Remote work and collaboration app Spatial is now available on the Oculus Quest store, after an early access testing period launched earlier this year.
Spatial offers cross-device colocation and remote work capabilities, allowing distant teams to work on projects together in a shared space using VR. Back in May, Spatial launched a test version of the app that users could download on their Quest if they signed up for access via its website.
Now, after a few months of testing, Spatial goes into full release on the Oculus Store with some new additions that bolster its feature-set. The launch version of the app now includes integration with Google Docs, Figma and Slack, allowing you to import documents or channels right into your Spatial workplace. There’s also a new whiteboard tool that allows users to take digital notes in real-time, and display and arrange live web pages.
Video conference feed support has been increased to up to 20+ users, who can join through the Spatial web app, with up to an additional 30 users in headsets. Spatial claims there is no loss in performance when operating within these limits.
The app also now also supports the Quest’s controller-free hand tracking, which will no doubt increase the immersion and expression available to remote teams. Particle effects are enabled for actions like clapping, high fives and fist-bumping, so your team can celebrate in style. Spatial also notes that text readability has been ‘vastly improved’, particularly across shared screens and web pages.
Spatial is available to download on the Oculus Store for Quest now, but is also available across many other devices including Nreal, Magic Leap, HoloLens, PC and mobile. There’s a free and pro version available, the latter of which gives you unlimited storage in your rooms.
The Nreal Light mixed reality (MR) glasses are due to arrive by the end of 2020 as a developer kit. In the run-up to launch Nreal has announced that the kit will come with two pieces of software pre-installed; Spatial and DingTalk Work Space.
Both apps are built around virtual collaboration, a key consideration for a lot of companies as employees work remotely. Spatial is the better known of the two, enabling users to create their own rooms and import their own content like 3D models. Another benefit is the fact that Spatial is already available on platforms like Oculus Quest, enabling cross-platform meetings.
“We’ve worked hard to ensure the Spatial experience is as easy and seamless as possible, especially to our huge influx of new users less familiar with AR and VR applications,” said Jacob Loewenstein, Head of Business at Spatial in a statement. “Our goal from the start has been to make our collaborative workplaces accessible to the masses, which is why we are so thrilled to be chosen as one of the pre-installed apps on the Nreal Light. Nreal marks the first mixed reality hardware platform with real potential to become the device to bring headworn computing to everyone. We’re excited for what the future holds for Spatial when Nreal Light ends up in the hands of consumers later this year.”
DingTalk’s multi-screen layout displays video side-by-side in a curved 180° presentation arc, mimicking a physical meeting. Features also include sharing and manipulating information with other call participants in real-time.
“Companies are waking up to the realization that AR and MR are viable substitutes that connect employees in a powerful way by transcending their physical presence but is more dynamic than 2D video calls,” Chi Xu, Founder and CEO of Nreal adds. “With killer apps like Spatial and DingtTalk pre-installed in the Nreal Light Developer Kit, we’re delivering exactly what consumers are looking for in MR glasses ahead of the availability of the consumer version of Nreal Light. We’re also excited to see what other types of apps that developers might bring to the table tomorrow as Nreal Light presents a unique and once-in-a-lifetime chance to ride the initial wave of the mass consumer’s eagerness for mixed reality.”
The Nreal Light Developer Kit is currently available for pre-order, retailing for $1,199 USD. The actual mass-market consumer version is expected to be sold for $499, able to connect to current smartphones as well as newer 5G devices using the Qualcomm Snapdragon 855 or 865 Mobile Platform. For further updates on the MR glasses, keep reading VRFocus.
I’m not often at a loss for words, but as I re-entered the real world after my second holographic media briefing this month, I realized that I was struggling to speak or type. Mentally, the sensation was awe — my sincere belief that I had just experienced the future of remote work and meetings. Yet physically, I was fighting off nausea, a reminder that though collaborative mixed reality experiences are now affordable and practical, people may not be ready for them to become the new work-from-home normal.
