VR Kickstarter Zenith Popularity Continues to Grow, Hits 625% Funding Level and Counting

There has been a lot of Kickstarter success for virtual reality (VR) compatible projects in 2019 such as the FeelReal VR Mask, Woojer’s haptic vests, and Ramen VR’s current project Zenith. Today, the studio has announced that Zenith has achieved 625 percent of its funding target whilst revealing the seventh and final stretch goal.

Zenith

With the Kickstarter campaign Ramen VR looked to raise an initial $25,000 USD and easily achieved that within several hours. It’s been so successful that Zenith has managed to raise just over $167,000 with a month still to go. This has enabled the campaign to hit five of its seven stretch goals adding more features. Up until now, the final stretch goal was kept secret. If the campaign manages to hit $250,000, then a Zenith Level Editor will be unlocked, allowing the Zenith community to create and publish their own custom levels for the platform.

“We’re overwhelmed by the support our backers and community as we work together as co-creators to realize our shared vision for a cross-platform VR and PC living anime world,” said Andy Tsen, co-founder of Ramen VR in a statement. “Lauren and I, along with our small team of indie bandits look forward to continuing our development journey with everyone who has been so kind and supportive… to everyone, we say we will see you in Zenith soon!”

Zenith is a cyberpunk style VR MMORPG inspired by anime and JRPG classics. Designed as a dynamic living world with cross-play between VR headsets such as Oculus Rift, HTC Vive, Valve Index and PlayStation VR as well as PC in mind, the project will offer players the chance to fight, craft, and explore massive open locations. The team promises advanced AI ensuring monsters will dodge, hide, and hunt in lifelike ways, while players will gain abilities to pull earth shields out of the ground or suck creatures in with gravity wells.

Zenith KS Infographic“Thank you and wow, is all I can say,” adds Lauren Frazier, co-founder of Ramen VR. “We wanted to involve our community and share Zenith’s progress early on, so with the voracious reception we’ve seen from backers, we’re able to do so which we’re beyond thrilled and humbled.”

With such a grand project in mind, Ramen VR is looking at a summer 2020 launch for Zenith. Funding goals currently start from $29 for those interested. VRFocus will continue its coverage of Zenith as the Kickstarter continues, reporting back with the latest updates.

Cyberpunk VR MMORPG Zenith Hits Kickstarter Goal in 4 Hours

At present there aren’t many MMORPG’s for virtual reality (VR) headsets, the most well known of the bunch being  OrbusVR: Reborn. That’s not going to last long, however, thanks to several titles on the horizon. NetEase’s Nostos is on its way while role-playing game (RPG) specialist inXile Entertainment seems to be adding a multiplayer aspect to its next VR experience. Adding to this troop is a cyberpunk VR MMORPG called Zenith, which recently launched (and funded) a Kickstarter crowd-funding campaign.

Zenith

Zenith is the brainchild of indie studio Ramen VR, inspired by anime and JRPG classics. Powered by SpatialOS, a platform designed around the creation of large and dynamic open worlds, the team aim to make Zenith a dynamic living world with cross-play between VR headsets such as Oculus Rift, HTC Vive, Valve Index and PlayStation VR as well as PC. Players will be able to fight, craft, and explore this fantastical world, forging alliances and friendships in guilds and parties as they go.

The initial funding goal was fairly low, set at $25,000 USD. This was easily achieved within four hours and now the campaign sits at just under $50,000 (at time of writing). This success has already seen a couple of funding goals hit, with plenty of time to aim for the rest.

“Zenith is our passion project, as we want to share the dream of a living anime world that players can experience on VR and PC without limitations,” said Lauren Frazier, co-founder of Ramen VR in a statement. “We invite RPG fans to join us on our journey and imagine their lives as legendary anime heroes!”

Zenith

With over a month still to go until the campaign ends, interested backers can pledge $29 (£24 GBP) to support the project, with that tier gaining them a digital copy of Zenith when it arrives. Going a little further up, for $35 (£29) backers will get early access to the closed alpha. Currently, Ramen VR expects to launch Zenith in August 2020.

“We view our backers and our community as co-creators with us,” said Andy Tsen, co-founder of Ramen VR. “We believe the more support we raise from Kickstarter backers who believe in the game, the more we’ll be able to realize the vision we all share.”

VRFocus will continue its coverage of Zenith as the Kickstarter progresses, reporting back with the latest updates.

