Snap Stock Dropped 17% From Decreased Revenue And Lagging User Growth

Snap Stock Dropped 17% From Decreased Revenue And Lagging User Growth

Not even the dancing hot dog can cheer up Snap’s cranky investors. Only a few minutes into Snap’s earnings call Thursday, Evan Spiegel mentioned the popular hot-dog filter his company introduced last month, saying it may be “the world’s first augmented reality superstar.”

But it was too late. Even a beloved luminary like the breakdancing hot dog couldn’t undo the gloom that had already settled on Snap’s earnings report, which missed revenue and net loss estimates only slightly but seemed to lead to another wave of disillusionment around the social media company.

Snap’s stock fell as much as 17 percent to $11.40 a share in after-hours trading after the company said revenue rose 153 percent to $182 million and net profit nearly quadrupled to $443 million, or 16 cents a share. Analysts had been expecting $186 million in revenue and a net loss of 14 cents a share. At its low point, Snap was trading 33 percent below its March IPO offering price.

Snap has proven proficient at rolling out innovative features, such as amusing filters or Snap Map, which uses a map interface to locate snaps from one’s friends or those shared publicly around the world. But the metrics the company shared on both user activity and its ability to monetize those users show Snap is still battling its way up a hill where Facebook and Instagram are already standing.

Average daily users grew 21 percent to 173 million in the second quarter, below the 175 million that analysts polled by Factset had forecast. Average revenue per user more than doubled to $1.05 — also below the $1.07 figure that analysts were looking for.

Again, these shortfalls are hardly evidence Snap is troubled. Rather, they show it’s taking longer for the company to deliver on the user engagement and revenue generation investors were hoping for when it went public. But because Facebook has been so quick to copy Snapchat features in Instagram, more time isn’t a luxury Snap can necessarily afford. (For context, Instagram has 700 million DAU and the Instagram Stories feature has more than 250 million.)

After a rocky earnings report in the first quarter, the pressure was on Snap and Spiegel to turn things around in the second quarter. While Spiegel and other Snap executives spoke repeatedly about the company’s progress luring in big advertisers with features such as self-service ads, the absence of guidance that could buttress that optimism with Snap’s estimates added to the uncertainty around its future.

Also adding to the uncertainty were signals that Snap was focusing on controlling costs rather than expanding its user base outside of North America and Europe. Headcount in the second quarter grew 10 percent to 2,600, down from the 27 percent growth rate in the previous quarter. Snap indicated that the pace of hiring could remain slower in the current quarter.

Spiegel said that he and cofounder Bobby Murphy wouldn’t sell any of their shares in Snap this year, saying they still believe in the company’s long-term success. “Snap is one of six platforms with over 150 daily active users outside of China. The other five are platforms run by two companies with huge market caps,” he said. “We’ve historically been able to do business in markets that are highly competitive and saturated by our competitors.”

Snap is taking small steps toward that long-term potential — for example, it posted a gross profit for the first time since it first filed to go public. But it’s still spending nearly $3.50 for every revenue of dollar it brings in.

Bottom line is that Snap still has a long way to go. And investors are starting to wonder if it has enough time to get there.


This article by Kevin Kelleher originally appeared on VentureBeat.

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Snap: Patentantrag für Augmented Reality Verfahren

Mit den Spectacles stieg der Anbieter des Facebook-Konkurrenten Snapchat in den Hardware-Markt ein. Die modische Sonnenbrille erregte einiges an Aufsehen, auch weil sie rechtlich hierzulande nicht ganz unbedenklich ist: Die beiden Kameras der Spectacles zeichnen kurze Videos auf, die sich anschließend auf dem sozialen Netzwerk teilen lassen. Fotos beherrscht die Brille jedoch nicht. Ein jetzt veröffentlichter Patentantrag beschreibt, wie sich Snap Augmented Reality für AR-Brillen (oder Helme) sowie Smartphones vorstellen könnte. Dazu benötigt man dann aber doch Fotos.

Snaps Lösung: GPS-Ortung, Fotos und Datenbank

Dass Snap an 3D-Lösungen und Augmented Reality arbeitet, ist schon etwas länger bekannt. Ein erst jetzt veröffentlichter Patentantrag skizziert, an was das Unternehmen zumindest konkreter gearbeitet hat. Die Lösung soll es Anwendern ermöglichen, in einer echten Welt herumzulaufen, die mit passenden virtuellen Objekte gefüllt wird. Dafür setzt Snap auf eine Kombination aus GPS, Bildabgleich und Datenbank. Über GPS lässt sich der genaue Standort des Benutzers ermitteln. Anschließend gleicht eine Mustererkennung die hinterlegten Bilder mit dem erfassten Bild der Kamera ab, um die Bühne (Fassade) für die virtuellen Objekte zu errechnen. Die Objekte kann das System anschließend aus einer Datenbank ziehen und auf die Geräte streamen. Das spart Rechenzeit, denn Smartphone oder Brille müssen die Objekte somit nicht in Echtzeit erzeugen und versuchen, sie perspektivisch korrekt anzupassen.

Aktuell ist nicht klar, ob der Patentantrag aus dem Jahr 2015 den Weg in ein fertiges Produkt findet, oder einfach nur eine Idee unter vielen bleibt, die nie umgesetzt wird. Zumindest zeigt der Antrag aber, dass Snap ernsthaft an Augmented Reality Lösungen arbeitet.

(Quelle: The Verge)

Der Beitrag Snap: Patentantrag für Augmented Reality Verfahren zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Snap’s Spectacles Are Available Now For $129.99

Snap’s Spectacles Are Available Now For $129.99

Snap is no longer just about Snapcat; the AR app company today entered the wearables market with its new pair of Spectacles.

You can now grab a pair of Spectacles through an online store — and not the single vending machine that was secretly shifting around LA last year — though there’s already a hefty queue. A set costs $129.99, comes in black, red, or blue, and delivers within the next two to four weeks. You won’t get them in time to show off on the GDC showfloor, then, but you can expect to start seeing the human race sporting the circular specs towards the end of march.

While the Snapchat app is heavily focused on AR with overlays for selfies, this first-generation of Spectacles is focusing squarely on recording memories. The right lens has a small camera with a 115 degree field of view embedded in its frame, while the left has a light that indicates recording is taking place. Click a button on the frame and you’ll take a 10-second clip (or Snap) that you can instantly add to your Memories in the Snapchat app. Clips can be extended up to 20 or 30 second intervals, too.

A charging case and cable are both available from the site, though they’re also included with the Spectacles themselves.

While the Spectacles may not have any AR capabilities just yet, they are a potential first step to that eventuality. We doubt Snap has interested in more elaborate, expensive AR and mixed reality (MR) systems like HoloLens that allow you to play games and access apps, but a device that one day combines these new recording features with the ability to overlay AR images on top of faces definitely seems like a logical step. With the cheaper (though still not insignificant) price tag, these could be the first wearable headsets that truly start to catch on with the mainstream

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Snap kauft Augmented Reality Start-up

Snap hat das Augmented Reality Unternehmen Cimagine Media aus Israel gekauft, der Deal soll laut VentureBeat zwischen 30 und 40 Millionen US-$ wert gewesen sein. Cimagine Media wurde vor vier Jahren gegründet und hat sich auf Computer Vision und Real Time Image Processing spezialisiert. https://www.youtube.com/watch?v=_enzEumDPpw Quelle: VentureBeat ***** XING-Gruppe “Augmented Reality & Marketing” ***** ***** […]