ARKit Demo By ModiFace Lets You Try Makeup Before You Buy

ModiFace ARKit Demo

Shopping in cosmetic stores can be an awful experience. Pushy sales people, overpriced junk nobody needs (what exactly does toner actually do?), and perfume snipers asking to spray you with some choking floral chemical concoction, not to mention the inherent ickiness of “testing” a product that hundreds of other people have used.

A recent ARKit demo by AR Beauty developer ModiFace might change all that. It uses ARkit to render makeup on the user’s face, allowing them to choose the perfect product. The video below features a woman choosing lipstick, and the experience seems better and more sanitary than smearing the bacteria filled tester-tube of lipstick on your arm, or lips.

Beyond lipstick, other ModiFace demos feature flawless application of eyeliner, eyeshadow, and blush. Non-makeup cosmetics like anti-aging or moisturizing creams also make an appearance.

ModiFace has used its AR tech to help partners like Sephora with in-store AR mirrors and Estée Lauder with their E-commerce AR platform. They also license their SDK to other developers. The company has also demonstrated its AR tech in numerous free apps for iOS and Android, but ModiFace for iOS is the company’s first use of Apple’s new SDK. The use of ARKit here is seamless, and impressive enough for us to hope the demo gets fleshed out into its own product by ModiFace or one of their licensees.

Formex Swiss Watches Use AR To Let Customers Try Before They Buy

One of the disadvantages of buying wearable items from online stores is the inability to try on the item before purchase to see how it looks. One Swiss watch company has turned to augmented reality (AR) to solve this problem.

Formex Swiss Watches are an independent Swiss watchmaker that produces high-quality sport watches. In 2016 the company CEO Raphael Granito decided to take the company entirely online, relying on the internet to provide custom for its line of watches. Formex managed to slash its prices in half and extend its warrenty by a year to entice customers to buy.

However, Formex was faced with a problem; Some customers were reluctant to buy an item when they couldn’t try it on and see how it looked on their wrist. Seeking an answer to this issue, the company turned to AR to develop an app that would let customers use their smartphones to view what a watch would look like when strapped to their wrist.

As Granito noted: “Despite the many advantages of buying a watch online, the biggest drawback so far was that customers were not able to try them on. Even though every Formex comes with a 30-day free return policy, we found that people are still hesitant to buy watches without having had them on their wrist. That’s why we came up with the idea for this App.”

The current version of the app features three model lines and lets customers customise straps and take pictures of the watches as they appear on their wrist. The app is available for free on the Apple App Store and Google Play Store.

VRFocus will bring you further news on new applications for AR technology as it becomes available.

ApolloBox Uses ARKit For Shopping Experience

Since Apple entered the augmented reality (AR) sphere we have seen several companies experiment with the newly released ARKit to create new proof-of-concept idea for entertainment and videogame experiences, but one company has gone a different route, leveraging ARKit’s power to enhance online shopping.

Shopping online has many advantages, such as more competitive prices, greater product range, the ability to have products delivered to your door, among other things. However, when it comes to choosing new furniture, it is difficult to get a true appreciation of how an item will look in your home without physically looking at the item. The Apollo Box uses AR technology powered by ARKit to eliminate this problem by allowing users to get a look at how furniture will look when placed in the home.

Apollo Box has over 100 products available to view through its smartphone app, which allows users to view, move and position a 3D model of the products in real-time, to allow users to examine how a product looks and fits in the home before purchase. The app has products in many area from home décor to electronics, featuring over 400 brands from over 10 countries.

When Apple launches iOS 11 in Autumn, users of the iPhone 6 and up will be able to take advantage of the enhanced AR capabilities provided by the ARKit technology, which will allow users to get a more accurate look at what a chair, lamp or TV will look like when placed in the home, as the ARKIt enhancements allow AR product representations to be ‘anchored’ to a surface, so customers can view a clock on a wall, or a lamp on a table.

VRFocus will continue to report on new applications for the ARKit technology.

Walmart’s Store No. 8 Looking For VR Commerce Ideas And Apps

Walmart’s Store No. 8 Looking For VR Commerce Ideas And Apps

Walmart tech incubator Store No. 8, Accenture and Thrive Global are looking for the best commerce-focused VR apps, tech, ideas and solutions to highlight at the Innov8: V-Commerce exhibition later this year. VR developers working in the commerce space are encouraged to “submit ideas that have the potential to change the way we shop and live.”