Improbable Promises Long-term Support For Unity

Improbable Promises Long-term Support For Unity

Unity has backed down in its battle with Improbable over the cloud platfrom SpatialOS. And now Improbable is promising to move forward with Unity Technologies and developers that use the Unity game-dev tools.

On Wednesday, Unity changed its terms of service. It now explicitly permits developers to use its game engine with platforms like SpatialOS. Improbable helped forced this change by revealing that Unity had revoked its Unity license. Epic, which runs the competing Unreal Engine, even stepped in to offer money to move Unity developers to something “more open.”

SpatialOS is a cloud service that makes it easier for developers to add online multiplayer. It works with game engines including Unity, Unreal, CryEngine, and more. And now, that platform has full permission to continue running Unity games.

“Improbable is glad that Unity Technologies has done the right thing by making Unity an open platform,” an Improbable spokesperson said in a statement provided to GamesBeat. “Improbable has access to its Unity licenses again and can provide full support to developers building games with Unity and SpatialOS. [We are] confident that this situation will not arise again. [Our engineers will] continue to update SpatialOS to work with Unity.”

Unity pulled Improbable’s authorization because the two companies don’t have a partnership. This is something that Unity wants for every competing platform company.

And that’s something that Improbable claims it still wants to do.

“We think the best thing for developers would be for Unity and Improbable to formally partner,” an Improbable spokesperson said. “And we hope to be able to discuss this in the future.”

Game dev: Still democratizin’

This is all good news for developers. While Unity claims it was trying to protect its platform, it was doing so at the expense of game creators.

And now that Unity has made a very public commitment to openness, developers are free to make the best games that they can.

Improbable also notes that this ensures uniform openness among Unity, Unreal, and CryEngine.

“The three largest third-party engine makers in the games industry have now confirmed that developers should be able to host engines wherever they want in the cloud,” said the Improbable spokesperson. “This is a key step, technologically, toward making the next generation of virtual worlds possible.”

This post by Jeff Grubb originally appeared on VentureBeat.

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SpatialOS GDK is now Available for Unreal Engine

Being able to create massively scalable online multiplayer videogames is no easy task which is why Improbable created the SpatialOS Game Development Kit (GDK). Today, the company has announced that the SpatialOS GDK is now available of Epic Games’ Unreal Engine as a free download.

The SpatialOS GDK will allow Unreal Engine users to grow any videogame in scale and complexity without the need for major changes to it or the engine code.

“It’s a platform for creating games that go beyond the limits of a single server, enabling you to implement new kinds of gameplay that would be impossible with the traditional client-server approach,” Epic notes on the Unreal Engine Blog. “What this means is that if you’re looking to make a multiplayer game using Unreal Engine, you can use the new SpatialOS Game Development Kit for Unreal to tap into Unreal Engine’s networking APIs to turn the client-server architecture into a distributed one, with your game hosted on Improbable’s global cloud platform.”

“We’re always excited to see new technology that gives developers using Unreal Engine more options,” said Nick Penwarden, Director of Engineering – Unreal Engine, Epic Games in a statement. “Now that SpatialOS works natively with our network replication APIs, it will be easier than ever for developers to explore how SpatialOS allows them to scale their game ideas seamlessly across multiple servers.”

SpatialOS

Titles already tapping into the power of SpatialOS included NetEase’s upcoming virtual reality (VR) project Nostos and PC videogame Scavengers by Midwinter Entertainment.

“Developers want technology to enable their vision and enhance their creativity,” said Improbable’s Aaryn Flynn, General Manager, North America. “The new SpatialOS GDK unlocks new possibilities within Unreal Engine, empowering developers to make many game servers work together and act as one in a way that is seamless to players.”

The SpatialOS GDK for Unreal is available from the Unreal Marketplace and is free to try, with a free sandbox allocation for prototypes and experimental deployments. VRFocus will continue its coverage of Improbable and SpatialOS, reporting back with the latest announcements.

SpatialOS GDK is now Available for Unreal Engine

Being able to create massively scalable online multiplayer videogames is no easy task which is why Improbable created the SpatialOS Game Development Kit (GDK). Today, the company has announced that the SpatialOS GDK is now available of Epic Games’ Unreal Engine as a free download.

The SpatialOS GDK will allow Unreal Engine users to grow any videogame in scale and complexity without the need for major changes to it or the engine code.

