It’s The Walking Dead Season With The Ultimate Steam Bundle

Last month Skydance Interactive in collaboration with Skybound Entertainment launched The Walking Dead: Saints & Sinners for PC VR headsets, receiving widespread acclaim in the process. While it’s the latest videogame linked to The Walking Dead franchise, there have been numerous others by Telltale Games and now Steam is offering one giant bundle for fans.

The Walking Dead: Saints & Sinners

The Walking Dead – Ultimate Steam Bundle features 6 videogames + DLC for the price of £97.30 GBP – a 10% saving off – with all four seasons of Telltale’s The Walking Dead and then the new VR experience.

  • Telltale’s The Walking Dead Season 1
  • Telltale’s The Walking Dead Season 2
  • Telltale’s The Walking Dead A New Frontier
  • Telltale’s The Walking Dead The Final Season
  • The Walking Dead: Michonne
  • The Walking Dead: 400 Days (DLC)
  • The Walking Dead: Saints & Sinners Tourist Edition

Telltale’s The Walking Dead is a story about of young survivor Clementine as she grows up in this new nightmarish world. It’s a series built around making definitive choices, as Clementine weathers many threats and sees protectors come and go. You choose who she trusts, who she loves, who she hurts, and what she chooses to protect when everyone can’t be saved.

The Walking Dead: Saints & Sinners

And then there’s The Walking Dead: Saints & Sinners. VRFocus has covered this in-depth, saying in its review: “From the very beginning, The Walking Dead: Saints & Sinners offers a satisfying zombie experience that’s hard to match. Titles like Arizona Sunshine easily fill that need for straight-up arcade action, for when you want a living dead apocalypse with a bit more depth then The Walking Dead: Saints & Sinners is your new go-to videogame.”

The bundle features The Walking Dead: Saints & Sinners Tourist Edition which has a couple of extras not included in the base videogame. You’ll get three unique weapon recipes: The Sheriff (revolver), The Judge (Bat) and The National (Knife), 7 collectable voodoo dolls, the soundtrack, and The Supernatural Skeptic’s Guide to New Orleans companion piece.

If you’re a big fan of The Walking Dead universe there’s also The Walking Dead: Our World, an augmented reality (AR) title for mobile devices. At some point this year VR developer Survios will be launching its version, The Walking Dead Onslaught to keep the zombie apocalypse alive. For further updates, keep reading VRFocus.

Review: The Walking Dead: Saints & Sinners

There’s a certain ‘calm before the storm’ feeling when playing The Walking Dead: Saints & Sinners, the latest virtual reality (VR) from Skydance Interactive. Slowly wandering the seemingly desolate streets of New Orleans there’s never an eerie silence because no matter where you are, a familiar groan fills the air, a sound that tells you the dead are near and where there’s one, many more can’t be too far behind. If you were or still are a fan of The Walking Dead franchise then prepare yourself for one of the best VR tie-ins, for everyone else it’s about to get really gory.

The Walking Dead: Saints & Sinners

Just like the franchise it is based on, The Walking Dead: Saints & Sinners is a lesson in survival taking place in a world where death is everywhere, enemies are plentiful and friends are a very rare commodity. Set in New Orleans, you play a drifter known as ‘The Tourist’ who happens to be passing through this flood-hit region, befriending a chap called Henri who tells you a tale of a secret military stash of food, meds and military-grade weapons hidden some in the vicinity.

This leads you on a mission to locate the stash before anyone else, in the process getting mixed up between to warring factions with very different ideas regarding how the human race sound continue in the aftermath of the zombie apocalypse. Offering a decent storyline to give the experience backbone, what carries you through to the end is a visceral mix of brutal gameplay and tense atmosphere.

As mentioned The Walking Dead: Saints & Sinners is about survival, making sure you’ve got enough provisions to keep yourself healthy and most importantly alive. This means plenty of scavaging, collecting anything that’s not nailed down, from an old shoe and tins of tuna that have seen better days to gun parts, dog bowls and more. It’s all valuable in some way, able to be broken down into several parts for crafting later. And craft you must. All weapons have a certain amount of durability, with the ones found out in the streets the weakest of the bunch. With a backpack that isn’t unlimited, strolls out into the various districts need planning, how much to take with you vs space to bring stuff back.

