CCP Games: How ‘Sparc’ is a ‘Real Sport’, Not a ‘Sports Game’

Sparc (ex-Project Arena) is somewhat of an oddity in the VR space. While some developers are focusing on recreating certain real-world sports like minigolf or tennis, Eve Online studio CCP has gone a different direction by creating an entirely new sport, one that you could call a true “VR native.” After popping into the game, which mostly retains the core gameplay we first saw at last year’s Eve Fanfest, I sat down with Morgan Godat, executive producer of the company’s VR Labs, to learn more about what makes Sparc spark.

If you haven’t followed Project Arena, the premise is this: you toss a projectile at your opponent down a long rectangular hallway. When your projectile is in your hand, you can use your shield to block your opponent’s projectile. The goal is to either catch your opponent without a shield or get by their singular defense by craftily bouncing yours off the walls, ceiling or floor. Matches are timed, but first to 5 points wins.

According to Godat, while the core gameplay is mostly unchanged, the team has overhauled “pretty much everything” when it comes to the development side of things. “[Project Arena] was a lot of prototype work, shoe string and bubblegum,” he tells me.

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image courtesy CCP Games

The new GDC demo I took part was indeed visually and physically changed somewhat from what I personally played at last year’s Gamescom in Cologne, now featuring ball projectiles, rendered as physical, tangible objects and no longer an abstract light disc that issued headlines comparing the game to Tron. A small difference, maybe, but you could argue that it’s a little more natural to catch and also a little less daunting to get hit by (which is how you score a point on your opponent). Both the playing court and avatars too have changed to reflect a brighter, slicker aesthetic, something that all together makes it feel a little less like Ricochet (2000) and a little more like the sort of game you would play on the holodeck of a star ship. Now that Sparc is definitely coming to market with its slicker, cooler aesthetic, we have to ask ourselves: is Sparc going to be the next eSport?

“My belief very firmly on this is that an eSport is made by the fans,” Gadot tells me. “Saying that something is an eSport before its released is the equivalent of someone saying “we’re going to make a video and it’s going to go viral.” That’s a cool story, bro, but come on.”

There is hope there somewhere though. After all, CCP CEO Hilmar Veigar Pétursson when showing the game on stage at Fanfest 2016 said the company was “kind of hoping this becomes an eSport,” although “it’s kind of a VR-sport.” And that’s the wordage CCP is running with now in their recently released trailer. No talk of eSports or the potential fanfare of adoring crowds and competitive leagues like the PSVR exclusive RIGS: Mechanized Combat League (2016), only focus on the idea that the game pushes all the same competitive buttons among the well-known 1v1 real sports out there like boxing, tennis, fencing etc.

“For us right now, and it’s a wildly daunting task in the first place, is to just make a sport,” maintains Godat.

Sparc will feature two different modes, one that allows you to catch and block oncoming balls with your hands, and a harder (more sporty) mode that forces you to physically dodge your opponent’s projectile. And yes. Spectators are allowed.

“To be fair, we do have some benefits. If I were trying to create a real sport in real life, you’re competing with thousands of years of evolution of real sports and how you interact with a ball in real-world physics, but at least here I have a realm where I can create otherworldly things, like no gravity of this game, the way the projectile behaves, the concept of having a ball that when I catch it, a giant shield materializes on my arm. How the hell are you going to do that in real life? So we have access to other things that other people don’t have access in real life. But still, you tell people that you’re making a sport, and they think you’re making a ‘sports game’. Not really. I’m making a sport.”

The post CCP Games: How ‘Sparc’ is a ‘Real Sport’, Not a ‘Sports Game’ appeared first on Road to VR.

Watch: This is ‘Sparc’, CCP’s Striking New Futuristic VR Sports Title

CCP games, the developers behind EVE: Valkyrie, have revealed their next made-for-VR title Sparc, a futuristic TRON-esque sports title for HTC Vive, PlayStation VR and Oculus Rift & Touch.

This is Sparc, a new multiplayer sports title from the developers that brought us the slick online space combat shooter EVE: Valkyrie, one of the first VR-only titles ever to be announced by a major developer.

There’s a chance that Sparc may look a tad familiar and that’s because you may have seen it in an earlier form, originally sporting the codename ‘Project Arena’, an internal CCP VR demo that graduated to be shown to attendees of last year’s EVE Fanfest 2016. Described at the time as a competitive full body VR experience. That already polished demo has evolved into an even slicker looking title, now set for release on all VR platforms later this year.

