Manufacturing in the Metaverse: What Might it Look Like?

Manufacturing is a highly complex process, in addition to being the most important part of supply chain management. There are several components that affect the manufacturing production process — such as the availability of raw materials, labour costs, inventory costs and overall marketplace demand.

Since the start of the Industrial Revolution, the effective marriage of systems and machines has allowed us to increase production times, reduce product costs and find new ways of organising work. Within the last 50 years, digital transformation has continued this trend, enabling us to better understand the physical through digital operations. 

With that being said, however, the physical has still held precedence over the digital for most of modern times. The rise of the metaverse will allow us to reverse this dichotomy, giving us access to a primarily digital space. In the case of the manufacturing industry, we will be able to translate this digital space onto the physical world, rather than simply just enhancing it.

Let’s look at some of the key ways where we can expect to see the manufacturing industry change within the metaverse.

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An entrance into the creator’s economy

The metaverse will provide users with easier access to digital materials — a major shift that may very well encourage more creators and consumers to pursue industrial design. This will inevitably create new industry demands and completely change how products are made. 

3D content creation tools will also become more widely available in the metaverse. This will add manufacturing to the creator’s economy, providing the general public with more tools to render and simulate 3D prototypes at their own convenience. 

Just like with gaming platforms, streaming services or other various forms of online content creation, we will be sure to see the same type of growth proliferate within manufacturing and supply chain management. According to analyst firm TrendForce, the industrial metaverse revenue is set to reach $540 billion by 2025.

Easier collaboration on product development

The metaverse will also provide much easier collaboration on all aspects of product development. Given that it will be capable of serving as a communal space for all stakeholders involved with a project, multiple processes will be able to be achieved more rapidly and simultaneously — such as product design, sharing with manufacturers, iterating based on feedback and much more. 

NVIDIA’s VR-based collaboration tool Omniverse has experienced a successful launch in the enterprise sphere. As a multi-GPU, real-time development platform for design teamwork and 3D simulation, it has become a staple for those working in the industrial sector or for those who specialise in the creation of digital twin applications. 

To date, Omniverse has been downloaded by over 50,000 creators — with a recent platform subscription having been launched by NVIDIA to allow for wider outreach. The Omniverse platform has already experienced tremendous growth, with integrations from popular design platforms (such as Blender and Adobe) being made available for developers to use from any location. These integrations have well-positioned NVIDIA as a viable leader for collaborative product development in the metaverse.

Workplace changes due to the pandemic have also led to a rise in collaborative XR solutions within the enterprise sector. SkyReal, an aerospace-focused software company, started its operations by helping companies collaboratively approach their various stages of manufacturing — from conception and industrialization, though to training and marketing. Now, SkyReal helps aerospace teams work on CAD files in real-time, offering them an immersive experience that allows for even better collaboration capabilities.

More streamlined processes through digital twins

Digital twins are virtual representations that serve as real-time replicas of a physical object. From gaming companies to automotive manufacturers, many industries have already started using digital twins to collect real-time data and predict how objects will perform before they are manufactured and sold.

The digital twin market has been projected to grow to an incredible $86 billion by 2025. This level of growth is largely being fueled by an increase in demand for things such as predictive maintenance, industrial IoT solutions and a smarter and more energy-efficient infrastructure.

Digital twins also provide real-time data for users, allowing them to gain better insights on overall production processes. For example, automotive manufacturers are already using digital twins to better pinpoint equipment failures and ensure that all parts are meeting quality standards before being delivered to customers.

Photo by © Alexander Tolstykh – Shutterstock.com

BMW has already started using a simulated system to better streamline its production process. A version of the company’s Regensburg-based production line exists solely within a computer simulation, serving as a digital twin to its physical counterpart. Before any parts enter the production line, the entire manufacturing process runs in a hyper-realistic virtual iteration of the factory. By adopting this technology, managers can now plan their production process in greater detail.

Other large companies that have adopted the use of digital twins include Microsoft, Unilever, Boeing, Siemens Energy and Ericsson. With Azure Digital Twins, Microsoft has created a leading IoT platform that features a live execution environment, allowing users to create digital representations of real-life things, people, places and processes.

In all, digital twins will be an extremely integral building block of the metaverse. They will provide us with lifelike representations of things from our physical world and come equipped with live feeds of every sensor and component they contain.

Shorter lead times

The collaborative approach offered by working in the metaverse will certainly shorten the life cycle for projects. More robust virtual spaces will also allow manufacturers to quickly see how moving assets around can impact a production cycle. By simulating real physics and identifying potential errors, this approach is a great way for manufacturers to see more efficacy and faster turnaround times.

