Smashbox Arena Gets a July Launch Date for PlayStation VR

In May BigBox VR announced that its popular virtual reality (VR) multiplayer for HTC Vive and Oculus Rift, Smashbox Arena, would be coming to PlayStation VR this summer. Today, the studio has announced the launch date, Tuesday 25th July.

Smashbox Arena is a competitive, multiplayer experience of team vs team shootout battles. While its core mode is the multiplayer, the title also features a single-player story mode, with the solo option including three difficulty levels to work through, that’ll unlock further customisation options for characters. There are six power-ups to master, such as the Giant Boulders, Sniperballs and Heat Seeking Missiles.

Smashbox Arena Screenshot 1

The multiplayer allows friends to join up for a party match or head into the wide world to face opponents from across the globe. If there aren’t enough real players to make up a team, AI characters will join to make up the numbers.

While the Oculus Rift and HTC Vive versions of Smashbox Arena feature cross-platform gameplay, the PlayStation VR version won’t.

VRFocus will continue its coverage of Smashbox Arena, reporting back with the latest updates.

HTC Esports Team Battle in VR At Computex

Friday 2nd June, 2017, HTC sent two players from its Esports team to the ZOTAC Cup Smashbox Arena VR Tournament at Computex 2017. The players had a few things to say on the Vive blog about virtual reality, videgames in general and the future of Esports.

Speaking of how they got into VR videogames, Bygrace said: “I knew VR gaming could change that and really immerse me into the gaming world. I loved the idea of physically blocking sword attacks or dodging shots in games like Smashbox. I have played it daily for the last year with over a 1000 hours played and hundreds of VR titles purchased. To me, there is no going back to the “flat world” of 2D gaming. With VR, I am able to be a part of my favorite games and the health benefits are great compared to sitting in a chair for hours playing traditional PC games.”

Bygrace’s teammate Taoman added: “The immersion into the game’s environment. Being lost in that world.”

VR in eSports is presently only a small part of the esports scene as a whole. When asked about how the scene would develop in future, Bygrace had this to say: “VR Esports has a very bright future. Games like Smashbox are paving the way for VR esports to be recognized and appreciated by normal PC gamers. If every traditional PC gamer could give a game like Onward or Smashbox an honest try, I don’t think they would be disappointed and would realize how big of a game changer VR is for esports. VR esports are very physical and fitness plays a large role in how well a player can perform. This allows it to be better understood by normal sports enthusiasts. This will be especially true as we see more titles that incorporate traditional sports into the virtual reality setting.”

Taoman broadly agreed, adding: “I think as the VR systems become more affordable and portable, VR eSports are going to be huge. The excitement of gaming plus the realism of VR.”

Taoman also poke on the immersion of VR, and how the depth of in in multiplayer can sometimes still startle him: “There are times when a sniper shot just misses or a player jumps right in front of me and I still get startled and jump back.” he said.

VR has been criticised in the past for it’s lack of socialisation, but Bygrace strongly disagrees: “Virtual reality adds so much to multiplayer gaming. Players in VR feel like they are really a part of the experience with you. It is so much fun to stand on stage next to your allies after a hard fought win. You really feel connected to other players and I have made some amazing friends in VR over the last year.”

VRFocus will continue to report on the development of VR Esports.

Smashbox Arena Hosting Free Weekend on Steam to Celebrate Zotac Cup Masters

Team-based online multiplayer Smashbox Arena will be having a free Steam weekend for Oculus Rift and HTC Vive players in celebration of the Zotac Cup Masters. 

Smashbox Arena will headline a virtual reality (VR) esport exhibition match during the upcoming tournament on 2nd June 2017. Zotac, HTC Vive, ESL and BigBox VR are creating a VR invitational that’ll be globally livestreamed on Twitch.  Four of the top Smashbox Arena players from around the world will be meeting at Computex, Taipei, Taiwan, to fight it out using the ZOTAC VR GO wireless backpack PC.

Smashbox Arena image 2

So prior to that BigBox VR will be letting players around the world jump into the Smashbox Arena for free, starting Thursday, 18th May, running through to Sunday, 21st May.

If you haven’t played Smashbox Arena before it’s a frantic first-person shooter (FPS) with over the top physic-driven power-ups. While its core mode is the multiplayer, the title also features a single-player story mode, with the solo option including three difficulty levels to work through, that’ll unlock further customisation options for characters.

