No Go On VR Creation Club Content For Fallout 4 And Skyrim Say Bethesda

When Bethesda Softworks announced the Creation Club back at this year’s Electronic Entertainment Expo (E3) the initial reaction was less than positive – as a quick glance at the like/dislike ratio for the announcement trailer will attest to. The vast majority of the Bethesda audience immediately connected what was being said in regards to Fallout 4 and The Elder Scrolls V: Skyrim – Special Edition with events back in 2015. At that time Bethesda and Valve released paid mods for Skyrim onto Steam and the result was… messy. Both in the implementation of the system and the resultant fan backlash.

Bethesda have, since then, been working hard to underline that Creation Club most certainly is not that. “Mods will remain a free and open system where anyone can create and share what they’d like.” They explain on the official site “Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We’ve looked at many ways to do “paid mods”, and the problems outweigh the benefits.” Before tellingly adding. “We’ve encountered many of those issues before.”

That being said, the Creation Club does use a storefront that does use credits bought with real money – which will explain why Bethesda’s apparent half-way house between what they tried to implement in 2015 and the unregulated mod community that has existed to date has still to win over many. And likely won’t.

But with new items, abilities, and gameplay coming to two of Bethesda’s key tentpole products, will it possible that its virtual reality (VR) adaptionsFallout 4 VR and The Elder Scrolls V: Skyrim VR – will also be receiving additional content created by Bethesda Games Studios and its partners? The answer is apparently, no. As confirmed in a recent response to a community discussion on Bethesda’s message board.

“There are no plans to release Creation Club content for either VR title.” Replied Bethesda Games Studios’ Community Content Manager Andrew Griffiths, posting under his community username of ‘Cartogriffi’. Before referring users back to an August interview given by Betheda’s Vice President Pete Hines about the company’s thoughts on VR going into it.

SkyrimVR_Magic_watermark_1497052192Whilst there will be no official support Griffiths was pragmatic as to whether or not the existing mods and content could be converted in some way by the community.

“We have some pretty resourceful fans, and they may figure out how to run mods unofficially, at least on the PC. But it’s worth noting that anything impacting performance is going to hit you a lot harder in VR.”

Fallout 4 VR is due for release for the HTC Vive on 12th December 2017 while The Elder Scrolls V: Skyrim VR will be out later this month on 17th November 2017 for the PlayStation VR. It is also confirmed that Fallout 4 VR will also not be receiving any of the existing DLC for the title, something previopusly indicated in JuneBe sure to read VRFocus‘ previews for both Fallout 4 VR and Skyrim VR and we’ll be sure to bring you more in the run up to launch on both titles, as well as Bethesda’s other VR offering, DOOM VFR.

 

Sony Gears Up For PAX Australia With PlayStation VR Line-Up

With Tokyo Game Show long gone and as we approach Halloween the event season is pretty much over and done with in the Northern Hemisphere. Particularly in Europe and America, with the only real exception being Sony’s annual PlayStation Experience event set to take place across the 9th and 10th of December. Other than this however it’s more a case of waiting out the rest of 2017 and what Autumn and Winter bring until the new year.

But that’s not taking into account the Southern Hemisphere where it’s currently the end of Spring, not Autumn, and Australia is gearing up for its iteration of PAX once again. It also seems, much as with PlayStation Experience, there’s going to be plenty for PlayStation VR fans to try out.

The line-up is as follows:

Gran Turismo Sport

“In PlayStation VR you’ll quite literally have the driving wheel at your fingertips. From hitting the brakes to turning a corner, experiencing Gran Turismo Sport in the PS VR headset will let players experience a true-to-life driving experience.”

Gran Turismo Sport‘s VR mode is limited, but impressive, even to professionals.  Ardent armchair racers meanwhile can increase their experience with Thrustmaster’s Gran Turismo Sport racing wheel, which we covered at this year’s E3.

The Elder Scrolls V: Skyrim VR: The Elder Scrolls V

Skyrim VR is a true, full-length open-world game for VR from award-winning developers, Bethesda Game Studios®. Skyrim VR reimagines the complete epic fantasy masterpiece with an unparalleled sense of scale, depth, and immersion.”

One of a trio of Bethesda titles coming to virtual reality (VR) along with DOOM VFR and Fallout 4 VRYou can read our recent preview here.