“Virtual reality creates a presence, a mindfulness, that nothing else today can. We are looking to leverage virtual reality to drastically enhance the way people shop. Our first step is to identify the most
innovative companies and minds in the space to help us on this mission,” said Katie Finnegan, Principal of Store No 8. “Innov8 will further define the future of commerce by inspiring and driving growth in the underlying ecosystem of technologies needed to bring shopping into the era of virtual experiences.”

Concepts will be vetted and finalists will present their ideas to a judging panel consisting of Thrive Global Founder and CEO Arianna Huffington, President and CEO of Walmart U.S. eCommerce Marc Lore and Accenter Interactive Managing Director Jason Welsh, among others. Judging will take place at the Innov8 expo in Los Angeles on October 18, 2017, with winners gaining access to top VC and retail execs, leadership training with Thrive Global as well as capital to fund future concept development.

If you have a great new idea, product or concept around VR commerce, you can submit your application at the Store No 8 website through August 4, 2017.

VR Shopping Application Seeks Crowd Funding

Some people love going shopping, some people hate it. For whatever reason, some people find it easier to use the internet to shop, but internet shopping comes with certain shortcomings. You can’t pick up and closely examine a product, or check a clothing size. A new Kickstarter project is seeking to use virtual reality (VR) to improve the online shopping experience.

Simply titled ‘Virtual Reality Shopping’ the application would allow users to walk through a virtual department store, able to examine, pick up and feel the items on sale using a combination of haptic data gloves and a specialised VR headset. Project creator Jamie England eventually wants to place cameras in stores that let customers do a virtual walk through of a store in real-time. England works in the grocery industry, and is confident of getting stores on board with the project.

The project is seeking $50,000 (USD) of funding, with the Kickstarter due to end of 16th September, 2017. There is only one main funding tier, that of $500 which gets the backer a copy of the first version of the software and the custom VR goggles. The project creator has stated that if a large pledge amount comes in, they may consider partnerships. Further information can be found on the Kickstarter page.

If funding is successful, delivery of the product is estimated to begin sometime in August, 2018. Project creator England says that challenges to the project include lack of delivery drivers and potential lack of support from the grocery industry, though remains confident that the future of commerce is in VR. There is no indication on if the software is currently in development, however, or what phase the software and VR headset for this project has reached.

VRFocus will bring you further updates on this project and other VR-related Kickstarter projects.

The Future Is Now Because Apparently AR Shoes Are A Thing

The Future Is Now Because Apparently AR Shoes Are A Thing

Remember the self-tightening shoes from Back to the Future II? Well, these Japanese AR shoes are nowhere near that functional or cool. If you went down my list of things I want AR to help with or improve I can guarantee that “let me point my phone at them for some reason” isn’t even in the top 200. But alas, footwear company Onitsuka Tiger didn’t consult my list before they decided to create the first pair of AR shoes dubbed the Anrealage Monte Z.

At first glance they look just like any ordinary pair of black and white sneakers, but don’t let their pedestrian appearance fool you. When paired with a smartphone running the Anrealage AR app, the future unfolds right before your eyes. Yes, that’s right, by pointing your phone at your shoes you can…wait for it…make a logo appear with music playing in the background! Check it out!

Sarcasm aside, it’s interesting to see a company embracing technology like this even in its most basic form. According to Mashable it barely worked and was incredibly underwhelming in practice (as shown above.)

And in the shoe’s manual itself, it even explains that, “[The] AR app becomes less reactive due to factors such as wrinkle, brightness, shadow, angle and distance,” meaning the technology is clearly experimental and not very accurate yet. Watch this snazzy trailer if you want to see some stuff mostly unrelated to the shoes or the app or AR or anything at all:

What do you think of the idea and the shoes themselves? Let us know down in the comments below!

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Managing Director of intu Digital Speaks of the Future of AR

Retail company intu is the largest owner of shopping centres in the UK, with more than half of the UK population having shopped with the company at one point. With the rise of online shopping, Karen Harris, Managing Director of intu Digital believes in the integration of technology into the shopping experience.

In an interview with Techx365, Harris spoke of the vision that intu has of the future of shopping, one in which the physical and virtual worlds become intertwined. It is a world in which a customer should be able to walk into an into shopping centre wearing mixed-reality (MR) glasses and have a holographic shopping assistant greet them and help them find everything they are looking for.

