Gamescom 2019 Interview: Somnium Space is a Virtual Investment

Making any sort of investment comes with its own particular risks and rewards, from something as simple as buying an in-game item to putting money into stocks and shares. Many companies have invested in the future of virtual reality (VR) technology and as you’re reading VRFocus you probably have to, most likely by buying a VR headset. However, what about the virtual world itself? It’s long been imagined some sort of VR universe may well become a hub for all content, with projects like Somnium Space creating those building blocks. Yet the platform wants users to have a real vested interest in it by offering virtual land that can be owned and built on. So at Gamescom 2019, VRFocus caught up with CEO and co-founder of Somnium Space, Artur Sychov, to learn more about this grand ambition.

Somnium Space

Somnium Space is a vast open-world designed for VR devices like Oculus Rift and HTC Vive. Much like Project Sansar the platform is designed to be a digital social location where people from around the world can meet, socialise, enjoy events, play games and much more.

What makes Somnium Space a little more unique than other VR social experiments is that users can actually take ownership of the land, just as you would do in the real world. Using blockchain as its backbone Somnium Space allows users to purchase ‘land parcels’ on which they can then theoretically build whatever they want. And just as in real life city centre land is more expensive due to its inherent appeal more than land out in the middle of nowhere.

Currently, version 1.0 of Somnium Space is available to download now via Steam for free, with version 2.0 in the works.  Sychov explains that the new edition will add a lot of the features the community has been after, including full-body avatars, SDK’s, enhanced controller support as well as Oculus Go and Oculus Quest support.

Somnium Space

A big part on Somnium Space’s expansion will happen this October when the Initial Land Offering (ILO) sale commences. Running from 6th – 13th October you’ll be able to bid for those ‘land parcels’ mentioned. Check out the full interview below with Sychov going into greater detail about version 2.0, blockchain and the decentralised marketplace. As always, for further updates keep reading VRFocus.

Somnium Space Enters New Blockchain Partnerships for Upcoming Land Sales This October

While the reality of Ready Player One’s ‘The Oasis’ may still be a long way off, companies are already making headway when it comes to social virtual reality (VR) universes. One of those is Somnium Space, an open-world launched for PC VR headsets in 2018, designed so that users can not only create but also own thanks to the power of blockchain. Today,  Somnium Space has announced two new partnerships to improve that blockchain integration as well as prepping for an upcoming Initial Land Offering (ILO) in October. 

Somnium Space

The platform has partnered with Loom Network and OpenSea to help create a safe crypto-collectables marketplace where users can purchase items that they’ll actually own, as well as being able to sell them to other people. Using the Ethereum blockchain network for its transactions, Somnium Space’s in-game assets (land parcels, avatars, wearables, collectables,    etc.) are fully controlled by the users that own them, with Somnium Space completely decoupled from ownership of the in-game database.

Explaining who this works the Somnium Space team say: “Once users have put their Somnium creations and in-world items on to the blockchain, there sparks an instant need for a trusted, secure, and widely used marketplace. After all, users need to be able to buy and sell those items. That is where OpenSea fits into the puzzle. OpenSea is the world’s largest digital marketplace for crypto-collectables with more than 4,000,000+ digital assets currently traded and over 20,000 ETH in transaction volume. Somnium citizens will be able to instantly place their creations or belongings on the OpenSea marketplace directly from Somnium PC client.”

This isn’t just about trading cool jackets or building a car collection, in Somnium Space you can actually buy land to build whatever you like. Somnium Space has previously sold ‘Land Parcels’ on crowd-funding platforms like Indiegogo. From 6th – 13th October it’ll begin an Initial Land Offering (ILO) auction where you can bid for particular areas of land within the virtual world. Just like in our real world, the land inside cities is expected to reach a far higher price than in the middle of nowhere.

Somnium Space

“We have partnered with Loom and OpenSea – recognizable leaders in the blockchain industry to make sure that our process of ILO (Initial Land Offering auction) and blockchain integration is well designed, programmed, and executed,” says Artur Sychov, Founder and CEO Somnium Space in a statement. “We are dedicated to delivering a long-lasting and decentralized in-game economy with an ability for everyone to start monetizing their experiences and creations from day one.”

“Somnium has proven itself a pioneer in social VR, and blockchain tech will now help catapult them to the next level. Users will soon get the ability for true and absolute ownership of their digital items, paving the way for completely new kinds of virtual economies and experiences that were never possible before. Loom is excited to provide the scalability and UX layers necessary for Somnium to deploy high-performance blockchain applications that can still maintain stunning immersive experiences,” adds Matthew Campbell, CEO and Co-Founder of Loom Network.

