Review: Spartaga

Even in the niche world of virtual reality (VR) development it can be hard for a fledgling studio to get noticed, no matter what videogame they’re trying to make. House of How maybe new to this side of the industry but its team is made up of Gears of War and HoloLens veterans who should know a thing or two about making a standout experience. Enter Spartaga, a retro inspired bullet hell title that aims to test your accuracy and dexterity in one foul swoop.

Much like titles such as Geometry Wars, Spartaga is one of those titles that manages to mix a very simplistic gameplay mechanic with rock hard levels that certainly don’t always suit the casual player. Much like Blasters of the Universe which VRFocus reviewed recently, Spartaga is a mind and body challenge that involves plenty of movement and an acute degree of spatial awareness.

Spartaga screenshot

Utilising a single motion controller – either on Oculus Rift or HTC Vive (reviewed) – you take control of a solitary spaceship, flying about in a highly stylised, neon drenched virtual world which looks awesome. The controller and ship are perfectly synced as one, meaning no matter how fast or slow, or in whichever erratic direction it needs to move it does so. Which is needed, as this is a bullet hell wave shooter – yes another one – where you’ll need quick reflexes to pass levels and outmanoeuvre projectiles.

As other wave shooters like Space Pirate Trainer have done, even though you have a full 360-degree environment to enjoy all the action takes place at the front, so there’s only 180-degrees to worry about. That by no means makes for an easy ride, and at some points enemies will fly by so you can turn around to shoot them if necessary.

Split over four stages with eight areas in each and a boss battle at the end of each stage, Spartaga definitely takes a leaf out of classic videogames. The ship only has a certain amount of lives to complete each level so to help you’re offered a few special abilities. Before starting an area there are several upgrade options if you’ve earned enough cash. Multi laser lock-on, an EMP blast or a shield (very handy) for example. The former is the bog standard, while the others need to be bought and then further upgraded. While these can – and do – offer tactical advantages the best ability isn’t one that can be bought, it has to be earned.

Spartaga screenshot

As the myriad of enemies come in groups you can blast away to your hearts content – the standard laser auto fires. Actually taking a moment to plan what you’re shooting at, hitting four of the same enemy type in a row, unlocks a limited time mega laser which annihilates foes very quickly whilst upping the score multiplier. Continue this method and the laser will be refreshed, adding a neat little touch to a fairly basic gameplay mechanic.

So is Spartaga the VR videogame everyone’s been waiting for, well not exactly. It’s one of those titles that really doesn’t have many negative qualities. House of How has created a fast-paced, action shooter that offers difficulty and addictive gameplay in spades. It just feels like it’s a year too late.

80%

Awesome

  • Verdict

Preview: Spartaga – Returning to 80’s Neon Bullet Hell

Bullet hell videogames have soul all of their own, they’re not first-person shooters (FPS) or highly precise simulators, instead they tend to be a quintessential arcade game, arming players with ridiculous weapons to take on evermore impossible odds. It can seem like carnage, as titles like Geometry Wars prove they can also be highly addictive due to a combination of simplicity and challenge. So indie studio House of How decided to create Spartaga, a virtual reality (VR) homage to this genre, with an early peek showcasing it’s going nicely. 

Just like vertical scrolling shooters, Spartaga gives you command of a single solitary ship, just this time you get to entirely control the craft in a virtual environment just by moving the motion controller. If this sounds familiar VRFocus reviewed Galaxis Wars back in June, which features the exact same gameplay mechanic.

Spartaga screenshot

With Spartaga however you don’t even need to shoot, it’s entirely automatic just aim the laser pointer that’s emitted from the nose of the ship at an enemy and it’ll start to fire. This works perfectly well, but it does kind of feel like some of the challenge is taken away. House of How has implemented some thought to what enemies you shoot and in which order with a bonus powerup. You can simply hit whichever enemy comes in close, however destroy four of the same in a row and you’ll be provided with a very powerful laser that’ll destroy most opponents in single hit. Continue this pattern and the laser will increase in power as well as improving the multiplier for the end score.

The ship also has a secondary weapon which can be selected prior to the start of each level. This comes in the form of a multi target lockon shot, a shield and a couple of others. These – as well as your standard laser – can all be upgraded with cash earned from completing levels, so the higher the score the better your payout will be.

Being a bullet hell videogame, not only do you dish out the punishment the enemies do to, and this is where some of the biggest challenge of Spartaga lies. Each enemy has its own particular attack, some dive bomb, others shoot from a distance, while some will attack in large numbers. So it can get to a stage where your vision is almost completely filled with laser fire and ships, requiring not only careful flying but also good use of the roomscale environment. Stand in one place and you’ll soon find the ship engulfed with no room to manoeuvre.