The breakthrough here is Spatial, a collaborative workspace app that just became available for the popular Oculus Quest VR headset. It’s not hyperbole to say that Spatial has unilaterally reignited my enthusiasm for the Quest, which has recently gathered dust on my desk, as the potent pairing enables me to quickly participate in 3D group meetings filled with multiple realistic participants. Instead of using cartoony avatars or floating video tiles, Spatial users appear as “holograms” with real faces, motion-sensed head and hand movements, and even lip motions keyed to their live voices.
At a time when workers are largely confined to home offices and prevented from attending physical gatherings, Spatial meetings feel like actual gatherings — and safe ones. Each of the briefings I’ve attended during the COVID-19 pandemic has been in a clean virtual meeting room, a welcome change from the crowded hotel ballrooms and convention halls typically used for major product announcements. In a Spatial gathering, there’s no need to worry about wearing a mask over your nose and mouth, but over time, you may notice the weight of the mixed reality headset.
Until recently, the Spatial holographic experience required a multi-thousand-dollar Microsoft or Magic Leap AR headset, but Spatial wisely widened its cross-platform support and temporarily dropped its pricing to bring more users to the table. For the duration of the pandemic, Spatial can be used for free by both enterprises and end users, giving businesses every incentive to test it out with the popular, fully standalone Quest — assuming they can find one (or a few) in stores. (Defying “VR is dead” pundits, the $399-$499 headsets keep selling out every time they briefly hit online store shelves.)
I can’t help but be impressed by the overall quality of the Spatial gatherings I’ve attended. While there have been tiny issues here and there, the totality of the experience is surprisingly, perhaps even amazingly, fluid. Step back for a moment and consider all the challenges of having five or ten people in different cities all interacting plausibly within a virtual space — collectively watching a live presentation, passing 3D objects back and forth, and taking turns talking — without constant hiccups. It’s somewhat remarkable that the biggest issues I’ve seen involved one participant dropping out due to a dead headset battery, and another experiencing a beta app crash. Early streaming video services couldn’t even do that much properly without frequent buffering, and Spatial makes 20 times as much complexity seem synchronous and effortless to its users.
On the other hand, I felt a little queasy as I took off the VR gear following an hour-long meeting, and I’m not exactly sure what did it. Was it the length of time I spent immersed? Or something about returning to the real world after focusing my eyes on the Quest’s 3D screens? As a fairly frequent VR user, I haven’t had these sensations for a long time, but I suspect that my eyes were trying to stay focused on some static visible pixels while my head moved during the presentation, and that eventually made me feel sick.
For Spatial and the companies that make mixed reality headsets, overcoming that sort of practical usability hurdle may seem like the final step in popularizing virtual work-from-home solutions. And initially, I might have agreed. It’s clear that virtual meetings that end with employees feeling nauseous isn’t the sort of “productivity” experience businesses are looking for. Moreover, Oculus and others are working on VR headsets with higher refresh rates and screen resolutions specifically to smooth the viewing experience for users, making it easier on their eyes and brains.
But as I think back to my latest meeting — where I had to stay focused on the presentation in front of me for an hour, without being able to take notes, check other apps, or attend to other real-world needs — I know that there’s another set of challenges yet to be tackled. Just like Apple’s iPad nailed the “right” tablet form factor but spent years struggling to get multitasking right, companies such as Spatial now have to formulate a cohesive modern XR work experience, one that’s more than just social gatherings, and speaks to the deeper, richer interactivity with objects and work tools that business users will expect to have in mixed reality spaces.
It goes without saying that delivering a comprehensive virtual working experience won’t be easy. After using Spatial, however, I’m optimistic that some great company or companies will make it happen in the not too distant future, and that holography and mixed reality will subsequently become as viable for working from home as desktop and laptop computing are today. I just hope I won’t need motion sickness medication to fully appreciate it.
The written content of this post by Jeremy Horowitz originally appeared on VentureBeat.
Two powerful remote work apps are available on Oculus Quest and coming to its official store later this year.
