Review: Sniper Rust VR

Adapting anything from one type of platform to another is a tricky process. A number of titles have made the leap into virtual reality (VR) after first appearing in 2D formats. Indian development studio Zatun is attempting to expand on its successful Sniper 3D Rust title, which game out on iOS and android by creating Sniper Rust VR.

The premise of Sniper Rust VR is that the player takes the role of a sniper (as you would expect) trying to put down an armed militia uprising that is taking place in various countries.

Sniper Rust VR

Despite this initial set-up, there is surprisingly little information or story to support this idea. This results in a number of logical holes that occur to you as you play, suh as questioning how exactly a militia group are operating across international borders with the kind of material support they apparently have.

The gameplay is objective-based, at the start of each level you are given a series of tasks to complete, mostly targets to kill or blow up. The controls are decent, and fairly easy to pick up, though it feels a little awkward to be wielding a sniper rifle with two Touch controllers.

The graphics are not very impressive. Though the developers promised ‘photo realistic environments… they really aren’t. There’s an over-reliance on bloom for the background, presumably to hide its shortcomings, and the assets used don’t seem to always integrate or match very well. Environments are messy and generic and not very interesting.

The sound design is also generic, with repetitive enemy cries and gunfire sound. The music is likewise generic and often doesn’t fit the environments it plays over.

The sniper training area is quite nice, and does a good job of teaching you the basics of the controls and gameplay. That you have the option to use smooth locomotion using the thumbstick is also good. Though some additional lefty options would also be nice, as doing things backwards for those of us of a southpaw persuasion is intensely awkward.

Sniper Rust VR screenshot 2

Gameplay quickly becomes repetitive. The development team promised adaptive AI that would change tactics depending on your behaviours, but this doesn’t seem to be the case. You find a decent sniper nest, take out as many bad guys as you can, if enemies get too close, move to another location. Wash, rinse repeat.

With the paper-thin story setup and almost complete and total lack of characterisation, there is no real reason to get attached. While the ‘heroic mime’ archetype can work if you have an interesting cast of support characters, the lack of them in Sniper Rust VR is a point against it.

Sniper Rust VR is trying quite hard to be the Sniper Elite 4 of VR, but sadly lack the setting, storyline, characters and polish needed to be in that league. A lot more work needs to be done before it can be considered as a recommended title, especially in terms of graphics and the great, gaping plot holes. What works in a casual mobile title does not always translate well into PC, especially in VR.

40%

Awesome

  • Verdict

Sniper Rust VR Brings Action-Packed Gameplay Next Week

Indian based development studio Zatun found success with their Sniper 3D Rust title on iOS and Android and back in May, revealed it would be coming to virtual reality (VR) on PC. Now, the studio have announced that the title will be bring action-packed marksman gameplay to players next week.

Sniper Rust VR

Sniper Rust VR is described as being a globe-trotting VR adventure in which players take on the role of a sniper trying to put down an armed militia uprising across international borders. Players will need to make use of all their skills as they complete eighteen levels set all around the globe, offering different challenges and objectives to complete.

Though players will be focused on taking down a number of targets, they will also have to face off against a number of different enemy types that will be hellbent on taking the player down. This includes engaging in long-range, one-on-one dual with another sniper, to a large group of assault troops charging the players position. To help you take them down though, each location will feature a number of traps that can help deal some massive damage to the enemies all without needing to move from your location.

To accompany you on your sniping adventure, the title also features a full orchestral arrangement composted by John Leonard French, ensuring that during the story moments and the intense firefights, players will be able to feel epic with suitable music. All of this, plus a wide range of different weapons and tools will ensure that players also have a high quality and immersive experiences within Sniper Rust VR.

There is currently a demo for Sniper Rust VR available now on Steam and the Oculus Store that gives players a taste of the action they can expect to find within the full release. Sniper Rust VR will be releasing full on June 19th, 2018 on Steam and Oculus, with support for the Oculus Rift. Zatun note other headsets can be used but the title only officially supports Oculus’s headset.

VRFocus will be sure to bring you all the latest on the title in the future so stay tuned for more.

Lock and Load As Sniper Rust VR Heads to Steam

Developer Zatun are bringing marksmanship into virtual reality (VR) with its upcoming title Sniper Rust VR, which is set to release on Steam at the end of this month after the series first saw success with Sniper 3D Rust on iOS and Android.

Sniper Rust VR is described as a globe-trotting VR adventure where the player takes the role of a sniper trying to put down an armed militia uprising across international borders.

Players will be tasked with putting their sniping skills to the test in a variety of environments inspired by locations around the world. Players will access access to a variety of weapons that are all pre-unlocked and available to choose from, so you can select your ideal armament.

Enemies come in multiple styles, so you can engage in a long-range duel with another sniper, or try and take down group assaults before they storm your position or even drop right on top of you in the case of air assaults. Danger can also be found in the traps that could await you when behind enemy lines. Watch out for enemies driving vehicles to make sure they don’t get away and alert others before you can take them out.

The soundtrack is a full orchestral arrangement composed by John Leonard French, so players can be sure of a suitably epic accompaniment to go along with the tense shoot-outs.

The story campaign is planned to be eighteen chapters long, and the developers have promised attention to detail for areas such as weapons and environments.

The title will be heading to Steam for the Oculus Rift on 31st May. There is a demo available now on Steam for free download, which includes one complete level ad access to the shooting range practice mode. Further information can be found on the Steam store page.

For further news on new and upcoming VR titles, keep checking back with VRFocus.

Demo Sniper Rust VR Ahead of its December Launch

There are plenty of virtual reality (VR) shooting videogames but very few actually specialise in the finer art of sniping. Due for release next month is Sniper Rust VR by Zatun Game Studio, and for those keen on getting an early look at the title can now download a demo. 

Sniper Rust VR has a story line based around players being an elite marksman employed by a covert Agency to embark on a first-person campaign against an armed militia uprising across international borders. But like any good sniper videogame the story plays second fiddle to looking down a scope and popping enemies heads with pinpoint precision.

Sniper Rust VR screenshot 1

The full title features an 18 level campaign set across four different environments, with each mission arming plays with one of four real-world guns, locked and loaded with special features. To ensure the shooter isn’t just another target range style experience the studio as employed adaptive AI across its enemy classes, so levels will feature well-concealed snipers, air/group assaults and traps behind enemy lines to make sure each one is a challenge.

“Zatun began work on Sniper Rust VR in the month of January this year when we first got out hands on the Oculus device.’ states CEO Abhinav Chokhavatia. “We were already working on a mobile version of Sniper Rust at the time. With no sharpshooting VR games available and Oculus tech. being relatively new, we believed creating a virtual reality version would be a good idea.”

Sniper Rust VR is due for an 27th December 2017 release on Oculus Rift, with the demo available through Steam or via the Oculus Gallery Apps section of the Oculus Store. It’ll serve to gather user feedback as finishing touches to the full game are implemented, the demo meanwhile includes a singular game-play level with the rest of its features unlocked.

Zatun Game Studio is also working on a mobile version of Sniper Rust  which will differ largely from its VR counterpart in terms of offered level design, game-play modes, enemy AI and player arsenal. An official announcement of its upcoming release is due soon.

For further updates on Sniper Rust VR, keep reading VRFocus.