the form of a 15-year-old girl – except for a wolf’s tail and ears – she wants to join him so she can see the world and eventually return to her homeland.

Spice and Wolf VR 2

To bring the project to life Spicy Tales launch two crowd-funding campaign in 2018, one on Kickstart and the other on Campfire. Both were successful with the Kickstarter managing to raise ¥30,978,009 (approximately £240,000 GBP) while the Campfire campaign achieved its ¥8,000,000 (approximately £61,000) target.

This is Spicy Tails second VR title, the first being Project Lux. As further details regarding Spice and Wolf VR 2 are released, VRFocus will let you know.

VR Anime Spice and Wolf Delayed Until June

Japanese studio Spicy Tails held two successful crowd-funding campaigns on Kickstarter and Campfire in 2018 for its upcoming virtual reality (AR) anime Spice and Wolf VR. With the release expected to take place in May, the team has recently said that will now be delayed until June. The good news, specific platforms and date have been confirmed.

Spice and Wolf VR - girl

On its Twitter account, Spicy Tails states that HTC Vive, Oculus Rift and Oculus Go will be the first to see Spice and Wolf VR launch, now dated for 3rd June. The studio has previously said that PlayStation VR and Oculus Quest will also get versions but hasn’t mentioned a date, simply Summer 2019.

According to Siliconera Spicy Tails’ Isuna Hasekura has said that the delay was merely down to quality, with the team making sure its as polished as possible.

Spice and Wolf VR follows the original novel’s story involving a 25-year-old travelling merchant called Kraft Lawrence. When he stops in the town of Pasloe, he comes across a wolf-deity named Holo who is over 600 years old. Taking the form of a 15-year-old girl – except for a wolf’s tail and ears – she wants to join him so she can see the world and eventually return to her homeland.

Spice and Wolf VR duo

The Kickstarter campaign aimed to raise ¥8,000,000 Yen (£55,194 GBP) over 40 days, easily achieving that within 24 hours. Eventually, Spicy Tails manage to raise ¥30,978,009 from Kickstarter alone, with over 1,600 people backing the project.

Hasekura is the original series’ author and the projects scenario writer. Novel illustrator Ju Ayakura is in charge of character design. Both Ami Koshimizu (Holo) and Jun Fukuyama (Kraft Lawrence) will be reprising their roles as the voice actors. Spice and Wolf was first published in 2006 and it has been over ten years since its anime was broadcast in Japan.

In VR circles Spicy Tails is probably best known for Project Lux which came to HTC Vive at the start of 2018. The narrative takes place across five ‘episodes’ during a court trial set in a future where most humans have cyberbrains. VRFocus will continue its coverage of Spice and Wolf, reporting back with any further updates.

VR Anime ‘Spice & Wolf’ Launching on Quest, PSVR & Nintendo Labo VR This Summer

SpicyTails, the Japan-based studio behind VR anime experience Project LUX (2018), celebrated a successful Kickstarter earlier this year focusing on their next VR project that aims to bring the manga/anime Spice & Wolf to VR. Now, the studio says not only will users on Rift, Vive and Go be able to experience the game this June, but at some point afterwards it will be expanding to Quest, PSVR, and Nintendo Switch.

Update (May 27th, 2019): As reported by Gematsu, SpicyTails has announced that they’re expanding their target platforms to include Oculus Quest, PSVR, and Nintendo Switch. ‘Spice & Wolf VR’ is slated to be available on both PS4 and PSVR.

SpicyTails also reveals that the Nintendo Switch version is slated to support the Nintendo Labo Toy-Con VR Kit as well.

Its initial launch on Rift, Vive and Go will take place on June 3rd, while the platforms mentioned above will follow at some point this summer.

The original article announcing its launch follows below.

Original Article (April 7th, 2019): The launch date was originally slated for May 2019, promising support for Rift, Vive, Go, PSVR and eventually Quest. SpicyTails however announced in a tweet that Rift, Vive, and Go support would be launching on June 3rd, making no mention of PSVR or Quest. Both Quest and PSVR support were stretch goals for the Kickstarter campaign.