MONSTER OF THE DEEP: FINAL FANTASY XV:

“Dive into the story mode for an exhilarating, action-packed showdown with the notorious MONSTER OF THE DEEP, or take in the sights, sounds and scenery of FINAL FANTASY XV as you kick back and cast off in the free fishing mode.”

A surprise from this year’s E3 and a replacement for the initial Final Fantasy XV: VR Experience, you can read our preview of MONSTER OF THE DEEP: FINAL FANTASY XV here.

Bravo Team

“It’s all or nothing in this heart-pumping PS VR firefight of intense combat and split-second tactical decision-making.”

A experience VRFocus likened to Army of Two on steroids”, the title is one of two VR videogames in the works from Supermassive Games. (The other being The Inpatient.)

Bravo Team E32017 (2)PAX Australia is from October 27th-29th 2017 at the Melbourne Convention and Exhibition Centre. News about the PlayStation VR is developing all the time, so be sure to check back with VRFocus regularly for the latest.

 

Warum große Namen Virtual Reality ruinieren können

Der Hypetrain Virtual Reality zieht durchs Land, die Marketingmaschinen laufen auf Hochtouren und die Bremsen haben wir ja schon vor einigen Jahren verloren. Doch dieser Hypetrain ist anders als die bisherigen Hypetrains. Er ist viel robuster, viel ausdauernder und für die Passagiere wegweisend. Selbst der Absprung des Lockführers lässt die Mitfahrenden kalt, denn der Ofen brennt so heiß, dass ein gleißendes Licht für dauerhafte Verblendung sorgt. Wir setzen jedoch heute die Sonnenbrille auf und schauen, was da so in den Ofen geschoben wird.

Warum große Namen Virtual Reality ruinieren können

Mittlerweile scheint es bereits ein Trend zu sein, ehemalig sehr erfolgreiche Spiele in die Virtual Realty zu überführen und als neues Spielerlebnis zu vermarkten. Theoretisch keine schlechte Sache, vorausgesetzt, man hat den Klassiker damals verpasst. Wer das Spiel vom Monitor kennt und anschließend die VR-Version vorgesetzt bekommt, dessen Erwartungen können niemals ganz erfüllt werden. Das hat  technische Gründe.

Wenn ich ein Spiel liebe, dann entwickle ich eine Vorstellung von der Welt, die über das gezeigte Bild auf dem Monitor hinausgeht. Eventuell träume ich sogar von dieser Spielwelt. Ich baue also eine Idee auf, wie es wäre, in dieser Welt zu sein, zu interagieren und die Herausforderungen zu bewältigen. Wenn mir diese Möglichkeit plötzlich über die virtuelle Realität gegebenen wird, über das komplette Spiel und nicht nur einen Ausschnitt, dann kann das derzeit nur in einer Enttäuschung enden. Die Grafik sieht schlechter aus als erwartet, der Pixelbrei stört die Lesbarkeit und manche Objekte reagieren nicht auf mich und machen die Welt damit unecht.

Anders kann es aussehen, wenn ich das Original nicht kenne und nur die VR-Portierung spiele. Wer keine Erwartungen aufgebaut hat, kann auch kaum enttäuscht werden und diese Zielgruppe wird etliche Stunden hochwertigen Content erhalten. Jedoch wird es auch eine große Gruppe an Fans von Doom, Skyrim, Fallout und Co. geben, die sich nur wegen ihres Lieblingsspiels eine VR-Brille kaufen und anschließend von der Erfahrung nicht begeistert sind.

Doch nicht nur die Enttäuschung der aufgebauten Fangemeinden ist ein Problem. Die Portierung von alten Schinken ist wesentlich günstiger als die Entwicklung eines neuen Spiels. Somit zeigt die Flut an Klassikern auch eindeutig, dass einige große Studios nicht wirklich an den Erfolg von Virtual Reality glauben. Wir brauchen ein exklusives Fallout 5 VR und nicht einen alten Aufguss, um VR zu etablieren. Aber nicht nur das fehlende Vertrauen der Studios ist problematisch, sondern auch das Ergebnis sollte uns Sorgen bereiten. Portierungen sind zwar nett, doch mit ihnen kratzt man stets nur an der Oberfläche von VR und wird damit keinen System-Seller ins Rennen schicken. Virtual Reality braucht AAA-Titel, aber diese müssen von Grund auf speziell für VR entwickelt werden.

