ChatGPT isn’t perfect, but the popular AI chatbot’s access to large language models (LLM) means it can do a lot of things you might not expect, like give all of Tamriel’s NPC inhabitants the ability to hold natural conversations and answer questions about the iconic fantasy world. Uncanny, yes. But it’s a prescient look at how games might one day use AI to reach new heights in immersion.
YouTuber ‘Art from the Machine’ released a video showing off how they modded the much beloved VR version of The Elder Scrolls V: Skyrim.
The mod, which isn’t available yet, ostensibly lets you hold conversations with NPCs via ChatGPT and xVASynth, an AI tool for generating voice acting lines using voices from video games.
Check out the results in the most recent update below:
The latest version of the project introduces Skyrim scripting for the first time, which the developer says allows for lip syncing of voices and NPC awareness of in-game events. While still a little rigid, it feels like a pretty big step towards climbing out of the uncanny valley.
Here’s how ‘Art from the Machine’ describes the project in a recent Reddit post showcasing their work:
A few weeks ago I posted a video demonstrating a Python script I am working on which lets you talk to NPCs in Skyrim via ChatGPT and xVASynth. Since then I have been working to integrate this Python script with Skyrim’s own modding tools and I have reached a few exciting milestones:
NPCs are now aware of their current location and time of day. This opens up lots of possibilities for ChatGPT to react to the game world dynamically instead of waiting to be given context by the player. As an example, I no longer have issues with shopkeepers trying to barter with me in the Bannered Mare after work hours. NPCs are also aware of the items picked up by the player during conversation. This means that if you loot a chest, harvest an animal pelt, or pick a flower, NPCs will be able to comment on these actions.
NPCs are now lip synced with xVASynth. This is obviously much more natural than the floaty proof-of-concept voices I had before. I have also made some quality of life improvements such as getting response times down to ~15 seconds and adding a spell to start conversations.
When everything is in place, it is an incredibly surreal experience to be able to sit down and talk to these characters in VR. Nothing takes me out of the experience more than hearing the same repeated voice lines, and with this no two responses are ever the same. There is still a lot of work to go, but even in its current state I couldn’t go back to playing without this.
You might notice the actual voice prompting the NPCs is also fairly robotic too, although ‘Art from the Machine’ says they’re using speech-to-text to talk to the ChatGPT 3.5-driven system. The voice heard in the video is generated from xVASynth, and then plugged in during video editing to replace what they call their “radio-unfriendly voice.”
And when can you download and play for yourself? Well, the developer says publishing their project is still a bit of a sticky issue.
“I haven’t really thought about how to publish this, so I think I’ll have to dig into other ChatGPT projects to see how others have tackled the API key issue. I am hoping that it’s possible to alternatively connect to a locally-run LLM model for anyone who isn’t keen on paying the API fees.”
Serving up more natural NPC responses is also an area that needs to be addressed, the developer says.
This new Skyrim VR mod uses your brain to charge your magic meter.
Modder Cangar recently showed his work on adding support for a relatively simple brain-computer interface (BCI) to Bethesda’s epic RPG. As you can see in the video below, the modder is able to charge his magic power by concentrating, resulting in more damage.
Skyrim VR Mod Uses Your Brain
The mod uses the Muse, a roughly $200 slim headband designed primarily to help people sleep, which Cangar says easily fits under his Valve Index headset. It might not drastically alter the game, but you can already try the alpha version of the mod for yourself right here (though, obviously, you need the headband yourself).
“There are many, many, many more things that I have in mind that you can do with this,” Cangar teases. You can follow his Discord for updates on the mod.
BCIs are an interesting avenue for the future of VR. Valve is doing some work in the field and there’s even an upcoming product that integrates into the Index headset called Galea that’s expected to ship in 2022.
On the other hand, Meta recently announced it was scrapping research on head-mounted BCIs to instead focus on a wrist-based approach which it says was a “nearer-term” path to the market. We could see BCIs help combat elements of VR like simulation sickness, but we could also see it have a direct impact on virtual experiences like the example above. Either way, it’s going to be a very, very long time before they’re a staple feature for headsets.
The Elder Scrolls V: Skyrim VR (2018) isn’t what you’d call a lazy VR port of the now decade-old open-world RPG, but it certainly leaves much to the imagination when it comes to the sort of immersion you’d expect to see in native VR titles. Like all things Skyrim, mods let you improve the experience in ways Bethesda simply won’t (like, ever), and a few mods in particular have done a lot for Skyrim VR on PC that will have you feeling much more at home in Tamriel.
