Review: Vox Machinae

It has been a while since I last stepped into the giant, hulking mechs of Vox Machinae. The last time was in 2018 to play the newly launched early access version on Steam and it was a hoot. Grabbing levers and stomping around barren alien worlds shooting the shit out of an enemy team also in colossal robots doesn’t get much better, or immersive. Hearing that Vox Machinae was not only leaving early access but was arriving with a single-player campaign and support for Meta Quest 2 made the start of March even more exciting, almost.

Vox Machinae

Space Bullet Dynamics Corporation (just Space Bullet from now on) has always been open with the fact that Vox Machinae has been developed around multiplayer battles first and foremost. A campaign is a very different beast when you have to consider little things like plotlines and character arcs rather than purely ground shaking gameplay.

Whether you’re new to Vox Machinae ­– if you’re playing on Quest 2 like I am – or more of a veteran who has spent countless hours perfecting their GDR setup (or “Grinder” as it’s known in-game), you’ll want to check out the campaign first. For newbies it’s good for getting acquainted with the mechanics – of which there are a few – whilst the gruff old guard can see what Space Bullet has been diligently working on.

It’s the hands-on gameplay mechanics that really make Vox Machinae shine, sat inside the cabin with all sorts of buttons and screens to look at. Whilst most aren’t interactive their addition only enhances the busy interior as you manage three main systems plus a couple of ancillary screens. No matter which GDR you choose forward and reverse motion is controlled via a stick on your left, a stick on your right operates turning whilst a knob also on the left controls the jump jets; the only way you can quickly manoeuvre around. Whilst all the weapons are aimed with your gaze, allowing for shooting and walking in different directions.

Vox Machinae

There’s something satisfying about putting the mech into its highest speed setting (1-4 is displayed on the stick), lumbering forward past craggy rock after craggy rock. Generally speaking, the environments aren’t much to look at, there are no verdant forests here, just different coloured versions of Mars mostly. Those environmental visuals are especially dull and muddy on Quest 2, hence why the cabin is so nice to sit in.

The real trick to learn is that jump jet as it is so useful getting to higher ground or quickly nipping across a chasm. It’s limited in function though, using fuel rapidly which then recharges slowly. But combining them all together during a firefight makes for excellent VR, planning attacks because you can’t nip in and out of cover. That does depend on which GDR you choose though. There are six in total with the usual light, medium and heavy classifications. The Hopper (light) was just a bit too flimsy whilst Dredge (heavy) was an absolute beast with all its armaments – and a bullet magnet.

So the mechs are great but what about the all-new single-player campaign? Space Bullet has crafted a reasonable narrative where you play a miner suddenly thrown into security duty for the mining corporation you work for, having to protect various outposts from malicious operatives. So far so good when you’re planetside carrying out your duties. The rest of the time you’re on a ship with fellow team members fleshing out their stories, trying to add some much-needed depth and character to the proceedings. It’s here where things begin to grate and fall apart.

Vox Machinae

The NPC’s are just awful to look at, wooden and awkward in their movements with hands and arms disappearing into their bodies. Thankfully they don’t walk too much. But you have to. It soon felt like a trudge walking around the various cabin compartments, made even worse by the fact that to move the story along every single person had to be spoken to, even if that’s the last thing you want to do. Credit to Space Bullet for combining the narrative into each character’s monologue rather than some jarring cutscene, although trying to get back to the action was laborious at points. This led me to stop the campaign for a bit and start up the multiplayer.

Vox Machinae’s multiplayer is really what you’ve come here for, big 16-player battles across a variety of gameplay modes. Whether you prefer an all-out war or missions with strategic targets to defend/attack, the modes cover all bases. As you’d expect from a videogame focused on team battles for the last few years.

