This Week In VR Sport: Basketball Training, Realistic Driving And VR Golf

Every weekend VRFocus brings you a number of sports and eSports related virtual reality (VR) and augmented reality (AR) stories as part of This Week In VR Sport. This week, Nex Team are using the latest AR technology of Apple’s flagship smartphone to help basketball players improve their game. The VR driving simulator T3R has confirmed it will be attending the Tokyo Game Show and PlayStation announced Everybody’s Golf VR for the PlayStation VR. 

HomeCourt
Image credit: GeekWire

HomeCourt Uses AR Technology For Basketball Training

During the recent reveal event for the new iPhone X models, an app by the name of HomeCourt was showcased. This new iPhone app leverages AR technology to track basketball shots which can in turn be used to help players improve their shots. Thanks to Apple’s new A12 Bionic chip and artificial intelligence (AI) technology developed by HomeCourt maker Nex Team, the app can detect a hoop and basketball and is able to measure kinematics, trajectory, release times, and the number of shots made.

During the presentation former NBA star point guard Steve Nash and Nex Team founder David Lee took to the stage to reveal the app and demonstrate it’s feature set. A number of people are investors in HomeCourt including Nash himself along with Dallas Mavericks owner Mark Cuban, Atlanta Hawks point guard Jeremy Lin, and Philadelphia 76ers Sam Hinkie. A number of college basketball programs are also using the app to help their teams improve as well.

The app is another great example of Apple’s continued investment and development within the AR sector and how they want to position their products to be able to enable apps such as HomeCourt.

VR Driving Simulator T3R Is Coming To The Tokyo Game Show

Middleware technology and videogame developer Silicon Studio announced earlier this week that they will be attending the upcoming Tokyo Game Show to showcase their VR driving simulation, known as T3R.

The T3R VR diving simulator makes use of a racing chair in combination with a realistic dashboard and wheel layout, along with 360-degree spatial images and 4-axis motion technology to offer the most authentic driving simulation possible. To help with this immersion the simulation leverages the popular racing videogame Assetto Corsa, from developer Kunos Simulazioni, which is known for its impressive realism and player immersion.

The Tokyo Game Show will be opening next week with its business days taking place on 20th-21st September, with restricted access to press and those working in the industry. Attendees will be able to try out the technology for themselves along with seeing demonstrations from the staff which will talk through the functions and implementations of the technology. VRFocus will be sure to bring you all the latest on this as it developers.

Everybody's Golf VR

Everybody’s Golf VR Announced For PlayStation VR

To finish up this week how about a round of golf? Well the good news is that earlier this week PlayStation announced Everybody’s Golf VR. This new release is being developed by Clap Hanz in association with JAPAN Studio and will be the first time that the popular golf franchise makes its way to VR.

Planned to release sometime in 2019, players will be able to immerse themselves in the world of Everybody’s Golf and use their Dualshock 2 or PS Move controller to swing the virtual golf club across a variety of courses. This also makes the title much more accessible as players now use their body to control the gameplay. On top of that, thanks to the 360-degree field-of-view players will also be able to see uneven terrain, read wind direction, and experience the nature of the golf course in impressive first person.

For now, not much more has been revealed about the title but at least PlayStation VR owners and fans of Everybody’s Golf can get excited. VRFocus will be sure to bring you all the latest on the title in the future so make sure to stay tuned for more.

That is all for This Week In VR Sport. For more on immersive sport news keep reading VRFocus and remember to check back next week for another This Week In VR Sport.

VR Driving Simulator T3R Will Be Showcased at Tokyo Game Showcase

Though not as massive as similar events such as E3 or Gamescom, the Tokyo Game Show is a respected event, which often features some developments, hardware and videogames born from China, Japan and the rest of East Asia. Middleware technology and videeogame developer Silicon Studio have announced that it will be attending the event and bringing along its virtual reality (VR) driving simulation, known as T3R.

At the Silicon Studio booth demos will be available of T3R, which has been described as a hyper-realistic driving simulation which has been utilised by professional drivers.

The T3R VR driving simulator uses a racing chair in combination with a realistic dashboard and wheel layout, along with 360-degree spatial images and 4-axis motion technology that can recreate driving conditions.

To create this sense of realism, popular racing simulator videogame Assetto Corsa is used as the basis. Assetto Corsa was released by Italian developer Kunos Simulazioni Brand and has become one of the most popular and well-regarded driving sims available on PC. Silicon Studio have melded Assetto Corsa’s highly praised gameplay with its custom-developed optical post-effect middleware, YEBIS in order to create T3R.

Silicon Studio will be showing the T3R demonstration along with a demonstration of Street Fighter V Arcade Edition, which will feature implementation of the real-time global illumination system ‘Enlighten’. Both of these will be available at the Tokyo Game Show during the business days 20th-21st September, which is restricted to press and those working in the game industry.