The Walking Dead: Saints & SinnersThe Walking Dead: Saints & Sinners has a nice sense of realism to it even with it being a zombie apocalypse. You have a base of operations where all the crafting and resupplying takes place. From here you can venture out in the morning and then return at any time. It’s always night when you get back meaning you can’t travel again until you’ve slept and it’s morning again. Each day needs to be maximised as moving it on means more walkers and fewer supplies to find. As such, there’s a lot more strategy and forward-thinking required, this is no action arcade videogame running around with a badass shotgun.

That’s not to say The Walking Dead: Saints & Sinners is lacking in action, it just requires a more measured approach. Health might be important but its the stamina bar that can really make or break you. That’s because the melee weapons are superb fun to use and highly satisfying. From a simple knife to fireman axe’s and baseball bats wrapped in barbed wire, they provide stealthy kills and sap your stamina at the same time. If walkers spot you they’ll instantly start shuffling over. When by themselves you can grab them and plunge a blade into their head for an instant kill – something you’ll do a lot of. Skydance Interactive has obviously spent a great deal of time getting this right, little swings won’t do anything, it requires force and a little determination. The process also takes a few moments to complete, time which isn’t an option when surrounded by walkers.

So then it’s onto the guns, pistols, rifles and of course the ever trusty shotgun. Great for when you want to keep your distance but lousy when you want to remain hidden and quiet. There isn’t any quick, magical reloading in The Walking Dead: Saints & Sinners, shells need to be individually put in the shotgun, as do bullets in revolvers, offering another tasty dash of realism.

The Walking Dead: Saints & SinnersIn between all the guns, blood and gore, there are friendships and allegiances to form, some more important than others to the eventual outcome. This means The Walking Dead: Saints & Sinners has plenty of twists and turns instore, as generally speaking siding with one group inevitably leads to killing the opposing group, so once you’ve made your decision it’s final. A good enough reason to venture back in for another blast to see how things turn out.

The Walking Dead: Saints & Sinners is by no means perfect, however. The human-AI isn’t exactly high up on the IQ rating as they’ll quite happily shoot at each other and any walkers in range until everything in the vicinity is dead. There were points almost scripted from a comedy B-movie where stepping back and waiting led to a clear path, no wasted bullets or health lost. Another issue was the repetitive feel of the outside locations as if most of the buildings had been swapped about a little too much. Each area has been kept on the small side, usually only offering 2-3 buildings which you can actually explore. Understandable considering your backpack can quickly become full from a single building, no open world wandering here.

On the other hand, exploring the inside of some of the bigger buildings was wonderfully atmospheric and heart-pounding. Knife in hand slowly opening each door to see what could be on the other side easily demonstrates the air of danger the experience elicits.

From the very beginning, The Walking Dead: Saints & Sinners offers a satisfying zombie experience that’s hard to match. Titles like Arizona Sunshine easily fill that need for straight-up arcade action, for when you want a living dead apocalypse with a bit more depth then The Walking Dead: Saints & Sinners is your new go-to videogame. With a good 15+ hours of content depending on how slow and methodical you are, the atmosphere and superb physics make a nice cohesive whole.

80%

Awesome

  • Verdict

The Walking Dead: Saints & Sinners to Get PlayStation VR and Oculus Quest Versions Later in 2020

Today, Skydance Interactive in collaboration with Skybound Entertainment has launched The Walking Dead: Saints & Sinners. Supporting a range of PC-based headsets the studio has confirmed a PlayStation VR and native Oculus Quest versions are on the way for later in the year.

The Walking Dead: Saints & Sinners

When it comes to Oculus Quest support you can play The Walking Dead: Saints & Sinners today via Oculus Link. For those Quest owners who don’t own a PC, Skydance Interactive has confirmed on Twitter that a release is planned for Q4 2020. Additionally, the Oculus release will support cross-buy between Rift and Quest.