STAR WARS! STAR WARS! STAR WARS!

Star Wars von Lenovo und Disney

Ja, ich würde auch gerne mit einem Lichtschwert durch mein Zimmer rennen, Schüsse abwehren und meine Gegner zerteilen. Doch wo endet die Liebe zu einer Marke? Ohne ein konkretes Beispiel nennen zu wollen, ist mir in letzter Zeit vermehrt aufgefallen, dass einige große Redaktionen die Star-Wars-AR-Erfahrung von Lenovo nutzen, um ihre Leser zu melken. Klar, Star Wars zieht immer und Lenovo ist ein bekannter Hersteller. Lassen wir einfach alle ins offene Messer laufen!

Ok, eventuell haben die von mir gesichteten Redakteure die Erfahrung nicht ausprobiert und lassen sich vom Werbematerial leiten. Passiert. Aber ich glaube nicht, dass die Star-Wars-AR-Erfahrung ihr Geld wert ist. Knapp 300 Euro sind für zwei Spiele mit nicht ausgereifter Technik einfach viel zu viel Geld. Theoretisch auch ein Fakt, den man ohne Ausprobieren festhalten könnte, aber sofern es um Star Wars geht, klicken die Menschen. Ein einfaches Schema. Somit gibt es nur Gewinner bei der Vermarktung der AR-Erfahrung zu Star Wars. Gut, außer dem Käufer. Aber der erinnert sich hoffentlich eh nicht daran, von wem er die Empfehlung erhalten hatte.

Unsere Eindrücke zur Star Wars Erfahrung könnt ihr hier lesen. 

„Aber Resident Evil 7 war so cool!“

Resident Evil 7 für PSVR

Natürlich gibt es auch Ausnahmen und Resident Evil 7 macht mit der PlayStation-VR-Brille definitiv extrem viel Spaß. Dennoch möchte ich einfach behaupten, dass die Erfahrung noch intensiver und ausgefeilter gewesen wäre, wenn das Team auf einen Support für den Fernseher verzichtet hätte. Zudem, seien wir ehrlich, hätten einfach Millionen Menschen sich eine PSVR-Brille gekauft, nur um RE 7 überhaupt spielen zu können.

Dennoch hat Resident Evil 7 auch in seiner jetzigen Form sicherlich der PlayStation-VR-Plattform geholfen, aber immerhin handelte es sich nicht um einen alten Aufguss. Zudem stellen auch Rennspiele eine kleine Ausnahme dar, da sich diese hervorragend portieren lassen. Doch alleine die Gruppe der PS-Nerds wird VR-Brillen nicht zu einem weltweiten Verkaufsschlager machen.

Wenn Virtual Reality erfolgreich werden soll, dann brauchen die Konsumenten endlich einen Grund, warum sie nicht mehr um den Kauf einer VR-Brillen herumkommen. Die gute Nachricht ist: Ich glaube, dass solche Titel definitiv kommen werden. Die schlechte Nachricht: Die Technik entwickelt sich aktuell so rasant, dass große Studios nicht die Zeit haben, ein aufwendiges Spiel über mehrere Jahre zu entwickeln, ohne ständig alle Konzepte über den Haufen werfen zu müssen. Neue Tracking-Möglichkeiten, neue Controller, neue Displays: Jede Veränderung kann aktuell ein Spielkonzept obsolet machen und von Grund auf zerstören. Solange sich kein fester Standard etabliert, werden die großen Studios also Vorsicht walten lassen. Wer will schon ein exklusives GTA VR spielen, wenn das Spiel noch auf Controller setzt, während sich Handtracking gerade zur neusten Mode entwickelt hat? Naja, GTA würden sicherlich trotzdem alle Menschen kaufen. Ein Lichtstreif am Horizont könnte auch ein Spiel von den Titanfall-Entwicklern sein, denn diese versprechen eine neue Oculus-IP für 2019.