Ahead of the auction, you can check out Somnium Space now by downloading it for free via Steam Early Access, supporting HTC Vive, Oculus Rift, Valve Index and Windows Mixed Reality headsets. Oculus Go and Oculus Quest versions are also in the works. For further updates, keep reading VRFocus.

Somnium Space Raises $1M to Expand Social VR Platform

Somnium Space, the studio behind the titular social VR platform, announced they’ve successfully completed a $1 million seed round, something the company says will help them “further strengthen its development of a huge-scale Persistent, Open and Social Virtual Reality world.”

Somnium Space is also opening its offices in Prague this month, the same city that boasts VR developers Beat Games, LIV, and Vrgineers (creators of XTAL).

Before the company’s current seed round, Somnium Space had raised over $200,000 by selling virtual land via two successful crowdfunding campaigns. As a result, the studio says that “hundreds of landowners” are getting ready to reserve parcels across Somnium World, and that many have already begun building their own experiences and structures in order to import them to their land parcel later this year.

“Our ultimate goal is to bring a long-lasting dream of humanity to fully immerse themselves into a huge world which is constantly changing and is never same no matter when you decide to join.” said Artur Sychov, founder & CEO of Somnium Space. “Ability to create a functioning economy within virtual reality world is a dream and an internal goal we have at Somnium. This round of funding allows us to bring many more features into Somnium Space faster, in order to empower creators to start shaping the world of everyone’s dreams. I am more than ever convinced in the bright future of Social VR and we are going to do everything we can to make that vision to a reality very soon.”

Somnium Space is available for free via Steam, and supports SteamVR headsets such as Oculus Rift, HTC Vive, and Windows VR headsets.

While the platform is decidedly lacking in graphical detail, the studio however plans on releasing what they call a “completely new version” to the general public very soon, something that’s said to include higher fidelity graphics, more refined interaction and avatars system, building capabilities with a large persistent map, in-game store, and “many more features” coming this summer.

The studio further announced that an Oculus Go version is planned for a Summer 2019 release, and an Oculus Quest version is coming later this year.

The post Somnium Space Raises $1M to Expand Social VR Platform appeared first on Road to VR.

Social VR World Somnium Space Completes $1 Million Funding Round, Oculus Quest Version Coming 2019

While social virtual reality (VR) apps like Rec Room tend to be focused towards multiplay gaming, there are those like  Somnium Space or Linden Labs’ Sansar which want to create massive virtual worlds, much like the Oasis in Ready Player One. Today, Somnium Space has announced the successful completion of a seed funding round, securing the company $1 million USD.

Somnium Space

Somnium Space has previously raised funds by selling virtual land on crowd-funding websites like Indiegogo, managing to achieve over $200,000 from the VR community. The funding round will help Somnium Space boost development of its open VR world.

“Our ultimate goal is to bring a long-lasting dream of humanity to fully immerse themselves into a huge world which is constantly changing and is never same no matter when you decide to join,” said Artur Sychov, Founder & CEO of Somnium Space in a statement. “Ability to create a functioning economy within virtual reality world is a dream and an internal goal we have at Somnium. This round of funding allows us to bring many more features into Somnium Space faster, in order to empower creators to start shaping the world of everyone’s dreams. I am more than ever convinced in the bright future of Social VR and we are going to do everything we can to make that vision to a reality very soon [sic].”

Currently, Somnium Space can be downloaded for free via Steam Early Access, supporting HTC Vive, Oculus Rift and Windows Mixed Reality headsets. An Oculus Go version is planned for this summer, with an Oculus Quest version also in the works for late 2019.

For those interested in seeing what Somnium Space has to offer, the platform hosts weekly and monthly events like VR bowling tournaments, a deep dive into Future of VR with RoblemVR or concerts such as Luke’s Reynolds live performance.

The team also plan on releasing a new version of Somnium Space to the public soon, with improved graphical fidelity, interaction and avatars system, building capabilities with a persistent map, in-game store and much more, also scheduled for a summer 2019 release. VRFocus will continue its coverage of Somnium Space, reporting back with the latest updates.

Somnium Space Hits IndieGoGo Campaign Goal in 3 Days

Earlier this week virtual world Somnium Space launched an Indiegogo crowdfunding campaign to raise $10,000 USD over a couple of months by selling virtual land. With three days gone, the campaign has easily achieved its target with plenty more land up for grabs.