All the mechs have five areas to shoot depending on your tactics, the main body, arms and legs. Taking out the arms means opponents are generally defenceless depending on the GDR, or hammer at the leg to really make it difficult for them to move. All this whilst pulling and pushing those sticks, grabbing the walkie to talk to teammates (an excellent addition) or pulling on the horn – locomotive-style – when you get a kill. All thoroughly engrossing. There were points where I’d fumble a stick movement due to everything going on so the ability to map the controls was super handy. You can completely customise the controls so there’s no physical exertion whatsoever. Making the seated experience hugely accessible to players no matter their ability.

Vox Machinae coming to Meta Quest 2 is a huge achievement for Space Bullet, it’s great to see this title finally hit the standalone headset and reach a wider audience. Sitting inside those mechs is a joy and never gets old when you’ve got a few buddies watching your back, stomping around the battlefield unleashing lasers and rocket barrages. It isn’t all plain sailing though, glitches were noticeable throughout and that 10-hour campaign makes for heavy, painful going. If you love giant robots fighting and always wanted to partake then Vox Machinae provides a grand (multiplayer) mech experience.

Vox Machinae’s Awesome Mech Combat Confirmed for Meta Quest 2

Space Bullet launched Vox Machinae back in 2018 as an Early Access title, quickly gaining a loyal following thanks to some tasty mech combat mechanics. Today, the studio has announced an official launch is on the way as well as one very unexpected piece of news, a Meta Quest 2 edition is coming!

Vox Machinae

Designed as a PC VR title, managing to squeeze Vox Machinae onto the Quest 2 is quite the achievement if you’ve seen the game in action. In fact, Quest support was never part of the v1.0 plan as Space Bullet’s Alexander Gorshkov mentions in a press release: “Coming to Quest in particular was not part of our original modest roadmap, and all notions to make such a move were considered unrealistic. Not only by us devs, but by anyone who has a sober understanding of the kind of effort that would be required to make the appropriate optimizations.”

But the team has managed it, with the Meta Quest 2 launch now due to coincide with the full PC VR rollout. This is currently slated to be taking place on 3rd March 2022 but Space Bullet has said this is only on condition that final performance adjustments and bug fixing have been properly finalised.

That’s not all. For the first time, you can actually see the story campaign in action thanks to a new trailer. Up until last month, Vox Machinae had always been a multiplayer combat experience, teaming up with mates to fight in big 16-player battles. It was earlier this month that the single player element was revealed. The campaign adds a new twist to the gameplay, with a planet-hopping narrative where giant conglomerates are vying for resources.

Vox Machinae

Of course, Vox Machinae will still be the same mech fighter on Meta Quest 2 as it is on PC headsets. You can choose from a selection of different GDR’s (Grinders as they’re called) that can be customised with lasers, missiles, cannons and more. Each of these hulking great machines operates within the laws of physics, adding new limbs increases weight and makes you slower. Losing one in battle means a reduction in offensive capabilities but your rig is lighter.

That same sense of realism extends to the control scheme. Inside each cockpit are all the physical controls necessary to manoeuvre your GDR, immersing you in the entire experience.

With only a couple of weeks to go until launch, as further Vox Machinae details are released gmw3 will keep you updated.

Space Bullet Talk Virtual Mecha Mayhem In Vox Machinae

You have to go back quite a long way to find when VRFocus first reported on virtual reality (VR) videogame Vox Machinae, all the way back to February 2016 in fact. At the time we said it was perhaps the Oculus promoted title flying lowest under the radar while that October’s Oculus Connect 3 saw some initial multiplayer gameplay features. Fast forward two years and Space Bullet Dynamics Corporation’s mech fighter was helping to fly the flag at Oculus Connect 5 (OC5) where it also celebrated its launch – and VRFocus was there to question the developer.

Vox Machinae - ScreenshotVox Machinae is a mech combat videogame, where players take on the role of pilot to a gigantic walker, customising a ‘standard’ frame with various weapons before taking it out into combat. Joining an ever-escalating war between two rival corporations.

“Sitting inside the any of the five mechs looks awesome, there’s a beautiful level of gritty detail to the cabs – as if you’re inside an actual JCB or Caterpillar – with all manner of buttons and switches to look at.” Explained VRFocus‘ Peter Graham in his preview earlier this year. “It may seem like over kill to begin with but each lever and screen has its purpose, some of which are more useful than others.”

At OC5 VRFocus‘ Video Producer Nina Salomons spoke to Space Bullet Co-Founder Jakub Czeszejko-Sochacki about just what you can expect getting into a Vox Machinae mech, as well as the various ways you can play the title, such as Salvage Mode.

“That’s where you basically start off, you find a gigantic broken-down robot, you take it over and then you protect it for as long as possible against the other team. And this thing is like- armed to the gills, it’s four times larger than the rest of your mechs which are already pretty big by the way(!)”

Czeszejko-Sochacki also discusses a number of other topics such as cross-play.

“We like to say that it is a ‘VR Trojan Horse’, because the game is great in non-VR. So, we support Oculus Rift, we support Vive as well, we support Windows Mixed Reality and addition to that we’re also available on desktop. So basically, you can grab your friends who don’t have a VR headset, and hopefully they’ll be able to see how much fun it is in a VR headset and maybe consider picking one up for themselves.”

Check out the interview in full below:

Preview: Vox Machinae – Exhilarating Metal Mayhem

Films like Pacific Rim prove that even when gigantic fighting robots don’t receive the best reviews, there’s still a market for hulking war machines scrapping it out. When it comes to virtual reality (VR), strapping yourself into a giant mechanised robot to fight others seems like a match made in heaven, and titles like Code51: Mecha Arena and Archangel: Hellfire have both brought their own unique take on the genre. The latest to try its hand is Space Bullet Dynamics Corporation’s Vox Machinae for HTC Vive and Oculus Rift (previewed), which could be the best one yet.

Vox Machinae

Currently in Early Access, Vox Machinae is a pure multiplayer combat title, where players face off against one another in three different modes, Deathmatch, Salvage and Stockpile. There are five maps to play on with five different robots and ten selectable weapons. While there’s no single-player as such, offline there’s a training mode to learn the basics and AI bots fill in the gaps if you don’t go online or when online matches are a little bit light on players. This works well enough although the AI isn’t the most tactical, tending to barrage straight in rather than staying back or flanking like human players tend to do.

Sitting inside the any of the five mechs looks awesome, there’s a beautiful level of gritty detail to the cabs – as if you’re inside an actual JCB or Caterpillar – with all manner of buttons and switches to look at. It may seem like over kill to begin with but each lever and screen has its purpose, some of which are more useful than others.

Designed to support both motion controllers and gamepad layouts, the latter is certainly a little easier and more instinctual to use, but far less immersive. Using Oculus Touch there’s a lever on the right hand side for turning with another on the left for forward and reverse momentum. These need to be constantly gripped to use and in the heat of battle the urge to use the controller sticks does happen, where you’ll suddenly realise nothing is happening.

Vox Machinae

The mechs also have aerial combat abilities allowing for greater strategic manoeuvres around the battlefield. Certainly helpful when trying to get around the rocky levels, this does mean you can put yourself in harms reach when flying too high, letting the whole battlefield see where you are.

As mentioned the mechs come in five varieties, nothing too unusual, from the heavily armoured which is very slow, to the lighter machines which are speedy but easily destroyed. All of them are fully weapon customisable, starting with standard loadouts which can then be switched if you die, constantly evolving your strategy throughout the fight.

Vox Machinae is by no means an easy videogame to get into, in fact the battles can be quite brutal as the mechanics aren’t geared towards a more arcade style of gameplay like that found in Code51: Mecha Arena for example. You could make use of its non-VR mode and play on a screen but that just takes away from the immersive spectacle of the whole thing. That being said, having the flat screen feature does open up the experience to more players, which should minimise the need for bots.