 

Der Beitrag Warum große Namen Virtual Reality ruinieren können zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

HTC Vive kündigt Bundle mit kostenlosem Fallout 4 VR an

Fallout 4 VR ist einer der am sehnsüchtigsten erwarteten Virtual-Reality-Spiele. Das Launch-Datum steht seit einiger Zeit fest, am 12. Dezember soll Fallout 4 VR erhältlich sein. Nun kündigt HTC ein Bundle mit dem Spiel an: Wer ab dem 2. Oktober eine HTC Vive kauft, bekommt das Spiel im Wert von 60 US-Dollar beim Launch kostenlos hinzu.

Fallout 4 VR im Bundle der HTC Vive

Das postapokalyptische Adventure Fallout 4 ist einer von drei VR-Titeln, die Bethesda dieses Jahr veröffentlicht. Doom VR erscheint für die HTC Vive sowie PlayStation VR (PSVR) am 1. Dezember. Für The Elder Scrolls V: Skyrim VR gibt das Studio den 17. November an, allerdings nur für die PSVR. Fallout 4 hat Bethesda hingegen erstmal nur für die HTC Vive angekündigt. Allerdings wird es kein Exklusivtitel sein. Auffallend ist das Fehlen der Oculus Rift als unterstützte Plattform. Den Grund sehen viele Beobachter in den Rechtsstreitigkeiten zwischen Oculus und der Muttergesellschaft von Bethesda.

Mit dem Bundle könnte HTC die Verkaufszahlen seines Headsets pushen. Nach der Sommeraktion von Oculus konnte die Rift viele Käufer finden, was sich auch auf Steam zeigt: Dort führen die Konkurrenten inzwischen ein Kopf- an Kopfrennen um den Marktanteil. Die kostenlose Dreingabe des AAA-Titels dürfte wohl einige Spieler davon überzeugen, auf HTC zu setzen. Der Preisabstand zwischen der Rift und dem HTC-System beträgt derzeit 110 Euro, mit 699 Euro ist die Vive deutlich teurer. Die Bundle-Aktion verringert etwas den Abstand zur preiswerteren Oculus Rift. Die Aktion startet ab heute, um das Spiel zu erhalten, muss man das 18. Lebensjahr erreicht haben.

(Quelle: Blog Vive)

Der Beitrag HTC Vive kündigt Bundle mit kostenlosem Fallout 4 VR an zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Gamescom 2017: Sony zeigt Gran Turismo Sport, Skyrim VR und mehr

Auf der heute eröffneten Gamescom in Köln kann man wie erwartet prima in virtuelle Welten abtauchen. Bei Sony gibt es erwartungsgemäß einiges an hochkarätiger virtueller Kost, die man ausprobieren kann. Ob man im Racer Gran Turismo Sport Platz nimmt, die fantastische Welt in The Elder Scrolls V: Skyrim VR betritt, mit Final Fantasy XV: Monster of the Deep auf Fischfang geht oder sich im Bravo Team als Schütze betätigt: für viel virtuellen Spaß ist gesorgt.

Gran Turismo Sports und lange Schlangen bei Skyrim

Sony stellt auf der Gamescom 2017 in Köln einige hochkarätige Titel vor, bei denen man in virtuelle Welten abtauchen kann. So findet man auf dem Stand des japanischen Konzerns einige Arcade-Racer für den Titel Gran Turismo Sports und lädt auch in VR zu Wettrennen ein.

Als Hit mausern sich schon jetzt die Stände für The Elder Scrolls V: Skyrim VR. An der Umsetzung des Rollenspieler-Klassikers in VR füllten sich schon am Vormittag die Warteschlangen, wie Chris und Yigal feststellen mussten. Geschätzte Wartezeit: eine Stunde. Wenn die Messe morgen auch den allgemeinen Besuchern die Hallen öffnet, dürften sich die Wartezeiten noch drastisch erhöhen.

Ausprobiert hat unser dynamisches Nerd-Duo den exklusiven PSVR-Shooter Bravo Team und zeigte sich vom Titel recht angetan. Das Spiel unterstützt den Aim-Controller, was auch der einzige Kritikpunkt von Chris ist. Denn eine der Waffen im Spiel ist eine Pistole, was mit dem Aim Controller so gar nicht harmoniert.