Down the road, greater interoperability initiatives will also make product designs generally easier and faster to implement. Designers and creators will no longer have to go through as many hoops to complete their designs and get them into the hands of manufacturers. This will result in shorter lead times, as well as an exponential increase in the number of product designs they can complete.

Supply chain transparency

In more recent years, demand for supply chain transparency has been on the rise. According to the MIT Sloan School of Management, consumers are reportedly willing to pay between 2% and 10% more for products that offer greater supply chain transparency. 

What we can deduct from this data is that consumers find value in the treatment of workers in a supply chain, as well as in a company’s efforts to provide decent working conditions. Ethical concerns, such as slave labour or deforestation, have made consumers increasingly more averse to purchasing products that don’t meet these standards.

With this being said, the truth is that supply chains were not originally designed to be transparent. However, access to the supply chain or to digital twin management in the metaverse could resolve this issue for good.

Working in the metaverse will also provide far better project visibility, for both staff members and consumers alike. Given that multiple collaborators will be able to work within the same space, regardless of their physical location, all parties will have access to 3D design representations of how products are designed, built, sold and distributed. Customers may even grow used to tracking their orders throughout the entire cycle, from raw materials through to a finished product. With this added insight, customers will gain full transparency into the entire production process.

Greater supply chain transparency will also give customers greater visibility of lead times. This will offer them a better sense of real-time shipping costs and allow them to better prepare for potential pitfalls (such as shipping delays).

Final thoughts

The metaverse will pave the way towards a digital-first approach to manufacturing. This will essentially be driven by both consumer preferences and different types of actions that will be necessary to operate inside a virtual world. 

There are valuable steps that manufacturers can take to bring us closer to an ideal metaverse system. For starters, it is critical that they work on harvesting data from their processes — and also that they implement the best interoperability protocols for connecting said data across the entire supply chain.

Recent innovations — such as NVIDIA’s CloudXR platform (which has been configured to work with Google Cloud) — have begun enabling organizations to securely access their data through cloud-based solutions. This will allow creators to access their work and collaborate on projects from anywhere in the world, all while doing so through the lens of an immersive, high-quality user experience.

In all, these areas are all currently being worked on to forever disrupt and change the concept of supply chains. This is an extremely exciting and innovative time for manufacturing technology — and we look forward to tracking the eventual paradigm shift that’s to come.

The New Normal: Working from Home XR Style

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Working from home always sounded like a great concept in theory, especially when sat on a train commuting to the office at seven thirty in the morning or stuck in gridlocked traffic. For those able to, that fantasy became a very real reality during the course of 2020, as offices were closed and everyone had to become immediately proficient in managing video calls. Yet there is another way, where you can have face-to-face conversations in digital worlds which emulate that feeling of working together, something you probably didn’t think you’d miss until now. In this new series VRFocus is going to deep dive into the world of remote collaboration and what it holds for the future.

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Down the XR rabbit hole…

You may think why bother with all the fuss of a virtual reality (VR) headset and the specific software for remote collaboration when you can just video call using your laptop’s built-in camera. Honestly though, aren’t you already bored with meeting after meeting staring at a sea of faces who’ve slowly decided that getting ready for work went from looking sharp and groomed to wearing hats that hide bed hair. Because that’s how it feels. A quick chat with friends and family over video call is no bother as you can just lay in bed or chill in the garden with your phone. That doesn’t look so good when having a meeting with colleagues or clients anywhere in the world.

Plus there’s that loss of connection (no that doesn’t mean your dodgy Wi-Fi). In a workspace – whether that’s a meeting room, open plan office or even the pub – most of us thrive on being able talk in close proximity, and that’s where ideas can really flourish. The same can’t always be said for Zoom or Google Meet calls, lively debate suffers in the process as everyone tries to get their point/idea across.

Which is where VR or augmented reality (AR) comes into play as a means of bridging those long distance barriers, providing a similar level of interaction in a friendly space where groups aren’t frowned upon! And it doesn’t require a high level of tech savvy either, a lot of these new apps available facilitate both VR and non-VR users so if you find you really don’t like VR you can still take part – just with a lot less interaction.

An ocean of possibilities

This brave new frontier doesn’t need to be daunting, scratch the surface and there’s plenty of fun to be had whilst diving deeper uncovers specialist features tailored to specific industries. Like any tool or piece of software you need to find what’s right for you or your company. Big multinationals already use XR for collaboration, training and design purposes like Nvidia’s Holodeck used by Koenigsegg or SkyReal, originally conceived internally at Airbus. However, most of you may just want to jot notes down, upload a pdf or hold a PowerPoint presentation. If that’s the case then you’re in luck, you can do just that!