Immersed is a bit like Bigscreen and Virtual Desktop with strong support for accessing your Mac or other types of PCs in a VR headset with real-time desktop sharing while Spatial is a cross-device colocation platform that brings together distant teams to work on projects together in shared space.
Each can be accessed and tested for free on Quest now by signing up on their respective websites for early access. Immersed can be found here while Spatial is here.
While other types of software exist that do some of these things — like the apps listed above and the Spaces video conferencing add-on — these new services are being rapidly updated and honed to fill the needs or remote workers during the COVID-19 pandemic. Spatial, for example, is announced as being free during the pandemic while Immersed plans to update so it can connect to “all of your computers to your headset simultaneously, streaming your avatar to your Zoom calls, workspace customization, presentation mode, team/user-access management, workflow-integration,” according to the company.
Representatives from both companies say they’ve seen huge spikes in demand since the start of the pandemic. Immersed is also accessible via Oculus Go while Spatial features support for HoloLens, Magic Leap and soon Nreal’s AR glasses, with support for more traditional devices like phones, tablets and laptops as well.
We’re planning to test both services soon, so subscribe to our YouTube channel to see those videos and other great footage of VR apps, and let us know in the comments below if you have any questions you’d like us to answer when we test them out.
For many, remote work may be a new long-term reality. In that spirit, Facebook today announced that it will be introducing more collaboration and productivity apps to the Oculus Store for Quest soon.
The first productivity apps are said to land on the Oculus Store later this year, including Immersedand Spatialas the company’s flagship examples of full-featured social/collaborative apps specifically targeted at enterprise users.
Immersed is coming to the Oculus Store on Quest this summer, the company says. The app, which emphasizes both solo and collaborative work over standalone VR headsets and PC/Linux/mac, has been available on Oculus Quest since June 2019. The company says more XR platforms are coming soon.
Spatial also offers a real-time collaborative space, however it’s approached the task from the AR side of things first, notably supporting HoloLens (1 and 2) and Magic Leap 1. It also supports web browsers and Oculus Quest, the latter of which is on a request-only basis. Spatial is said to arrive on the Oculus Store “in the coming months.”
It’s clear the company is taking a first big step in bringing these first two apps closer into the fold by pitching them to businesses alongside Oculus for Business, a program targeted at enterprise customers and developers looking to manage VR deployments and create in-headset experiences.
“Apps like these let people experiment with VR productivity solutions on their own—and for companies ready to scale larger, there’s still Oculus for Business to help you get there,” a Facebook spokesperson says.
Popular remote collaboration app Spatial is now free for everyone “for the coming months” in response to the ongoing global coronavirus pandemic.
Apps like Spatial are forging a new kind of remote work as compared to the 2D grids of webcam streams seen with services like Zoom, by moving to 3 dimensions. Almost any kind of file can be imported in this shared virtual workplace, including documents, models, images, and videos.
Spatial works on Oculus Quest, HoloLens, Magic Leap, and soon Nreal’s AR glasses.
Of course, VR is still too expensive and uncomfortable for many, and AR is still primitive while an order of magnitude more costly. So Spatial lets users join from a web link (like Zoom) as well as smartphones and tablets. Traditional platforms use the same user interface as XR for familiarity when switching between them.
Inside the virtual environment, users can annotate, draw, and write sticky notes. VR and AR users are at a disadvantage when it comes to text entry, but Spatial’s voice commands allow for searching and placing publicly available images and 3D models.
When you sign up to Spatial you’ll be asked to pose for a quick photo. From this single headshot, Spatial can generate a fairly realistic avatar for each person. Faint name tags are visible on heads, but the goal is to make reading them unnecessary.
Spatial is already used by successful companies like Mattel, Pfizer, Ford, Purina, and Qualcomm. The startup claims it has seen a “surge” of interest over the past few weeks as companies start to form long term remote working plans.
If you run a business searching for a remote work solution, there are options like Zoom and even the VR add-on for it from Spaces, but there’s a large gap between those services and what Spatial has to offer.