“Currently the issue is the form factor — the glasses are just too big and the field of view too limiting, but we have everything else,” says Harris, “the WiFi is already there in our shopping centers with blue dot location technology, we already have access to all our retailers’ online catalogs and offers, we’re just waiting for the glasses to catch up!”

Indeed some of the technology already exists, such as a virtual shop assistant who uses publically available data to help customers shop for things such as gifts. For example, accessing a user’s Facebook profile to find out what the customer’s friends likes and dislikes are. Some implementations of virtual reality (VR) experiences have already begun to appear in UK shopping centres.

“We ran a VR leisure pilot at intu Victoria Centre in Nottingham using HTC Vive, and we created a physical log cabin. It was a free two-minute experience. Visitors where able to decorate a virtual Christmas tree, then pick up a virtual Polaroid camera and snap a photo of it. We then email that photo to the visitor. It was one of the most highly rated shopping center experiences we’ve ever run — it got over an 98% satisfaction rating.”

Karen Harris will be speaking on VR and AR in retail at the VR & AR World Zone section of TechXLR8 on 13-15th June at the ExCel Centre in London. Further information can be found on the official website.

VRFocus will continue to bring you news on developments of VR and AR in retail.

GDC 2017: Epic’s Tim Sweeney on What Unreal Engine VR Means for Non-gaming Industries

Tim Sweeney Epic Games CEO

VR video games are some of the most immersive, visceral experiences to date. Travelling to fantastic worlds, going brain-to-rotting-noggin’ with zombie hordes and throwing coffee mugs at floating sentient CRTs has never felt so real. But games are just the start of where VR and AR are heading, and honestly, most likely will not be either platform’s primary function in the future.

Enhanced reality devices – especially AR — will be ubiquitous in another decade or so, and used in nearly every aspect of our lives and in nearly every industry, from automotive to medical care, education to neuroscience, engineering to shopping. We’re on the cusp of a technological evolution, and while games will be driving the early experiences, they won’t be the predominant use for very long.

Of course, all of the various applications, programs and tools will require a base engine for creation, and that’s where Epic Games – and specifically its Unreal Engine – comes in. We had a chance to meet with Epic’s CEO and Founder Tim Sweeney to get his take on where he thinks VR and AR are heading and what Unreal Engine VR means for the plethora of non-gaming industries.

“VR and augmented reality are going to be the most visually-demanding platforms ever,” says Sweeney. “Unreal Engine was brought up in the days of PCs with big monitors and console games on your television, and we’ve had kind of a step back from pushing visual fidelity on mobile platforms. When you have a screen that only takes up 20% of your field of view on a mobile device, you don’t want world-class, photorealistic, high-detail graphics because it’s hard to see all the little details. You want stylized imagery. But now we’ve gone to these VR platforms and AR, your brain expects you’re going to see realistic objects, and your brain is very sensitive to anything that’s wrong.

“The ways architects and automotive companies will use VR is really healthy for us for our engine direction. In a game, whenever the engine fell short of achieving realism one area we could always fake it with some stylization, but if you have to recreate a realistic object, you can’t cheat, you have to actually do the hard work.

“Creative applications like Oculus Medium, Tilt Brush and Ghost Paint are exposing artistry to computer users that’s much more visceral than ever before. It’s a somewhat unnatural experience to sit down in Photoshop or 3D Studio Max or even Unity or Unreal and build 3D objects with a mouse and keyboard because the actions you’re doing with your hands don’t map very clearly to the actual actions in the world. In VR, it’s you reaching out and doing things with your hands the exact same way it works in the real world, so anyone who has ever painted knows how to paint in VR, and that’s a really empowering phenomena, and completely different than human interaction in the past. Just like Minecraft enabled 50 million people to become 3D content creators, I think there will be hundreds of millions of computer content creators with augmented reality and VR makes that completely accessible to people.

“Because we’ve now made Unreal Engine ubiquitous — anybody can go to the website and download the full toolset and get started on projects without any commitment, without talking to any human and without any negotiation — a variety of companies are downloading it and using it and then talking to us and showing us their projects. They’re doing some amazing things.

“We’re already about two years into that revolution of adoption of Unreal Engine by these industrial companies, and we’re seeing them making real-time engines — and especially Unreal — a much-more pervasive part of their entire production and company pipelines.

“The automotive industries are leading adopters; they’re using real-time engine tech for everything from design visualization all the way up to dealer showrooms so you can configure a car photo-realistically and see exactly what all of the millions of permutations of custom options look like in a way that’s just not possible with physical inventory.