Wer es nicht ganz so militärisch mag, darf das Angel-Spiel Final Fantasy XV: Monster of the Deep ausprobieren. In ihm kann man entspannt und realistisch auf Fischbeute gehen oder im Rollenspiel-Teil versuchen, gegen fischige Bossmonster zu bestehen. Seit heute ist bekannt, dass sich der Launch-Termin verschiebt: Square Enix will das fischige Vergnügen am 21. November in diesem Jahr veröffentlichen.

Nicht am Sony-Stand, sondern bei Bandai-Namco findet man den PlayStation-Vorzeigetitel Ace Combat 7: Skies Unknown. Zur Gamescom hat der Hersteller sogar einen neuen Trailer ausgepackt. Ace Combat 7 soll im nächsten Jahr für PlayStation 4 und PSVR erscheinen, einen genauen Termin gibt es noch nicht.

Wer sich für unsere Eindrücke aus erster Hand interessiert: Chris und Yigal berichten Live auf Facebook von der Messe.

(Bild: gamescom.de)

Der Beitrag Gamescom 2017: Sony zeigt Gran Turismo Sport, Skyrim VR und mehr zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

11 Amazing Places We Can’t Wait To Explore in The Elder Scrolls V: Skyrim VR

11 Amazing Places We Can’t Wait To Explore in The Elder Scrolls V: Skyrim VR

Editor’s Note: This post was originally published in 2017 before the PSVR version of Skyrim VR launched, but has been republished before the release of Skyrim VR on PC. We’ve already seen these places inside Sony’s HMD, but now it’s time to see them again with even better visuals on the Rift and Vive.

For VR gamers E3 2017 was like a greatest hits of Bethesda’s back catalog. Between Fallout 4 VR, which we already had very high up on our radar and the newly announced DOOM VFR, we didn’t think there was much room left for more from the ZeniMax-owned gaming powerhouse. But then at Sony’s press conference the following night we learned that The Elder Scrolls V: Skyrim is also getting the full VR treatment, this time coming first to the PlayStation VR (PSVR.)

After going hands-on with the game and awarding it our crown of Best PSVR Game at E3 2017, the anticipation is mounting. As someone that’s continued playing Skyrim off and on ever since it came out, across multiple releases, characters, save files, expansions, and mods, I’m thrilled at the idea of returning to the snow-capped mountains of the north. So excited, in fact, I decided to run through some of my favorite areas in the game and put together this list of the 11 most amazing places that I can’t wait to explore again in Skyrim VR. If you’re a Fallout 4 fan, make sure to also check our list of places for that game right here.

Aurora (The Northern Lights Sky)

I am not personally afflicted with the travel bug in real life. I don’t have the urge to explore the whole wide world, at least not yet, or visit dozens of other countries while backpacking and hitchhiking. In fact, most of the time I am content to just stay at home with my family, kick back, relax, and enjoy a nice game or movie. But the Northern Lights are an exception. I don’t know what it is about that particular sight, but I want to see them in person before I leave this Earth. Luckily, you can see a gorgeous facsimile in Skyrim VR when it releases. Just look at that screenshot!

Raven Rock (Solstheim)

The Elder Scrolls III: Morrowind is still, to this day, one of my all-time favorite games. There’s something about its bizarre landscapes, twisted setting, and incredibly unique architecture that appeals to me like no other fantasy world. In the Dragonborn DLC for Skyrim you get the chance to visit a small sliver of the world of Morrowind so you too can witness why it’s such a beloved entry in the long-running franchise. Now maybe they can add VR support to The Elder Scrolls Online and let us all explore it in its entirety in VR with updated graphics.

The Throat Of The World

If you follow the main storyline in Skyrim for any length of time at all I highly recommend that you at least get far enough to visit the Greybeards atop Skyrim’s tallest mountain known as The Throat of the World. Once you reach the very tip top you can gaze down at the world and take in the magnificent size of it all. It’s breathtaking. Let’s hope the visuals on the PSVR can live up to the majesty this vista deserves.

Winterhold Mage’s College

When I play Skyrim I always start out intending to be a mage and eventually devolve into a hack ‘n slash killing machine that lops off heads left and right. It’s my nature, I suppose. But every now and then I’m able to continue down the path of magic long enough to join the Mage’s College at Winterhold and the journey up to this beautiful palace is always worth the trouble. Ascending to its precarious position at the edge of a cliff with nothing but a thin bridge connecting it to the rest of the world will be quite the perilous journey in VR.