Out of the box, Skyrim VR offers up a virtual feast for the eyes, but the longer you play, the more you’ll likely contend with a few glaring issues that put hurdles in the way of continued and consistent immersion. Garbage text-based UI menus and ugly vanilla trees, I’m looking straight at you. Granted, there’s been mods for these issues basically right after the game was released three years ago though, although there’s one mod in particular that’s squarely aiming at making the game into a more native VR experience.
HIGGS VR, one of the most keenly immersion-focused mods out there, continues to impress with its bespoke fixes to many of the non-VR design woes that made their way from the flatscreen version of Skyrim. Since it was first released in early 2021, the mod lets you do a number of hand-based things, such as holding objects with collision enabled, and selecting items from a distance so you can force-grab them à la Half-Life: Alyx’s gravity gloves.
HIGGS VR is still in active development too, with project creator ‘FlyingParticle’ recently updating to add a few more immersion tidbits. Now the mod lets you wield two-handed weapons with natural hand poses and aim crossbows with two hands—you know, like you’d expect to be able to do in the first place. Project collaborator ‘Cangar’ shows the update in action before it went live a few days ago.
Speaking of immersive mods, Cangar has collated an awesome list of his top 10 Skyrim VR mods, many of which focus specifically on functional immersion aspects of the game and not simply visuals. Here’s a quick summary of his top 10 (HIGGS included), however for more info and downloading instructions make sure to visit the link above:
SkyUI – better UI to for system menus
VRIK Player Avatar – gives you a body, weapon holsters, gestures for magic and shouts, and finger animations for Oculus and Index users
HIGGS VR – hand collision, object grabbing, and gravity gloves-style mechanics
True 3D Sound – basic positional audio
Mage VR – draw glyphs to cast and equip spells
Weapon Throw VR – throw weapons and they return like Thor’s Hammer
Spellsiphon – a magic add-on for more intuitive, easy-switch spell casting
Onyx VR Weathers – lightweight and beautiful complete weather mod
SkyVRaan – better water reflections which is compatible Realistic Water Two
Enhanced Vanilla Trees – fixes vanilla trees, which tend to shimmer
These, Cangar says, are all fairly lightweight solutions to improve immersion beyond the regular visual and functional mods users typically try out first, many of which intended for the flatscreen version of the game.
A number of popular VR games are discounted as part of the Steam Summer Sale, including Half-Life: Alyx, Boneworks, Skyrim VR and more.
The annual Steam Summer Sale began yesterday and will run for two weeks, until July 8 at 10am Pacific. The Summer sale is always one of the biggest Steam sales of the year, and this one is no exception — some VR games are discounted quite heavily.
Perhaps the most notable discount is on Half-Life: Alyx, which is discounted by 40%, bringing it down to just $35.99 — that’s tied with it’s previous sale in March for the highest discount on the game since launch.
Here are some other notable VR games discounted in the sale:
That’s just the beginning – there’s many more discounted titles that aren’t listed above. All the prices above are in USD, but the sale prices will adjust accordingly for your location and local currency. You can see a full list of the VR games currently on sale on Steam here.
Are you planning to pick anything up in this year’s Summer Sale? Let us know in the comments below.
The Elder Scrolls V: Skyrim VR (PC review / PSVR review) is one of the most expansive video games out there with nearly endless amounts of content. However, it’s not the most immersive from a VR port perspective. Thankfully, the PC modding community is here to fix that.
Skyrim VR Mods: Before We Get Started
Skyrim VR is the type of game that will continue to evolve for years and years to come. The original version of Skyrim first hit PC, PS3, and Xbox 360 nearly 10 years ago and it’s still getting new mods to this day on PC, PS4, and Xbox One. Unfortunately, Skyrim VR only has mods for the PC version—not PSVR.
When looking up mods for Skyrim VR on PC there is one important thing to keep in mind: The VR version of Skyrim is based on the Skyrim Special Edition iteration of the game, otherwise known as SSE, and not the original legacy version of Skyrim on PC. Almost all of the Skyrim Special Edition mods will work on Skyrim VR without any trickery needed — you can usually just use them just like you’re playing outside of VR — which is great.
If you’re interested in further expanding your modding and finding even more mods to try out, I highly recommend subscribing to the Skyrim VR subreddit and checking out the Lightweight Lazy List for even more mods and tweaks. There are countless guides, lists, and more on there to check out and people are always releasing new mods and discussing the latest mods they’ve tried.
