Review: Code51: Mecha Arena

If there’s one thing Japan has easily sold the world it’s that giant robots fighting each other, weird aliens, massive creatures or anything else they can get their large mechanised hands on generally never gets old. Videogames have tried all manner of ways to give that impression of piloting these metal monsters, yet its virtual reality (VR) that really holds the key to immersing players. The latest offering comes from indie studio Smellyriver, with its combat title Code51: Mecha Arena.

Code 51

There have been several mech-based experiences arrive for VR headsets, with Skydance Interactive’s Archangel: Hellfire offering one of the best in terms of visuals, gameplay and strategy. Code51: Mecha Arena goes for a bit more of a stripped back, easy access approach that allows players to just dive right in.

Code51: Mecha Arena certainly feels more like an arcade style experience than anything else. If you leave the options as they are – there aren’t exactly many – you’ll find its one stick movement control with your gaze doing the turning. This is mainly for comfort and works very well, there is a twin stick option for those that can handle it but it never seemed to offer much more versatility. If you didn’t realise already Code51: Mecha Arena is purely on gamepad, which is a shame considering controllers like Oculus Touch would work just as well (the HTC Vive controllers might suffer a little due to the touchpad).

Smellyriver may state that Code51: Mecha Arena features both single-player and multiplayer modes but the former is little more than a warmup. There’s a training mode which actually puts you in a very basic canyon level where you’re taught the controls and get to shoot a few men before taking on an easy mech at the end. Practice mode is just that, putting you into an arena with three other mechs controlled by bots. This is the best place to begin looking at the various loadouts available to you.

Code 51

There are nine mechs in the videogame with only three available to begin with, more are unlocked through levelling up in multiplayer. These cover your usual heavy, medium and light designs, each one equipped with a different gun that isn’t swappable. There isn’t any customisation options in Code51: Mecha Arena so it’s a case of finding a machine that best suits your gameplay style.

The multiplayer mode is the core of Code51: Mecha Arena and to say options are sparse is a little bit of an understatement. You can choose a mech and that’s it, no level selection, private matches with friends or any of the other online features you might expect. At this early stage Code51: Mecha Arena does suffer from the same problem as many other multiplayer focused titles, and that’s other players. Yet there is a glimmer of light for those who do become fans, the four player deathmatches are automatically populated with bots so there’s no endlessly waiting for that forth person to show up, just straight into a match.

These tend to be short and frantic as you’d probably expect. There doesn’t seem to be many maps – over several plays VRFocus came across two – however they are designed to offer some vertical options so you’re not fighting on the ground all the time. Aside from the main arm mounted weapons each mech has two skills to use (shields, missiles, dashes) as well as a jump and hover function. This gives even the heavier mechs a reasonable agility.

Mix all of this together and what do you get, a fairly decent giant robot fighting experience. Let’s be clear that while Code51: Mecha Arena looks good and the gameplay design makes for a comfortable fighting title, it does still feel like its lacking substance. With so few additional options it can’t compete with Archangel: Hellfire for shear gameplay finesse. Code51: Mecha Arena needs more, otherwise it’s one of those videogames that’s great for 30 minutes or so before you want to move onto something else.

60%

Awesome

  • Verdict

Code51: Mecha Arena Out Now for HTC Vive and Oculus Rift

Mech combat titles are really starting to come into their own in virtual reality (VR), thanks to recent additions like Archangel: Hellfire for example. One title that US PlayStation VR owners have been enjoying for several months is Smellyriver’s  Code51: Mech Arena. Fans of the title will be pleased to know that from today, not only will European PlayStation VR owners be able to join in, so will HTC Vive and Oculus Rift players.

Code 51

A purely seated experience designed to mimic being sat inside a giant mech Code51: Mecha Arena provides both single-player and multi-player modes – although the main focus is on the multiplayer side.

The story takes place in the not too distant future where World War III has decimated the planet and new factions have formed around a new energy source which can power giant mechanised machines. These are used to fight over the precious resources that are left, unfortunately bringing mankind ever closer to a new conflict.

As the names implies Code51: Mecha Arena is an arena style combat experience with gameplay viewed entirely from the mech cockpit. Designed to offer a comfortable experience for all, developer Smellyriver has included nine different types of mech to choose from, each with two skills to alter gameplay. Additionally, mechs can be armed with a selection of ten different weapons, from mini-guns to rocket launchers.

Code 51

Todays launch sees Smellyriver also include a day one patch adding improvements to the original title including turning and speed optimisations to make the combat more seamless. And for the first time there’s cross-play support between all three headsets, opening up the multi-player matches to a greater number of opponents.

To mark the Steam launch players can make use of a limited time discount knocking 20 percent off Code51: Mecha Arena.  Until 4th September the title will retail for £12.39 GBP rather than £15.49. Keep reading VRFocus as we’ll have a review for Code51: Mecha Arena coming soon.

Giant Mecha Combat In Action With Code 51: Mech Arena

In a world reeling from a devastating world war, the accumulation of resources has become the paramount task of everyone, especially when it comes to gathering sources of the mysterious Code 51 energy, which powers the huge and powerful mechs.

Code 51: Mech Arena is a title created by Chinese developer Smellyriver. There has been a sad lack of mecha combat titles on virtual reality (VR), and the developer is aiming to redress the balance with this title.

Code 51

The player takes a position within the cockpit, one of the chosen few who pilot the powerful, lumbering war machines whose very existence is made possible by Code 51 power. Trouble is, you are not the only ones searching for that power, so others that get in your way need to be taken out.

As you sit in the mech, waiting for the machine to fully power up, another mech tears open the tick metal wall in front of you as if it were tin foil, before being distracted by another mech that engages it in combat. This gives a taste of the frenetic pace of combat in Code 51: Mech Arena.