Sovngarde

While traditionally known as the Nordic afterlife, you don’t have to die in order to visit Sovngarde during your playthrough of Skyrim. You’ll eventually venture here on the main questline if you stick it out and you’d be hard-pressed to find a good reason not to. This place is simply gorgeous and its easily one of the most beautiful areas in the entire game and will be nothing short of spectacular to see again rendered with the immersive power of a VR headset.

Vahlok’s Tomb (Solstheim)

The Dragonborn DLC gets two shout outs on this list. This second entry is for a specific tomb that you can go to in Solstheim and although it isn’t as massive or sprawling as some of the other places on this list, it’s worth including for the experience alone. The Lost Legacy sidequest takes you here and you’ll get to face off against all manner of Draugr, including the red-eyed corrupted one shown above. Can you imagine staring down this enemy while going face-to-face in VR?

Blackreach

Don’t let the name fool you: Blackreach is a much more interesting place than it sounds on moniker alone. The bright blue lights emanating from the mushroom-like trees give off a very other-worldly Morrowind-esque vibe that’s mixed with the bright and wonderful stylings that only Skyrim is known for. You’ll likely visit this location a handful of times in your dozens or hundreds of hours playing Skyrim, so there is plenty of opportunity to soak in the beauty.

Whiterun

Visually Whiterun isn’t the most impressive city on this list. It’s actually a bit bland. But in all likelihood it will be the first major city that you visit and approaching it from the distance, seeing its buildings sprawled out in a large area with the castle at the center, is a treat that rewards your adventurous spirit. You’ll likely spend a lot of time in this city during the early levels before you move on to grander things, but it’s nice to remember where you came from once you’re take a break from slaying giants and dragons like they’re mudcrabs for the day.

Eastmarch Springs

Despite the ominous rib cages and various other decaying corpses, the Eastmarch Springs are actually quite nice. The green water and somewhat toxic fumes are oddly alluring while the steam rises from the warm liquid’s surface in the middle of the snow-tipped plains. Bethesda’s art direction is top notch here and it’ll be extremely pleasant on the eyes to pay it a visit again in VR.

Solitude

Solitude is one of those city’s that is better off if you do decide to judge a book by its cover. Inside the walls it’s a bit bland and doesn’t hold as much excitement as its outer persona alludes, but the journey to Solitude — much like the Mage’s College — is half the fun. Following the river up towards the city and seeing it spread across the cliffside is a delight to see and the sense of scale is staggering.

Headless Horseman’s Graveyard

Finally, this is easily one of my absolute favorite encounters in the entire game. At night time while exploring the wilderness you might be visited by the Headless Horseman’s ghost. If you’re quick enough to keep up and follow him he can actually lead you somewhere really thoughtful and interesting…but I don’t want to spoil it here. Just go find him!

BONUS: Your House

When you get Skyrim VR it will include all of the official DLC packs, which means Hearthfire is available from the start. That lets you build your very own home — or you can buy one in many of the game’s cities. While the location of “Where is home?” will change depending on who is playing and the contents will vary based on what you collect and display, there’s nothing quite like visiting home after a hard day’s work of adventuring. Why not ask your husband or wife in the game to cook you a pot of stew while you unload your treasures?

Editor’s Note: This article was previously published on July 15, 2017. We are re-running it as a companion to our Skyrim smooth locomotion hands-on preview.

Tagged with: , ,

Best PSVR Games Of E3 2017

Best PSVR Games Of E3 2017

Now that E3 2017 has officially come and gone it’s time to take a moment and look back to reflect. While this was definitely a good show for gamers of all types, it’s hard to argue that it was actually overall better than last year’s show. Last year at E3 we were just a few months removed from the launch hype of the Oculus Rift and HTC Vive and the anticipation surrounding Sony’s PlayStation VR and the Oculus Touch controllers were both at all-time highs. Big title announcements like Farpoint, Resident Evil 7, and Batman Arkham VR paved the way for one of the most exciting weeks in VR’s short life thus far. E3 2017 was good, but it wasn’t quite E3 2016 good.