Spartaga screenshot

Spartaga’s gameplay isn’t your usual VR affair, offering the type of experience that used to be very popular and now starting to find its way to head-mounted displays (HMDs). It could still be classed as a wave shooter, but it does offer a more unique way of looking at the genre – certainly offering more of a unique challenge than the standard fare usually rolled out. If House of How can offer enough gameplay variants then Spartaga should offer an interesting challenge.

Neon Shooting Action Lights Up HTC Vive and Oculus Rift in New Spartaga Screenshots

House of How recently revealed its debut virtual reality (VR) title, Spartaga, currently in development for HTC Vive and Oculus Rift. A twinstick shooter designed specifically for VR, Spartaga aims to push the genre further than ever before thanks to the new medium and some carefully crafted gameplay.

Spartaga promised to deliver 32 handcrafted levels at launch, opposed to the typically not procedural waves seen in many modern VR shooting videogames. Featuring five gameplay modes as well as upgradeable secondary weapons, including Multi Strike, Invulnerability, Smash, Slowmo, and Blast Missile, Spartaga is looking to set the pace for twinstick shooters in VR.

House of How is currently building Spartaga for HTC Vive and Oculus Rift, set to launch via Steam on 28th August 2017. VRFocus has been hands-on with the videogame and will bring you a detailed preview in the near future.

Spartaga screenshot
Spartaga screenshot
Spartaga screenshot
Spartaga screenshot
Spartaga screenshot

Gears of War Entwickler veröffentlichen VR-Titel Spartaga

Das Entwicklerstudio House of How kündigte am 17. August 2017 ihren ersten VR-Titel Spartaga an. Der Twinstick-Shooter erinnert dabei stark an die Geometry WarsSpielereihe und befindet sich aktuell noch in der Entwicklungsphase. Das Spiel soll im späteren Verlauf des Jahres auf Steam für Oculus Rift und HTC Vive erscheinen.

Spartaga: Klassischer Arcade-Shooter in VR neu interpretiert

Der VR-Titel Spartaga bringt das Arcade-Gefühl und die dazugehörige Steuerung in Form eines klassischen Twinstick-Shooters nach Hause. Mit einer Kombination aus actionreichen Gameplay, intuitiver Steuerung und Arcade-Atmosphäre im Pixelstil verspricht der Titel herausfordernde und immersive Spielerfahrungen. Innerhalb des Spiels übernimmt man die Steuerung eines Raumschiffs, das sich durch unzählige Wellen von Gegnern ballert und dabei Kugelhageln ausweichen muss.

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Neben einer anspruchsvollen Singleplayer-Kampagne mit bis zu zehn Stunden Spielinhalten wird es auch einen Multiplayer-Modus geben. Innerhalb des Singleplayer-Modus kämpft ihr euch durch 32 unterschiedliche Level mit verschiedenen Gegnertypen inklusive Bosskämpfen. Die Gegner besitzen eigene Spezialattacken und eine eigene KI. Dazu zählen zudem vier Endgegner, die euer Können während der Kampagne herausfordern.

Im Multiplayer dürft ihr die Level gemeinsam mit euren Freunden meistern und vermutlich auch gegeneinander antreten, denn insgesamt fünf verschiedene Spielmodi stehen zur Verfügung. Damit keine Langeweile aufkommt, wird es zudem freischaltbare Skins sowie ein Leaderboard geben, damit auch für den Wiederspielwert gesorgt ist. Neben dem spannenden Gameplay erhält das Spiel einen eigenen Soundtrack vom schwedischen Musikduo Carbon Based Lifeforms.

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Die Verantwortlichen House of How sind kein unbeschriebenes Blatt, denn innerhalb der Reihen des Entwicklerstudios befinden sich ehemaligen Entwickler der Gears of WarReihe sowie der HoloLens. Die Entwickler wurden vom Erfolg des Minispiels Xortex 26XX aus The Lab inspiriert und wollen mit ihrem eigenen Indie-Titel an den Erfolg anknüpfen. Seit einem Jahr arbeiten sie aktuell an dem Spiel und versprechen ein noch ausgereifteres und verbessertes Gameplay.

Wir sind gespannt auf den Indie-Titel Spartaga und werden euch über Neuigkeiten informieren.

(Quellen: VRFocus | Spartaga | Steam | Video: House of How Youtube)

Der Beitrag Gears of War Entwickler veröffentlichen VR-Titel Spartaga zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!