Earlier this month BigBox VR announced a Playstation VR version is on its way, scheduled to arrive this summer, although it won’t feature cross-platform gameplay.

The Zotac Cup Masters will be streamed via Twitch on Friday, 2nd June 2017 at 11pm PT/ 3rd June, 7am GMT.

For any further updates on Smashbox Arena by BigBox VR, keep reading VRFocus.

Here’s How Smashbox Arena Works On PSVR, Out Now

Here’s How Smashbox Arena Works On PSVR, Out Now

[Editor’s Note] – Smashbox Arena is now available on PSVR. This article was originally published on May 5th, 2017 and has been updated today in conjunction with the game’s release. You can download it now on PSN for $29.99. Watch the new launch trailer below.

One of PC VR’s best multiplayer games, Smashbox Arena from Big Box VR, is finally on its way to PlayStation VR (PSVR). Smashbox is a game that started life on the HTC Vive with roomscale support, though, which has us wondering how it will translate to Sony’s headset.

We put that question to Big Box itself. As you may know PSVR features positional tracking with a single camera, but that doesn’t allow for roomscale, and it means you won’t be able to turn around away from the camera if you’re using position tracked controls like the PlayStation Move devices. Smashbox uses those controllers for full multiplayer battles in which you teleport around an arena, dodging incoming attacks and dealing out a few of your own.

Big Box’s Chia Chin Lee told UploadVR that “The game works great on PSVR,” using a similar setup to the Oculus Touch version of the game, which released after the Vive version. Touch can support roomscale with three sensors but many users only have the two featured with the Rift and Touch controllers, and Big Box made some changes to accomodate those players, who are in a similar boat to PSVR users.

“There’s a look-snap button to turn you so you don’t need to turn all around,” Lee reassured.

We’ve also asked about the possibility of cross-platform support but haven’t heard back at the time of publishing.

He certainly hope it’s a smooth transition; Smashbox is one of the most frantic and fun multiplayer VR games around. It comes to PSVR with the help of Archiacht, which has brought several other VR titles like Darknet over to PSVR. The game should be available in the US, EU and Japan this Summer. We’ll be very interested to see how it holds up.

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BigBox VR’s Multiplayer Smashbox Arena Coming to PlayStation VR this Summer

Back in December BigBox VR launched frantic multiplayer Smashbox Arena for HTC Vive, before bringing it to Oculus Rift in March, adding cross-play support. Today the studio has announced that the PlayStation VR version will be arriving this summer. 

Smashbox Arena is a team-based first-person shooter (FPS) with over the top physic-driven power-ups. Featuring a single-player story mode alongside the multiplayer, the solo option includes three difficulty levels to work through, unlocking new customisation options for characters.

Smashbox Arena image 2

In a PlayStation.Blog posting Gabe Brown, co-founder BigBox VR, revealed that the studio has collaborated with Archiact (Waddle Home, Hidden Fortune) on the PlayStation VR release. “We’ve spent months growing and engaging with one of the most fun-loving and tight-knit community of players in VR yet,” wrote Brown. “Together we’ve clocked well over 43,000 hours of gameplay, over 2 million knockouts and even set records at VR arcades as the #1 played game with close to 1,000 hours a month of gameplay.”

The PlayStation VR version will also support cross-platform gameplay, confirms Brown: “We’re excited to be able to grow the community to include PlayStation VR users”

Smashbox Arena will see a worldwide launch for the console-based head-mounted display (HMD) coming to North America, Europe, and Japan at the same time.

VRFocus will continue its coverage of Smashbox Arena, reporting back with the latest announcements.

Hands-On: ‘Smashbox Arena’ Is Like Team-Based Dodgeball on Steroids

Hands-On: ‘Smashbox Arena’ Is Like Team-Based Dodgeball on Steroids

As I stood, perched atop a small hill on the edge of a wood plank that overlooked the arena, I felt powerful. I had just teleported to the top of this hill by throwing my orb and my enemies were scattered below me. I could hear the sounds of everyone giggling and laughing while playing, but little did they know, they were all about to die. I reached back with my powered up hand and threw a dodgeball that quickly morphed into a giant, rolling boulder the size of a small office building. The boulder rampaged through the arena, squishing everyone in its wake, and racking up  a handful of fresh kills to pad my stats.

Then, before I knew it, someone lobbed a dodgeball at me from below and hit me square in the face before I was able to react and dodge. This is Smashbox Arena.