Spatial has been developing its combined virtual and augmented reality (VR/AR) collaboration platform for a while now, looking to help teams work together no matter where they are or what platform they’re on. The current coronavirus pandemic has forced this kind of technology into the forefront of peoples minds, in doing so changing Spatial’s plans in the process. Which is why today the tech startup has announced the platform is now freely accessible for a range of devices including Oculus Quest.
The Spatial app allows users to get together, discuss projects, import content such as 3D models and even share their PC screens, all from inside their device. One of Spatial’s most interesting features to make the experience more personable is the use of realistic avatars, where users upload a selfie which is then made into a 3D model.
Designed as an enterprise solution, the opening up of Spatial’s premium services to everyone free of charge means whether you’re in VR or on an iPhone you can test the service out. As for the Oculus Quest version, that was only ever available in private beta, with Spatial pushing ahead with development in the last few months to ensure a public version could be released.
“Now is a time when feeling connected is needed more than ever, and while video chat is great, it just doesn’t replace people collaborating in the same room,” said Spatial CEO Anand Agarawala in a statement. “Over the last few weeks we’ve seen a surge in interest for Spatial’s services, ranging from Fortune 1000s, to schools and hospitals, to SMBs. We really wanted to respond to the global need and make Spatial Enterprise freely available to serve as many people as possible as we all navigate new territory with home and work life.”
“By opening up our immersive collaboration platform and allowing access on the devices people already have, we hope to connect more people in a way that isn’t confined by space, location, or even a pandemic,” adds Spatial CPO Jinha Lee.
Spatial offers one of the most device-agnostic platforms for remote networking, supporting Oculus Quest, Magic Leap, Microsoft HoloLens 1 & 2, Android, iOS, Nreal, PC and via web app. Free access will only be available for the next few months to help people connect during the pandemic. Once it has subsided Spatial will return to a premium service model.
VRFocus will continue its coverage of Spatial, reporting back with the latest updates.
During CES 2020 last month VRFocus saw the potential of augmented reality (AR) collaboration demoing Spatial’s software solution. Today, the company has revealed a new effort in partnership with several companies including AR headset manufacturer Nreal to accelerate mass-market adoption of 5G-optimized AR collaboration tools.
5G looks set to become the technology of 2020 as compatible devices begin to flood the market. Hence why more and more companies are seeking to employ 5G across a range of use cases, AR collaboration being one of them.
Spatial and Nreal have teamed up with Qualcomm Technologies, LG Uplus, KDDI, and Deutsche Telekom to help make this a reality as soon as possible. Each company will work together to share technical requirements and best practices, with Spatial’s device-agnostic collaboration software, coupled with Nreal’s latest headset ‘Nreal Light’ offering the first 5G combination. Spatial also plans to make its platform available on consumer 5G devices later this year.
“Consumers will be able to work or interact with anyone, anywhere as if sitting next to each other,” said Co-Founder and CEO Anand Agarawala in a statement. “Spatial is already in use and being actively explored by a significant portion of the Fortune 1000. A large part of that interest is driven by improved access to hardware and, as 5G networks and mass-market headsets like Nreal Light become commonplace, we’re throwing jet fuel into that fire. This combination of hardware, chipset, and carrier giants is a perfect storm for AR just like what drove the mobile revolution in the early 2000s with smartphones, high-speed mobile data, and app stores.”
“The 5G networks will bring out the change in the way people communicate. The 3G networks enabled voice call to video call. The 4G networks make that video call popular to the public. The 5G networks will promise the communication in virtual reality with virtual 3D avatar which makes a video call even more realistic,” said Daewon Song, the head of LG Uplus Future Device Unit. “That is why LG Uplus is working with Spatial for telepresence solution, to prove the validity and potential of Spatial’s Telepresence on Nreal AR glasses.
Spatial’s platform is already available on headsets like Microsoft HoloLens and Magic Leap 1 in a limited capacity as customers need to signup to unlock the application. The Nreal Light developer kit is available to pre-order now for $1,199.00, weighing in at 88g whilst sporting a 1080P display with a 52° field of view (FoV). As further details of the project are released, VRFocus will let you know.