Attendees wishing to try the available demos will be accepted in order of arrival. In the case of high demand, numbered tickets may be issued. There will also be a demonstration corner, where staff will be explaining the functions and implementations of YEBIS and Enlighten middleware.

For further coverage of VR at the Tokyo Game Show will be here on VRFocus.

Enlighten Global Illumination Technology Update Adds Support for Unreal Engine 4.17

Middleware technology and videogame development company, Silicon Studio Corporation, has today released the newest version of global illumination technology Enlighten for Epic Games, Inc.’s Unreal Engine 4. The release of new version, Enlighten 17, is the latest in Silicon Studio’s tradition of releasing timely updates for new Unreal Engine 4 versions, including the recently released Unreal Engine 4.17.

Enlighten screenshot

One of the main features of this version update is development capability for Nintendo Switch on Unreal 4 allowing for real-time Global Illumination. For all versions and platforms, including virtual reality (VR) development, Enlighten is looking to the future with many plans for development and advances in both technology and usability. New Enlighten SDK documentation instructing on how to quickly build an effective real-time GI workflow, and new Unreal Engine 4 Enlighten tutorials on how to configure level to achieve the best results, have been provided by Silicon Studio.

These new features are ‘a small glimpse’ into the improvements planned for Enlighten, according to Silicon Studio, with many more to come throughout 2018. Also with version Unreal Engine 4.18 set to release soon, a new version of Enlighten will go into development immediately upon release.

In addition to bringing Enlighten to Unreal Engine 4, Silicon Studio is also developing its own engine known as Xenko. VRFocus has previously spoken with Silicon Studio about Xenko, which features native VR support, with dedicated features like binaural audio and single pass rendering.

Silicon Studio is a Japan-based engine and middleware company, and is also known for developing Bravely Default, a hugely popular Nintendo 3DS videogame released in 2012, followed by Bravely Second: End Layer in 2015, before deciding to build its own engine. Xenko is the result of that decision. Other middleware technologies developed by Silicon Studio include YEBIS, a post-processing visual effects library, and Mizuchi, a physically based rendering engine.

Enlighten Unreal version 4.17 is available for Nintendo Switch, Xbox One, PlayStation 4, Android and Microsoft Windows PCs. The new Enlighten SDK documentation can be found here, and VRFocus will keep you updated with all the latest middleware designed to aid VR production.

Xenko Game Engine: A New Way To Develop Better VR Games

Today Silicon Studio launched its videogame development engine Xenko, allowing developers no matter the size to build content across multiple platforms. Part of the team attended the Game Developers Conference (GDC) in San Francisco last month and VRFocus caught up with Silicon Studio’s Product Manager Pierre Rahier to find out more. 

The company want’s to make Xenko open to all content creators, so for solo indie developers, small teams, or education the software is free, while larger studio’s have to pay a monthly fee. One of the big additions for the commercial release today is that of virtual reality (VR) support, with dedicated features like binaural audio and single pass rendering.

Xenko screenshot

Rahier discusses Silicon Studio’s heritage, starting as a Japanese middleware company that’s been around for almost 20 years. Progressing into videogame development, the studio is known for Bravely Default before deciding to build its own game engine just over two years ago.

To encourage developers to try Xenko for the first time, Silicon Studio is offering limited time, unrestricted access to the pro version (normally $75 USD per month) until 31st July 2017.

Checkout the full interview below and VRFocus will continue its coverage of Silicon Studio and Xenko, reporting back with the latest announcements.

Further details on Megadimension Neptunia VIIR

Some further details on the first game in the popular Japanese RPG series have emerged following the announcement that the game will be coming out for PlayStation 4 and PlayStation VR.

According to website Siliconera, for the new game main Neptunia series developer Compile Heart will be working together with Silicon Studio, using their custom 3D game engine OROCHI 4 as well as real-time rendering engine Mizuchi to produce more realistic graphics suitable for the virtual reality (VR) experience.

Silicon Studio is well-known for its graphics work, particularly in 3D, having previously worked on titles such as Square Enix videogame Bravely Default and action-adventure game 3D Dot Game Heroes for the PlayStation 3.

megadimension neptunia vr

Players of Megadimension Neptunia VIIR will have the option to use the PS VR headset or not as they engage in gameplay. The trailer text has been translated by Siliconera and asks if you want to know more about the Goddesses and says that it is a story that is made for those looking to make memories from everyday life.

The full title of the game can be more fully rendered as ‘Megadimension Neptunia Victory II Realise‘, which leads many to think that the game will be set in the ‘Victory’ timeline and potentially featuring characters from Victory and Victory II.

Some analysts have already begun comparing it to the Summer Lesson, the slice-of-life visual novel that came out on PlayStation VR in Japan last year. This new Neptunia game announcement comes very shortly after the latest game in the franchise, Cyberdimension Neptunia: Four Goddesses Online, was announced as getting a western release, which is expected in Winter 2017.

VRFocus will bring you further information on Megadimension Neptunia VIIR as soon as it becomes available.