For my list below, I’ve collected the mods into a handful of subcategories to organize things. First are the required tools and plugins that you need before you can even use most of the other mods on this list. Then we’ve mods I’ve classified as “essential” if you want to get the most out of Skyrim VR, followed by graphics mods, immersion mods, gameplay mods, and “other” mods such as followers and quests.
Preferences, Mod Manager, and Load Order
When it comes to the graphics mods specifically, keep in mind that everyone has different visual preferences so what I list here may not apply to you. Maybe you really love the Vanilla weather effects (if you’re unaware vanilla = unmodded) or maybe you want three different tree mods. That’s up to you, so treat this modding list as a starting point only.
You should also use a Mod Manager to streamline things more. I recommend either Mod Organizer 2 if you’re extremely new to this or Vortex, which is directly connected to Nexus Mods so it’s pretty straightforward as well.
And in regards to Load Order, generally speaking you want to make sure your mods are arranged in order of most general to most specific because if a mod loads later in the list it will overwrite whatever loaded before it if they cover similar areas. For example, if you have a mod that changes all textures in the game and then a specific mod to make the road signs a particular texture, you’d put the road sign mod after the general texture mod. And sometimes there are patches that make mods compatible with each other when they conflict—in those cases make sure patches are loaded after both of the other mods.
For more information on load order, you can read this guide.
This is a script extender which means it’s a mod that unlocks more modding potential for other mods to use. Many of the best mods require you have this one installed already.
This is technically a UI replacement mod that just makes things a lot better and easer to navigate and the VR version is specifically enhanced for VR. Also, plenty of other mods require this one.
This is the big one. Skyrim VR does not natively have a full-body for your player character while you’re playing. This means you just have two floating hands and if you look down you don’t see anything at all. VRIK fixes that with a full body to look at. In addition, it also includes weapon holstering on your body itself as well as gesture-based spellcasting and equipping gear and spells. All of this is powered by inverse kinematics. Requires SKSEVR and SkyUI.
Combined with VRIK, HIGGS VR truly transforms Skyrim VR into something that almost feels like it was natively made for VR. This mods adds hand collisions, object grabbing so you can just pick up and use items instead of having to navigate to your inventory menu first, and even gravity gloves like in Half-Life: Alyx for picking up things. Requires SKSEVR and SkyUI.
Regardless of how beefy your PC is Skyrim VR is a taxing game and the more mods you install the higher the demand goes for your system. This mods won’t solve every issue, but it does help maintain a high framerate and help avoid reprojections and FPS spikes. Definite must-have for everyone. Requires SKSEVR.
It’s bizarre that you need to mod this in, but here we are. This mod makes sure that sounds actually come from the proper direction in 3D space when you’re in VR. It makes a huge difference for immersion.
This mod is simple: it lets you sit down and use beds in more places. It’s a pretty nice immersion bonus to actually feel like you’re part of the world more.
This isn’t actually a mod, but it’s a plugin that lets you control your character’s movement in VR by moving in real-life. So you can swing your arms or use trackers on your feet to move around instead of the analog stick. Combined with a treadmill or even just jogging in place, it can really feel more immersive that way. It’s the next best thing besides a VR treadmill like the Kat Walk.
This lets you use your voice to actually read out dialogue options over your mic rather than selecting with the controllers. It’s a bit complicated to setup, but worth it.
You know how in Skyrim your character “shouts” dragon words to do special abilities? Well, this lets you actually say them out loud to activate the powers. It’s a huge immersion benefit.
I almost included this one under essentials because of how great and transformative it feels. This is a very lightweight mod that is specifically made for VR to totally revamp the weather and sky to make it all look and feel far, far better.
This mod emulates water reflections and makes all bodies of water look a lot better. It’s directly compatible with the aforementioned mods, Onyx VR Weathers and Realistic Water Two.
More detail and nuance for space, stars, and constellations at night time. Combined with Ethereal Clouds it really transforms the mood at nighttime in Tamriel.
This combination will give Skyrim VR a fresh look that is much more vibrant and sharpens the visuals to get rid of the rampant jagged lines you usually see in Vanilla.
This is a big combat overhaul mod. It changes and adds so much you should just read the Nexus page for more details but I highly recommend it, especially for melee characters.
With this mod, you’ll do different amounts of damage based on which body part you hit on an enemy with your arrows and spells. This sounds minor, but Location Damage VR really improves combat a lot in terms of immersion and realism.