“Right now your Amazon shopping experience involves looking at a lot of low-resolution JPEGs of products. All of those models are going to be digital in the future; they’re going to be high-fidelity and you’ll be able to preview them in a web browser or in VR and AR. You’ll be able to scale them, scan your room and place them in your environment and see if the couch you’re looking at or the painting looks good before you buy it. And then you’ll be able to customize all of these products, because once you’re able to see all of the different options, customization will be much more ubiquitous than using some bizarre user interface on the web. Products will be much more dynamic in the future, and technology like 3D printing is going to make manufacturing much more flexible than it has in the past.

“On the professional side, I’ve been blown away with the amount of progress we’ve been able to make with the VR Unreal Editor. We exposed the full editor user interface as if you have this iPad that you can bring up at any time and bring up objects in a very intuitive way. I think it’s going to be a very empowering technology for professional content creation of all sorts. Car makers are going to be designing cars by walking around in empty rooms and tweaking virtual objects until they’re ready to build them. They’ll experience that with other designers and have product reviews and have multidisciplinary collaboration — it’s going to be awesome!”

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Nike’s New AR Feature Lets You Display Different Styles On Physical Shoes

Nike’s New AR Feature Lets You Display Different Styles On Physical Shoes

Augmented and virtual reality are slowly but surely being integrated into shopping experiences worldwide. At CES for example, GAP and Asus teamed up for an AR shopping app that may point toward the future of mobile shopping engagement.

And previously we covered Adidas and their promotion of a new soccer shoe using virtual reality throughout Europe. Now, a Nike store in Paris is letting customers get a look at different shoe colors using augmented reality.

While the GAP application allows customers to get a look at clothing on mannequins that hopefully reflect their own shape, this AR experience from Nike lets you take an actual white shoe and switch between different color styles on the fly. SmartPixels, a French company specifically specializing in augmented retail programs, is responsible for this new development and their work interfaces with Nike’s existing online NikeID customization service.

You have to use an in store tablet as opposed to being able to use your own smart device because the display actually projects a hologram onto an actual shoe. Unfortunately, only three styles of shoe are available for AR customization: AirMax, LunarEpic Low, and Cortez. Despite the limited shoe options, this along with our previously reported retail AR and VR initiatives will hopefully serve as gateways into the technology and inspire developers and major retailers to invest more time and money into their work so that options are expanded upon. NikeID has an expansive database already, so it shouldn’t be very long before the AR options grow if people show genuine interest in using it.

If you’re near Avenue des Champs-Élysées in Paris, France, pop over into the store and give this a shot. It’s a cool idea in its current form and hopefully, in the future, there will be some way for consumers to use an app at home to project the entire shoe onto their foot through a phone or glasses display and get an idea of what they’d like to purchase.

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Gap And Google Just Showed Us How AR Shopping Will Work

Gap And Google Just Showed Us How AR Shopping Will Work

Innovation across industries is being inspired by emerging AR and VR software and hardware, a fact that was made clear today during the ASUS press conference at CES 2017. During the Zennovation keynote, Asus revealed their ZenFone AR that contains a TriCam system for immersive and high-quality AR experiences.

One of those highlighted experiences, the result of a partnership with the major clothing company Gap, is an augmented reality shopping application that provides you with a digital mannequin for you to try different clothing out on.

Online shopping is a massive force in various markets, but in retail and clothing sectors it has its limitations. While this isn’t a final solution that makes brick and mortar shopping obsolete, having an AR clothing application with the backing of Gap is a huge step forward.

During the on-stage live demo, the presenter searched through a side menu of different clothing options and then chose a size to model on the digital mannequin that occupied the space in front of him. Once the mannequin was rendered with the shorts he chose, he was able to walk around it and get up close to see some of the details. He then switched the size of the shorts to get the length to what he desired.

Gap is one of the largest specialty retailer (3rd in total international locations) and having an application with them behind it is a huge move. The most obvious reason is that having such an entity taking this step shows that the potential of AR technology is appealing enough for a major company to invest in it. In addition to that, the app is backed by decades of information regarding shapes and sizes so users can get fairly accurate ideas of what the clothes will look and fit like once they receive it at home.

This is a monumental push into the shopping industry for AR and we won’t be surprised when other retailers start to follow suit. Other brands like Alibaba and Amazon are already making moves towards VR shopping experiences.

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