As for PlayStation VR, a launch is planned for this spring, although no dates have been mentioned just yet.

Offering an original storyline set in the flood-hit city of New Orleans, The Walking Dead: Saints & Sinners is a visceral survival experience where players not only have to defend themselves from walkers but humans too. With brutal choices to be made whilst scavenging for weapons and other supplies, players will be able to unravel a mystery involving all the residents of the city.

The Walking Dead: Saints & Sinners

“With The Walking Dead: Saints & Sinners, we set out to create an experience that players and fans could fully immerse themselves in, which you can’t get from playing a console or mobile title,” said Adam Grantham, Creative Director at Skydance Interactive in a statement. “We wanted to give players an original story that truly belonged within The Walking Dead universe, from the environments, the narrative and the combat to make them feel as if they were truly living in this gruesome world.”

Offering both melee and ranged combat, players will be able to hold down a walker’s head to rip a knife out of its skull or attack from a distance with throwing weapons, bows and long-range firearms. Melee combat will reduce stamina which can lead to situations where they’ll be overrun by walkers if not too careful.

The Walking Dead: Saints & Sinners is available digitally for the Oculus Rift/Rift S, Oculus Quest (via Link cable only) HTC Vive, Vive Cosmos, Valve Index and Windows Mixed Reality headsets. Three versions are available, the Standard Edition for $39.99 USD and the Tourist Edition for $49.99, or the Tower Edition is available for $149.99. As further updates are released, VRFocus will let you know.

New Trailer Goes Behind the Scenes of The Walking Dead: Saints & Sinners

Hopefully, zombie fans still love The Walking Dead as not one but two virtual reality (VR) titles are coming soon. Survios is currently working on The Walking Dead Onslaught while Skydance Interactive is currently producing The Walking Dead: Saints & Sinners. The latter received updated details last month and today the studio has released a behind-the-scenes video showcasing the setting, New Orleans. 

The Walking Dead: Saints & Sinners

The video is the first in a series detailing development on The Walking Dead: Saints & Sinners, with the team keen to discuss to richness and attention to the finer details. Featuring a unique story set in The Walking Dead universe, New Orleans is a cityscape in turmoil, not only from the walkers but the living inhabitants as well.

Skydance Interactive’s Art Director Jake Geiger mentions that the environment artists were encouraged to make sure each room told a story, rather than being some generic space filled with rubbish. So as you step into each location there will be hints at its previous existence, a child’s bedroom with hand-drawn pictures on the wall or a home which was broken into.

These environments cover a wide degree of everyday locations that you would expect to see trying to survive in a city. From wandering around the suburbs to schools, cemeteries and stores, each has been designed to perfectly echo the look and feel of the American south.

The Walking Dead: Saints & Sinners

Just like the TV show it’s based on, The Walking Dead: Saints & Sinners is a fight for survival, where players have to deal with the constant threats of violence, disease, and famine. Each decision is as crucial as the last, deciding who lives and who dies, whether to protect friends as well as foes. Not every enemy is a walker. And as some of the images release showcase, that combat is going to be brutal, with plenty of melee action.

Skydance Interactive has yet to confirm which headsets The Walking Dead: Saints & Sinners will be coming to and whether it’ll be a purely single-player experience or have a co-op option. One piece of information has been confirmed and that’s the launch date, coming 23rd January 2020. VRFocus will continue its coverage of The Walking Dead: Saints & Sinners reporting back with further progress updates.

Watch 9 Minutes of ‘The Walking Dead: Saints & Sinners’ Pre-alpha Gameplay

The Walking Dead: Saints & Sinners is an upcoming VR survival horror game that places you squarely in the show’s apocalyptic universe of zombies. While developing studios Skydance Interactive and Skybound Entertainment lifted the veil on the game’s trailer today (see it here), the studios also published a nine-minute video on the game’s site that shows off some pretty intriguing pre-alpha gameplay footage—and it’s definitely giving off Fallout vibes.

First unveiled at Comic-Con 2018, The Walking Dead: Saints & Sinners takes place in a zombie-ravaged New Orleans in a brand new story to the franchise.