To get you started, apps such as Spatial or Glue can be a great launch point offering free access to their apps so you can test them out on headsets like Oculus Quest 2. These kinds of apps let you host small groups, offer basic storage and can support 2D and 3D file uploads. Business can then take that a step further by paying for licensing packages which allow for greater room sizes, more storage and greater freedom to personalise spaces. Paying opens the door to more apps specialising in remote collaboration like The Wild, SkyReal, VisionxR, Vive XR Suite and many more – which VRFocus will detail in future articles.    

While the feature sets may differ depending on whether they tailor to small startup teams or a multitude of teams across regions, there’s one thing that links them all, that feeling of presence. You can all sit around a table to have your meeting, write ideas on a giant board or hand a 3D model between each of you. XR has always had that ‘you need to try it to understand it’ requirement so all of this may seem unnecessary. After a couple of immersive meetings, the thought of a video conference will just be boring.

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Buying into the XR dream

Of course, this does mean buying new kit – or persuading your company to if you’re not the boss. Just like buying any piece of tech, there are various avenues to explore, thankfully unlike a new laptop there aren’t a plethora of options.

Firstly VR or AR. Then you’ve got deep pockets with thousands to spend then go nuts, Microsoft HoloLens 2 or Magic Leap One offers mixed reality, holographic solutions whilst Varjo or VRgineers are on the VR high-end. It’s more than likely that factoring for a multitude of employees or the budget-conscious startup that price will influence the decision. PC VR is one way to go, with headsets like Vive Cosmos or Valve Index solid choices. As these are cabled and require a PC that might not suit everyone, especially if they want to be light and mobile.

So we come to standalone VR as the most likely route the majority will take into this space. Oculus Quest 2 is going to be the front runner in this field as it is dominating the market quite frankly. But individuals do need a Facebook account or there is the Oculus for Business route, both with their good and bad points depending on circumstances. Others in this field like Pico Neo 2 and Vive Focus Plus do provide viable alternatives yet the software support varies wildly.   

The new normal

All of this means that now is a good time to begin integrating this kind of technology into your everyday working practice. Companies like Facebook already envision a world where at least half of employees work from home within the next decade, reducing costs, the stress of commuting and more. This can’t solely be achieved through video conferencing or email, with XR offering a viable route for digital collaboration. Even when the pandemic subsides and things return to normal, every day 9 to 5 work life may not, so why not start to adapt now?

Collaborative Design Solution SkyReal is Industrial Scale VR

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Consumer virtual reality (VR) may have been the catalyst for the current immersive revolution but its in the enterprise sector where some of the biggest leaps are being made. One of those is collaborative VR. The coronavirus pandemic forced companies to close offices and rethink how their workforces could continue, leading to a rise in XR solutions. One company which was doing this already is SkyReal, designing engineering software focused towards aerospace.

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Unlike many in this space, SkyReal isn’t a new fledgeling company in the traditional sense. In fact, it was originally conceived internally at Airbus before being spun off as its own separate entity. The idea was to create a software solution that could help companies through the various stages of manufacturing, from conception, industrialization and maintainability to human factors, training and marketing.

As an Airbus spin off this has meant a focus towards major aerospace companies like Airbus, ArianeGroup, Stelia Aerospace or Ascent Aerospace (all of which are customers). SkyReal enables them to turn their CAD files into an interactive and immersive experience which can be viewed at 1:1 scale if needed.

The great benefit of a digital prototype is that it can be easier and quicker to make changes than a physical version which are far more complex and expensive to produce. This process also means clients and engineers can see and touch designs with relative ease.

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But SkyReal isn’t purely about creating the next continent crossing plane, its a piece of engineering software that can be used for all sorts of vehicles such as cars and boats.

There are three components which make up the SkyReal Suite, SkyPrep, XR Centre and SkyReal VR. As the name suggests SkyPrep gets you started by turning those CAD models into VR ones. XR Centre is the web-based component dedicated to collaboration and data management, while SkyReal VR is the core solution where users can explore designs with others.

Currently, SkyReal is about to release v1.12 of its software adding new functionalities like a poseable manikin to help simulate workers tasks – it no good building something if engineers can get inside to maintain it. Or how about being able to simulate an assembly task and check the feasibility process?

SkyReal offers a free demo compatible with Oculus Rift and HTC Vive for companies interested in testing the solution. For further updates on SkyReal as well as other VR collaboration solutions, keep reading VRFocus.