This adds more VR-focused interactions and movements to access and navigate menus. As a mage in Vanilla Skyrim VR you spend a ton of time in menus, so this mod changes that. This is basically essential if you plan on playing a mage or using magic, at all, in any way.
This adds arcane archery to the game that more effectively lets you combine magic and archery into one character with things like elemental arrows and archery skills based on various schools of magic.
Best Other Skyrim VR Mods
This list of other mods is entirely based on my own personal preferences, so there is a high chance that you may not even like these things—and that’s okay. Take these recommendations with a grain of salt, if you will.
I’ve played through the opening in Skyrim so many times I can’t really stand it anymore, to be honest, so I always use the Alternate Start mod now for something different. Immersive Citizens is a great mod as well to add more behavior variation to NPCs. For some great follower companion mods, I absolutely love both Inigoand Sofia, who are fully-voiced, and this mod which fleshes out Seranaeven more from the base game.
To add in new content via Skyrim VR mods like quests and expansions, it’s hard to not recommend Legacy of the Dragonborn, which feels like a proper DLC for the game more than a fan-made mod. I’ve also got a soft spot for Helgen Reborn, which lets you rebuild the city of Helgen after Alduin attacks during the intro, The Forgotten City questline which won a Writer’s Guild award for its script, and of course the excellent Moonpath to Elsweyr, which lets you visit the border of Elsweyr, the home of the Khajiit people.
Ultimately, there is no such thing as a complete list of all recommended Skyrim VR mods because everyone’s needs and wants are different—not to mention more new mods are released all the time. Just look over the list of most popular all-time Skyrim mods for more ideas.
Did we miss any of your favorite Skyrim VR mods? Let us know your other recommendations down in the comments below!
Love them or hate them for it, Bethesda’s games offer up a great opportunity for modders to get under the hood of impressively large-scale virtual worlds and summarily fix whatever messes the studio left behind. The same goes for Skyrim VR (2018), which for all its charms, is still obviously in need of tweaks to make it more like the VR-native game it should have been when it was first released on PC VR headsets in 2018. Now there’s a mod for that.
Created by NexusMods contributor ‘FlyingParticle’, the nifty mod fixes many of the non-VR design conventions that were essentially ported from the flatscreen version of Skyrim, namely the overreliance on text-based inventory menus and point-and-click object interaction system—both total immersion killers in their own right.
Called HIGGS VR (hand interaction and gravity gloves), the mod adds in some seriously useful abilities which were inspired by Half-Life: Alyx (2020). With it installed, both hands and objects have collision enabled so you can actually hold items.
Borrowing the gravity gloves mechanic from HLA, the mod also lets you highlight and select items from a distance and force-grab them to you. Combined with another mod, called VRIK Player Avatar, you can also add in dynamic handposes for more realistic object interaction.
Looting is a more natural experience too, as you can stash items by placing them in an over-the-shoulder inventory on your back. You can also move bodies, and strip them of armor by pulling on it, which are really nice touches for the sake of immersion.
HIGGS VR only works with PC VR versions of Skyrim VR. You can download it at Nexus Mods, which hosts a mind-boggling number of mods for many games, including many of the fan favorite mods for Skyrim VR.
Check out the HIGGS VR mod in action below, courtesy of YouTube channel ‘Ben Play’s VR’:
Thanks to tireless work of a member of the OpenMW team named Mads Buvik Sandvei, a VR version of The Elder Scrolls III: Morrowind (2002) is not only in development, it’s already playable with full motion controller support. Read more details in this Reddit post by u/gurufabbes123.
OpenMW and Morrowind VR
The Elder Scrolls III: Morrowind is one of the most highly-regarded and intricate roleplaying games ever made. Bethesda Game Studios trimmed down their focus from the behemoth of procedural generation that was Daggerfall for a more handcrafted approach with Morrowind that has, for all intents and purposes, laid the groundwork for how they’ve developed all of their games since from Oblivion and Skyrim to Fallout 4 and beyond.
The OpenMW project is an open source, free, modern engine that aims to extend the Gamebryo engine used in Morrowind. Rather than being a “mod” in the typical sense, this is a brand new engine that no longer uses Morrowind.exe at all. A legal copy of Morrowind and its expansions are still required to play Morrowind via OpenMW, but you don’t need to own the game to play games made in the new Construction Set-style modding suite, OpenMW-CS.
The main benefits that OpenMW introduces compared to the original version of the game is native support for both macOS, Linux, and Windows, better physics and AI, distant terrain effects, better save file management, quality of life UI improvements, more mod support, and eliminating previous bugs.