And things look to be shaping up quite well, as the fresh gameplay footage shows off a few things we didn’t know about its supposed 15-hour single-player campaign.

In the first few minutes, we get a glimpse of the game’s base of operations, where you can break down scavenged items, craft new ones, and load up for the missions ahead. There also appears to be a ton of unlockable crafting patterns, letting you create things like nail bombs, protective gear, ammo, and a larger backpack to haul more stuff.

Something we did know before seeing the video was that the game contains a number of warring factions which you can choose to either help or fight. Here we get a look at one such mission where you pursue a faction leader’s dimwitted brother, requiring you to pull out your flashlight and dive into a gloomy house filled with the haunting grows of a walker.

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Much like the Fallout series, the video reveals that you have an infamy rating with clans, as you decide to turn on the leader at the behest of another (the promise of loot probably helps too). In the video, the protagonist is shown turning on the Tower clan and gaining a ‘hated’ status.

The game also shows off hordes of zombies along the way, demonstrating plenty of ranged and melee weapon types at your disposal for some pretty awesome zombie skull-splitting madness.

The Walking Dead: Saints & Sinners is targeting a January 23rd, 2020 release on PC VR headsets via Steam and the Oculus Store.

The post Watch 9 Minutes of ‘The Walking Dead: Saints & Sinners’ Pre-alpha Gameplay appeared first on Road to VR.

The Walking Dead: Saints & Sinners to see Early 2020 Release

Just over a year ago Skydance Interactive (Archangel: Hellfire) and Skybound Entertainment announced work on an official virtual reality (VR) version of AMC’s The Walking Dead, which just so happens to be called The Walking Dead: Saints & SinnersInitially due for release in 2019, nothing has been heard of the title until today, with a launch now pushed into 2020 and the first trailer appearing. 

The Walking Dead: Saints & Sinners

This debut trailer offers a cinematic starting point to the storyline in The Walking Dead: Saints & Sinners. Players step into the flooded remains of New Orleans, where they’re given the freedom to make their own storyline decisions as well as what they carry with them.

Naturally, The Walking Dead: Saints & Sinners is a fight for survival against walkers, but also the constant threats of violence, disease, and famine. New Orleans is a city at war, with the living battling both the undead and each other. Players will have to make choices over who lives and dies, affecting the narrative. That can be protecting those in need, joining one of the warring factions, or playing them against each other for personal gain.

No zombie survival experience would be complete without some sort of arsenal and The Walking Dead: Saints & Sinners will offer quite the assortment. From melee weapons like spiked baseball bats and machetes to bows and long-range firearms, crafting stations will be available so players can properly equip themselves before heading out.

The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinners will also be a very visceral experience with physics-based combat allowing players to decapitate walkers, even getting blades stuck in heads which need to be wiggled out. Just like in the TV series, players will be able to grab zombies to enact even more bloodshed.

The teams plan on releasing The Walking Dead: Saints & Sinners on 23rd January 2020. Currently, there’s been no mention of which headsets the videogame will support.

Fans of the series won’t just have The Walking Dead: Saints & Sinners to look forward to. Survios is making The Walking Dead Onslaught which has similar combat features to Saints & Sinners. Onslaught currently has a Fall 2019 release window. As further details on The Walking Dead: Saints & Sinners are released, VRFocus will let you know.

VR Horror Series Delusion: Lies Within Coming to Samsung VR

Having premiered Delusion: Lies Within at several film festivals over the summer, Skybound Entertainment has announced that the virtual reality (VR) horror series will make its consumer debut via Samsung VR next month.

Delusion: Lies Within

Based on Jon Braver’s 2014 interactive theatre series of the same name, co-written by Peter Cameron and produced by Braver’s LA-based interactive theatrical company Delusion, Delusion: Lies Within is set in the 1940’s revolving around reclusive author called Elena Fitzgerald. She wrote a book series titled Stygian Ascent; an epic dark fantasy following the life of a young girl named Mary on a quest to be rejoined with her mother.