That being said there were still some solid announcements made and the games we already knew about coming into the week are starting to look even better. We’ve put together a list of the five best PSVR games we saw and played at the show this year. This list only includes games that were playable on the PSVR platform and does not include games that are coming to PSVR but were demoed on other devices.

Runner-Up: Moss

While attending E3 it’s easy, as a journalist, to feel jaded. The lights, glitz, and glamour of it all can feel like a cacophony of sound and colors that bleed together while you’re trying to shove your way through endless crowds of people. It’s a lot to take in and honestly has very little to do with what I love about games and VR specifically. But every now and then a game will blindside you with a special type of adventure that makes you smile and exhale a sigh of relief in the confidence that, despite it all, some developers are still making charming stories like Moss that just so happen to be about a cute little mouse on a grand journey.

You can read more about our time with Moss here and learn why, even though it’s a third-person action adventure game, we couldn’t imagine ever playing it outside of VR.

Runner-Up: Star Child

When Playful, the developer that created Lucky’s Tale, announces a new VR game it’s time that you pay attention. Lucky was one of the first recognizable faces of the VR industry and his cheerful demeanor was representative of the youthful vigor and excitement that infused the entirety of our young industry back when the Rift and Vive first launched. Now with Star Child Playful is taking a more thoughtful and cinematic approach to VR storytelling with this PSVR-exclusive. It’s a game about mystery, discovery, and uncovering secrets and we can’t wait to see more.

You can read more about why we were so enamored with Star Child at E3 2017 right here.

Runner-Up: The Inpatient

I’m a sucker for horror, branching narratives, and interesting characters. When Supermassive Games combined all of those things together to create Until Dawn, a choose-your-own adventure-style slasher flick that took the form of a video game, I was a big fan. The VR spin-off didn’t hit the same notes, but was a capable on-rails horror game in its own right. Now with The Inpatient, Supermassive is telling another story in the Until Dawn universe, but this time it’s a prequel over 60 years in the past and it’s full of slow-building tension, creepy doctors, and plenty of ominous imagery to keep you up at night.

You can read more about what we thought of The Inpatient from Supermassive Games later this week.

Runner-Up: Sparc

We’ve played and written about Sparc a few times in the past. You might remember hearing about it first as Project Arena, but that original premise has now been reimainged with lit up orbs instead of discs and it’s just so much fun. You stand on opposite sides of a long hallway and are tasked with throwing and punching the orbs back and forth in an attempt to hit your opponent and score points. That’s about it, but it’s so much more nuanced and intense when you see it in action. At E3 last week we learned it will be coming out first on PSVR, which is a big get for the next VR title from he creators of EVE Online and EVE: Valkyrie.

You can read more about what we thought of Sparc running on PSVR later this week.

Best PSVR Game of E3 2017 – The Elder Scrolls V: Skyrim VR

Prior to last week if you asked me what my dream VR game would be I’d have told you a brand new Elder Scrolls title built from the ground up to utilize the power of virtual reality as a transportive medium. While The Elder Scrolls V: Skyrim VR isn’t quite that brand new game, it’s about as close as we’re gonna get for now. I was skeptical during the Sony press conference when the trailer played showing the game running on PSVR, but after trying it for myself I’m optimistic about the execution. The whole game was running well, combat felt good, and the world looks beautiful (albeit a bit pixelated when compared to the non-VR version, naturally) so we’re excited to see more. This is huge news and was easily the most exciting prospect we saw running on Sony’s PSVR headset.

You can read more about our exploits in the world of Skyrim VR right here.

Which PSVR games are you most excited about from E3 2017? Let us know in the comments below! And be sure to check our lists for the best Oculus Rift games at E3 and best HTC Vive games at E3 from this year.

Tagged with: , , , ,

Enter the World of Skyrim in this Skyrim VR Official Trailer

Since its release in 2011, players have been wanting more and more reasons to jump back into the world of The Elder Scrolls V: Skyrim, and finally, at this year’s Electronic Entertainment Expo (E3) 2017 during Sony Interactive Entertainment’s (SIE) press conference we finally got the official unveiling of The Elder Scrolls V: Skyrim VR. The PlayStation VR exclusive version of the beloved RPG is due for release in 2017.