Different mech types are available to choose from, each having different defining features that affect the best strategy. Some mechs are fragile but lightning fast, others are walking tanks specialising in defence and others are best for straight-up attacking.

A variety of weaponry is also available to unlock, so the preferred loadout can be changed to suit the task at hand and more efficiently take out the enemies in your way, including railgun, minigun or missile launcher.

Code 51

Players can engage with the single-player campaign, or take on other pilots in multiplayer deathmatch. For those who want to sharpen their PvP skills, a practice mode versus an AI mecha pilot is also available.

The full gameplay video is available to view below. Code 51: Mech Arena is out now for PlayStation VR, with a HTC Vive and Oculus Rift. VRFocus will provide more information as it becomes available.

Time to Get In the Cockpit As Code 51: Mech Arena is Out Now

After noting the regrettable dearth of good mech combat titles available in virtual reality (VR), Chinese developer Smellyriver have arrived to fill that particular niche with new title Code 51: Mech Arena, which is available now on PlayStation VR.

Code 51: Mecha Arena takes place in a world that has been ravaged by a devastating war. As humanity attempts to pick up the pieces, a new conflict arises, this time involving new and more powerful weapons of war – the Code 51 mechs.

Code 51

The backstory concerns the devastating aftermath of a way, where survivors exploring the abandoned American military base at Area 51 find documents relating to a mysterious and powerful energy source called Code 51. This energy source allows for the creation of the mechs, but reignites the conflict that almost ended the world.

Different mecha types will be available to let pilots choose one to match their preferred fighting style, with different specialities like speed, defence or attack. The player can also choose their weapons loadout, with different weapons such as machine gun, missile launcher or railgun available to add to your mech of choice. Each weapon has its own strengths and weaknesses so careful choice could mean the different between victory and defeat.

A variety of arena settings are open for players to battle in. The Area 51 military base is one such location, as players struggle to secure the source of the information about Code 51. Pilots can also fight in the frozen wastes of Siberia, a decrepit warehouse, a chemical factory and the mysterious and overgrown ‘Relic’ map.

Pilots can engage with the story-driven single-player campaign, or practice mech combat versus an AI bot to get to grips with the controls, or test out some fancy moves ready for battle against other players in multiplayer.

Code 51

Code 51: Mech Arena is out now on PlayStation VR. A version for HTC Vive and Oculus rift are expected for later in the year. VRFocus will keep you updated on its progress.

Mech Combat Title Code 51: Mech Arena Reveals Release Date

Originally Greenlit on Steam in summer of 2017, Code 51: Mech Arena is the results of an effort by Chinese developer Smellyriver to fill the mecha-shaped hole in the virtual reality (VR) videogame line-up.

The developer has now announced that Code 51: Mech Arena will be launched on PlayStation VR on 24th April, 2018, with the HTC Vive and Oculus Rift version to follow at an unspecified later date.

Code 51

The developers describe the title as a ‘wasteland-style mech arena title’. The player takes the role of a mech pilot, allowing for seated VR play, and engages in battle with hostile enemy mechs. Code 51: Mech Arena is set to allow for single player or multiplayer, with a single-player story mode, or players can practice battling against an AI bot.

The story takes place after Earth has been through a devastating war that has meant the deaths of much of mankind, done untold damage to the ecosystem and led to a severe lack of resources. Searching desperately for something to help rebuild, and find documents relating to the mysterious ‘Code 51’ energy scattered throughout the world.

This new energy source could be used to create new and powerful forms of technology, including the mechs, which not only reignited the war, but meant the remains of humanity were sent scrabbling to hunt down the remaining Code 51 energy sources.

Different types of mecha will be available so pilots can pick what suits their play style, as each has different specialisations, including speed, defence or attack. The weapons loadout can also be customised with different weapons, like a machine gun, missile launcher or railgun. Four arenas have been confirmed, with Area 51 military base, a warehouse, Siberia and a chemical factory all planned to feature.

Code 51

Further information on the title can be found on the official website for Code 51: Mech Arena. VRFocus will be sure to bring you updates as they become available.

Mech Warfare Title Code51 Coming to PlayStation VR in December

This past week certainly hasn’t been a disappointment if you’re a fan of PlayStation VR. Sony Interactive Entertainment’s (SIE) Paris Games Week (PGW) press conference had plenty of titles on display, some due this year and some due next. Obviously there are more videogames in development for the headset than those shown, one of which is Code51 by Chinese studio Smellyriver. Now the team has announced that the mech-based battler will be released in December.

Earlier today the studio released a short gif via its twitter feed which showcased some of the gameplay action from an overhead viewpoint. At the end the PlayStation VR release date was revealed as 19th December 2017. That wasn’t all, as Code51 will also be coming to Oculus Rift and HTC Vive in the near future.

From the details released so far Code51 is a purely online multiplayer arena battler, where players jump into massive robotic war machines to fight it out. As with any online multiplayer, gamer numbers are important to get consistent matches, so in virtual reality (VR) this usually means cross-platform support due to the technology still being fairly niche. While Smellyriver hasn’t yet confirmed if Code51 will support cross-platform play, the fact that it will eventually see a release on every major headset is a good sign.

If you want to see more of the awesome looking title head on over to Smellyriver’s YouTube channel for plenty of videos. All the narration is in Chinese, but for those that don’t speak Mandarin the visuals still look suitably impressive. There looks to be several arenas to wage mechanised warfare in, and there are separate videos for each of the nine war machines available. Some are designed for stealth, or speed, whilst others prefer distance or just brute strength and armour.

For further updates on Code51, keep reading VRFocus.