Somnium Space

Somnium Space is an open, cross-platform virtual world that is currently in Early Access, where users can buy or rent land, creating their own little slice of virtual heaven. With plans for its own economy and in-game currency, the title currently has several multiplayer mini-games, a cinema and other locales, plus a couple of event being hosted every week.

But for the world to work people need to be encouraged to use it and invite others along helping create a dynamic space. Which is why the IndieGoGo campaign is focused around Somnium Space’s main saleable asset, land. The main funding tiers can be split down into two groups, size of the land and additional depth and height.

Firstly there’s the size of the land you want to buy:

  • Small Land Parcel: 200 sq/m – with a 10 meter (33ft approx) height & Depth limit
  • Medium Land Parcel: 600 sq/m – with a 25 meter (82ft approx) height & Depth limit
  • Large Land Parcel: 1500 sq/m – with a 50 meter (164ft approx) height & Depth limit

These can be purchased individually, for example, the Small Land Parcel retails for $55, while the Large Land Parcel is $250. Or if you so choose there are bundle deals where you can get four Small Land Parcels for $190.

And just for extra flexibility, users can also by additional height and depth addons. So an extra 10 meters will cost you $25, or how about 50 meters for $150 if you really want to build big.

Somnium Space

That’s not all, as you can take the hard work out of creating your own model by employing Somnium Space’s 3D modellers to build your dream location – or just use the platform’s own tool ‘The Builder’ to make your own.

The Somnium Space beta can be downloaded directly from its website or Steam for free, compatible with Oculus Rift, HTC Vive, and Windows Mixed Reality headsets. For further updates, keep reading VRFocus.

Somnium Space Announces Acquisition of Community Garden

Earlier this year Somnium Space launched part of a broad attempt to utilise virtual reality (VR) along with blockchain and cryptocurrency to create a shared, cross-platform virtual world. The company behind the Somnium space world have now bought out the Community Garden intellectual property (IP) to welcome its co-founder Carleton DiLeo to the somnium Space team.

Since Somnium Space launched on Steam, more than 3,500 new members have joined the platform in the past three weeks. The creators of Somnium Space are hoping that the addition of DiLeo will further strengthen its development team.

Somnium Space avatar editor screen

“Today, we are shaping landscape of Virtual Reality for many decades ahead. Every decision we do about types of social interactions or certain technical aspects of VR world will impact future generations of players and virtual citizens.” said Artur Sychov, Founder of Somnium Space. “We want to make decisions which will create an unbelievable environment for people to foster their creativity, therefore we are quickly building the best possible team to realize that vision.”

“I am thrilled to become part of Somnium Space team and bring to life the ideas I had with Community Garden on a much larger scale.” said Carleton DiLeo. “I strongly believe the future of VR is in shared worlds that players feel connected to. Community Garden’s vision and Somnium Space’s approach are the perfect match, and just what the VR community needs.”

In addition, Somnium Space have spoke about a situation involving players who bought assorted packages from the unreleased MetaWorld VR application. Many users were left frustrated after numerous delays and the subsequent removal of the MetaWorld VR Steam page.

Somnium space say that the company is committed to keeping the VR community a trusted space, and is therefore announcing a refund and exchange program for MetaWorld users. Those who purchased early access or land from MetaWorld will be able to exchange that for a small land parcel in Somnium Space. Further information ca be found on the Somnium Space Discord channel.

Selfie inside Somnium Space

For future coverage on Somnium Space, keep checking back with VRFocus.

The Business of VR – A guide for startups and investors

Virtual Reality (VR) is a steadily growing market with a promising future in raising seed capital through equity crowdfunding. Jason Ballor, CEO of SeedingVR – the only equity crowdfunding platform specific to the VR industry – explores the current and future opportunities of VR for startups and investors.

SeedingVR logo

The evolution of VR

Investors are always looking to put their money into the next big thing – a product, company or industry that is set to grow, or continue to bring strong returns. More often that not, investors are a step or two ahead of the majority of consumers, and make their fortunes through the early backing of once-futuristic concepts.

Recalling the dot com boom of the mid-nineties, VR is soaring – it could be as big as Netflix in the US by 2022, according to PwC’s annual report on global media and entertainment today.

Investors have realised that VR is not merely the next innovation in video games – a huge and continually growing market in itself – it’ll play a huge role in future of shopping, communication and business of all kinds.