The series follows two rabid fans of the missing author who had written four books with a fifth expected but never appearing. They set out to reclaim their beloved novelist, unbeknownst to them Fitzgerald’s stories, and horrors, have come to life.

“Jon Braver’s vision for Delusion: Lies Within brings to life truly captivating storytelling in VR, and we’re excited to share his story with a larger audience,” said Rachel Skidmore, Vice President of Emerging Platforms at Skybound in a statement. “Samsung VR Video is an ideal partner to spread an immersive experience such as Delusion further than the capacity of a theatrical event, and we’re thrilled to be working with the team again.”

Delusion: Lies Within

“Samsung VR Video is thrilled to team up with Skybound Entertainment again — this time bringing Jon Braver’s Delusion: Lies Within to global audiences. In the immersive adaptation of his wildly successful theatre piece, Jon’s superb storytelling combined with the studio’s excellent live-action capture and special effects are exemplary of what virtual reality desires in long-form, episodic content today,” said Yoon Lee, Senior Vice President of Content and Services at Samsung Electronics America.

Delusion: Lies Within will debut on Samsung VR Video starting 2nd November 2018, available to purchase through the app for $4.99 USD. The app supports several headsets including Oculus Rift and Oculus Go. For further updates from Skybound Entertainment, keep reading VRFocus.

VR Theatre Experience Incorporating Voyager VR Chair

Last year, Positron unveiled its VR Chair, Voyager, at the Sundance Film Festival, offering immersive enhancement to several virtual reality (VR) films shown at the festival. Continuing this idea, Positron have teamed up with Ace Hotel, RYOT and Skybound to offer a week of VR Theatre.

The Voyager is a fully integrated VR theatre unit which offers motorised rotation, pitch and haptic feedback that synchs with the VR experience played through the attached VR headset to provide a deeply immersive cinema experience by complementing the existing visuals and soundtrack.

This week-long event will mark the first time that the Voyager VR chair has been made available outside of special events and private festivals. The Ace Hotel at Segovia Hall in Los Angeles will be delivering a carefully curated program of VR films from Monday 19th to 26th February, 2018.

The announced program so far features Dinner Party, a VR experience based upon the true story of Betty and Barney Hill, an interracial couple who reported the first alien abduction in the USA in 1961. Dinner Party is directed by Angel Manuel Soto and produced by RYOT and Skybound.

Also on the program is Melita, a sci-fi story about Anaaya, an Inuit scientist who is striving to find a new world for human kind to inhabit as Earth is facing encroaching catastrophe. Helping Anaaya is Melita, an advanced AI who is trying to help save humanity from extinction. Melita is directed by Nicholas Alcala and produced by Future Lighthouse.

A third VR film is also planned to be added to the bill, but no details on what this will be have been released yet. Further information and tickets for the event can be found on the Ace Hotel website. Tickets cost $35 (USD).

As always, VRFocus will keep you updated will the latest now on VR-related events.

RYOT’s Virtual Reality Short Dinner Party Heads To Sundance

Virtual reality’s (VR’s) role, or should that be potential role, in the film world has always been a topic of conversation ever since the first modern commercial line of VR head mounted displays were announced. How would it change film? How would film shape VR? What parts of the creative process would evolve and what new previously unthought of ways could directors and producers find themselves telling stories.

Sundance_Header2Whilst VR was certainly a topic during 2014 and 2015 it was in 2016 that we first saw things begin to take off and VR became not just a talking point but became a feature of film festivals. Now in 2017 discussion about VR is common place and having it at said festivals is an expected part of its make-up. Be it RaindanceSundance, the Vancouver International Film Festival or the Venice Film Festival.

VR film has also had notable success in 2017, with Legendary Entertainment’s VR installation winning an honourary Oscar for Carne Y Arena

Today however it is RYOT who have an announcement. The Verizon owned creators of VR and other film media revealing that this year’s Sundance Film Festival is set to feature two world premieres from the studio – one of which will be in VR. Appearing as part of the VR Showcase, Dinner Party follows the tale of Betty and Barney Hill and their experience in 1961 which led to the first reported UFO abduction. After a mysterious event occurs the Hills are left with gaps in their memories and at a subsequent dinner party are placed under hypnosis to find the truth. But what is revealed no one could have expected.