Spice & Wolf VR managed to get an eye-watering ¥41,479,064 (~$370,000) on Japanese crowdfunding platform Campfire; through its international Kickstarter, the project garnered an equally impressive ¥30,978,009 (~$275,000), bringing the total to over $645,000 to create the game.

Spice & Wolf VR includes original series author Isuna Hasekura, the anime’s original Japanese voice actors, and production staff such as original author Tsukasa Okura, character design by Ju Ayakura, 3D modeling and motion by Keisuke Sakakibara, and voice actors Ami Koshimizu (Holo) and Jun Fukuyama (Kraft).

Here’s a quick peek into just how far along the game has come:

The post VR Anime ‘Spice & Wolf’ Launching on Quest, PSVR & Nintendo Labo VR This Summer appeared first on Road to VR.

‘Spice & Wolf VR’ Kickstarter Doubles Funding Goal, Coming to Rift, Vive, Go, PSVR & Quest

SpicyTails, the studio behind VR anime experience Project LUX (2018), recently launched a Kickstarter for their latest VR project, Spice & Wolf VR. After having reached their initial funding goal of ¥8,000,000 (~$70,800) in the Kickstarter’s first 24 hours, the campaign has now hit the 200% fulfillment mark.

While the project tripled its funding goal on Japanese crowdfunding platform Campfire in relatively short order, it wasn’t certain if Spice & Wolf VR would see the same level of success outside of Japan at the onset. It seems the manga and anime’s Western fan base has spoken, and they definitely want Spice & Wolf in VR.

At the time of this writing, the Spice & Wolf VR Kickstarter has garnered ¥16,157,000 (~$143,686), an excellent result for a campaign that went live only 9 days ago; the campaign will come to an end on January 12th, 2019.

Image courtesy SpicyTails

The lowest funding tier at ¥3,000 (~$27) gets you a download key for the platform of your choice: Oculus Rift, Oculus Go, HTC Vive, PSVR, or Oculus Quest. The game is estimated to arrive sometime in May 2019 for Rift, Go, and Vive.

Since the addition of PSVR and Quest support was the result of a Campfire stretch goal, SpicyTails says that those users will likely see their copies “months later.”

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SpicyTails says scenarios in Spice & Wolf VR will be written by original series author Isuna Hasekura, and will include the anime’s original Japanese voice actors. The production staff includes original author Tsukasa Okura, character design by Ju Ayakura, 3D modeling and motion by Keisuke Sakakibara, and voice actors Ami Koshimizu (Holo) and Jun Fukuyama (Kraft).

Check out the Kickstarter here for the full list of funding tiers.

The post ‘Spice & Wolf VR’ Kickstarter Doubles Funding Goal, Coming to Rift, Vive, Go, PSVR & Quest appeared first on Road to VR.

Spice and Wolf VR Animation Breezes Past its Kickstarter Goal in 24 Hours

Virtual reality (VR) animation has come a long way since early shorts like LostTitles such as Crow: The Legend by Baobab Studios and Axis Studios’ The Bond have learnt from years of experimentation, providing richly immersive experiences that are only possible in VR. So when Japanese studio Spicy Tails announced that it would be making a VR version of novel series Spice and Wolf it caught peoples attention. So much so that Spice and Wolf VR’s Kickstarter campaign raised the required amount in one day.

Spice and Wolf VR - girl

Spicy Tails looked to secure ¥8,000,000 Yen (£55,194 GBP) over 40 days and has so far rocketed past that to ¥11,259,550  (£77,683) in just 24 hours. 

Backing tiers start from ¥3,000 (about £21), which will net you a copy of the title – in either VR or non-VR if you don’t own a headset – plus an original desktop wallpaper. As with any Kickstarter campaign the more you pay the more goodies you’ll get. The funding tiers are quite extensive for Spice and Wolf VR with the highest retailing for ¥400,000 (about £2,760). For that much cash you’d expect something pretty special and Spicy Tails do have something original in mind. Alongside everything from previous tiers, this top pledge will allow the backer to ask Wolf Holo one question, to which they’ll get a response via an original short movie.

