Review: Lila’s Tale

Mobile virtual reality (VR) may not be seen as the most immersive form of the technology, instead it offers accessibility, the ability to reach a wider audience thanks to a much lower entry price point. Yet there are developers doing wonderful things with mobile VR, whether that’s Coatsink with Augmented Empire or Pillow’s Willow VR Studios and Spark of Light. In a similar vein to the latter, Skullfish Studios has launched an enjoyable little puzzler called Lila’s Tale for Oculus Go (reviewed) and Gear VR.

Lilas Tale VR screenshot

Lila’s Tale is a cylindrical puzzler where you roam dungeons looking for the way out. You play titular character Lila, who has lost her brother inside these dark and dank cold walls, and you need to find him before leaving.

To do so involves solving a few puzzles, mostly fairly easy but it does get a little trickier later on. Sat right in the middle of the dungeon you can see all the way around, and these puzzles generally involve you working out how to get to the chest, which contains the key to unlock the next level. Controlling Lila is as simple as looking, with all her movements controlled by your gaze. While the interactive puzzles require you to use the Oculus Go controller to join several dots together.

These dot puzzles aren’t particularly difficult and don’t involve much thought other than when time is pressed against a boss, or when some of the spike walls need a certain node hit several times. The difficulty comes when you need to manipulate the later levels, keeping an eye on which section is moving where, gaining or losing you access accordingly.

Lilas Tale VR screenshot

It’s effectively stuff for a mobile VR experience and definitely one that requires a good ol’ spinning chair to properly keep track of everything. Having gaze-based movement does have its pitfalls, when looking around Lila may run where you don’t want her to – usually straight into an enemy – which can lead to death if you’re not careful.

What’s consistently surprising about mobile VR titles is the depth and richness of the visuals developers manage to squeeze out of these devices and Lila’s Tale is no different. With a watercolour style aesthetic the videogame is vibrant and compelling, with wonderful looking characters and 2D cut scenes.

Lila’s Tale is a quaint VR experience which will enthral a younger player but older gamers will likely find the title to be a little hollow. With nine levels to play through and the challenge on really setting in after five or six, game time is going to be short and sweet. But with no secrets to find, the replay factor is limited. Not an essential purchase for Oculus Go, there are others in this genre that are better.

60%

Awesome

  • Verdict

AR Title Lila’s Tale Steps into VR This Week

Yesterday Apple revealed new details about its augmented reality (AR) software ARKit 2.0. Last year when it was fresh and new indie developer Skullfish Studios release AR puzzle adventure Lila’s Tale: Stealth to help showcase what was possible in AR. Now the team has announced that Lila’s Tale will be getting a virtual reality (VR) makeover, coming to Oculus Go and Samsung Gear VR this week.

Lilas Tale VR screenshot

Just like its AR cousin, Lila’s Tale is a puzzle adventure where you have to guide titular character Lila on a quest through a magical realm to find her brother. As the story unfolds you’ll find a world filled with dungeons, enemies, coins and more as you look to escape.

With a bold watercolour art style this dungeon crawler has been designed to appeal to audiences young and old alike, with the puzzles working on a dot matching system. Solving them requires they be linked together in the correct order, using either the controller or via gaze-based controls.

Lila’s Tale uses a similar mechanic to that of Pillow’s Willow VR Studios’ Spark of Light, in that players find themselves inside a cylinder design with the character running all the way around them, plus in and out of the environment for a greater feeling of depth.

Having been nominated for several awards, including selection for the Made with Unity at Unite Europe in 2017, Lila’s Tale will launch this Thursday, 7th June, 2018 for the two headsets. VRFocus will continue its coverage of Lila’s Tale and  Skullfish Studios, reporting back with any further updates or announcements.

Skullfish Studios Release AR Title Lila’s Tale: Stealth

If you’ve been following all of VRFocus’ ARKit announcements then there’s probably a few augmented reality (AR) titles you’ve ben keen to get your hands on. New experience announced today have included Climax Studios’ ARise and The Virtual Reality Company’s Follow Me Dragon. As you may expect there’s plenty more to come, the latest being Skullfish Studios’ Lila’s Tale: Stealth.

Lila’s Tale: Stealth is a puzzle adventure title where you have to guide titular character Lila through a magical realm filled with dungeons, collecting coins, avoiding enemies and retrieving a key to escape.

LilasTaleStealth-Screenshots-02

You can place Lila anywhere to being playing then move her around with the phone. Featuring five levels to play through, the coins collected on route through the dungeons can then be used to upgrade Lila, increasing her movement speed or her light to better illuminate the area.

Available now through Apple’s app storeLila’s Tale: Stealth retails for $1.99 USD. Skullfish Studios also plan on adding further content and levels in due course.

VRFocus will continue its coverage of the latest AR apps for iOS devices, reporting back with the latest announcements.