Made by RYOT in conjunction with both Skybound Entertainment and Telexist, Dinner Party also acts for the pilot for a new series of VR shorts called The Incident, which charts true to life stories of strange occurrences and paranormal events.

 

The other non-VR film is On Her Shoulders, which follows the story of Nadia Murad, who was thrust onto the world’s stage after escaping the genocide being perpetrated by ISIS in her country.

Co-Founder of RYOT Bryn Mooser was particularly pleased about having not one but two items attending the festival. “We couldn’t be more excited to plant our flag at Sundance, with our feature documentary On Her Shoulders and our VR short Dinner Party. Between the two projects, you get a glimpse into the future of RYOT – working with top talent and technology to tell stories that move the world.”

“It’s an honor to premiere On Her Shoulders in competition.” Added Producer Hayley Pappas, “A proud and humbling moment to see this film come to life alongside a world-class roster of documentaries.”

VRFocus will be bringing you more news, features and interviews on the various film festivals throughout 2018.

Skybound Wants You To Make The Tough Decisions In Walking Dead VR

Skybound Wants You To Make The Tough Decisions In Walking Dead VR

In virtual reality and traditional gaming, zombie experiences are all the rage. Post-apocalyptic survival is a fantasy of many and VR gives them the opportunity to be thrust into dangerous worlds riddled with the shambling undead.

A select handful of games give players a lot of control as they navigate and survive these worlds, even incorporating gameplay mechanics where you’re responsible for the well-being of other survivors. It’s this element, the power of choice, that is going to be the main pillar of a new Walking Dead experience coming to VR as a result of a partnership between Skybound and Skydance Interactive. At E3 2017 earlier this month we got the chance to discuss the announcement with Skybound’s president, Dan Murray.

The Walking Dead’s lead characters make tough decisions regularly.

While there are some high-profile, critically acclaimed zombie titles in VR, such as Arizona Sunshine for example, there are none as high-profile as one based in the world of The Walking Dead would be. The Walking Dead series features thousands upon thousands of zombies but the focus is actually on how humanity survives and turns out to be even more of a threat that any zombie could be. Very few zombie games highlight this type of turmoil and it’s something that could thrive on a VR platform.

“Everything that we do, we tend to try to focus on story, narrative, and character,” says Murray. “So when you think of virtual reality and the potential that affords, it’s an interesting marriage between gameplay and really coming into narrative storytelling.

“I think games and linear narrative have always sort of coexisted. In a way, it’s been sort of a dysfunctional relationship over time. So, this is a great opportunity for the next evolution of what might be possible.”

Skybound has other Walking Dead related games in the works (a shooter from Starbreeze and a free-to-play mobile title) but the focus here is something fresh in the narrative space.

The partnership itself is very fresh and the game is still in a conceptual stage, so there’s not much to say about the finer workings of the game other than it will be running in Unreal. Murray did say that Skydance approached Skybound with an exciting way they wanted to explore the story, but that will all be revealed in the future. All we have to go by right now is that Skybound and Skydance are challenging themselves to deliver “this idea of contextual choice and letting the environment react to you as a player so that you really do feel like you’re immersed in that world”. It sounds similar to what Supermassive aims to accomplish with its Until Dawn prequel adventure, The Inpatient.

TellTale’s The Walking Dead is possibly the closest we’ve come to what Skydance wants to create.

With such a focus on narrative, one wonders if the game will be about original characters, some from the comics, or a blend of both, but that’s another thing we’ll have to wait for the development team to share in the future.

There’s no tentative release date, but Murray says they’re aiming to come out “relatively soon” and targeting high-end VR devices like Sony’s PlayStation VR (PSVR,) HTC Vive, and Oculus Rift.

“Timing felt right for us to announce something and really dive in in a big way,” Murray says. “Because we are going after this as a full-fledged VR game. This isn’t going to be a marketing experience. We want to deliver a full commercial product.”

The teams at the table intend for this to be a series of games, but we’ll have to wait to see how things unfold.

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