Two Years On: PlayStation VR – The Future

While the PlayStation VR might be a mere whippersnapper at only two years old, the PlayStation 4 is looking like an OAP in console terms, since the PlayStation 4 was originally released towards the end of 2013. Recent releases have also shown that the console is starting to reach the end of its life-cycle, with developers struggling to pull more performance out of the machine. What will this mean for the future of Sony’s virtual reality (VR) system?

News has recently emerged that Sony are indeed working on a new, next generation console. There’s no indication yet if it will be dubbed the PlayStation 5 or get another name, but most outlets are referring to it as the PlayStation 5 for simplicity’s sake.

There have been absolutely no details on the hardware that this new console will be using, but speculation has already begun. It has already been noted by critics that in many ways the PlayStation VR lags behind its rivals the HTC Vive and Oculus Rift in many ways, offering a lower resolution display and motion controllers from the previous generation.

It stands to reason that Sony will take what it has learned with the PlayStation VR, as well as analyses of the rivals to develop new technology for VR. Higher resolution displays are high on the wish list of most users, as it the desire for more accurate and intuitive motion controllers. There have been some signs that Sony is working on both of these things, perhaps for the PlayStation 5 and PlayStation VR 2.

What else can customers hope for? Improved tracking seems like an obvious bet, with some hoping for either room-scale functionality, perhaps even inside-out tracking. There is no indications that Sony are planning on making PlayStation VR wireless, but it still remains a possibility.

In terms of direct competitors, Sony is usually looking at Microsoft/Xbox and Nintendo on the videogame front. However, Xbox appear to have quit the VR field entirely, and Nintendo have shown very little interest in creating its own VR headset. That leaves Oculus and HTC Vive. The Oculus Half-Dome might well act as a competitor to a theoretical PlayStation VR 2, but so far there hasn’t been much word that HTC Vive are planning on releasing a new VR device any time soon.

PlayStation Logo

There is of course, no certainly when discussing the future, but whatever happens with Sony’s VR ambitions, the coverage will be right here at VRFocus.

Two Years On: PlayStation VR

It has now been two years since the PlayStation VR first launched, completing the ‘Big Three’ trifecta of high-end virtual reality (VR) systems alongside the HTC Vive and Oculus Rift. The PlayStation VR is widely seen as the most ‘accessible’ of the high-end VR devices, as it only requires a PlayStation 4 in order to work, instead of needing a high-specification PC.

Known as Project Morpheus during its development, the PlayStation VR was released on 13th October, 2016, initially priced at $399 (USD). The device has to date sold over 3 million units.

Following on from the successful integration of motion controls introduced by HTC Vive and subsequently Oculus with the Oculus Touch, Sony made the decision to make the PlayStation VR compatible not only with the standard Dual Shock 4 controller, but also with the PlayStation Move motion controllers.

The decision to incorporate the PlayStation Move was generally seen as a smart one, since it not only saved Sony money on developing a new controller, it also meant consumers could dig existing devices out from whatever dusty corners they were kept in, and Sony could also offload any unsold stock.

The PlayStation VR headset has also received praise for its comfortable design, with many VR users who have tried most of the major headsets rating the PlayStation VR head-mounted display (HMD) very highly compared to the HTC Vive and Oculus Rift.

Unlike the HTC Vive and Oculus Rift, the PlayStation VR relies on a single camera for tracking instead of multiple sensors. This does restrict the device from being used for room-scale VR experiences, but on the plus side also means the set-up process is much simpler.

Farpoint plus Aim Controller PSVR

In early 2017 the PlayStation Aim controller peripheral was made available, initially being bundled with sci-fi shooter Farpoint. Modelled on the PlayStation Move technology but offering more precision, the Aim controller has received praise from users for it accuracy and ability to improve immersion.

In January 2018, a new slightly revised model of PlayStation VR was released internationally, which offered a few minor upgrades on the original model, particularly for PlayStation 4 Pro owners.

Check out the post series below for a number of topics discussing PSVR.

 

Jim Ryan Promoted As Sony Interactive Entertainment Management Continues Changes

PlayStation VR is well into its second year now and its creators Sony Interactive Entertainment (SIE) are reaping the rewards of the hardware it is attached to. The PlayStation 4. With sales numbers topping 73.6 million as of the end of 2017, with sales numbers of actual videogames for the console well in excess of 600 million. And the PlayStation VR itself hasn’t done too badly either, with over two million head mounted displays (HMDs) sold worldwide.

Speaking at the time, departing Chairman of SIE Andrew House said, “We are delighted that so many people are enjoying the unique entertainment proposition of PlayStation 4 and that an emerging technology like PlayStation VR continues to gain traction. I cannot thank our fans and partners enough. Their support, since the launch of very first PlayStation in 1994, has helped to make PlayStation one of the biggest console gaming networks in the world. We will continue to work closely with partners to maintain this momentum and remain steadfast in making PS4 the best place to play.”

But with House’s role now filled by John Kodera, movement continues around in the upper echelons of the company itself.  The latest being the naming of Jim Ryan as Deputy President of SIE, acting under Kodera and alongside current deputy Kazuo Miura. The move is said to be confirmed with immediate effect.

A veteran of Sony and the PlayStation brand, Ryan has been a part of Sony Interactive Entertainment Europe (SIEE) for well over two decades, holding a number of roles in that time – most notably acting as the Head of Global Sales & Marketing within SIE as a whole. A role he will maintain, even as he ascends the ladder to the role of Deputy President.

“It’s a huge honour to be named a Deputy President of SIE,” confirmed Ryan in a statement to the press. “I’m looking forward to leveraging the experience that I have at PlayStation, both in Europe and also in leading Global Sales and Marketing, to support John Kodera as SIE strives to further expand the PlayStation business globally. Together with all our employees and partners, I’m committed to continuing to deliver unique entertainment offerings that are only possible on PlayStation.”

Kodera also commented on the appointment, saying “I’m very happy and pleased to have Jim as Deputy President, Jim has more than two decades of experience at PlayStation and has a great record of success, including the successful launches of PlayStation 4 Pro and PlayStation VR that he led as Head of Global Sales and Marketing. With his deep knowledge around the game business and industry as well as his understanding of our own culture and strengths, I am confident that he will take our business to an even higher level.”

VRFocus will continue to bring you news regarding the developments at SIE and SIEE as we get it.

PlayStation Plus Price Increase on its Way in Europe

PlayStation users in the UK, Europe and Australia who subscribe to the PlayStation Plus service will soon see it making a larger dent in their wallet, as Sony have announced a price hike that will go into effect on 31st August, 2017.

The price in the UK will increase by 25%, which will see the annual price go up from £39.99 (GBP) to £49.99. The quarterly price will also go up from £14.99 to £19.99, while the monthly price will see an increase from £5.99 to £6.99.

A PlayStation Plus subscription is needed to access online multiplayer features. The subscription service also allows subscribers to download a number of titles for free each month. Though few virtual reality (VR) titles have been offered to PlayStation Plus users for free so far, many are expecting that to change soon, and online multiplayer for VR titles such as Smashbox Arena needs PlayStation Plus subscription.

PlayStation Plus logo

Sony have warned user that the subscription will automatically increase after 31st August, so all subscriptions payable on or after the 31st August will be charged the new price. Customers unwilling to pay the new price will need to modify their subscription before that date.

No official reason for the price increase has been given. Since the increase is being applied across the entire PAL region, it seems unlikely to be a result of Brexit. Sony have only said that the price increase ‘Reflects changing market conditions.’.

There has not yet been any indication of a similar price increase being applied to the North American region.

VRFocus will continue to bring you new information this situation as it develops.