Prior to this release you could already play Morrowind in VR, sort of, using VorpX. Instead of converting the game to a full roomscale VR experience with motion controllers, like this OpenMW project is now doing, VorpX is just a 3D injector that adds head tracking and a 3D effect to non-VR games. You’d still have to play with a gamepad or keyboard and it would not be anywhere near optimized at all.
Motion controller support is the really big addition with this. Not only is there head tracking with actual 3D and full panoramic view with correctly scaled field of view, but you get your hands. You can look down and see your hands, you can swing your melee weapons to attack, and you even knock arrows and shoot them using the motion controllers realistically just like in Skyrim VR.
Run the wizard and point it at the original Morrowind game folder.
Launch OpenMW_VR, and you’re good to go!
Just make sure you have “OpenXR runtime” activated in the SteamVR Developer settings once the game is running. I tried it out using an Oculus Quest 2 via Oculus Link and via Virtual Desktop with mixed results. The Link version I was able to launch and play just fine, right up until you enter the Census office to finish character creation. For some reason I couldn’t interact with that door. Accessing SteamVR through Virtual Desktop I couldn’t get it to launch at all. This is all just a side experiment of a work-in-progress open-source project, so bugs and issues like that are expected.
You can get Morrowind’s Game of the Year Edition with all three expansions at 75% off right now via Steam, which is just $3.74. That’s an incredible bargain for one of the best RPGs ever made.
Let us know if you try it out and what you think! This is pretty exciting, so hopefully it sees a lot of updates over time and continues to get even better.
h/t: Thanks to Gerson Morgenstern for letting us know about this project!
Two years ago, I wrote that Microsoft was well-poised to lead the way in VR in the next-generation of consoles. Today, that statement rings truer than it did before but, frustratingly, Xbox VR seems further away than ever.
Xbox VR’s Troubled History
It’s been a bumpy road. Microsoft once promised VR support for Xbox One X, but it never materialized, with reports suggesting an Xbox One VR headset had been put on hold. This was in spite of the fact the company already had a VR reference design in use with partners on PC. It even got a Halo game even if it is a bit, well, crap. Not to mention that, as this generation began to wind down, it bought Ninja Theory and inXile, two studios with great VR games under their belts.
But as the Xbox One Series X and Series S have approached, Xbox has doubled down on its disinterest in VR, assuring that the new devices won’t support headsets at launch. A new Windows PC VR headset, the HP Reverb G2, is soon to launch with support for Microsoft Flight Simulator, but it’s not going to support Xbox. That makes yesterday’s bombshell announcement that Microsoft is acquiring Bethesda parent-company ZeniMax Media — and franchises like The Elder Scrolls, Fallout, Doom and Wolfenstein along with it — a little concerning for the VR fanbase.
Now more than ever, Microsoft possesses the software and hardware might to deliver a robust VR ecosystem, but such a thing appears far from the top of the priorities list. Under Xbox ownership, it’s a legitimate concern that we might not see another VR Elder Scrolls game for a long, long time. There is but one shred of hope; a February 2020 interview in which Head of Xbox Phil Spencer said he hopes VR becomes big enough to be a ‘no brainer’ for Xbox.
The ball, in other words, is in Facebook and Sony’s court.
Carrying The Torch
Even four years in with success stories becoming more and more frequent, the VR industry is still small fry. Tens of thousands of people tuned into last Wednesday’s Facebook Connect showing, a few hours before more than a million turned up for Sony’s PS5 event. But things are beginning to change; Facebook has seen encouraging signs of life in the original Oculus Quest headset, and it’s about to release a cheaper and all-round better successor. Sony’s PS5 arrives in November and is widely expected to follow suit with a new headset of its own sometime in the future.
Based on Spencer’s words, it’s up to these two new headsets to prove that the platform is worth its while. Quest 2 needs to keep building on its past success and churning out more stories like the 2-million selling Beat Saber, while PSVR 2 needs to continue to make the case that the wider developer ecosystem can have meaningful revenue impact by providing PSVR support in games like Hitman III and — hopefully — Resident Evil 8 and Gran Turismo 7.
It can happen. Facebook convinced Ubisoft to make exclusive Assassin’s Creed and Splinter Cell VR games (no doubt with a lot of money put on the table). EA is dropping in VR support for Star Wars: Squadrons next month. These are brand-new entries in three of gaming’s biggest franchises and signify a growing interest in the market. Sony, meanwhile, has the platform and expertise to help make the likes of Skyrim VR and No Man’s Sky VR happen. Together with Facebook, the pair could well make the case for Xbox VR support quite tidily in the next three or four years.