CES 2020 in January was a bit of a mixed bag when it came to virtual reality (VR) and augmented reality (AR) announcements. There were lots of interesting smaller updates and advancements but nothing like those from previous years – even Panasonic’s Eyeglasses weren’t that amazing. There were products which did catch VRFocus’ eye, one of them being Spatial, a mixed reality (MR) app designed for workplace collaboration.
Spatial emerged from stealth almost two years ago, with a vision to make it easier for people to work together on projects wherever they are in the world as if they were in the same office together.
This has been made possible thanks to the likes of Microsoft’s HoloLens and Magic Leap 1, allowing digitised information to be overlaid on the real world. Spatial does support VR standalone headset Oculus Quest but that wasn’t available to demo, the HoloLens 2 on the other hand, was.
The software is all about versatility and ease of use, where users can place sticky notes on walls and import 3D models for others to examine and assess. Before any of that takes place a work environment wouldn’t feel very engaging or personal if you were represented as names or amorphous blobs. Spatial has managed to create an avatar system which creates a 3D representation of any user from a normal 2D photograph.
As you can see from the imagery the process works surprising well, creating an avatar that you can genuinely connect and have a conversation with. When VRFocus spoke with Spatial’s CEO and co-founder Anand Agarawala he noted that while eye tracking was currently supported if the hardware had the feature, the avatars could also support further facial movement like lips and eyebrows when the hardware catches up.
During the demo, Agarawala dropped a model of the Mars surface into the workspace, with any of the users able to spin or resize it, all in real-time and viewable by the group, not just them. This was certainly helped by the new hand gesture features of HoloLens 2, markedly improved over the previous model, making the interactions far more fluid and natural. HoloLens 2’s wider field of view (FoV) also made for comfortable viewing, taking in more of what was going on. If the FoV was narrower then it would be difficult to imagine Spatial having the same impact, its vision constrained by the hardware.
While the Mars model was out Spatial demonstrated some of the other tools users had access to. These included putting another model (a Mars rover) onto the surface then opening a painting/drawing tool for users to visually explain ideas and processes, in this case, a possible route for the rover to take.
Because the system is designed to connect people worldwide – it supports Microsoft Meeting for example – as well as throwing in lots of 2D/3D data it was noticeable that a good WiFi connection was needed, as – no fault of Spatial – the hotel connection did introduce moments of lag which if presented in a work environment would hamper the experience.
Spatial has yet to be officially rolled out with a fully released product expected later this year. Enterprise customers interested can still access the app by contacting Spatial directly. The software provides a tantalising taste of what’s achievable in MR with current technology, with possibilities beyond merely office collaboration, stretching into education and more.
Spatial, a New York-based startup behind the eponymous real-time AR/VR collaboration platform, has secured $14 million in additional financing, bringing its overall funds to $22 million.
The latest funding round was led by White Star Capital, iNovia and Kakao Ventures, with continued participation from Instagram co-founder Mike Krieger and Zynga founder Mark Pincus. Existing Spatial investors also include the likes of Samsung NEXT, Baidu Ventures, and LG Ventures to name a few.
Founded in 2016 by Anand Agarawala and Jinha Lee, the company’s social AR/VR workspace has since gone on to include support for Microsoft HoloLens 2, Oculus Quest, Magic Leap 1, Qualcomm XR2, Android/iPhone mobile device and traditional monitors.
The company emphasizes the platform’s potential to let knowledge workers seamlessly connect through virtual spaces, thereby replacing the need to travel for meetings and collaborations. Users can chat using more lifelike avatars built through a quick 3D scanning process, open browser windows, and view and manipulate 3D objects as if they were in the same room together.
We had a chance to go hands-on at MWC 2019 last year, and again at CES 2020 earlier this month. Spatial has made a compelling argument for its workspace tech, and while it’s equally early days for the company and augmented reality, it’s clear Spatial is headed in an inevitable direction.
Check out the on-stage demo from MWC 2019 last year to get a better idea of what Spatial is all about: