Review: Soul Axiom Rebooted

There’s been a bit of a renewed surge in the videogame industry for revitalising classic titles which were once massively popular. Capcom’s Resident Evil series has seen this on several occasions and Square will soon be releasing the highly anticipated Final Fantasy VII Remake. The virtual reality (VR) scene is a little too young to see anything on quite that scale but there are standard videogames rife for a little VR treatment. The latest comes from Wales Interactive which is enhancing a PC puzzle title for new formats, Soul Axiom Rebooted.

Soul AxiomLike many reboots, this launch isn’t going to be purely about putting a glossy finish on the previous Soul Axiom as the videogame was only released in 2016. Yes, the visuals have been enhanced thanks to a new game engine but the studio has also added new features such as an objective system and mid-level checkpoints to make the experience less daunting and more manageable. That’s all great yet does it translate into a true VR experience?

First of all Soul Axiom Rebooted seems to have been primarily created for a release on Nintendo Switch, with the PC edition also including VR. Which does mean VR is more of an add-on rather than the sole reason for the reboot. And this is noticeable throughout due to the interaction mechanics which don’t actually involve any motion controls whatsoever, it’s all sticks and buttons, removing that unique sense of presence VR offers (more on this later).

Soul Axiom Rebooted’s storyline is a strange cyberspace thriller involving death, immortality and preserving memories for future generations. The premise is that some company has created a virtual universe called Elysia, where people can upload their memories to either relive them over and over again or for friends and family to remember those that have passed on. You play an unnamed character introduced to this fantastical world, given little reason to why you’re there or what’s going on when things start to get a little twisted.

Soul AxiomWhat Soul Axiom Rebooted does well it tends to do really well at, puzzles and environments. The main hub world looks like a glorious homage to Tron, towering neon-lit buildings of minimal design which stretch into the distance, seemingly devoid of life. There’s a stunning use of light and colour in several areas, a digital dreamscape which is made all the more impressive in VR. In stark contrast, some of the main levels are set in more real-world settings like a jungle, museum, island and other locations. These certainly don’t have quite the awe and spectacle of the hub yet serve their purpose well enough.

There is a real emptiness to Soul Axiom Rebooted due to the general lack of NPC’s, just a lot of walking around going puzzle to puzzle. Once the main puzzles of a location are complete you’ll get video snippets, memories to help flesh out your character. However, it’s difficult to really connect to the person and character in any meaningful way so it’s best to get stuck into the puzzles themselves.

When it comes to this side of things Soul Axiom Rebooted has got you covered. It’s a massive videogame offering hours and hours of gameplay – and that doesn’t mean loads of walking. While recent puzzle titles such as Ghost Giant and The Curious Tale of the Stolen Pets are delightful in their design and execution, the gameplay time is painfully short, no worries about that here.

Soul AxiomGameplay mechanics revolve around your hands in a sort of Karate Kid ‘wax on, wax off’ style. For example, the first magical skill you gain is the ability to materialise/dematerialise certain objects, dropping a ramp in to reach a higher level or removing a blockage. Another is a play/pause skill to move objects and stop them in a particular location. These are colour coded into the puzzles for clarity, the former a blue hue and the latter in green.

What’s annoying from a VR perspective is that lack of being able to use your actual hands and arms, with the right and left simply controlled by the corresponding triggers. Be rest assured, anyone who has played even a little VR will instantly want to put their hand out and grab an object or use their powers like some sort of Jedi. There’s none of that here which really negates the need to stand up, playing Soul Axiom Rebooted seated is the wiser choice.

The videogame does also suffer with the odd technical issue, a little bit of latency here and there. Mostly though it was the play/pause ability which became a nuisance. On the occasional puzzle – a tall one involving pipes in the jungle comes to mind – trying to make an object ‘play’ either didn’t work or only partially worked. Infuriating when you know and can see the solution, dragging a puzzle on longer than it should.

Much like Wales Interactive’s other VR titles Soul Axiom Rebooted elicits a mixture of emotions, joy, puzzlement and dab of exasperation. Beautiful and unnerving, Soul Axiom Rebooted has plenty to see and do, great for puzzle fans seeking an expansive experience. Yet the addition of VR does feel like a last-minute inclusion, putting you in an impressive virtual world without the ability to reach out and touch it.

60%

Awesome

  • Verdict

The VR Game Launch Roundup: Kinda Strange and Kinda Funky

VRFocus presents a list of 5 brand-new virtual reality (VR) titles to look forward to over the course of next week. Featuring both AAA and independent videogames, be sure to check out the accompanying YouTube video for a preview of each title’s gameplay.

Soul AxiomSoul Axiom Rebooted – Wales Interactive

Previously released on all traditional gaming formats in 2016, Wales Interactive has now added VR support to this story-driven adventure puzzle game with vast improvements over the original release. Set in a cyber-world known as Elysia, users can collect and build up their powers and with the game featuring multiple possible endings, it’s up to every user to control their own destiny.

Covert – White Elk Studios

In this co-operative videogame, you and a friend must work together to carry out a successful heist. Featuring cross-play, the gameplay features one player on a mobile device and one in VR, as either a thief in VR or a hacker on a mobile.

Space Channel 5 VR: Kinda Funky News Flash! – Grounding Inc.

Take a trip into the 25th century in this easy-to-learn dance VR title suitable for the whole family. You are on a mission to defeat an evil alien race known as the ‘Moralians’ – by outperforming them on this galactic dance floor!

  • Supported platforms: PlayStation VR
  • Launch date: 25th February

Hero Index – Fingertip Games

In this superhero-inspired flying adventure made exclusively for the Valve Index, wearing your H.E.R.O (Humanoid Exo Robotic Outfit), you take off from your battleship and make use of your deadly laser weapons arsenal to destroy all objects in your path.

  • Supported platforms: Valve Index
  • Launch date: 28th February

Space Channel 5 VRDawn Of Art – Atlas V, Novelab

Take a trip back to 35,000 BC to discover the very first pieces of artwork ever created by man. Discover the mysterious paintings on the wall of the cave in this immersive film, featuring interactive exploration elements. Narrated by Star Wars’ Daisy Ridley, users can discover the mysteries surrounding the origin of art itself.

Soul Axiom Rebooted to Include VR Support for PC Headsets

Wales Interactive – the team behind virtual reality (VR) horror Don’t Knock Twice – recently announced it was updating its 2016 puzzle videogame Soul Axiom for Nintendo Switch. This newly enhanced version called Soul Axiom Rebooted  will also be coming to Steam and gain VR support in the process.

Soul Axiom

Soul Axiom Rebooted is a story-driven puzzle-adventure set in the cyber-world of Elysia. The journey takes place across six chapters involving 40 locations, where you have to unravel the mystery of your life and your digital afterlife. Featuring over 100 puzzles with Wales Interactive stating the title has over 20 hours of gameplay, you’ll be bestowed with powers to assist in exploration and puzzle-solving by phasing, building, destroying or corrupting the digital world around you.

The studio has completely rebuilt the title using an engine upgrade, not only improving the visuals but expanding the gameplay mechanics for more systems, hence the addition of VR. Able to support HTC Vive, Oculus Rift, Valve Index and Windows Mixed Reality headsets Soul Axiom Rebooted can be played seated, standing or in roomscale depending on preference.

All control schemes have been catered for, from motion controllers including the new Index controllers to keyboard and mouse. Locomotion options are fairly extensive with smooth movement likely to be default as teleportation will be added at a later date. The studio has also ensured comfort options are available such as snap rotation, vignetting and adjustable UI. You even have the option to swap between VR and non-VR modes in Soul Axiom Rebooted, carrying on from where you left off.

Soul Axiom

As for the other non-VR improvements, Wales Interactive has added:

  • Additional languages including French, German, Russian, Simplified Chinese, Ukrainian and Turkish.
  • A new objective system to reveal your current goal.
  • Checkpoints to the memory levels.
  • Reassessed and adjusted the order of the memory clips so that you receive both the corrupted AND the restored memories at the same time.
  • Reduced the requirements to reach the ending so you can complete the game in less time.

Soul Axiom Rebooted will arrive on 27th February 2020 priced at £9.99 GBP, $12.99 USD, €12.99 EUR, with a 10% launch discount available. For further updates on Wales Interactive and Soul Axiom Rebooted keep reading VRFocus.