As well as allowing gamers to explore virtual worlds like never before, letting agencies are using the medium to show properties to clients in a 360 degree immersive fashion. Meanwhile, brands are using it to sell products to consumers. Amazon has already launched a VR store, and futurists predict that the very future of shopping will be transformed by the medium.

So, in the coming years, people from all walks of life across the world will use VR to emulate a range of experiences never thought possible.

Among those to take the reigns of the VR movement include Google, Facebook, Microsoft, Sony, Apple, and many more of the world’s biggest companies. With the forecasted augmented (AR) and VR market size worldwide predicted to hit $209.2 Billion (USD) by 2022, it’s no surprise that investors are right behind them.

As the VR space is in its infancy, there are lower levels of competition, so those pioneering and investing in the tech now are likely to see huge returns in the future.

In fact, just four tech companies working with both AR and VR – Magic Leap, Improbable, Unity and Niantic – raised more than $3bn in venture funding in 2017.

So, where can startups look to in order to raise funds?

Funding options for VR startups

One of the traditional routes of funding for any ambitious project involves courting venture capitalists (VCs). Chances are that most VCs will be completely aware of the investment prospects of the VR space. However, it takes time to find and win over VCs, and they will want to see that your startup is showing signs of success. This can be difficult when you need funds to get your project off the ground in the first place, so it can be a chicken and egg scenario!

Another catch is that companies funded by VCs almost never get the money upfront. They first need to hit certain milestones, which often require funds to achieve.

Equity crowdfunding is a much more appropriate route for VR startups to gain some initial investment. Not only can startups expect to get all their funds upfront within a couple of days after their campaign closes,  they’re also likely to pick up many future customers from the crowdfunding them. Equity crowdfunding is also a growing market.

Money For VR / Crowdfunding VRIn the next five years, the investment process is projected to grow by almost a third each year. According to the FinTech Report 2018 – Alternative Financing, equity crowdfunding is set to grow at an annual rate (CAGR) of around 32.5%.

I (unsurprisingly) predict that the marriage of equity crowdfunding and VR will be a harmonious one.

SeedingVR, while far from the biggest crowdfunding platform, is the only equity crowdfunding platform specific to the VR industry. It allows investors around the world to back VR projects by buying shares from as little as $100 on our US website, or £100 on our UK site.

Despite launching only a few months ago, we’ve already completed our first successful raise. Somnium Space – a continuous VR world that allows users to purchase plots of land and monetise them – raised 112% of their funding target.

We are also 1 of 44 companies with a Reg CF license in the US, which allows US startups to raise up to $1,070,000 per year.

Beyond capital alone, equity crowdfunding has additional benefits for startups.

Giving investors the opportunity to purchase shares in a young or growing company – particularly in an a space as promising as VR – brings experienced people into the fold.

As well as providing a cash injection, tech investors of this kind are therefore more likely to offer guidance, contacts and support of other kinds as your company blooms. Support of this kind is invaluable, and adds further strength to your company.

The future of VR growth

Despite the amazing levels of innovation already seen, VR is growing slowly and is still being pioneered. While there’s been an astounding amount of investment made to date, the majority of these investors are likely to be more patient-minded and forward-thinking.

For example, Mark Zuckerberg said that Facebook is “betting that Virtual Reality is going to be an important technology” and that while it will take some time to build, “now is the time to invest”.

“I honestly don’t know is how long it will take to build this ecosystem”, he told a German newspaper in 2016. “It could be 5 years, it could be 10 years, it could be 15 or 20. My guess is that it will be at least 10.

“It took 10 years to go from building the initial Smartphone to reaching the mass market.”

Investors have an absolute plethora of options when it comes to both VR startups and crowdfunding platforms. If you’re hoping to get your startup off the ground in time for the VR boom, make sure you do your research. This way, you’ll be able to win over tech investors – particularly those with an eye for VR – via equity crowdfunding in order to grow your business exponentially.

While fads come and go, I’m confident that VR will play a huge role in all of our futures. After all, I doubt that the world’s biggest companies have misjudged this phenomenon.

Pimax Will Open A Virtual Store Inside Somnium Space

Earlier this month Pimax had a meeting exclusively for its Kickstarter backers, where some announcements were made regarding to Pimax 8Kand 5K+ virtual reality (VR) headsets, thus revealing that the company had not been idle in the months since the end of the Kickstarter campaign. Now Pimax have announced that it is working with Somnium Space to create a Pimax Store inside the Somnium Space virtual world.

The Pimax headsets were created as an attempt to push the boundaries of what is possible with current display technology and bring high resolution and wide field-of-view to VR users.