“It’s a platform for creating games that go beyond the limits of a single server, enabling you to implement new kinds of gameplay that would be impossible with the traditional client-server approach,” Epic notes on the Unreal Engine Blog. “What this means is that if you’re looking to make a multiplayer game using Unreal Engine, you can use the new SpatialOS Game Development Kit for Unreal to tap into Unreal Engine’s networking APIs to turn the client-server architecture into a distributed one, with your game hosted on Improbable’s global cloud platform.”

“We’re always excited to see new technology that gives developers using Unreal Engine more options,” said Nick Penwarden, Director of Engineering – Unreal Engine, Epic Games in a statement. “Now that SpatialOS works natively with our network replication APIs, it will be easier than ever for developers to explore how SpatialOS allows them to scale their game ideas seamlessly across multiple servers.”

SpatialOS

Titles already tapping into the power of SpatialOS included NetEase’s upcoming virtual reality (VR) project Nostos and PC videogame Scavengers by Midwinter Entertainment.

“Developers want technology to enable their vision and enhance their creativity,” said Improbable’s Aaryn Flynn, General Manager, North America. “The new SpatialOS GDK unlocks new possibilities within Unreal Engine, empowering developers to make many game servers work together and act as one in a way that is seamless to players.”

The SpatialOS GDK for Unreal is available from the Unreal Marketplace and is free to try, with a free sandbox allocation for prototypes and experimental deployments. VRFocus will continue its coverage of Improbable and SpatialOS, reporting back with the latest announcements.

Improbable announces New London Headquarters

Immersive simulation company Improbable are probably best known for the creation of SpatialOS, its cloud computing platform for videogame creation. The company has now announced that is is moving its UK headquarters to a new location in London.

The move from Farringdon to a new, larger office in Spitalfields is part of the expansion of the company, which follows on from a strategic investment from Chinese technology company NetEase and the opening of a new North American office and the upcoming release of new Game Development Kits for its SpatialOS platform.

SpatialOS allows a collection of game engines, running in the cloud to work together to create a simulated world that is capable of supporting a complex virtual environment, with richer immersive experiences and capable of supporting more players than a single game engine alone.

The SpatialOS platform has been employed by several virtual reality (VR) titles already, and is being used to power upcoming open-world VR experience Nostos, providing the bases for its expansive, persistent, multiplayer world.

Herman Narula, Improbable’s CEO and co-founder, says: “We have been working hard to hire the best and have grown a lot in the last few years. Improbable has simply outgrown our first central London office. Our new office will be a place where we can focus on enabling our partners and community to create the next generation of online games and simulations using SpatialOS.”

The company is still experiencing growth and is planning on expanding its London team. The new office space incorporates 58,000 square feet of office space, including meeting rooms and recreation areas, with the capacity for over 500 staff.

Improbable currently employs roughly 320 people at its London office, with other offices located in North American and China.

For future coverage on Improbably and SpatialOS, keep checking back with VRFocus.

Exploring VR Open World Title Nostos

One of the properties to be revealed at Gamescom this year that drew the attention of the entire VRFocus team was Nostos. Created by NetEase Games, the colourful, dream-like artwork and Legend of Zelda-like gameplay was enough to catch the interest of many. Nina Salamons takes a closer look at what makes Nostos tick.

Nostos has been described as an open world, multiplayer virtual reality (VR) environment. The lush environments have been inspired by the works of famed animation studio, Studio Ghibli, with its beauty defying the post-apocalyptic setting of the story.

NetEase Games turned to the SpatialOS simulation technology created by UK-based company Improbable which allows a seamless open world to be created, which will contain a host of amazing locations, things to be scavenged, or built along with specially simulated weather patterns, which can prove to be as much of an obstacle as the enemies you have to fight.

While the world of Nostos is beautiful, much of it has been left desolate and empty, with the few scattered survivors struggling to survive. Those who are left face the encroachment of the dangerous and continuously expanding ‘Coralsea’ which threatens to encompass the land and drive the remaining survivors to extinction.

Players will be able to explore grasslands, deserts and mountains and discover ancient crumbling cities, which might contain the artefacts needed to safeguard the last remains of humanity and ensure the survival of those who are left. Players will need to for guilds in order to team up to safeguard the other survivors and gather dwindling resources.

Gathering resources comes with its ow risks, as chopping down too many trees risks turning that area into a desert as you irreversibly change the ecosystem. Each Nostos world can contain a maximum of 20 players, though NetEase says there is no limit to the number of worlds which will be available.