If anything, it’s now in Sony’s interests more than ever to help make VR happen. The prospect of PSVR 2 is quickly becoming one of the company’s key differentiators against Xbox as Microsoft aggressively pursues its Game Pass subscription service and continues to buy up studios. A fresh wave of big-budget titles either exclusive to its platform or only offering console VR support on PS5 could be a big get as the VR market continues to grow.
There’s still a big gap, though, between promising lifelines and an industry that’s a ‘no-brainer’ to support. We’re going to need to see not just an uptick in sales but a fundamental shift in the way we talk about VR, from the prospect of ‘will it really take off?’ to ‘remember when it took off?’. That could still be years off.
That’s my takeaway from yesterday’s news. The Elder Scrolls VI VR can still happen, Dishonored VR can (and should) still happen. But VR still has to prove itself before they become a distinct possibility. In some ways, it’s the same story it’s ever been. Keep pressing on, then.
Microsoft is to acquire ZeniMax Media, the parent company of Skyrim VR, Fallout 4 VR, Doom VFR and Wolfenstein VR publisher, Bethesda Softworks.
Head of Xbox Phil Spencer announced the news on the Xbox Blog today. All of Bethesda’s family of studios, including id Software, Arkane, Machine Games and more are coming under the Xbox wing. Bethesda is arguably best known for the Elder Scrolls series of role-playing games, but also publishes new entries in famous franchises like Wolfenstein, Doom and Dishonored.
Following the announcement, games industry journalist Jason Schreier reported that Microsoft is paying $7.5 billion in the acquisition.
Bethesda — and the wider ZeniMax Media corporation — also has an interesting history with VR. Over the course of the past four years, Bethesda has put out several VR games, including ports of Skyrim and Fallout 4. It’s also released all-new titles like 2019’s Wolfenstein: Cyberpilot and once promised VR support for mobile spin-off, The Elder Scrolls: Blades, though that’s yet to materialize.
But, going deeper, ZeniMax itself famously took Oculus to court after the company was acquired by Facebook. ZeniMax alleged that legendary game developer John Carmack had stolen Bethesda-owned technology in the process of working with Palmer Luckey on early prototypes of the Oculus Rift and eventually leaving id Software to join Facebook’s VR team. The lawsuit came to ahead in a 2017 court battle that initially saw Facebook ordered to pay ZeniMax $500 million. The payout was eventually halved to $250 million. None of Bethesda’s games have been published on Oculus stores to date.
For the past few years, Microsoft has committed to bringing all of its published games to PC, so it’s safe to assume new Bethesda titles will come to both the new Xbox Series S and Series X console as well as PC. It remains to be seen if future titles will come to PS5, though the upcoming Bethesda-published Deathloop and Ghostwire: Tokyo do have timed exclusivity arrangements with Sony.
What do you make of the Microsoft Bethesda deal? Let us know in the comments below!
It seems like it’s sale time of the year, because this new Humble VR Sale is running at the same time as the Oculus Summer Sale, and even features some of the same titles too. This Humble sale is only set to last a little while longer though, wrapping up at 10am PST on August 6th, whereas the Oculus Summer Sale runs until the end of August 9.
Perhaps the biggest bargain in the Humble VR Sale is on Skyrim VR, which is 70% off and down to just $17.99. Skyrim VR remains one of the most popular and iconic VR experiences to date, and it’s rare to see it come down in price so heavily. Bethesda’s other VR title, Fallout 4 VR, is discounted down 70% as well, available for $17.99.
If you’re looking something more crime-based (in which case we’re worried about you), L.A. Noire: The VR Case Files is 50% off, bringing it down to just $14.99. Or if sci-fi is your more your jam, then you could check out Rick and Morty: Virtual Rick-ality, down 30% for $20.99, or Borderlands 2 VR, down 50% for $24.99.
While all these games are on sale through the Humble Store, you’ll receive a Steam key to redeem the game after purchase. Unlike the Oculus Summer Sale where your purchases can only be used with Oculus hardware, redeeming a game on Steam will let you use the game on any SteamVR-compatible headset.
It’s also worth mentioning that all of these Humble discounts are for PC VR versions of games only, and not for the Oculus Quest. Even if the game supports cross-buy between Rift and Quest, you won’t get that advantage from these games — cross-buy only applies to PC VR games bought on the Oculus Store, and not Steam versions of games.