SEE ALSO
Hands-on: 'Project Arena' Aims for Competitive VR Motion Combat
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“After our early experiments with standing VR gameplay, we were excited by the idea of building an original sport designed for the current generation of VR hardware. We’ve designed Sparc so that players can express and improve their skill through their physical actions.” said Morgan Godat, Executive Producer at CCP Atlanta. “Ultimately, we want players to think of Sparc as a virtual court in their living room where they can meet and compete with other players from around the world.”

SEE ALSO
'EVE: Valkyrie' Gets Major ‘Wormholes’ Update with Intriguing New Game Mode

Sparc will allow you to join players online to spectate or compete in matches but will also feature single player focused elements too if you really can’t stand other people. Should you venture online, CCP promise a full ‘free form’ social area to hangout while watching courtside. More detail on the game will be revealed later in year, in the mean time take a look at this excellent mixed reality the team released after the title’s original debut as Project Arena last year. Meanwhile, Sparc will be playable on the show floor at GDC 2017.

The post Watch: This is ‘Sparc’, CCP’s Striking New Futuristic VR Sports Title appeared first on Road to VR.

GDC 2017: Sparc is a New Tron-Like VR Sport from CCP Games

GDC 2017: Sparc is a New Tron-Like VR Sport from CCP Games

Do you remember the disc battle from Tron? Of course you do. Now do you remember Project Arena from CCP Games last year, the Tron-like versus game that resembled Tron’s disc battles? You might not, but that’s okay; now it’s new and improved with a fresh name: Sparc.

“After our early experiments with standing VR gameplay, we were excited by the idea of building an original sport designed for the current generation of VR hardware. We’ve designed Sparc so that players can express and improve their skill through their physical actions.” said Morgan Godat, Executive Producer at CCP Atlanta. “Ultimately, we want players to think of Sparc as a virtual court in their living room where they can meet and compete with other players from around the world.”

The announcement trailer above really plays up the competitive sport angle, showing footage of real-life people getting ready to fence, box, and play tennis. Since VR headsets only accurately track your head and hands right now, they’ve opted for avatars with no legs in the game.

Gameplay consists of holding what appear to be rackets and knocking a glowing orb back and forth within a bright, neon environment. That’s a bit different than throwing discs like in Tron or Ripcoil.

At CCP games, our goal is to harness our passion for virtual reality as a new medium and create the killer apps for the first generation of VR technology,” said Hilmar Veigar Pétursson, CEO of CCP Games. “We set out to achieve that in mobile VR with Gunjack and in seated VR with EVE: Valkyrie, both released in the first year of VR becoming publicly available. With Sparc, we want to capitalize on the unique strengths of standing VR and deliver a game with all the depth and excitement to keep players returning long into the future.”

Sparc is currently slated for a 2017 release on Oculus Rift with Touch, HTC Vive, and PlayStation VR (PSVR). This will also be the first original IP shipped by CCP Games since the dawn of the EVE universe. No word yet on cross-platform multiplayer, but since EVE: Valkyrie has it, that’s a safe bet. You can follow the game’s official website for more information.

UploadVR will be going hands-on with the game later tonight, so check back this week for our full thoughts.

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CCP Games Announce Sparc, A Sport Only Playable in VR

Developers of space MMO Eve Online, CCP Games have announced their first wholly original IP outside the EVE universe. They have revealed that they are working on Sparc, a sport only possible through virtual reality (VR).

The videogame is expected to be released on Oculus Rift, HTC Vive and PlayStation VR and is currently expected to be released sometime in 2017. The gameplay involves using motion controllers to throw projectiles at opponents from distance, while in turn defending themselves from incoming projectiles by dodging, blocking or reflecting. There are expected to be single-player modes as well as several multiplayer modes and a training mode.

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CCP have also said there will be a means to spectate on matches and queue for more matches using Courtside, a free-form social area usable from within VR or on-screen. There will also be a range of customisation and personalisation options available.

“After our early experiments with standing VR gameplay, we were excited by the idea of building an original sport designed for the current generation of VR hardware. We’ve designed Sparc so that players can express and improve their skill through their physical actions.” said Morgan Godat, Executive Producer at CCP Atlanta. “Ultimately, we want players to think of Sparc as a virtual court in their living room where they can meet and compete with other players from around the world.”

Hilmar Veigar Pétursson, CEO of CCP Games added; “At CCP games, our goal is to harness our passion for virtual reality as a new medium and create the killer apps for the first generation of VR technology. We set out to achieve that in mobile VR with Gunjack and in seated VR with EVE: Valkyrie, both released in the first year of VR becoming publicly available. With Sparc, we want to capitalize on the unique strengths of standing VR and deliver a game with all the depth and excitement to keep players returning long into the future.”

For further details about Sparc you can visit the official websiteVRFocus will, of course, keep you up to date with further news on Sparc and CCP.