The full video is available to view below. Further future coverage of Nostos and other upcoming VR titles, keep checking back with VRFocus.

More Details Emerge About NetEase Title Nostos

Of the virtual reality (VR) offerings being showcased at Gamescom 2018, one of the ones that drew the attention of the VRFocus team was the upcoming title from NetEase, Nostos. Set apart by its amazing artwork, a bit more is now known about this multiplayer VR title for players to potentially get excited about.

The title is described as an open-world multiplayer VR adventure, set in a post-apocalyptic world featuring environments inspired by classic Anime such as the works of Studio Ghibli.

Players will need to explore a vast, beautiful but desolate world where cities have been abandoned for decades, crumbling and forgotten. There are artefacts left behind in these lost cities, however and these ancient relics might be the key to ensuring the survival of those who still live in this world, who are facing new dangers as access to resources becomes limited.

There will be fierce enemies to fight, and dangerous locations with treacherous climates. Players will be able to wander across deserts, grasslands and mountains to find the secrets to ensuring the survival of those who are left.

A significant part of the danger faced by the survivors is the ‘Coralsea’ a dangerous area that is continuously expanding, threatening the engulf the land the people need in order to survive. Players will need to team up and form guilds to gather and safeguard resources.

In order to build this vast VR world, NetEase have utilised the SpatialOS simulation technology from Improbable, which will allow players to explore a seamless open world which will contain unexpected weather patterns, intense combat and new wonders to find or build.

NetEase say that the cloud-based SpatialOS platform will allow players to experience superior physical simulations and a unique VR world. Nostos is said to be coming in 2019, though there is currently no confirmation on what VR platforms the title will be compatible with.

For further news on Nostos and other upcoming VR titles, keep checking back with VRFocus.

Cloud-Based Development Program SpatialOS Hits Open Beta

Cloud-Based Development Program SpatialOS Hits Open Beta

Gaming and the fabled power of the cloud has had a checkered history. Game-streaming service OnLive has come and gone, and Microsoft over-hyped the effect its Azure platform would have on Xbox One games, but that’s not stopping one company from using the cloud to unlock the power of its tools.

Improbable, the company that runs the cloud-based SpatialOS development platform for making enormous gaming worlds, is launching that service into open beta. At the Game Developer’s Conference in San Francisco last week, Improbable showed off SpatialOS’s features as well as its new integration with the Unreal Engine toolkit. The company is also rolling out its Games Innovation Program where it will work with Google Cloud to subsidize studios who want to use SpatialOS to create new experiences. Developers can get into the open beta by heading to Improbable’s website.

Scores of developers are already using SpatialOS to experiment and to build future products. Surgeon Simulator’s Bossa Studios is working with SpatialOS to build its Worlds Adrift massively multiplayer sandbox adventure that is due out this year.

Now, with tools like Unreal, which is a popular engine responsible for high-fidelity visuals on console, PC, and smartphones, creators can use a familiar environment to take advantage of SpatialOS’s unique features.

“We’re delighted to be able to show Unreal developers how SpatialOS works [at GDC],” Improbable chief executive Herman Narula said in a statement. “This is an experimental build, but we expect to make rapid progress towards an alpha-level SDK. This is a huge step for our platform — and if any studios developing in Unreal want to talk about working with us on a project right now, they should get in touch.”

GDC attendees could have checked out the panel for themselves, and video of the presentation will end up online in a few months.

For now, here are the games that Improbable is subsidizing as part of its Games Innovation Program:

  • Seed — A game by developer Klang that is about settling planets in a persistent universe.
  • Lazarus — Developer Split Milk Studios’ 2-D shooter that takes place in an enormous galaxy with A.I. enemy factions.
  • Chronicles of Elyria — Soulbound Studios’ massively multiplayer online role-playing game where characters experience the passage of time through aging and death.
  • Vanishing Stars: Colony Wars — Developer Ninpo Game Studio’s MMO real-time strategy game where players aim to control thousands of star systems.

“With the SpatialOS Games Innovation Program launched and with the support of Google Cloud, these are just the first of many innovative game projects we will be supporting through subsidized access to SpatialOS and cloud computing,” said Narula. “We win by showing the many possibilities SpatialOS opens up to game developers, so we will be aggressively supporting innovative projects like these.”

This post by Jeff Grubb originally appeared on Venturebeat.

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