Skyrim VR is a pretty exciting announcement for PlayStation VR owners – the title will be designed for use with the PS Move controllers, adding an extra level of depth and immersion as players swing swords, shoot arrows and fire magic in the most immersive way to play Skyrim yet.

We played The Elder Scrolls V: Skyrim VR at E3 2017, and we were very impressed, saying; “It’s rare that a VR experience at a huge event such as E3 can separate you from the outside world, but The Elder Scrolls V: Skyrim VR achieved this with ease. Any misgivings about the potential of adapting such a huge world to VR – including that of the dreaded simulation sickness – have been washed away with even just a few minutes of gameplay.”

The Elder Scrolls V: Skyrim VR will also include all of the previously released DLC for Skyrim, so fans will have plenty to dip their toes into, even if mods might not be available in the future.

To see more of The Elder Scrolls V: Skyrim VR, make sure to watch the official trailer below where you can see the tweaked VR controls in action.

For the latest of Bethesda VR and PlayStation VR, keep reading VRFocus.

How Bethesda Lost E3, But Won VR

Bethesda Softworks’ Electronic Entertainment Expo (E3) press conference has caught a bad rap this year. With an endless stream of new titles all confirmed for release in 2017, it would be easy to assume the videogames audience would be satisfied with the showcase. However, while the lack of innovation in a sea of sequels has not been well received, the virtual reality (VR) community has been blessed with exactly what they asked for.

A flurry of big names graced the screen at Bethesda Softworks’ ‘Bethesdaland’ themed press conference. After being offered cotton candy and Ferris Wheel rides amidst a mass of playable demos and free bars, the showcase saw new entries in the Wolfenstein and The Evil Within franchises appeared with a ‘2’ suffix, while new downloadable content was announced for Dishonored 2. A new beta for Quake Champions has been announced and The Elder Scrolls franchise is getting fleshed out further with a new mobile title and a Nintendo Switch port of The Elder Scrolls V: Skyrim. That’s plenty for one publisher, right?

Well, it seems that’s not the case. Despite the hospitality of the publisher for those in attendance and the non-stop rush of new videogames and content being displayed on-screen – one big franchise after another – the general consensus is that Bethesda Softworks might as well not have bothered with a press conference this year. As much as they tried to deliver what their audience wanted (and as well as all of these titles will no doubt perform), the hivemind opinion of the videogames industry is that the publisher isn’t attempting anything new.

Conversely, the VR community has applauded Bethesda Softworks for the exact same thing that the larger industry has critised the publisher for. Two remakes and a semi-sequel have been presented, and all three have been welcomed with open arms.

Fallout 4 VR, originally revealed at E3 2016, has seen significant improvement since its unveiling. Now complete with free movement, V.A.T.S. implementation and a much more complete ‘Fallout’ feeling, Fallout 4 VR has been the highlight of the show for many of those already invested in VR. Fallout 4 VR is currently only confirmed for HTC Vive, and is set to launch late in 2017.

The Elder Scrolls V: Skyrim VR, much like Fallout 4 VR, is a familiar videogame returning afresh in VR. And that’s the punchline: this isn’t another remaster, it’s a complete refresh. The Elder Scrolls V: Skyrim VR may feature the same environments, enemies and quests that you’ve experienced before, but you’ve never experience them like this. The Elder Scrolls V: Skyrim VR is the fourth edition of The Elder Scrolls V: Skyrim to be launched on a PlayStation console and the second on PlayStation 4 alone, but it’s got the potential to be the best by far.

And then there’s DOOM VFR. Although this semi-sequel will reuse a lot of assets from 2016’s hugely popular DOOM it does feature a unique storyline. More importantly however, DOOM VFR somehow manages to not only perform light years ahead of the prototype revealed at E3 2016, but it also finds a solution to many of the problems facing modern VR, including fast-paced movement.

So that’s three VR titles which, for all intents-and-purposes, are old videogames repurposed for VR. But they offer unique worlds for deep exploration in a way that no VR videogame has yet managed. The VR aspect of Bethesda Softworks’ E3 2017 showcase faces the same problems as the traditional videogames designed for play on a 2D screen, and yet they still feel wholly new. Regardless of what you think of VR platform exclusivity or locomotion control systems, there’s no denying that Bethesda Softworks are about to big the medium a huge push forward.