If you’ve been after a more hard core style mech experience for VR then Vox Machinae already seems to be ticking most of the boxes. It’s comfortable to play, with a reasonable selection of customisation options at this stage. The levels don’t quite live up to the impressive cockpit designs, but with the ability to have up to 16 players on one map there’s plenty of opportunities for some carnage. VRFocus will certainly be keeping an eye on Vox Machinae’s progress.

Vox Machinae Prepares for Battle With New Trailer

Riding around in a giant robot and fighting against other giant robots in virtual reality (VR) holds a certain appeal, something that independent developers Space Bullet Dynamics Corporation are trying to tap into with its upcoming release of giant robot battler Vox Machinae.

The robots depicted in Vox Machinae are described as being ‘seven times taller than a Tyrannosaurus Rex’ which certainly fits the bill for the ‘giant’ part of ‘giant robot battler’. Players take command of a GDR or ‘Grinder’ robot in order to take part in an escalating war between rival corporations.

Players can choose a GDR base frame and then customise it with their choice of weaponry, including lasers, missiles, cannons as well as more exotic weaponry. The experience is designed for ‘drop-in multiplayer’ battles, allowing the user to quickly engage with gameplay.

There are five GDR frames to choose from, each one having its own strengths and weaknesses, designed to appeal to different play styles. Vox Machinae was created with multiplayer in mind, and users can choose to play offline, on a local network or online with up to 16 players.

Full bot support is available across all game modes, so players can engage with bot opponents to hone their skills, or fill empty slots when playing with friends or online. The two modes planned to be available at launch are Salvage Mode, where the aim is to recover and protect a giant Decker machine, or Stockpile mode where players to try and control various factories scattered across the map.

The development team have aimed to create a tactical VR simulator that uses an immersive physics engine to rive both movement and combat. The player controls the GDR machine with motion controls, operating ‘grabbable’ controls located I the virtual cockpit. For example, to start up the robot, users need to turn the ignition key and tilt the control yoke to move it.

Vox Machine is set for Steam Early Access release in Autumn 2018, with a new trailer to advertise the upcoming launch. VRFocus will be sure to bring you further updates on Vox Machinae and other new VR titles.

Mech Combat Game ‘Vox Machinae’ Coming Soon to VR & PC, New Trailer Here

The long-awaited Vox Machinae is almost here, as developing studio Space Bullet Dynamics Corporation recently announced that the multiplayer mech battle game is finally heading into Early Access soon, supporting traditional monitors, HTC Vive, Oculus Rift and Windows VR headsets starting in early fall.

First teased back in 2014 during the Rift DK1 and DK2 era, Vox Machinae has had plenty of time to gestate, not to mention learn from some of its less fortunate multiplayer forerunners which struggle to maintain a healthy pool of online players. According to a recent Steam post, to remedy this Vox Machinae will support crossplay between traditional monitors and its supported VR headsets.

Image courtesy Space Bullet Dynamics Corporation

Vox Machinae features offline single-player (bots only), and both local network and online multiplayer with up to 16 players. Modes include Salvage Mode, where you capture and protect your team’s ‘Decker machine’, and a mode called Stockpile that requires your team to control factories scattered across the battlefield so you can benefit from their increased production capabilities.

All modes can be played with 2-4 teams, meaning you could gather together a few buddies and take on other squads in a multi-team shootout. Bots are available in all modes to help fill out the ranks, so there won’t be any waiting around when you’re ready to strap in.

Image courtesy Space Bullet Dynamics Corporation

Designed from the ground-up for VR, the game’s mech cockpits are said to feature plenty of controls and displays to manipulate, as the game boasts full motion controller support; both gamepad and mouse and keyboard will be available for players on traditional monitors. Space Bullet says five customizable mechs will be available at launch, letting you outfit them with an array of weaponry.

There’s no official launch date yet, although as summer comes to a close on September 23rd, we’ll be sure to keep our eyes peeled for what promises to be the full-featured mech brawler that’s been sorely missing in VR to date.

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