VR Expo Reveals Healthcare Showcase

At VRFocus we’ve covered a number of immersive technologies that have been designed for healthcare uses, from technology to help surgeons perform complex procedures, to VR headsets to help distract from pain, or overcome phobias and addictions. The VR Expo has announced a specific day focusing on virtual reality (VR) for healthcare.

On Friday 9th March, the VR Expo will turn its collective attention to how VR and other immersive technologies can be used to improve healthcare, with one of the main specialities being examined the VR Exposure therapy, which is aimed at providing relief for those suffering from post-traumatic stress.

The usage of this type of VR therapy now extends to over sixty sites in the USA, including VA hospitals, military bases and universities. Treatments such as the ICT Virtual Iraq/Afghanistan exposure therapy approach has been shown to produce a reduction in symptoms of PTSD.

One of the speakers will be Skip Rizzo, who has been involved in creating a clinical system called Bravemind, a VR therapy tool which can be used to assess and treat post-traumatic stress disorder. Treatment of PTSD using graduated exposure therapy has already been well documented, which involves re-living a traumatic event in controlled conditions under the care of a clinician, thus allowing the patient to process the emotions associated with the trauma.

The potential of VR being involved in this treatment allows medical personnel to gradually immerse patients in the traumatic experience in a controlled fashion, proving the ability to control the multi-sensory emotional stimuli and monitor the responses of the patient.

Also joining Skip Rizzo at VR Expo will be Dr Michael Hornberger, who is the head of the Department of Medicine and Professor of Applied Dementia Research at Norwich Medical School. His research has focused on improving diagnosis, disease progression and symptom management in dementia. He will be presenting findings gathered from a mobile VR videogame, which has seen the equivalent of 9,400 years of lab research.

The timetable of the event is as follows:

The VR Expo 2018

The Future of Immersive Technology in Enterprise

Thursday 8th March 9.00 am – 16.30 pm

Mercure Hotel, 2 George St, Nottingham NG1 3BP

Antenna Media Centre, 9A Beck Street, Nottingham, NG1 1EQ

Talks Programme

10:00 Welcome and talk by Professor Phil Breedon
10:30 Skip Rizzo: Is Clinical Virtual Reality Ready for Primetime?
12:00 Networking break and explore the Expo
12:20 Professor Michael Hornberger: How Virtual Reality gamification help to understand Dementia.
13:30 Lunchtime and Networking
14:30 Andre Chow: Immersive Learning, future ways of Medical Training
15:30 VR Med talk

Workshops

10:00 Max Doelle: Hololens Workshop
10:00 Stephan Van Den Brink: Integrating Hand Interaction Workshop
10:00 Bushra Burge: VR & Fashion Workshop
11:30 Skip Rizzo: VR & Exposure Therapy
11:30 Howard griffin: VR & Heritage Workshop
14:00 John Holder: Realities Centre Training Academy
14:00 VR Nerds: Software Overview
14:00 Jan Pflüger VR & Engineering Workshop

The Future of Immersive Technology in Medical and Healthcare

Friday 9th March 10.00 am – 16.30 pm

Mercure Hotel, 2 George St, Nottingham NG1 3BP

Antenna Media Centre, 9A Beck Street, Nottingham, NG1 1EQ

Talks Programme

10:00 Welcome and talk by Professor Phil Breedon
10:30 Skip Rizzo: Is Clinical Virtual Reality Ready for Primetime?
12:00 Networking break and explore the Expo
12:20 Professor Michael Hornberger: How Virtual Reality and
gamification help to understand Dementia.
13:30 Lunchtime and Networking
14:30 Andre Chow: Immersive Learning, future ways of Medical Training
15:30 VR Med talk

Workshops

10:00 Andre Chow: Touch Surgery Workshop
11:30 John Holder: Realities Centre Training Workshop
11:30 Phil Breedon: Research in VR Workshop
15:00 Skip Rizzo: VR & Exposure Therapy
15:00 Michael Hornberger: VR & Dementia11:30 Phil Breedon: Research in VR Workshop
15:00 Skip Rizzo: VR & Exposure Therapy
15:00 Michael Hornberger: VR & Dementia

Further information on VR Expo can be found on the official website. VRFocus will continue to keep you informed on VR related events.

PTSD Exposure Therapy in VR: Importance of Storytelling & Emotional Presence in Healing Trauma

skip-rizzoDr. Skip Rizzo heads the Medical VR Research Group at USC’s Institute for Creative Technologies, which has been exploring how to use VR for psychological treatments, cognitive assessment, motor rehabilitation therapy, as well as interactions with virtual humans. He’s been on the forefront of using virtual reality to treat soldiers with post-traumatic stress disorder with virtual exposure therapy.

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VR is used to incrementally trigger an embodied sensory experience in PTSD patients by placing soldiers within the virtual sights, sounds, feelings, and smells of common combat scenarios in Iraq and Afghanistan. This virtual exposure therapy stimulates the original embodied experience of traumatic events for soldiers so that they can connect to specific details of their memories so that they can engage in cognitive restructuring by telling the story of their experience. Rizzo says that a key component of healing from PTSD is if the patient is able to connect to the underlying emotions of the experience while sharing the narrative of their experience, and that this can unlock a cascade of healing effects that USC has been able to measure over the years.

I had a chance to try out a demo of the VR PTSD Exposure Therapy project during a reception at USC ICT during the IEEE VR 2017 conference in Los Angeles in March, and was struck by their holistic multi-modal approach of using subwoofers, smells, and passive haptic guns. I caught up with Dr. Rizzo to talk about his work in using VR to heal from PTSD, the importance of storytelling and emotional presence, and their future work in expanding treatment scenarios for victims of Military Sexual Trauma, and moving into civilian trauma with first-responders like police and firemen.

He also talked about an episodic, interactive storytelling experience that will be like an emotional obstacle course of navigating different traumatic scenarios with the help of a virtual human that is helps guide the patient through the cultivation of coping skills for stress management, mindfulness techniques, and cognitive reappraisal. This work at USC ICT shows that immersive virtual environments can stimulate a deep sense of embodied and emotional presence that has vast healing potential that goes well beyond just the gaming and entertainment applications.

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