While many users backed the device on Kickstarter, many consumers want to see how the device looks and feels in their hands before putting out the cash for purchase. The Somnium Space VR will allow people to closely inspect a VR recreation of a Pimax 8K or 5K+ headset. They will be able to feel the shape and dimensions as well as see the latest reviews or talk to Pimax representatives in the virtual store.

“We believe that Virtual Reality should not only be about great visual experiences, but it also needs to bring additional value for players and companies. Allowing players to experience and directly purchase things like Pimax VR headsets, or cars like Tesla Model 3 will make their decisions much more educated thus bringing additional value. On the other hand companies will be able to better represent their products with more precision and level of detail which they are not able to do in today’s simple web browser format. This will not only increase their revenue but will also save money by opening more virtual stores rather than real ones.” said Artur Sychov, founder of Somnium Space.

“We are excited about this cooperation, because Pimax will be the first VR hardware experience shop in Virtual Reality. Players will be able to take the headset into their hands, look around, buy headsets and accessories, watch reviews made by testers, meet other VR enthusiasts and chat.” said Xunshu – Global Marketing Manager at Pimax.

For future coverage on Pimax and Somnium Space, keep checking back with VRFocus.

Somnium Space Looks To Raise Funding For Cross-Platform VR World

Somnium Space is one of the companies attempting to leverage technologies such as Blockchain and cryptocurrency in an effort to create a shared, cross-platform virtual reality (VR) world. The company are attempting to raise funding by launching a seed funding round on Equity Crowd-funding site SeedingVR.

Somnium Space have developed an internal partnership with High Fidelity, JanusVR, Admix and other who are part of the Virtual Reality Blockchain Alliance (VRBA) as part of a joint effort to create an open VR world that is built and shaped by the users.

By blending the technologies of the various companies, users will be able to teleport in and out of virtual worlds and buy, sell and build almost anything they can imagine, from housing to cars to weaponry.

The world that Somnium Space and the other members of VRBA envision is one that is fully interconnected, seamless and accessible from any other device, VR or not.

Somnium Space founder Artur Sychov said: “We’re proud of what the team has achieved so far and humbled by the support of our high caliber partnerships. We are creating a virtual reality world where users can travel between other VR worlds seamlessly and enjoyably with transferable identities and assets. A fun, social virtual world where players can actually build revenue streams with real world value.”

Interested parties can invest in Somnium Space by visiting the SeedingVR page for the company. The minimum investment amount is £100 (GBP), and each ordinary share is priced at £16 per share, and investors are entitled to full dividend participation, capital distribution and voting rights. There is an additional offer available to those purchasing 25 or more shares, who will receive a virtual land parcel.

The company is looking to raise £400,000 in return for 20% equity and funds raised will go directly into further development of the Somnium Space VR world.

Further news on Somnium Space and other VR companies will be here on VRFocus.

Somnium Space Joins Virtual Reality Blockchain Alliances

While many people are still not fully aware of exactly what Blockchain is or what it can do, many companies are turning to the technology to allow for shared virtual spaces that do not need to be maintained by a single corporate entity. One such initiative along these lines is the Virtual Reality Blockchain Alliance, or VRBA, which has just welcome Somnium Space as its latest member.

Somnium Space is a cross-platform virtual reality (VR) world which allows anyone to buy land, build or import objects to create a shared, user-created virtual universe. Somnium Space will be joining VRBS founders High Fidelity and JanusVR in an effort to create a blockchain-powered universal platform.

As part of the VRBS, Somnium Space will serve a node host for the High Fidelity Blockchain, so assets and identities created in High Fidelity or JanusVR will be recognised by Somnium Space, and users of those services will be able to control what information they share and how they are seen within each experience.

“We’re excited to join the VRBA to make travel between virtual worlds easy and enjoyable,” said Artur Sychov, founder of Somnium Space. “When VR users can access their identities and assets wherever they go in the metaverse, it will make digital content more valuable and accelerate the growth of the VR industry as a whole.”

“We believe virtual identity should be portable, private and completely under your control,” said Philip Rosedale, CEO and founder of High Fidelity. “By storing this data on the blockchain, we can provide access to your personal data anywhere, while ensuring that you, and only you, get to decide who to share it with.”

Users will be able to transport between VR worlds by utilising the Oasis plugin recently released by Somnium Space in partnership with Admix.

For further news and updates on how blockchain is being used in VR and AR, keep checking VRFocus.