As with all the funding tiers, Spicy Tails expects to be able to fulfil and ship pledges in May 2019.

The original Spice and Wolf story follows a 25-year-old travelling merchant called Kraft Lawrence. After stopping in the town of Pasloe, he comes across a wolf-deity named Holo who is over 600 years old. Taking the form of a 15-year-old girl – except for a wolf’s tail and ears – she wants to join him so she can see the world and eventually return to her homeland.

The Kickstarter also reveals the additional headset support Spicy Tails plans on adding. Previously only confirming Oculus Rift and HTC Vive, the studio has now added PlayStation VR, Oculus Go, and Oculus Quest to the roster. The studio does note that download codes for Oculus Rift, Oculus Go and HTC Vive will take priority, with the PlayStation VR and Oculus Quest versions taking a lot longer. As further updates are released for Spice and Wolf VR, VRFocus will keep you updated.

[Update]: Spice and Wolf VR: Kickstarter-Kampagne erfolgreich; Release am 3. Juni für Rift, Vive und Oculus Go

steam game keys

[Update]:

Die Kickstarter-Kampagne zu Spice and Wolf VR war ebenso ein voller Erfolg. Nun gibt Entwicklerstudio SpicyTails ein Veröffentlichungsdatum bekannt. Die Anime-VR-Erfahrung soll am 3. Juni offiziell für Oculus Rift, HTC Vive und Oculus Go erscheinen.

In einem Video wurde bereits ein kurzer Einblick in das Gameplay vorgestellt:

Wann die als Stretchgoals versprochenen Veröffentlichungen für PlayStation VR (PSVR) und Oculus Quest folgen, wurde noch nicht bekannt gegeben.

(Quellen: Road to VR | Twitter: SpicyTails | Video: spicy tails YouTube)

[Update vom 11. Dezember]:

Dank der erfolgreichen Campfire-Kampagne soll der VR-Titel durch das Erreichen eines Stretchgoals nun auch für PlayStation VR (PSVR) sowie zu einem späteren Zeitpunkt für Oculus Quest erscheinen. Die Kickstarter-Kampagne läuft noch bis zum 12. Januar 2019.

[Update vom 4. Dezember]:

Auch die Kickstarter-Kampagne zum VR-Projekt Spice and Wolf VR geht durch die Decke. Bereits nach wenigen Tagen konnten die Entwickler das Finanzierungsziel von knapp 62.000 Euro deutlich übertreffen. Zum aktuellen Zeitpunkt supporten bereits mehr als 500 Unterstützer das Animationsprojekt, wodurch ein Betrag von über 100.000 Euro gesammelt wird.

[Update vom 30. November 2018]:

Die Campfire-Kampagne von SpicyTails für das Projekt Spice & Wolf VR war ein voller Erfolg und spülte über 21 Millionen ¥ in die Taschen der Entwickler. Das Ziel von knapp 8 Millionen ¥ wurde damit für Japan bereits deutlich überschritten. Die Kickstarter-Kampagne für den europäischen Raum verzögert sich dagegen auf Anfang Dezember.

[Originalartikel vom 6. November 2018]:

Das Entwicklerstudio SpicyTails (bekannt für Project LUX (2018)) kündigt das neue VR-Projekt Spice & Wolf VR für 2019 an. Dafür starten die Verantwortlichen am 25. November eine Kickstarter-Kampagne sowie eine Kampagne auf Campfire, um die Finanzierung durch Crowdfunding zu sichern. Der VR-Anime-Titel soll auf den gleichnamigen japanischen Light Novels basieren und für PC, Oculus Rift und HTC Vive sowie weitere VR-Plattformen erscheinen.

Kickstarter-Kampagne für Spice and Wolf VR – VR-Projekt für PC, Oculus Rift, HTC Vive sowie weitere VR-Plattformen

Mit Spice and Wolf VR folgt die nächste VR-Adaption einer Anime- und Mangaserie von Indie-Entwickler SpicyTails. Gemeinsam mit dem Serienschöpfer Isuna Hasekura sowie den japanischen Originalsprechern und weiteren alteingesessenen Mitarbeiter/-innen, wie Autoren und Charakter-Designern soll das VR-Projekt zukünftig umgesetzt werden. Per Twitter kündigten die Devs kürzlich eine Crowdfunding-Kampagne ab dem 25. November per Kickstarter und Campfire an, um die Finanzierung zu sichern:

Während derzeit noch wenig über die zukünftigen Inhalte bekannt ist, soll der Ansatz dem bereits veröffentlichten Project LUX gleichen. Innerhalb der fünf Kapitel des narrativen Abenteuers können die Spieler-/innen auf Basis ihrer getroffenen Entscheidungen verschiedene Enden herbeiführen. Dies sorgt für zusätzliche Langzeitmotivation und lässt euch tief gehender in die Geschichte eintauchen.

Der Originalplot dreht sich um den Protagonisten Kraft Lawrence, ein reisender Händler, der genug Geld für sein eigenes Geschäft sammeln möchte. Während einer Tour findet er in seinem Wagen die 600 Jahre alte Wolfsgöttin Holo, die sich in die Form eines 15-jährigen Mädchens transformiert hat. Als ehemalige Göttin der Ernte wurde sie von den Stadtmenschen enttäuscht, welche sich aufgrund neuer Methoden von ihr abwandten. Deshalb möchte sie den Ort verlassen und in ihr Heimatland zurückkehren. Gemeinsam gelingt ihnen die Flucht und es entsteht eine tiefere Verbindung zwischen den beiden. Doch während sie auf ihrer Reise voneinander dank der verschiedenen Fähigkeiten profitieren, ziehen sie ebenso die unliebsame Aufmerksamkeit der Kirche auf sich, welche neue Gefahren für das vagabundierende Paar bereithält.

Spice and Wolf VR soll 2019 für PC, Oculus Rift und HTC Vive sowie derzeit unveröffentlichte weitere VR-Brillen erscheinen.

(Quelle: Road to VR | SpicyTails Twitter | Video: SpicyTails YouTube)

Der Beitrag [Update]: Spice and Wolf VR: Kickstarter-Kampagne erfolgreich; Release am 3. Juni für Rift, Vive und Oculus Go zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Spice and Wolf VR To Begin Crowd Funding Later this Month

Back in July Japanese studio, Spicy Tails announced work on a virtual reality (VR) project called Spice and Wolf VRadapting the light novel series Spice & Wolf for headsets. The team have now released further details, revealing that two crowd-funding campaigns will be arriving towards the end of November.

Spicy Tails will launch a Campfire and Kickstarter campaign on 25th November to help fund Spice and Wolf VR, although there are no details regarding how much the studio is seeking. Backing tiers will feature ‘limited goods’, which sounds like you’ll get more than just the videogame for your money – t-shirts and screensavers are quite common, plus actual character models for more expensive tiers are also a possibility.

Since this summers first announcement Spicy Tails has added a couple of images and short videos showcasing the development of Spice and Wolf VR, keeping with traditional 2D comic book imagery rather than going for a 3D look.

The original story follows a 25-year-old travelling merchant called Kraft Lawrence. After stopping in the town of Pasloe, he comes across a wolf-deity named Holo who is over 600 years old. Taking the form of a 15-year-old girl – except for a wolf’s tail and ears – she wants to join him so she can see the world and eventually return to her homeland.

Spice & Wolf VR will support HTC Vive, Oculus Rift and other headsets when it arrives in early 2019. Original series author Isuna Hasekura will be involved with the new project as well as anime voice actors Jun Fukuyama (Kraft) and Ami Koshimizu (Holo).

Spicy Tails is best known for its VR title Project Lux which came to HTC Vive at the beginning of the year. It takes place across five ‘episodes’ during a court trial set in a future where most humans have cyberbrains.

For another example of 2D animation brought to VR, then there’s always Square Enix’s Tales of Wedding Rings VR for Oculus Rift. As more comic book style adaptions are brought to VR, VRFocus will let you know.